With this patch now the context bar shows the real active tool
preferences. For example, if we choose the option to use the Eraser
tool with right-click, now right-clicking will draw with the Eraser
brush size (instead of using the selected tool/left-click tool brush
size).
Changes:
* Removed the toolBox.activeTool() field from preferences
(as the option isn't persisted between sessions)
* Added an observable app::tools::ActiveToolManager class to sync all
UI elements that depend on the active tool and ink.
* Moved a lot of "active tool" logic from app::Editor to the
new ActiveToolManager
* Moved app::tools::ToolLoopManager::Pointer as an indepedent
app::tools::Pointer class
Some changes:
- Now ui::Keys aren't processed in app::tools side, they are processed
in Editor side and converted to ToolLoopModifiers flags.
- Replace ToolLoop::getSelectionMode -> ToolLoop::getModifiers()
This is a work-in-progress to create a consistent API and finally
separate the whole Aseprite base/gfx/ui libs into a reusable C++ library.
Classes:
app::IFileItem, app::AppMenuItem, app::skin::SkinPart,
gfx::Rect, gfx::Border, she::FileDialog,
ui::IButtonIcon, ui::Graphics, ui::Overlay, ui::Widget,
ui::ScrollableViewDelegate, and UI events
With this change now we add a "mask" image/parameter in rotation
functions. In this way we can identify which specific pixels are
inside the original mask/selection, and in opaque mode we can
include/scale/rotate all those pixels inside the mask, whatever
value they are, even if they are the mask color.
Fixes#730
If Ctrl key isn't mapped to Move tool (or any tool without brush preview),
when we use Ctrl+V to paste clipboard content, the extra cel created
by PixelsMovement will be destroyed by Editor::clearBrushPreview()
when the Editor state changes.
This bug only happened when the brush preview was visible and Ctrl+V was
used. Also it could happen if we mapped any other key (e.g. "A") to
paste the clipboard content directly when we were using a drawing tool
(like the Pencil tool).
Changes:
* Move FreehandAlgorithm/InkType/RotationAlgorithm/SelectionMode to
app::tools namespace
* Removed ISettings, IToolSettings, IBrushSettings, ISelectionSettings,
and IColorSwatchesStore (and implementations from UISettingsImpl)
* Added app::tools::PreferenceGlue to do some adjustments that
UIToolSettingsImpl was doing
* Remove signals from App related to brush size/angle changes, and current
tool change (there events can be observed directly from Preferences)
* Remove ColorBar::FgColor/BgColor, these options can be observed from
Preferences::colorBar.fg/bgColor
This is a first step to include the current selected range of layers
and frames inside the doc::Site structure. So in the future we'll not need
to know about the Timeline in commands that handle those ranges.
This is to avoid leaving commands with old params (a problem with
keyboard shortcuts). To make sure, we've changed arguments from Params*
to Params&, so we always have params to load.
Also, in this change we introduce a new way to give parameters to executed
commands from menu items using AppMenuItem::setContextParams(). Before
showing a popup, we can call setContextParams() to give extra params to
the command (e.g. the specific FrameTag to remove or change properties).
In this way "contextparams" attribute for <item> in gui.xml is not
available anymore.
This fix was found thanks to a user provided memory dump. We don't know
why the layer can be nullptr, but there are some conditions preventing
this situation already in other places of the StandbyState::onMouseDown()
member function.
Changes:
* Create render library (move util/render.cpp to render/render.cpp)
* Move app::Zoom class to render::Zoom
* Remove doc::Image::merge() member function
* Add gfx::Clip helper class (to clip dst/src rectangles before a blit)
* Move doc::composite_image() to render::composite_image()
* Remove doc::Sprite::render()
* Replace Sprite::getPixel() with render::get_sprite_pixel()
* Remove doc::layer_render() function
* Convert DitheringMethod to a enum class
* Add AppRender to configure a render::Render with the app configuration
* Move checked background preferences as document-specific configuration
* Add doc::Sprite::layer() and palette() member functions
* Add doc::Layer::cel() member function
* Add doc::Palette::entry() member function()
* Add doc::frame_t type
* Move create_palette_from_rgb/convert_pixel_format to render library
* ExportSpriteSheet doesn't need a temporary image now that we can specify
the source rectangle in the render routine
Here we avoid copying and clearing pixels that will not be used
in the whole tool loop process.
Changes:
* Add several member functions in ToolLoop to validate/invalidate regions
of source/destination images so we know what regions are safe to use
by inks and can be shown in the editor
* Add new DocumentObserver::onExposeSpritePixels() member to validate
pixels that will be displayed in the editor
* Add Ink::needs/createSpecialSourceArea() member functions to validate
extra areas for inks like blur or jumble
* Add undoers::ModifiedRegion to save the undo information about the
modified region
* Add ShowHideDrawingCursor class
* Change "blur" tool policy from overlap to accumulate
(This is a real fix for issue #239)