David Capello
3d57184b56
Render extra/preview cels correctly on linked cels ( fix #1664 )
2018-02-14 13:29:03 -03:00
David Capello
1b4ffdfbe9
Fix glitch rendering background with colors w/alpha = 0
2017-07-03 19:49:13 -03:00
David Capello
cbee0862f3
Add a Color Mode conversion dialog with preview
2017-05-16 17:18:55 -03:00
David Capello
cc7bde6cd1
Fix some compiler warnings (implicit casts & unused vars)
2017-04-19 19:26:23 -03:00
David Capello
70f1df4d6b
Avoid def variables that aren't used NDEBUG
2017-03-15 15:13:50 -03:00
David Capello
5e711690bf
Fix crash with certain reference layers
2017-02-03 15:35:44 -03:00
David Capello
95da8a2441
Fix rendering artifacts when Apply Zoom is disabled and bg grid isn't aligned with pixels ( fix #1349 )
2016-12-28 12:28:43 -03:00
David Capello
0a68c4626d
Fix rendering issues with multiples of 3 zoom factors ( fix #1349 )
2016-12-28 11:38:28 -03:00
David Capello
08445fbbcb
Fix crash resizing reference layers
2016-12-26 13:30:14 -03:00
David Capello
dfa90d15c8
Don't use general renderer when "apply zoom" is enabled
...
Related to #1349
2016-12-16 12:05:54 -03:00
David Capello
c3c664874d
Fix bug where selection tools don't show active layer
...
Bug introduced in 26b1a2ebb4
2016-12-07 17:05:31 -03:00
David Capello
26b1a2ebb4
Add option to reduce opacity of non-active layers
2016-12-01 15:20:35 -03:00
David Capello
4e6832782e
Fix rendering issues w/ref layers
2016-11-03 12:26:33 -03:00
David Capello
bcb775a88b
Render reference layers only in the sprite editor
2016-10-26 15:16:22 -03:00
David Capello
1b053de2f2
Fix eyedropper/move tool for reference layers
2016-10-13 19:58:42 -03:00
David Capello
bf4d6f1e4e
Ask for a file when we add a new reference layer
...
Also the new reference layer is added centered in the sprite and scaling
it to make it fully visible in the canvas.
2016-10-12 14:41:58 -03:00
David Capello
b83eb89ce4
Use old composite code (faster code) when possible
...
We use the new general image composite code in case that there is a
reference layer or the background grid is so small that we need a
pixel-by-pixel color blending.
2016-10-11 16:43:37 -03:00
David Capello
0068a2024a
Improve composite_image_general() performance
2016-10-11 11:27:47 -03:00
David Capello
080e7e3f68
Add subpixel bounds for reference layer cels
...
Now we can move a reference layer cel in a X,Y position with floating
point coordinates (i.e. in a subpixel position).
2016-10-10 23:42:47 -03:00
David Capello
4a7d601d5d
Add composite_image_general() as a generic (slow) image composer
2016-10-05 21:37:53 -03:00
David Capello
f838b8787e
Merge branch 'beta' into layer-folder
2016-07-07 12:47:42 -03:00
David Capello
f2dc76a844
Fix image composition for non square pixel ratio and odd zoom levels
...
This new composition function is used in sprites with 1:2 or 2:1 pixel
ratios and odd zoom levels < 100% (e.g. 33%)
2016-07-07 12:27:46 -03:00
David Capello
fb3873f396
Fix crash in render w/zoom < 100% for pixel ratio 1:2 or 2:1
2016-07-07 12:08:30 -03:00
David Capello
36ffc8d2bd
Merge branch 'master' into beta
2016-07-06 15:46:22 -03:00
David Capello
d566604205
Fix several bugs applying filters to cels smaller than the sprite bounds
...
Now if we apply a 3x3 (or bigger) convolution matrix to a cel, the cel
will be expanded to so new pixels are included in the new cel content.
2016-07-01 18:49:58 -03:00
David Capello
ca3b72ee08
Merge branch 'beta' into layer-folder
2016-06-30 12:30:21 -03:00
David Capello
d84ba2db32
Merge branch 'master' into beta
2016-06-30 12:26:41 -03:00
David Capello
9e6d7632d9
Minor Render improvement
...
We can return the specific function to composite images depending on the
actual zoom level. In this commit I include a new
composite_image_without_scale() to completely ignore the zoom level when
it's possible.
2016-06-29 10:01:14 -03:00
David Capello
58f8ed6476
Prefer LayerGroup::layers() instead of iterators
2016-06-08 16:46:15 -03:00
David Capello
2f91122c26
Rename layer folder/set -> layer group
2016-06-07 19:38:56 -03:00
David Capello
37209a0f5b
Add pixel ratio support to the Editor & Render
2016-05-23 19:22:02 -03:00
David Capello
640025e84b
Fix selection UX to show white/black negative for the stroke
...
With this patch now we can use the selection tool in locked or hidden
layers, because the selection doesn't modify the layers (only the
selection). Also we can use the selection tool on any layer and we'll
always see the feedback stroke/shape/rectangle while we're creating
the new selection.
2016-05-02 18:42:02 -03:00
David Capello
6814136252
render: change blend function to return the result instead of output param
2016-04-27 12:48:30 -03:00
David Capello
5f97e66a8b
Include base/base.h on files that use MIN/MID/MAX
2016-03-03 19:18:46 -03:00
David Capello
a08352d4b5
Add minor ASSERT() in Render::renderLayer() to check preview image pixel format
2015-08-19 12:53:15 -03:00
David Capello
1cd551554b
Fix possible ambiguous condition on Render::renderLayer()
2015-08-18 14:29:17 -03:00
David Capello
1b930d4d42
Draw document's extra cel (brush preview) in the current frame only
2015-08-12 17:24:48 -03:00
David Capello
45219abfec
Fix brush preview in transparent layers
...
This bug was introduced bf54fd26d3
2015-08-11 19:58:39 -03:00
David Capello
bf54fd26d3
Add option to put the onion skin behind the sprite
...
Fix #526 and fix #412
2015-07-31 15:55:06 -03:00
David Capello
80b47419fd
Add an option to onionskin the current layer only (related to #526 )
2015-07-31 14:30:11 -03:00
David Capello
8f891a4e25
Add asserts to detect bugs adding cels w/pixel format != sprite's pixel format
2015-07-27 12:40:02 -03:00
David Capello
5a5579973c
Add missing palette parameter to render::composite_image()
...
This is needed when we copy a cel (or cel range) from an Indexed image
to an RGB image.
2015-07-27 12:24:54 -03:00
David Capello
318bc2e2f9
Add alpha channel to palette/color bar/color selector (issue #286 )
2015-06-30 17:36:37 -03:00
David Capello
fb4b2e76c8
Add layer opacity property ( fix #225 )
2015-06-14 20:23:49 -03:00
David Capello
21ca87862c
Add layer blending modes ( fix #318 )
...
- Added doc::BlendMode enum and doc::BlendFunc type
- Renamed LayerImage::getBlendMode() -> blendMode()
- BLEND_MODE_COPY is BlendMode::SRC now
- BLEND_MODE_NORMAL is BlendMode::NORMAL now
- Added app::cmd::SetLayerBlendMode
2015-06-13 21:29:16 -03:00
David Capello
9a6ac48bfa
Fix circular dependencies between image_impl.h <-> image_iterator.h
...
This problem was introduced in d732f5b05f
Now image_iterator.h and image_bits.h use forward declarations. And if
someone want to use the Image implementation, ImageBits, LockImageBits,
ImageIterators, or some function inside primitive_fast.h, they just have
to include image_impl.h file.
2015-06-12 13:56:18 -03:00
David Capello
4d055a7170
Rename gfx::Rect::createIntersect -> createIntersection
2015-06-09 16:22:47 -03:00
David Capello
1eb94d746d
Fix red/blue onion skin for Indexed images
2015-06-08 19:58:23 -03:00
David Capello
0a1dfe0633
Merge branch 'onionskin'
...
Conflicts:
src/app/ui/editor/play_state.cpp
src/render/render.cpp
third_party/gtest
2015-06-05 15:53:15 -03:00
David Capello
557c7854bc
Fix random crash using Eyedropper with Alt+click
...
This was a problem related to uninitialized memory in Render class.
The Render::renderLayer() member function was accessing to an invalid
m_previewImage pointer.
2015-06-05 01:05:35 -03:00