mirror of https://github.com/aseprite/aseprite.git
Revise implementation of isometric 'Snap To'
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2322cd02ee
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f612e48966
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@ -140,8 +140,7 @@ void GridSettingsCommand::onExecute(Context* context)
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bounds.h = std::max(bounds.h, 1);
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typestr = window.gridType()->getEntryWidget()->text();
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type = (typestr == app::Strings::grid_settings_type_isometric() ?
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doc::Grid::Type::Isometric :
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type = (typestr == app::Strings::grid_settings_type_isometric() ? doc::Grid::Type::Isometric :
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doc::Grid::Type::Orthogonal);
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ContextWriter writer(context);
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@ -29,38 +29,15 @@ gfx::Point snap_to_isometric_grid(const gfx::Rect& grid,
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{
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// Because we force unworkable grid sizes to share a pixel,
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// we need to account for that here
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auto guide = doc::Grid(grid).getIsometricLinePoints();
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const int width = guide[2].x;
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int height = guide[2].y;
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if (ABS(grid.w - grid.h) > 1) {
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const bool x_share = (guide[1].x & 1) != 0 && (grid.w & 1) == 0;
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const bool y_share = ((guide[0].y & 1) == 0 || (grid.w & 1) == 0) && (grid.h & 1) != 0;
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const bool y_undiv = ((grid.h / 2) & 1) != 0;
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const bool y_uneven = (grid.w & 1) != 0 && (grid.h & 1) == 0;
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const bool y_skip = !x_share && !y_undiv && !y_uneven && (grid.w & 1) != 0 && (grid.h & 1) != 0;
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if (x_share) {
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guide[1].x++;
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}
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if (y_share && !y_skip) {
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guide[0].y--;
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}
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else {
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if (y_undiv) {
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height++;
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}
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if (y_uneven) {
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guide[0].y++;
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guide[1].x += int((grid.w & 1) == 0);
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}
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}
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}
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auto guide = doc::Grid::IsometricGuide(grid.size());
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const int width = grid.w - int(!guide.evenWidth);
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const int height = grid.h - int(!guide.evenHeight);
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// Convert point to grid space
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const gfx::PointF newPoint(int((point.x - grid.x) / double(grid.w)) * grid.w,
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int((point.y - grid.y) / double(grid.h)) * grid.h);
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const gfx::PointF newPoint(int((point.x - grid.x) / width) * width,
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int((point.y - grid.y) / height) * height);
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// And then make it relative to the center of a cell
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const gfx::PointF vto((newPoint + gfx::Point(guide[1].x, guide[0].y)) - point);
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const gfx::PointF vto((newPoint + gfx::Point(guide.end.x, guide.start.y)) - point);
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// The following happens here:
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//
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@ -81,9 +58,9 @@ gfx::Point snap_to_isometric_grid(const gfx::Rect& grid,
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if (prefer != PreferSnapTo::ClosestGridVertex) {
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// We use the pixel-precise grid for this bounds-check
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const auto& line = doc::Grid(grid).getIsometricLine();
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const auto line = doc::Grid::getIsometricLine(grid.size());
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const int index = int(ABS(vto.y) - int(vto.y > 0)) + 1;
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const gfx::Point co(-vto.x + guide[1].x, -vto.y + guide[0].y);
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const gfx::Point co(-vto.x + guide.end.x, -vto.y + guide.start.y);
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const gfx::Point& p = line[index];
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outside = !(p.x <= co.x) || !(co.x < width - p.x) || !(height - p.y <= co.y) || !(co.y < p.y);
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}
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@ -91,10 +68,14 @@ gfx::Point snap_to_isometric_grid(const gfx::Rect& grid,
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// Find which of the four corners of the current diamond
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// should be picked
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gfx::Point near(0, 0);
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const gfx::Point candidates[] = { gfx::Point(guide[1].x, 0),
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gfx::Point(guide[1].x, height),
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gfx::Point(0, guide[0].y),
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gfx::Point(width, guide[0].y) };
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const int offsetEvenX = (!guide.squareRatio ? int(guide.evenWidth) : 0);
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const int offsetOddY = (!guide.squareRatio ? int(!guide.shareEdges || !guide.evenHeight) :
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int(!guide.evenHeight));
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const int offsetOddX = (!guide.squareRatio ? int(guide.oddSize) : 0);
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const gfx::Point candidates[] = { gfx::Point(guide.end.x + offsetEvenX, 0),
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gfx::Point(guide.end.x + offsetEvenX, height),
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gfx::Point(offsetOddX, guide.start.y - offsetOddY),
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gfx::Point(width + offsetOddX, guide.start.y - offsetOddY) };
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switch (prefer) {
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case PreferSnapTo::ClosestGridVertex:
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if (ABS(vto.x) > ABS(vto.y))
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@ -36,51 +36,71 @@ static void snap_isometric_line(ToolLoop* loop, Stroke& stroke, bool lineCtl)
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double len = ABS(vto.x) + ABS(vto.y);
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vto /= len;
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// Offset vertical lines/single point one pixel left for line tool.
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const gfx::Rect& grid = loop->getGridBounds();
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const auto line = doc::Grid::IsometricGuide(grid.size());
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// Offset vertical lines/single point to the left for line tool.
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// Because pressing the angle snap key will bypass this function,
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// this makes it so one can selectively apply the offset.
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if ((std::isnan(vto.x) && std::isnan(vto.y)) || (int(vto.x) == 0 && int(vto.y) != 0)) {
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a.x -= lineTool;
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b.x -= lineTool;
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const int step = 1 + (line.oddSize * int(!line.squareRatio));
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a.x -= step * int(lineTool);
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b.x -= step * int(lineTool);
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}
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// Horizontal lines
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else if (int(vto.y) == 0 && int(vto.x) != 0) {
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if (vto.x > 0)
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b.x--;
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else
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a.x--;
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}
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// Diagonal lines
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else {
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// Skip horizontal or cross-cell diagonal lines
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const auto& line = loop->getGrid().getIsometricLinePoints();
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PointF normal(line[1].x, line[0].y);
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normal /= ABS(normal.x) + ABS(normal.y);
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const double eps = 0.05;
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if (ABS(vto.x) < normal.x - eps || ABS(vto.x) > normal.x + eps || ABS(vto.y) < normal.y - eps ||
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ABS(vto.y) > normal.y + eps)
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return;
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// Adjust start/end point based on line direction and grid size
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const gfx::Rect& grid = loop->getGridBounds();
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const bool x_even = (grid.w & 1) == 0 && ((grid.w / 2) & 1) == 0;
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const bool y_even = (grid.h & 1) == 0 && ((grid.h / 2) & 1) == 0;
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const bool stretch = (line[1].x & 1) != 0 && (grid.w & 1) == 0;
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const bool square = ABS(grid.w - grid.h) <= 1;
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if (!line.squareRatio) {
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if (vto.x < 0) {
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if (square && x_even && y_even)
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b.y -= SGN(vto.y);
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a.x -= ((y_even || stretch) ? 1 : -1) * int(x_even);
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b.x += 1 * int(x_even && !y_even && !stretch);
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a.x -= line.evenWidth;
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b.x -= 2 * line.oddSize;
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}
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else {
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if (square && x_even && y_even) {
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b.x--;
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b.y -= SGN(vto.y);
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}
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b.x -= int(int(y_even) * int(x_even) == 0);
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a.x -= 2 * line.oddSize;
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b.x -= line.evenWidth;
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}
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if (vto.y < 0) {
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if (square && x_even && y_even) {
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// Unticking 'share borders' adds one pixel of distance between edges
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if (!line.shareEdges) {
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if (vto.y < 0)
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a.y--;
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else
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b.y--;
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}
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// Some line angles do not intertwine in the exact same way
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// when the order of the two points is inverted, so we try to
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// detect this edge case and flip the points.
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//
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// TODO: this fix only works for two-point lines. Support
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// for freehand strokes would require changes to intertwiners,
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// not just the freehand controller itself.
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if (lineTool && vto.x < 0 && a.x % (grid.w - !line.evenWidth)) {
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auto tmp = a;
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a = b;
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b = tmp;
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}
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}
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else {
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if (vto.x < 0) {
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a.x -= line.evenWidth;
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b.y -= SGN(vto.y) * line.evenHeight;
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}
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else {
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b.x -= line.evenWidth;
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b.y -= SGN(vto.y) * line.evenHeight;
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}
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if (vto.y < 0) {
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a.y -= line.evenHeight;
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b.y -= line.evenHeight;
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}
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}
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}
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}
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@ -1176,9 +1176,11 @@ void Editor::drawGrid(Graphics* g,
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int dx = std::round(grid.w * pix.w);
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int dy = std::round(grid.h * pix.h);
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auto guide = doc::Grid::IsometricGuide(grid.size());
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// Diamonds share a side when their size is uneven
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dx -= pix.w * (grid.w & 1);
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dy -= pix.h * (grid.h & 1);
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dx -= pix.w * int(!guide.evenWidth);
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dy -= pix.h * int(!guide.evenHeight);
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if (dx < 2)
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dx = 2;
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@ -1218,7 +1220,7 @@ void Editor::drawGrid(Graphics* g,
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// Get length and direction of line (a, b)
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Point vto = Point(b - a);
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Point ivto = Point(-vto.x, vto.y);
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PointF ivto = PointF(-vto.x, vto.y);
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const double lenF = sqrt(vto.x * vto.x + vto.y * vto.y);
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// Now displace point (b) to right edge of canvas
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@ -1236,9 +1238,7 @@ void Editor::drawGrid(Graphics* g,
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// Calculate how much we need to stretch
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// line (a, b) to cover the whole canvas
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const double len = std::round(left.x / lenF) + std::round(dx / lenF) + 1 * int(grid.x > 0) +
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1 * int(grid.y > 0) + 2;
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const double len = (x2 - x1) + (y2 - y1);
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vto.x = std::round(vto.x * len);
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vto.y = std::round(vto.y * len);
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ivto.x = std::round(ivto.x * len);
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@ -1281,7 +1281,7 @@ gfx::Path& Editor::getIsometricGridPath(Rect& grid)
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// Prepare bitmap from points of pixel precise line.
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// A single grid cell is calculated from these
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im->clear(0x00);
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for (const auto& p : getSite().grid().getIsometricLine())
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for (const auto p : doc::Grid::getIsometricLine(grid.size()))
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im->fillRect(std::round(p.x * pix.w),
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std::round((grid.h - p.y) * pix.h),
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std::floor((grid.w - p.x) * pix.w),
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@ -179,43 +179,56 @@ std::vector<gfx::Point> Grid::tilesInCanvasRegion(const gfx::Region& rgn) const
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return result;
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}
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Grid::IsometricGuide::IsometricGuide(const gfx::Size& sz)
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{
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evenWidth = sz.w % 2 == 0;
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evenHeight = sz.h % 2 == 0;
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evenHalfWidth = ((sz.w / 2) % 2) == 0;
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evenHalfHeight = ((sz.h / 2) % 2) == 0;
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squareRatio = ABS(sz.w - sz.h) <= 1;
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oddSize = !evenWidth && evenHalfWidth && !evenHeight && evenHalfHeight;
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// TODO: add 'share edges' checkbox to UI.
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// For testing the option, set this 'false' to 'true'
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shareEdges = !(false && !squareRatio && evenHeight);
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start.x = 0;
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start.y = std::round(sz.h * 0.5);
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end.x = sz.w / 2;
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end.y = sz.h;
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if (!squareRatio) {
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if (evenWidth) {
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end.x--;
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}
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else if (oddSize) {
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start.x--;
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end.x++;
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}
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}
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if (!shareEdges) {
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start.y++;
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}
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}
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static void push_isometric_line_point(int x, int y, std::vector<gfx::Point>* data)
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{
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if (data->empty() || data->back().y != y) {
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data->push_back(gfx::Point(x, y));
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data->push_back(gfx::Point(x * int(x >= 0), y));
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}
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};
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std::array<gfx::Point, 3> Grid::getIsometricLinePoints() const
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{
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int x = 0;
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int y = std::round(m_tileSize.h * 0.5);
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int dx = m_tileSize.w / 2;
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const int dy = m_tileSize.h;
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const bool x_uneven = (m_tileSize.w & 1) != 0 || (dx & 1) != 0;
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const bool y_uneven = (m_tileSize.h & 1) != 0 || (y & 1) != 0;
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dx -= int(x_uneven ^ y_uneven);
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y -= m_tileSize.w & 1;
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x -= m_tileSize.w & 1;
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return { gfx::Point(x, y),
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gfx::Point(dx, dy),
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gfx::Point(m_tileSize.w - int(x_uneven), m_tileSize.h - int(y_uneven)) };
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}
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std::vector<gfx::Point> Grid::getIsometricLine(void) const
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std::vector<gfx::Point> Grid::getIsometricLine(const gfx::Size& sz)
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{
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std::vector<gfx::Point> result;
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const auto pts = getIsometricLinePoints();
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const auto guide = IsometricGuide(sz);
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// We use the line drawing algorithm to find the points
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// for a single pixel-precise line
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doc::algo_line_continuous_with_fix_for_line_brush(pts[0].x,
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pts[0].y,
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pts[1].x,
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pts[1].y,
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doc::algo_line_continuous_with_fix_for_line_brush(guide.start.x,
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guide.start.y,
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guide.end.x,
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guide.end.y,
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&result,
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(doc::AlgoPixel)&push_isometric_line_point);
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@ -84,10 +84,31 @@ public:
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// Returns an array of tile positions that are touching the given region in the canvas
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std::vector<gfx::Point> tilesInCanvasRegion(const gfx::Region& rgn) const;
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// Helper structure for calculating both isometric grid cells
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// as well as point snapping
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struct IsometricGuide {
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gfx::Point start;
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gfx::Point end;
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union {
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struct {
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bool evenWidth : 1;
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bool evenHeight : 1;
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bool evenHalfWidth : 1;
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bool evenHalfHeight : 1;
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bool squareRatio : 1;
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bool oddSize : 1;
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bool shareEdges : 1;
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};
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int flags;
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};
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IsometricGuide(const gfx::Size& sz);
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};
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// Returns an array of coordinates used for calculating the
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// pixel-precise bounds of an isometric grid cell
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std::array<gfx::Point, 3> getIsometricLinePoints() const;
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std::vector<gfx::Point> getIsometricLine() const;
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static std::vector<gfx::Point> getIsometricLine(const gfx::Size& sz);
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private:
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gfx::Size m_tileSize;
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