Commit Graph

26 Commits

Author SHA1 Message Date
Christian Kaiser 366751d1f2 Command refresh and refactor, ui availability consistency (fix #3025) 2025-08-05 19:03:21 -03:00
David Capello 09538f9a1a clang-format all files 2024-12-16 14:52:19 -03:00
David Capello b2c6240a7e Initial refactor to create the view module (#3904)
* Moved app::DocRange to view::Range
* Moved range_utils to view/cels.cpp
* Moved layer_utils to view/layers.cpp
* Created more functions in app::Site to access selected cels
  (they use the functions from view/cels.h)
2024-11-11 19:27:43 -03:00
David Capello 8722c8ec16 Lock document in Tx() ctor (part of #2430)
This already fixes a lot of possible problems that can happen when a
script is running and modifying some part of a sprite that is being
backed up in a background thread.

We still need some work to being able to lock a sprite two or more
times in the same thread to write it. E.g. an app.transaction() should
lock the sprite for write access, but the script transaction function
could call a command, and that command could use a ContextWriter to
lock the sprite again. At the moment this is not possible because we
need a re-entrant RWLock implementation.
2023-12-27 11:05:15 -03:00
Joshua Ogunyinka 05c4326ada Add missing language strings for all components using the status bar 2022-10-12 14:23:30 -03:00
David Capello 26139c4ae2 Add tilemap layers (#977)
This is the first commit with a simple tilemap editor. Still buggy but
functional in several ways. Several changes were made:

* NewLayer command can receive a tilemap=true to create a new tilemap
  layer
* New ToggleTilesMode command added to switch between the palette and
  the tileset in the ColorBar (the ColorBar was expanded to show
  colors or tilesets with a generic AbstractPaletteViewAdapter)
* All commands to create new layers were moved to Layer >
  New... submenu
* There are a new tileset chunk to save tilesets in .aseprite files,
  and a new kind of cels to save tilemaps
* Added doc::LayerTilemap, doc::Tileset, etc. and several other types
  to handle tilesets/tilemaps in the doc layer.
* Added doc::Grid class with grid specifications that indicates how a
  tilemap <-> tileset must be drawn
* Added and expanded cel operations to work with tilemaps and
  conversions between regular LayerImage cels <-> LayerTilemap cels
  (e.g. copy cels in the timeline between layer types)
2020-02-17 09:06:00 -03:00
David Capello 271865e13d Remove unused Command::clone() member function 2019-01-07 17:03:38 -03:00
David Capello 70629d6f89 Use Tx instead of Transaction in commands 2018-08-20 16:00:59 -03:00
David Capello 9c79ea2b77 Rename app::Document -> Doc 2018-07-07 11:54:44 -03:00
David Capello ee5842cde3 Rename DocumentApi -> DocApi 2018-07-07 03:07:16 -03:00
David Capello e0a60b6748 Generate the list of command IDs from en.ini file 2017-12-01 15:10:21 -03:00
David Capello ccee49c02b Move command friendly names to the strings file
Related to #124
2017-11-30 23:41:45 -03:00
David Capello 20b726f73b Merge branch 'master' into beta 2016-08-31 19:53:52 -03:00
David Capello 5ecc356a41 Replace GPL license with the new EULA 2016-08-29 13:08:21 -03:00
David Capello ac20d1edfc Fix some commands/editor states to check parent group editable/visible state too 2016-06-15 15:27:38 -03:00
David Capello 3931341dee Fix ClearCelCommand for cels inside groups 2016-06-14 11:32:34 -03:00
David Capello 5f90ef7c9b Add properties in App to access directly to timeline/contextBar/workspace 2016-04-22 13:19:06 -03:00
David Capello 460d4b47c9 Add missing "override" modifier on some member functions
These ones were detected by clang-700.0.72
2015-09-30 16:34:43 -03:00
David Capello 21c4fd51d9 Move app::DocumentLocation to doc::Site
This is a first step to include the current selected range of layers
and frames inside the doc::Site structure. So in the future we'll not need
to know about the Timeline in commands that handle those ranges.
2015-04-20 16:27:09 -03:00
David Capello 2c6067f7e4 Update license of app/ module to GPLv2 2015-02-12 12:16:25 -03:00
David Capello e31e54c3fe ClearCelCommand: Don't clear read-only layers 2015-01-21 01:34:56 -03:00
David Capello e55865843e Replace undo impl: replace undoers with cmds
Undoers were little objects to swap/revert an action. They didn't
execute the action itself, they just revert its previous state. Now
undoers were replaced with cmds: A cmd is an object that
executes/undoes/redoes just one action.

Changes:
* Remove old undo library and app/objects_container_impl.cpp
  (now we use the doc::ObjectId directly to store undo info)
* Remove all Undoers from app/undoers/
* Replace DocumentApi impl with little Cmds in app/cmd/, these
  cmds handle execute/undo/redo of each action at the logic layer
* Remove doc::Dirty object
* Remove doc::Settings: all undo configuration is in the app side
* Move undo options from app:ISettings to app::Preferences
* Rename UndoTransaction to Transaction
* Create a CmdSequence to store a sequence of Cmds (as now the new
  undo library doesn't support open/close groups)
* Add doc::get<T>(ObjectId) function to get any kind of object
  from the doc library by its ID
* Add Cel::document() and Sprite::document() members
* Add Sprite::cels(frame_t) to get all cels in the given frame
* Add Layer::displaceFrames() member function
* Move the "allow non-linear history" flag from undo2::UndoHistory
  to app::DocumentUndo
2015-01-18 22:05:33 -03:00
David Capello 06d18f1e8a Replace doc::FrameNumber with doc::frame_t 2014-12-28 20:39:11 -03:00
David Capello cc889f2b2f Minor refactor to doc::Layer flags 2014-11-16 23:03:30 -03:00
David Capello 63995c6f0a Merge "raster" namespace into "doc" library 2014-10-20 22:21:31 -03:00
David Capello 546d3af5e8 Fix problems clearing background cels
- The background color to clear is calculated in one place: DocumentApi
- Rename RemoveCel command to ClearCel
2014-09-17 09:53:25 -03:00