Commit Graph

6983 Commits

Author SHA1 Message Date
David Capello f43f7e2ada Use latest Export Sprite Sheet used params when the document doesn't have preferences 2019-10-29 11:22:14 -03:00
David Capello 002abc9245 Don't set preferences with latest defaults if there is an existent .ini file for the sprite
Might fix: https://community.aseprite.org/t/grid-for-new-documents/3303
2019-10-29 11:19:53 -03:00
David Capello 31efa1ce0f Minor changes in Export Sprite Sheet 2019-10-29 10:34:03 -03:00
David Capello 9461c5d02c Don't allow call Exit command (e.g. Cmd+Q on macOS) when there is a foreground window
The same for drop files, we've disabled dropping files when there is a
foreground window (at least temporarily to avoid strange UI states).
2019-10-29 10:31:12 -03:00
David Capello 8a499ae175 Initialize Width/Height/Columns/Rows fields correctly in Export Sprite Sheet 2019-10-29 10:12:50 -03:00
David Capello c0dfd76114 Change Export Sprite Sheet dialog with a tab-like UI 2019-10-26 13:24:27 -03:00
David Capello ad12ec4a0d Export Sprite Sheet: Select old sprite tab when the preview is unchecked 2019-10-25 14:40:21 -03:00
David Capello ae9a8128be Don't duplicate meta data (tags/slices) when -split-layers is used (fix #1582) 2019-10-24 19:55:42 -03:00
David Capello 4bafbe461a Don't include empty samples in the sprite sheet when the whole sprite is trimmed
We have to include at least one pixel for each sample.
2019-10-24 19:01:48 -03:00
David Capello a74cec6369 Use "By Rows" as the default sprite sheet type in Export Sprite Sheet 2019-10-24 19:01:18 -03:00
David Capello 3bb4ab4a75 Fixed default sprite sheet type used by -sheet in the CLI to "rows"
Older versions of Aseprite used the rows as a default type (not
horizontal), because if we specified -split-layers, each layer would
have its own row.
2019-10-24 15:09:50 -03:00
David Capello 11da527490 Don't show the app on the dock bar when we run tests from the terminal 2019-10-24 14:59:22 -03:00
David Capello f76585fbb8 macOS: Don't activate app in batch/terminal mode 2019-10-24 13:44:36 -03:00
David Capello ea5e67b0ea Merge duplicate cels in SimpleLayoutSamples (not only linked cels) 2019-10-24 13:12:22 -03:00
David Capello 926accf7c7 Split layers/tags explicitly on export sprite sheet when the options to split layers/tags are used
This is mainly useful when we want to include the "{tag}" in the JSON
data but we don't want to split tags in the sprite sheet
layout (e.g. using a fixed # of rows in "By Rows" sprite sheet type
without breaking rows when the tag change between a couple of
samples).
2019-10-24 08:55:11 -03:00
David Capello 446e7055e9 Fix MSVC compilation of libarchive: Don't use /WX (-Werror) 2019-10-23 21:10:19 -03:00
David Capello 13d042f346 Add options to merge duplicates/ignore empty cels in Export Sprite Sheet 2019-10-23 21:09:56 -03:00
David Capello 0a2d5e171b Fix crash previewing Export Sprite Sheet in certain cases 2019-10-23 20:15:09 -03:00
David Capello d6efddee92 Cache trimmed bounds calculation on DocExporter
The cache of the whole sprite trimmed bounds makes sense only in the
UI preview mode.
2019-10-23 15:55:08 -03:00
David Capello c228b36699 Update laf module 2019-10-23 14:51:22 -03:00
David Capello a0b389e87a Delete old cel of previewed sprite sheet ASAP 2019-10-23 14:51:08 -03:00
David Capello 258f85aafb "horizontal" must be the default sprite sheet type (as in old versions) 2019-10-23 14:49:28 -03:00
David Capello b6fce0b1df Print to stdout from DocExporter only in CLI mode 2019-10-23 14:48:18 -03:00
David Capello 450742af4b Remove unused getters from DocExporter class 2019-10-23 14:48:05 -03:00
David Capello cd68a4fe0a Add "Trim Sprite" to DocExporter/Export Sprite Sheet/--trim-sprite CLI 2019-10-22 21:27:15 -03:00
David Capello f375ced883 Fix loading tooltips for comboboxes 2019-10-22 20:31:06 -03:00
Gaspar Capello 398daf14db Fix Flatten Visible crash when no layers are visible
Bug founded by Jerry Pie from Steam
https://steamcommunity.com/app/431730/discussions/0/1606022547906751802/
2019-10-22 19:22:43 -03:00
Gaspar Capello 558943ebec Fix Set Ink Type command crash when it is executed without UI 2019-10-22 19:20:49 -03:00
David Capello 66ccf51eb9 Move the logic to get the refColor for trimming to app::get_best_refcolor_for_trimming() function 2019-10-22 19:19:42 -03:00
Gaspar Capello 695d85e566 Fix Trim command when top-left corner is non-transparent (fix #1659) 2019-10-20 12:00:29 -03:00
David Capello 536a4c5d3a Simplify Export Sprite Sheet with preview + changes to the UI
These changes include an option to split layers and tags
by rows (fix #1118)
2019-10-18 17:00:35 -03:00
Gaspar Capello 7fd1c7e0e7 Add ink type Copy Alpha+Color to custom brush 2019-10-15 10:06:42 -03:00
Gaspar Capello 7160f45296 Fix Custom brushes + Pen + Shading Ink breaks pattern alignment (fix #1615)
Add specialization of shadingProcessPixel for each ImageTraits.
Additionally, to avoid code repetition, we reuse ShadingInkProcessing
functions to process the new added BrushShadingInkProcessing. To
accomplish it, we did nest a code portion from original
ShadingInkProcess::processPixel(). This code portion was named:
shadingProcessPixel(...)
2019-10-15 09:59:15 -03:00
David Capello 8689daa4b8 Update libarchive module 2019-10-10 21:27:58 -03:00
David Capello 30b2585037 Save grid bounds inside .aseprite files and doc::Sprite (fix #688) 2019-10-10 15:08:59 -03:00
David Capello 86ef6979e2 Remove undefined function from app::cmd::SetPixelRatio 2019-10-09 15:44:52 -03:00
David Capello 9e45934c6e Remove "using namespace doc" from app/cmd/with_sprite.h
We should remove all "using namespace" from header files, but it's a
progressive thing to do/not critical.
2019-10-09 15:43:06 -03:00
David Capello aa66ff35a2 Refactor DocExporter::DataFormat -> SpriteSheetDataFormat 2019-10-07 17:22:27 -03:00
David Capello fa246d9c60 Add Packed style to File > Export Sprite Sheet 2019-10-04 15:22:58 -03:00
Gaspar Capello 2b1be4f288 Fix custom brush is available with the eraser tool (fix #1408) 2019-10-04 15:05:02 -03:00
David Capello d99e642c55 Add split layers option in ExportSpriteSheet 2019-10-03 15:52:19 -03:00
David Capello 7a10139a87 Minor refactor in ExportSpriteSheet adding functions to update params from window widgets and update DocExporter from params 2019-10-03 10:08:46 -03:00
Gaspar Capello b533e77b3f Fix export sprite sheet rows and columns calculation and others
Several things are changed to fix columns and rows calculation in de Export Sprite Sheet Dialog.
- onSizeChange() Conditions were added to consider padding and sprite sheet type in columns and rows calculation.
- onSheetTypeChange() Condition was added to consider best_fit mode, and consequent  columns and rows calculation.
 - On ExportSpriteSheetWindow creation, unnecessary conditions and onSizeChange execution were removed. Because, we need update columns, rows, fitWith and fitHeight according the current sprite data (done in onColumnsChange()), instead of the saved params.
- best_fit() function: type sprite sheet argument was added  to fix columns and rows calculation when Columns type sprite sheet is selected in best fit mode.
- best_fit() function: it was simplified by removing the “for” iterations since they were unnecessary. We found a simpler way to do that.
- best_fit() function: it have no longer gfx::Region and gfx::Rect variables, because, the calculation is simpler now.
- MID macros were replaced by base::clamp() function.
2019-10-02 17:03:42 -03:00
David Capello 8eed8b8a5e Update laf (minor fix to show invalid arguments in -full-form) 2019-10-02 13:00:17 -03:00
David Capello 51be644bf4 Merge duplicated samples when -sheet-pack is used (fix #1316) 2019-10-02 12:55:09 -03:00
David Capello 01821ed989 Don't discard empty frames if the cel is empty but the user doesn't want to discard empty frames (fix #2116)
E.g. Useful to match frames with tags information.
2019-10-01 20:39:02 -03:00
David Capello 1c8b8051a8 Rename FrameTag -> Tag 2019-10-01 14:55:08 -03:00
David Capello c25c67733b Include ui/scroll_helper.h in ui/ui.h 2019-10-01 14:35:47 -03:00
David Capello 4e4cafece6 Rename FrameTags -> Tags in file spec/encoder/decoder functions 2019-10-01 13:16:35 -03:00
David Capello cefeb9cbc0 Make "Duplicate Cels" commands behave like the timeline range is enabled even for the case of one cel
In this way we can use Alt+D to duplicate the active cel, and Alt+M to
link the active cel in the next frame.
2019-10-01 12:05:04 -03:00