Martín Capello
51c976f167
Add GraphicsContext format hint member
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This helps in setting the right paint color when using GraphicsContexts
based on non RGB images.
2024-09-16 16:03:34 -03:00
David Capello
a21f0888ad
Merge branch 'main' into beta
2024-09-03 11:26:23 -03:00
David Capello
bf0a47545c
Remove #if/endif ENABLE_UI conditional directives ( fix #4619 )
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This was originated for #1279 (CLI-only Aseprite) which can be
achieved with LAF_BACKEND=none anyway.
In this way we simplify the development process, and checking for the
availability of the GUI can be done in run-time through App::isGui()
or Context::isUIAvailable().
2024-09-02 23:16:26 -03:00
David Capello
ab18cd986c
Update to new laf draw_text() API
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As the new text::draw_text() can draw text with "native" (Skia) fonts,
we have to pass the font manager (text::FontMgr) to it, which is in
SkiaTheme. So we've added a new abstract fontMgr() member function to
ui::Theme to get the active font manager.
2024-03-07 19:23:38 -03:00
David Capello
571b4ec9f2
Update to new laf API (os::System::instance()/make())
2024-03-05 18:50:24 -03:00
David Capello
9fb61c8a01
Use new laf-text module
2024-02-20 18:18:36 -03:00
Martín Capello
74d4154657
Set GraphicsContext.palette automatically when a Sprite's indexed image
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or tileset's tile indexed image is drawn
2023-09-25 18:30:36 -03:00
Martín Capello
d777a9a325
[lua] Add GraphicsContext.palette property to set the palette used to draw indexed images
2023-09-25 18:30:36 -03:00
Martín Capello
94b5158a5d
Fix blend mode usage for GraphicsContext:drawImage(image, x, y) ( fix #3960 )
2023-09-25 18:30:36 -03:00
Martín Capello
0958573cac
Add canvas autoScaling feature ( fix #3748 )
2023-04-27 11:07:26 -03:00
David Capello
53c851c547
[lua] Add GraphicsContext:oval() function
2023-03-23 14:56:01 -03:00
David Capello
f6df07ada6
[lua] Change GraphicsContext.opacity to an integer value from 0..255
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To match the opacity of Layer and Cel.
2023-03-20 15:51:30 -03:00
David Capello
17c66181ae
[lua] Replace Paint() class with GraphicsContext.blendMode/opacity properties
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In some way we prefer to simplify the GraphicsContext class instead of
exposing a new Paint() class (which might be confusing with the
app.useTool() too).
Now BlendMode can be used for GraphicsContext.blendMode and
Layer.blendMode (not all modes are available in both cases).
This reverts commit 3d7c05c8f1
.
2023-03-13 21:19:23 -03:00
David Capello
3d7c05c8f1
[lua] Add Paint class and argument to GraphicsContext::drawImage(img, srcRc, dstRc, paint) function
2023-03-13 18:18:44 -03:00
David Capello
87cd81b9f6
[lua] Cache temporal surface in GraphicsContext::drawImage()
2023-03-13 17:10:25 -03:00
David Capello
c280732fb1
[lua] Use SrcOver blend mode for GraphicsContext::drawImage()
2023-03-13 17:10:09 -03:00
David Capello
705cc3af50
Fix assert failing when drawing an image with empty source bounds
2023-01-12 16:20:53 -03:00
David Capello
7460e5f830
[lua] Add support to paint horizontal/vertical theme parts (e.g. separators)
2023-01-10 16:58:28 -03:00
David Capello
cdab75beed
[lua] Add GraphicsContext:drawImage(image, srcRect, dstRect)
2022-12-21 19:08:46 -03:00
David Capello
f23adb0b1a
[lua] Add GraphicsContext:clip()/rect()/roundedRect() functions
2022-12-21 19:07:43 -03:00
David Capello
39109793a9
[lua] Add GraphicsContext:drawImage(img, x, y, w, h, dx, dy, dw, dh)
2022-12-19 16:39:59 -03:00
David Capello
a98f81288d
[lua] Add GraphicsContext:drawThemeImage/Rect() functions
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Maybe not the best API, but the simplest, in the future we could cache
the part using its ID with something like: app.theme.parts.part_id
2022-12-15 19:41:13 -03:00
David Capello
789e857d98
[lua] Add path functions to GraphicsContext object
2022-12-15 16:22:22 -03:00
David Capello
b42a8b7ecf
[lua] Add fillText() and measureText() functions to GraphicsContext
2022-12-15 10:01:13 -03:00
David Capello
2cb526a19b
[lua] Add new GraphicsContext type for Canvas onpaint event
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We include a simple initial API for the GraphicsContext (like
stroking/filling rectangles and images).
2022-12-14 18:59:44 -03:00