This patch solves several problems introducing the possibility to
specify a row stride bigger than the width (visible pixels) on each
image row. Useful in case that we want to align the initial pixel
address of each row (if DOC_USE_ALIGNED_PIXELS is defined).
This allows us to use some SIMD intrinsics (e.g. SSE2) for some image
functions in the future (right now implemented only in the new
is_same_image_simd_templ() for is_same_image()).
Anyway to avoid breaking some existing code, by default we'll still
keep the old behavior: row stride bytes = width bytes (so
DOC_USE_ALIGNED_PIXELS is undefined).
This is the first commit with a simple tilemap editor. Still buggy but
functional in several ways. Several changes were made:
* NewLayer command can receive a tilemap=true to create a new tilemap
layer
* New ToggleTilesMode command added to switch between the palette and
the tileset in the ColorBar (the ColorBar was expanded to show
colors or tilesets with a generic AbstractPaletteViewAdapter)
* All commands to create new layers were moved to Layer >
New... submenu
* There are a new tileset chunk to save tilesets in .aseprite files,
and a new kind of cels to save tilemaps
* Added doc::LayerTilemap, doc::Tileset, etc. and several other types
to handle tilesets/tilemaps in the doc layer.
* Added doc::Grid class with grid specifications that indicates how a
tilemap <-> tileset must be drawn
* Added and expanded cel operations to work with tilemaps and
conversions between regular LayerImage cels <-> LayerTilemap cels
(e.g. copy cels in the timeline between layer types)
- Added doc::BlendMode enum and doc::BlendFunc type
- Renamed LayerImage::getBlendMode() -> blendMode()
- BLEND_MODE_COPY is BlendMode::SRC now
- BLEND_MODE_NORMAL is BlendMode::NORMAL now
- Added app::cmd::SetLayerBlendMode
Changes:
* Create render library (move util/render.cpp to render/render.cpp)
* Move app::Zoom class to render::Zoom
* Remove doc::Image::merge() member function
* Add gfx::Clip helper class (to clip dst/src rectangles before a blit)
* Move doc::composite_image() to render::composite_image()
* Remove doc::Sprite::render()
* Replace Sprite::getPixel() with render::get_sprite_pixel()
* Remove doc::layer_render() function
* Convert DitheringMethod to a enum class
* Add AppRender to configure a render::Render with the app configuration
* Move checked background preferences as document-specific configuration
* Add doc::Sprite::layer() and palette() member functions
* Add doc::Layer::cel() member function
* Add doc::Palette::entry() member function()
* Add doc::frame_t type
* Move create_palette_from_rgb/convert_pixel_format to render library
* ExportSpriteSheet doesn't need a temporary image now that we can specify
the source rectangle in the render routine
Here we avoid copying and clearing pixels that will not be used
in the whole tool loop process.
Changes:
* Add several member functions in ToolLoop to validate/invalidate regions
of source/destination images so we know what regions are safe to use
by inks and can be shown in the editor
* Add new DocumentObserver::onExposeSpritePixels() member to validate
pixels that will be displayed in the editor
* Add Ink::needs/createSpecialSourceArea() member functions to validate
extra areas for inks like blur or jumble
* Add undoers::ModifiedRegion to save the undo information about the
modified region
* Add ShowHideDrawingCursor class
* Change "blur" tool policy from overlap to accumulate
(This is a real fix for issue #239)