David Capello
18ba8f184b
Merge branch 'main' into beta
2022-03-02 21:31:31 -03:00
David Capello
31ce326d5b
Fix ink tests when ENABLE_UI=0
...
It looks like we cannot trust in the get_current_palette() content
when we are running scripts without UI. So it's preferable if we get
the palette directly from the sprite.
We should completely remove the get_current_palette() function.
Tests can be found in https://github.com/aseprite/tests/blob/main/scripts/inks.lua
2022-03-02 21:27:06 -03:00
David Capello
74e9a73f48
Merge branch 'main' into beta
2021-08-13 14:49:18 -03:00
Martín Capello
1eb740482e
Update last row and column of pixels in the editor's viewport when the sprite is zoomed in and the color mode or FX dialog are used. (also fix #2803 )
2021-08-13 11:11:55 -03:00
David Capello
d9e2f27e85
Avoid creating a copy of the tileset for the BrushPreview
2021-06-16 14:22:01 -03:00
David Capello
47c836fde1
Minor refactor: Move logic related to pixel perfect to IntertwineAsPixelPerfect
2021-06-16 12:54:29 -03:00
Martín Capello
b980e386fa
Fix pixel-perfect in manual tile mode ( fix #2741 )
2021-06-16 10:21:19 -03:00
Martín Capello
d8b829a91f
Fix the pixel perfect behavior when cel origin has negative x or/and y coordinates ( #2748 )
2021-06-04 10:23:20 -03:00
Martín Capello
687156a9ca
Remove unnecessary copy() call.
2021-06-04 10:23:16 -03:00
Martín Capello
d79c193e40
Fix dirty area calculation
...
Dirty area region was not calculated correctly when the bottom part of the modified area fell on the intersection of the top left and top middle tile sprites on a tiled-mode-enabled canvas and the top part fell outside of the canvas.
2021-05-28 15:46:50 -03:00
Martín Capello
3bce6f2272
Replace the ToolLoopImpl.wrapPositionOnTiledMode function by a new one in the TiledModeHelper component
2021-05-28 15:46:50 -03:00
Martín Capello
ab58deaa45
Refactor Editor's methods to move their code into another component
...
By moving the code of these methods we enable automated testing of some functionality that depends of the functionality but not depends of the Editor's GUI.
2021-05-19 17:33:04 -03:00
Martín Capello
34250a145f
Fix wrapPositionOnTiledMode to avoid having any edge of the point shape area outside of the canvas.
...
When some of the edges of the point shape area is outside of the canvas the collapseRegionByTiledMode doesn't include the rects that were outside of the canvas.
2021-05-19 17:27:01 -03:00
Martín Capello
8cee671b71
Update IntertwineAsPixelPerfect to avoid redrawing all the strokes on each tool loop.
2021-05-11 15:33:06 -03:00
David Capello
8569cf449a
Fix magic wand tool used in a transparent layer when cel origin=(0,0)
2021-04-22 15:46:07 -03:00
David Capello
ecbd845aae
Merge branch 'main' into beta
2021-04-22 14:02:36 -03:00
David Capello
d7a1c71df0
lua: Add support for selection tools in app.useTool()
...
Fix https://github.com/aseprite/api/issues/37
2021-04-22 13:51:56 -03:00
David Capello
a012dac020
Merge branch 'main' into beta
2021-04-12 17:11:28 -03:00
David Capello
f311e3edde
Fix selection feedback in indexed when mask color w/alpha=0 ( fix #1412 , fix #1667 )
...
Also reported recently here (and probably in several other places):
https://community.aseprite.org/t/8462
2021-04-09 11:11:41 -03:00
David Capello
dead710213
Fix regression showing the selection feedback above all layers
...
Without this fix we'll see the selection stroke feedback in the same
level as the active layer. With this patch the preview is displayed at
the top just as in the main branch.
2021-03-29 12:34:19 -03:00
Gaspar Capello
a1e013f4a7
Fix rotSprite for normal layers (and keep the tile replication Ok on tilemap layers during a "transform action")
2021-01-30 11:18:40 -03:00
David Capello
289a6ab864
Merge branch 'master' into beta
2021-01-29 12:19:43 -03:00
Gaspar Capello
980454eac0
Fix brush symmetry
...
Prior to this fix, asymmetric brushes weren't reflected, instead the brush was simply moved to a mirrored position.
2021-01-15 12:15:16 -03:00
David Capello
db80c2a07e
Real-time preview when editing tilemaps in Manual mode
...
In this way we can see the changes to all instances of the same tile
in the tilemap in real-time. The preview is done through a new
"preview tileset" that is used in the render concept (instead of the
preview image, a preview tileset is used as a temporal tileset to be
used for preview purposes only).
2020-11-04 16:54:12 -03:00
David Capello
4d6f4434cd
Remove unused flag ExpandCelCanvas::UseModifiedRegionAsUndoInfo
2020-11-03 20:47:13 -03:00
David Capello
40a56a6281
Fix expanded bounds when painting pixels (non-tiles)
2020-10-13 15:59:14 -03:00
David Capello
0bca1de5c1
Add support to fill with tiles
2020-10-09 17:22:57 -03:00
David Capello
0e84e8642e
Fix Eraser tool (left/right click) in tiles mode
2020-10-06 10:40:08 -03:00
David Capello
90dd05d57c
Update visible region when editor scroll/zoom change
2020-09-01 13:02:25 -03:00
David Capello
c19ac7a45c
Move the cancel flag from ToolLoop to ToolLoopManager
2020-09-01 12:13:24 -03:00
David Capello
5f45271779
Move some UI related things to ToolLoopBase() ctor to avoid querying the UI from the ToolLoopManager
...
There are plans to move the ToolLoopManager to a background thread, so
we cannot access the UI from that thread.
2020-09-01 10:28:21 -03:00
David Capello
4eeaad5a69
Fix preview with selection tools in tiles mode
2020-08-26 12:30:48 -03:00
David Capello
580fe1b030
Minor change in ToolLoopImpl getInk() -> m_ink
2020-08-25 16:08:59 -03:00
David Capello
5ee3ebdd71
Add fg/bg tiles selectors in ColorBar
...
Now fg/bg colors and fg/bg tiles are different widgets, and the
StatusBar can show tiles when the eyedropper is picking tiles.
2020-08-21 18:28:31 -03:00
David Capello
e8dc717b08
Fix brush preview and drawing in tiles mode
2020-08-19 20:17:50 -03:00
David Capello
319eb3fd62
Use tilemap grid (instead of sprite grid)
...
Re-apply d862f9f94
which was deleted in 74c1f6af6
and it's needed when
we double-click tiles to select then.
2020-08-18 16:41:26 -03:00
David Capello
74c1f6af6b
Rollback some changes to keep the Site::grid() origin in the cel position
...
Now ExpandCelCanvas uses a correctly modified doc::Grid that matches
the new and temporal cel position while we are drawing.
2020-08-06 20:26:08 -03:00
David Capello
d862f9f948
Use tilemap grid (instead of sprite grid) w/selection tools in tile mode
2020-06-29 19:13:21 -03:00
David Capello
9420bfff18
Now selection tools select "by tiles" when we are in tile mode
2020-06-29 16:37:14 -03:00
David Capello
d0c95cf46f
Add possibility to paint with tiles
2020-06-25 19:21:35 -03:00
David Capello
bd1723313a
Merge branch 'master' into tilemap-editor
2020-06-12 11:33:55 -03:00
Gaspar Capello
9c37ea41ed
Fix locked layer not completely locked ( fix #2181 )
2020-06-09 18:03:09 -03:00
David Capello
a10efb187b
Merge branch 'master' into tilemap-editor
2020-06-01 16:21:32 -03:00
David Capello
2bfd3261b5
Define fill_toolloop_params_from_tool_preferences() only when needed
2020-05-22 11:15:04 -03:00
David Capello
b922cfcc10
Refactor ToolLoop creation w/ToolLoopParams to add more options to app.useTool()
...
This will be used to add more testing capabilities to app.useTool()
2020-05-19 20:11:47 -03:00
David Capello
a80af2b304
Merge branch 'master' into tilemap-editor
2020-05-18 20:24:22 -03:00
David Capello
d9b0887a3a
Fix crashes running tests from CLI
2020-05-08 19:44:29 -03:00
David Capello
46f4002368
Fix crashes saving sprites with '%' char in their filename
...
To fix this we changed the way StatusBar text is handled (we are using
fmt::format() in StatusBar instead of printf-like ... args now).
2020-05-08 17:39:55 -03:00
David Capello
a54e2ce13f
Fix eraser tool/stylus tip when dynamics for gradients are on
2020-05-07 21:40:03 -03:00
David Capello
c3ebf40cb1
Fix shading ink for RGB and Grayscale modes
...
The colors in the shades are not necessary to be in the palette or
related to a palette index in these modes (or even more, the color
palettes can be duplicated), the only important things are the values
in the shades for RGB and Grayscale, so in these modes now we access to
ToolLoop::getShade() directly and create a mini-palette to find the
colors there (ignoring the sprite palette completely).
2020-05-06 17:14:47 -03:00