This fix was found thanks to a user provided memory dump. We don't know
why the layer can be nullptr, but there are some conditions preventing
this situation already in other places of the StandbyState::onMouseDown()
member function.
Changes:
* Create render library (move util/render.cpp to render/render.cpp)
* Move app::Zoom class to render::Zoom
* Remove doc::Image::merge() member function
* Add gfx::Clip helper class (to clip dst/src rectangles before a blit)
* Move doc::composite_image() to render::composite_image()
* Remove doc::Sprite::render()
* Replace Sprite::getPixel() with render::get_sprite_pixel()
* Remove doc::layer_render() function
* Convert DitheringMethod to a enum class
* Add AppRender to configure a render::Render with the app configuration
* Move checked background preferences as document-specific configuration
* Add doc::Sprite::layer() and palette() member functions
* Add doc::Layer::cel() member function
* Add doc::Palette::entry() member function()
* Add doc::frame_t type
* Move create_palette_from_rgb/convert_pixel_format to render library
* ExportSpriteSheet doesn't need a temporary image now that we can specify
the source rectangle in the render routine
Here we avoid copying and clearing pixels that will not be used
in the whole tool loop process.
Changes:
* Add several member functions in ToolLoop to validate/invalidate regions
of source/destination images so we know what regions are safe to use
by inks and can be shown in the editor
* Add new DocumentObserver::onExposeSpritePixels() member to validate
pixels that will be displayed in the editor
* Add Ink::needs/createSpecialSourceArea() member functions to validate
extra areas for inks like blur or jumble
* Add undoers::ModifiedRegion to save the undo information about the
modified region
* Add ShowHideDrawingCursor class
* Change "blur" tool policy from overlap to accumulate
(This is a real fix for issue #239)
Before the zoom was handle as a bits shift (scaled = value << zoom),
now the zoom is a fraction (scaled = value * zoom.num / zoom.den).
Changes:
* Add Zoom class to apply/remove zoom factor
* Split merge_zoomed_image template function into
merge_zoomed_image_scale_down and merge_zoomed_image_scale_up
to handle the special case where zoom.num/zoom.den < 1.0
Changes:
* Add doc::Sprite::bounds()
* Use gfx::Point to store the doc::Cel position
* Replace "int x, int y" with a "const gfx::Point&" param
* Fix Mask::intersect(const gfx::Rect&) and Mask::crop(const Image*)
On Windows, instead of polling Allegro mouse position/buttons we can use
the mouse messages (WM_*) directly to generate she::Events. Those events
are received by the ui::Manager and converted to ui::Messages.
Maybe this is a possible fix for issue #133 (Wacom tablets don't work
properly).
Changes:
- Don't use jmouse_z() directly (new ui::MouseMessage::wheelDelta() member)
- Add ui::_internal_set_mouse_position() to change the jmouse_x/y(0)
from the new mouse position received in she::Events. The same for
ui::_internal_set_mouse_buttons().
- Modify the ui::Manager to generate mouse events in any case: using old
Allegro 4 polling method, or from she::Events.
- Rename _rgba/_graya to raster::rgba()/graya()
- Add raster::color_t type (alias for uint32_t)
- Rename raster::GfxObj to Object. And GfxObj::getType() to Object::type()
- Move conversion from raster::Image/Palette to Allegro BITMAP/RGB
to raster/conversion_alleg.h file
- Add raster/color_scales.h
- Rename image_* functions to raster/primitives.h
- Reimplement ink processing with templates instead of macros
- Add HAVE_CONFIG_H wrapper to #include "config.h"
- Removed widgets namespace (it's in app now)
- Move some functions from src/file/file.h to src/base/cfile.h
- Move Vector2d to base library
- Rename MenuItem2 to AppMenuItem