mirror of https://github.com/aseprite/aseprite.git
Replace use of reset(new...) by std::make_unique()
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7103829e60
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@ -15,6 +15,7 @@
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#include "doc/sprite.h"
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#include "doc/tilesets.h"
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#include "fmt/format.h"
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#include <memory>
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namespace app {
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@ -73,12 +74,12 @@ Layer* copy_layer_with_sprite(doc::Layer* layer, doc::Sprite* sprite)
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tilesetIndex = sprite->tilesets()->add(srcTilesetCopy);
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}
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clone.reset(new LayerTilemap(sprite, tilesetIndex));
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clone = std::make_unique<LayerTilemap>(sprite, tilesetIndex);
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}
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else if (layer->isImage())
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clone.reset(new LayerImage(sprite));
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clone = std::make_unique<LayerImage>(sprite);
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else if (layer->isGroup())
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clone.reset(new LayerGroup(sprite));
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clone = std::make_unique<LayerGroup>(sprite);
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else
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throw std::runtime_error("Invalid layer type");
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