This fixes several problems in MovingPixelsState where hidden layers
were transformed anyway when we switched the visibility of a layer in
this state.
Other fix was tried before in #3254 but we needed the onBefore/After
layer visibility change notifications to make this work properly
(i.e. drop pixels when the visiblity of a layer is changed).
The only drawback at this moment is that changing the visibility of
the non-active layer when we are transforming multiple cels/timeline
range can be confused because we don't have #2144/#2865 implemented
yet.
This bug was originally reported here: https://community.aseprite.org/t/20621
With re-entrant RWLocks we can try to lock the document on each
transaction/command/modification. This fixes several problems running
scripts that weren't locking the sprite in an app.transaction() call.
Replaced the App BeforePaintEmptyTilemap event (introduced in
c26351712a) with the new Sprite
AfterAddTile event triggered by draw_image_into_new_tilemap_cel().
This new event handles two cases:
1) When the user paints on an empty tilemap cel, a new tile is
created, so the tile management plugin can handle AfterAddTile
to know the existence of this new tile. (This case was disabled
with fae3c6566c, then handled with
c26351712a, now handled with this
patch).
2) When we copy & paste cels (or drag & drop cels) in the timeline
between layers, if a new tile is created, the AfterAddTile is
called and the plugin can associate tiles with its internal
information (e.g. folders)
Related to: https://github.com/aseprite/Attachment-System/issues/135
As creating a new layer was generating a onActiveSiteChange() event,
if a script was listening that event and adding new
actions (e.g. changing the layer properties), the order of cmds was
incorrectly created (e.g. cmd::SetUserDataProperty for the layer, and
then the cmd::AddLayer).
With this change we first add the cmd::AddLayer and then any extra
cmd::SetUserDataProperty (or any other action) that can be added in
the sitechange event.
We've created ev.fromUndo flag to the app 'sitechange' Lua event so
scripts can detect if we are undoing/redoing in a site change event,
and avoid adding new properties/actions when this happens.
And we have added a new exception (CannotModifyWhenUndoingException)
to detect if a new action/cmd is added (incorrectly) when we are
undoing/redoing.
Related to #3720
If the current UndoState doesn't modify the "saved state" (e.g. there
is a sequence of undoes/redoes that doesn't modify the saved version
of the sprite compared to the current one), we can indicate that we
are in the saved state anyway (!Doc::isModified).
Some extra changes introduced:
* DocUndo & CmdTransaction were simplified: removing the saved
counter, and storing a specific UndoState pointing to the state that
matches the version in the disk
* DocUndo::onDeleteUndoState() can generate a
impossibleToBackToSavedState() if the saved state is deleted. This
might fix some bugs where a "save changes" dialog weren't displayed
after undoing and making changes (probably related to #3542, but not
sure)
Some extra work is needed to avoid showing the "save changes" dialog
if we are close to the saved state and only non-modification undo
states separate us from there. E.g. if we open a file, select the
canvas, and close it, Aseprite now shows the "save changes" dialog,
this wasn't true in previous versions.
Instead of using an onDestroy(Document), which can be called from the
ClosedDocs background thread, we can disconnect all Doc observers on a
new onCloseDocument() event called from Doc::close() (from the UI
thread).
This deadlock issue was commented here:
https://github.com/aseprite/aseprite/pull/3009#issue-1029413592
Added a new Events object with :on() and :off() methods to start or
stop listening to a specific event respectively. This also allows to
add several callbacks for the same event.
Replaced the temporal Site.onChange & Sprite.onChange implementations.
Related to several issues (enable more possibilities for): #138, #1403, #1949, #2965, #2980
Some features from the beta branch of aseprite & laf were backported
to the main branch of aseprite.
Related commits:
- New memory handling (db4504e816)
- New get event with timeout (e6ec13cc31)
- Convert os::NativeCursor to an enum (06a5b4f3ae)
- Adapt code to the new os::Display -> os::Window refactor (5d31314cdb)
- Save/load main window layout correctly and limit to current workarea (d6acb9e20f)
- Redraw window immediately on "live resizing" (d0b39ebade)
This is the first commit with a simple tilemap editor. Still buggy but
functional in several ways. Several changes were made:
* NewLayer command can receive a tilemap=true to create a new tilemap
layer
* New ToggleTilesMode command added to switch between the palette and
the tileset in the ColorBar (the ColorBar was expanded to show
colors or tilesets with a generic AbstractPaletteViewAdapter)
* All commands to create new layers were moved to Layer >
New... submenu
* There are a new tileset chunk to save tilesets in .aseprite files,
and a new kind of cels to save tilemaps
* Added doc::LayerTilemap, doc::Tileset, etc. and several other types
to handle tilesets/tilemaps in the doc layer.
* Added doc::Grid class with grid specifications that indicates how a
tilemap <-> tileset must be drawn
* Added and expanded cel operations to work with tilemaps and
conversions between regular LayerImage cels <-> LayerTilemap cels
(e.g. copy cels in the timeline between layer types)