This is a work-in-progress to create a consistent API and finally
separate the whole Aseprite base/gfx/ui libs into a reusable C++ library.
Classes:
app::IFileItem, app::AppMenuItem, app::skin::SkinPart,
gfx::Rect, gfx::Border, she::FileDialog,
ui::IButtonIcon, ui::Graphics, ui::Overlay, ui::Widget,
ui::ScrollableViewDelegate, and UI events
Changes:
* Added new ui::IconButton widget to create widgets with one skin icon
that is colored depending on the button state.
* ContextBar::InkShadesField was divided into a couple widgets (ShadeWidget
and IconButton to drop-down a little menu with saved shades)
* Fixed CommonLockedSurface::drawColoredRgbaSurface() impl.
* Removed invalid gfx::setr/g/b/a() functions.
This is a first iteration of the feature, it doesn’t have handles to
move the symmetry line and it only contains two symmetry modes:
horizontal or vertical.
As an extra change, we have added the new Stroke type to wrap a vector
of gfx::Points and simplify some existing code in the ToolLoop.
This ink behaves as alpha compositing but doesn't use the opacity slider
(opacity is used from current color's alpha channel). Also, in case that
we pick the mask color, it behaves as the eraser tool.
Now we generate the list of SkinTheme parts from the skin.xml file using
the gen utility.
Several refactors included in SkinTheme class to simplify code.
With this change now we add a "mask" image/parameter in rotation
functions. In this way we can identify which specific pixels are
inside the original mask/selection, and in opaque mode we can
include/scale/rotate all those pixels inside the mask, whatever
value they are, even if they are the mask color.
Fixes#730
Now that we have alpha channel in color selector and palette entries, it's
nice to have as a default ink a more pixel-art friendly, i.e.
an ink that just replace RGBA values instead of doing alpha compositing.
Issue #286
Changes:
* Move FreehandAlgorithm/InkType/RotationAlgorithm/SelectionMode to
app::tools namespace
* Removed ISettings, IToolSettings, IBrushSettings, ISelectionSettings,
and IColorSwatchesStore (and implementations from UISettingsImpl)
* Added app::tools::PreferenceGlue to do some adjustments that
UIToolSettingsImpl was doing
* Remove signals from App related to brush size/angle changes, and current
tool change (there events can be observed directly from Preferences)
* Remove ColorBar::FgColor/BgColor, these options can be observed from
Preferences::colorBar.fg/bgColor
There are some widgets (e.g. fg/bg color buttons in the ColorBar, and
ContextBar's check-boxes) that use a "mini font". We could setup the mini
font in onInitTheme(), but the whole program is not ready to do something
like that (there are too much child_spacing/borders values that are set
outside onInitTheme).
A better way is to ask to the theme itself (Theme::getWidgetFont())
about what font to use for each specific widget. And the Widget::m_font
field can act as a cache of this requested font. So now the "mini font"
is specified in a SkinProperty's flag.
We replace brush slots until the user presses its keyboard shortcut, which
means he is interested in reusing the brush. In this way, if we want to
keep a brush, we can press Ctrl+B, select the brush area, and then Alt+1
to keep the first brush, then the next brush slot will be used/replaced
until Alt+2 is pressed, etc.
Now the ContextBar contains a set of brushes. The ChangeBrushCommand
supports a new "slot" parameter and "change" = "custom" to select a
specific custom brush from the ContextBar. Alt+1, Alt+2, etc. are mapped
to this ChangeBrushCommand (see changes in gui.xml).
Also, as the ButtonSet that represent different brushes in the ContextBar
uses icons generated from the brush, we don't need the skin parts that
represent each brush type (we can generate those icons from some standard
brushes). Those skin parts were removed.
This is the first step to create a bigger BrushPopup to select brushes
from an history of brushes. The general idea is to use Alt+1, Alt+2, etc.
to select different brushes from a stock.
Also the "discard brush" was removed. As the brush can be discarded
changing the brush type.
- Added canvas icons to change the expansion direction in CanvasSizeCommand
- Added Widget::at() and Widget::offerCapture() member functions
- Improved ButtonSet widget
The objective of these changes is to create a more testable doc/logic API.
Included changes:
- Added doc::Context, doc::Documents (the old app::Documents),
and doc::Sprites (and observers for each)
- Added raster::Sprite::createBasicSprite()
- Added doc::ColorMode (equal to raster::PixelFormat)
- Added some methods to doc::Document: context(), sprites(), sprite()
(to replace app::Document::getSprite()), width/height(), colorMode(),
name(), and close()
- Moved app::DocumentObserver/Event to doc::DocumentObserver/Event
- Replaced app::ContextObserver with doc::DocumentsObserver and a couple
of signals.
- Renamed app::Context::getActiveDocument() with
doc::Context::activeDocument()
- Renamed app::Context::getActiveLocation() with
app::Context::activeLocation()
- Removed app::ContextObserverList
- Removed app::DocumentId (now we can use doc::ObjectId)
- Removed app::Context::getSettings()
This is an huge refactor to avoid handling Allegro FONT directly. Some
changes:
* Add she::System::defaultDisplay/Font, createRgbaSurface, loadSurface,
and loadRgbaSurface.
* Rename she::CreateSystem/Instance to she::create_system/instance.
* Remove ui/font.cpp and move ui/fontbmp.cpp to she library.
* ui::IButtonIcon uses she::Surface instead of BITMAP.
* Rename she::LockedSurface::drawAlphaSurface -> drawRgbaSurface
* Rename ui::SetDisplay -> set_display
* Rename _ji_font_text_len -> ui::Graphics::measureUIStringLength
- Add ContextBarObserver (and MovingPixelsState implements this interface)
- PixelMovements::discardImage() receives a "commit" flag to do a rollback
of the operation if the user needs it.
With this patch we replace the "unique/odd" behavior of Aseprite where
you add selection regions with left-click and remove with right-click.
Now by default you replace the selection with left-click (as in regular
gfx programs). Also you can change the selection tool behavior with
buttons/icons at the context bar (to select between replace/add/subtract).
* Added app::RotationAlgorithm enum.
* Added app::ISelectionSettings::get/setRotationAlgorithm.
* Added app::SelectionSettingsObserver::onSetRotationAlgorithm.
* Added raster::image_rotsprite() function.
* Added ContextBar::RotAlgorithmField class to select the rotation algorithm.
* Now the mask isn't updated constantly on PixelsMovement::moveImage8),
in this way when the user release the mouse button is when we recalculate
the mask (to get better performance when the user is scaling/rotating
the image).
Implemented SelectionSettings class
Transparent Color button for moving pixels moved from status bar to
context bar. Current Transparent Color stored by new SelectionSettings
class, retrievable from ISettings.
Also implemented Observer classes for existing Settings interfaces for
future use.
StatusBarObserver interface and supporting code removed from StatusBar.
- Rename _rgba/_graya to raster::rgba()/graya()
- Add raster::color_t type (alias for uint32_t)
- Rename raster::GfxObj to Object. And GfxObj::getType() to Object::type()
- Move conversion from raster::Image/Palette to Allegro BITMAP/RGB
to raster/conversion_alleg.h file
- Add raster/color_scales.h
- Rename image_* functions to raster/primitives.h
- Reimplement ink processing with templates instead of macros
- Fixed issue #46: open .png files with Unicode chars
- Fixed issue #150: ability to uncompress program in folders w/Unicode chars
- Added base::utf8_iterator
- Added base::FileHandle
- Added base::get_app_path()
- Modified ui::KeyMessage::ascii() -> unicodeChar()
- Removed JI_NOTEXT flag
- Added app::XmlDocumentRef class and app::open_xml() function
- Added support for Unicode text exchange with Win32 clipboard
- Add HAVE_CONFIG_H wrapper to #include "config.h"
- Removed widgets namespace (it's in app now)
- Move some functions from src/file/file.h to src/base/cfile.h
- Move Vector2d to base library
- Rename MenuItem2 to AppMenuItem