Some features from the beta branch of aseprite & laf were backported
to the main branch of aseprite.
Related commits:
- New memory handling (db4504e816)
- New get event with timeout (e6ec13cc31)
- Convert os::NativeCursor to an enum (06a5b4f3ae)
- Adapt code to the new os::Display -> os::Window refactor (5d31314cdb)
- Save/load main window layout correctly and limit to current workarea (d6acb9e20f)
- Redraw window immediately on "live resizing" (d0b39ebade)
Fixed regression introduced in d20436f957.
Now overlays are kept on the screen and the overlapped area is restored
just in time when we have to re-paint some widget on that area.
There were two problems:
1) Overlays weren't using the screen color space, so restoring the
pixels were modifying the original saved area
2) A custom cursor (when "Use native cursors" option were enabled) was
using overlays, when we could use a native custom cursor
anyway (without overlays)
This is a work-in-progress to create a consistent API and finally
separate the whole Aseprite base/gfx/ui libs into a reusable C++ library.
Classes:
app::IFileItem, app::AppMenuItem, app::skin::SkinPart,
gfx::Rect, gfx::Border, she::FileDialog,
ui::IButtonIcon, ui::Graphics, ui::Overlay, ui::Widget,
ui::ScrollableViewDelegate, and UI events
This is an huge refactor to avoid handling Allegro FONT directly. Some
changes:
* Add she::System::defaultDisplay/Font, createRgbaSurface, loadSurface,
and loadRgbaSurface.
* Rename she::CreateSystem/Instance to she::create_system/instance.
* Remove ui/font.cpp and move ui/fontbmp.cpp to she library.
* ui::IButtonIcon uses she::Surface instead of BITMAP.
* Rename she::LockedSurface::drawAlphaSurface -> drawRgbaSurface
* Rename ui::SetDisplay -> set_display
* Rename _ji_font_text_len -> ui::Graphics::measureUIStringLength
- Add HAVE_CONFIG_H wrapper to #include "config.h"
- Removed widgets namespace (it's in app now)
- Move some functions from src/file/file.h to src/base/cfile.h
- Move Vector2d to base library
- Rename MenuItem2 to AppMenuItem