David Capello
a7799b76fc
Add more tracing options to debug UI messages
...
Added REPORT_MOUSE/PAINT/TIMER_MESSAGES macros, and change _EVENTS to
_MESSAGES to avoid confusion with the current terminology.
The output string for each message was also simplified.
2024-10-17 19:23:52 -03:00
David Capello
71f6dbad28
Assert that we're in the UI thread in some ui::Manager functions
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Simplify code removing DEBUG_UI_THREADS.
2024-10-17 15:30:18 -03:00
Martín Capello
dee6cd7d0d
Refactored to simplify code and avoid duplication
2024-10-16 17:10:26 -03:00
Martín Capello
6f9b10f9fb
Fix LayerImage::getMemSize
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Now it doesn't count more than once the memory used by the layer's cels
2024-10-16 15:35:19 -03:00
Martín Capello
9560650867
Add support to dropping images into the timeline
2024-10-16 10:43:25 -03:00
Martín Capello
114a18bc4f
Move static funcs from Layer class to layer_utils
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Also refactor the code to make these functions use the current
copyLayerContent function in app::Doc and make an actual copy of the
specified layer
2024-10-16 10:42:56 -03:00
Martín Capello
da60d14b11
Fix function to use surface format data
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In Windows and macOs the underlying surfaces have different color
components order without this fix images are displayed with incorrect
colors
2024-10-15 16:24:41 -03:00
Martín Capello
0bf62c4545
Fix use of WebPGetFeatures's returned status
2024-10-15 16:24:41 -03:00
Martín Capello
ac1024f5d3
Relocate global webp decoder initilization
2024-10-15 16:24:41 -03:00
Martín Capello
765cf43f69
Update laf sumodule
2024-10-15 16:24:41 -03:00
Martín Capello
94202a51c8
Avoid trying to convert a null surface
2024-10-15 16:24:41 -03:00
Martín Capello
b1d1265450
Add support to webp encoded dragged images
2024-10-15 16:24:41 -03:00
Martín Capello
16f3e53ce9
Add flag to avoid creating backround layers
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Now callers can force loading a file without creating any background
layer in the doc. This is because for drag and drop operations we don't
want to generate background layers
2024-10-15 16:24:41 -03:00
Martín Capello
abbbe11fe7
Fix drop of image files on Windows
2024-10-15 16:24:41 -03:00
Martín Capello
96ed89db8a
Propagate drop events to ancestors
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When a drop event is not handled by a drag & drop enabled widget then
look for the next drag & drop enabled ancestor to propagate the drop
2024-10-15 16:24:41 -03:00
Martín Capello
365bad61d5
Support drag and drop images as new documents
2024-10-15 16:24:41 -03:00
Martín Capello
573822d9f1
Propagate drag & drop events to ancestors
2024-10-15 16:24:41 -03:00
Martín Capello
9ae0416627
Add support to drop a file into a timeline's cel
2024-10-15 16:24:41 -03:00
Martín Capello
84b56f4b2d
Add support to drop file sequences
2024-10-15 16:24:41 -03:00
Martín Capello
5523d3f366
Handle dropping on cels
2024-10-15 16:24:41 -03:00
Martín Capello
368d4cc143
Determine insertion point at layer
2024-10-15 16:24:41 -03:00
Martín Capello
718d15ad01
Add check to avoid undefined behavior
2024-10-15 16:24:41 -03:00
Martín Capello
8b0b1d8d1e
Allow executing transactions on contextless docs
2024-10-15 16:24:41 -03:00
Martín Capello
e5bf9cb253
Add LayerGroup::insertLayerBefore
2024-10-15 16:24:41 -03:00
Martín Capello
722c74189c
Allow dropping files into the timeline
2024-10-15 16:24:41 -03:00
Martín Capello
f7eed69d7c
Move OpenFileJob to its own header
2024-10-15 16:24:41 -03:00
Martín Capello
b110078a8b
Add static methods to copy a layer
2024-10-15 16:24:41 -03:00
Martín Capello
220254158f
Add UI feedback when dragging over the timeline
2024-10-15 16:24:41 -03:00
Martín Capello
65ec2bd7b7
Introduce drag & drop events to widgets
2024-10-15 16:24:41 -03:00
Martín Capello
2cf880eaf9
Delete duplicated include
2024-10-15 16:24:41 -03:00
David Capello
8b7370a77a
Improve click behavior to cancel Text box tool ( #4692 )
...
We've moved the logic to interpret "a single click" from DrawingState to
DelayedMouseMove.
2024-10-14 13:32:43 -03:00
David Capello
5b88ea8532
Merge branch 'main' into beta
2024-10-11 15:16:32 -03:00
David Capello
a49bfe7f0a
Lua was still being compiled as C (instead of C++) when generating Visual Studio solutions
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We're compiling Lua as C++, but it seems that target_compile_options()
doesn't work for Visual Studio solutions (only for Ninja/makefiles).
The proper cmake solution to this issue is using
set_source_files_properties() to specify C++ as the language to use to
compile all Lua C files. This generates a valid Visual Studio solution.
2024-10-11 15:05:18 -03:00
David Capello
11883a51ff
Disable Curl tests in compilation
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This avoid creating a lot of testNNN projects inside the Visual Studio
solution generated by cmake.
2024-10-11 14:59:37 -03:00
David Capello
e900f2dfd9
Fix blending of rendered text into semi-transparent pixels ( #4692 )
2024-10-10 16:48:51 -03:00
Liebranca
0a45319e06
Fix cursor alignment and implement pivot point
2024-10-09 21:49:35 -03:00
Liebranca
dca06a53c0
Cap scaling to grid size
2024-10-09 21:49:35 -03:00
Liebranca
d6ddaa7a27
Snap cels to grid on moving cel action ( fix #4027 )
2024-10-09 21:49:35 -03:00
David Capello
8fd882d90b
Merge branch 'main' into beta
2024-10-08 15:06:57 -03:00
David Capello
384813421c
[lua] Update scripting API version to 29
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This should have been changed for v1.3.9.
2024-10-06 20:41:08 -03:00
Gaspar Capello
ff520c14d2
Fix transparency issue with new color criterias ( fix #4686 )
...
Prior to this fix, the following particular conditions caused
an incorrect conversion of an opaque color to a transparent color
during RGBA->Indexed conversion:
- RGBA image with black color (#000000 a=255) painted on the canvas
- The black color is absent from the palette.
- The mask color is present in the palette
- Converts the sprite to indexed color mode using
Sprite > Color Mode > More Options
- Select Advanced Options, select a Color Best Fit Criteria other than
Default (for example CIELAB) and press OK
- The original black color becomes the mask color.
2024-10-04 10:37:28 -03:00
David Capello
e5faac07b5
Fix regression breaking linked cels on "Merge Down" ( fix #4685 )
2024-10-03 12:43:26 -03:00
David Capello
08d9101b62
Fix mouse capture being lost when scrolling list of fonts
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As font thumbnails are generated on-demand, each time a new thumbnail
is generated, the viewport will be updated (updateView() called). This
viewport update will remove the scroll bars temporarily which will
remove the mouse capture from them, but we'd like to preserve that
capture so the mouse can continue dragging the mouse/scrolling.
2024-09-27 19:01:51 -03:00
David Capello
ec3f8617f0
Update laf module
2024-09-27 18:10:06 -03:00
David Capello
5c7a3a41f6
Add ligatures button to Text tool ( #4679 )
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Doesn't fully fix the issue as we cannot move the cursor between the
ligature clusters, but at least we can disable the ligatures now.
2024-09-25 16:37:41 -03:00
Christian Kaiser
a975873f7a
Fix Sentry wrapper compilation
2024-09-24 11:30:59 -03:00
David Capello
4e2488534f
Don't show GPU checkbox in preferences dialog
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This option is only available in ENABLE_DEVMODE, regression from
31c80a5e0c .
2024-09-23 15:04:11 -03:00
David Capello
e700cce987
Merge branch 'main' into beta
2024-09-23 15:03:11 -03:00
David Capello
c697a8767b
Update laf module
2024-09-23 13:46:13 -03:00
Christian Kaiser
96438b789e
WebP show_alert reset in options
2024-09-23 13:38:14 -03:00