With this patch now we can use the selection tool in locked or hidden
layers, because the selection doesn't modify the layers (only the
selection). Also we can use the selection tool on any layer and we'll
always see the feedback stroke/shape/rectangle while we're creating
the new selection.
The "real" current tool is the one in the editor returned by
getCurrentEditorTool() (which depends on quicktool modifiers
and right-click configuration).
Some changes:
- Now ui::Keys aren't processed in app::tools side, they are processed
in Editor side and converted to ToolLoopModifiers flags.
- Replace ToolLoop::getSelectionMode -> ToolLoop::getModifiers()
Changes:
* Added new ui::IconButton widget to create widgets with one skin icon
that is colored depending on the button state.
* ContextBar::InkShadesField was divided into a couple widgets (ShadeWidget
and IconButton to drop-down a little menu with saved shades)
* Fixed CommonLockedSurface::drawColoredRgbaSurface() impl.
* Removed invalid gfx::setr/g/b/a() functions.
As now the RgbMap is generated correctly depending on the current layer
(if it’s opaque or transparent), we’ve fixed
LockAlpha/Transparent/Merge/Blur/Replace/JumbleInkProcessing for
Indexed images with a background layer, when a transparent layer is the
active one, and when a non-mask index has same RGB values than the mask
index.
This is a first iteration of the feature, it doesn’t have handles to
move the symmetry line and it only contains two symmetry modes:
horizontal or vertical.
As an extra change, we have added the new Stroke type to wrap a vector
of gfx::Points and simplify some existing code in the ToolLoop.
This ink behaves as alpha compositing but doesn't use the opacity slider
(opacity is used from current color's alpha channel). Also, in case that
we pick the mask color, it behaves as the eraser tool.
Changes:
* Move FreehandAlgorithm/InkType/RotationAlgorithm/SelectionMode to
app::tools namespace
* Removed ISettings, IToolSettings, IBrushSettings, ISelectionSettings,
and IColorSwatchesStore (and implementations from UISettingsImpl)
* Added app::tools::PreferenceGlue to do some adjustments that
UIToolSettingsImpl was doing
* Remove signals from App related to brush size/angle changes, and current
tool change (there events can be observed directly from Preferences)
* Remove ColorBar::FgColor/BgColor, these options can be observed from
Preferences::colorBar.fg/bgColor
This is the first step to create a bigger BrushPopup to select brushes
from an history of brushes. The general idea is to use Alt+1, Alt+2, etc.
to select different brushes from a stock.
Also the "discard brush" was removed. As the brush can be discarded
changing the brush type.
With this we can see the exact preview in real-time of the the left
click paiting (e.g. using real Indexed composition, ink, point shape, etc.)
We are able to preview blur, eraser, or flood fill preview too (anyway
these are not enabled at this moment).
Changes:
* Add render::ExtraType enum to indicate if the extra cel acts like a
patch for the current cel (e.g. cursor), or as an extra layer for
composition (e.g. selection/moving pixels)
* Add ExtraCelType property to app::Document and to render::Render
* Add ToolBox::getPointShapeById()
* As the current cursor preview depends on the current layer, when
we change the current layer we've to update the Preview editor
with the new selected layer (now we listen to
Document:.onAfterLayerChanged())
* Add create_tool_loop_preview() and PreviewToolLoopImpl
This is a first step to include the current selected range of layers
and frames inside the doc::Site structure. So in the future we'll not need
to know about the Timeline in commands that handle those ranges.
We cannot have DrawingState::m_toolLoopManager = nullptr when we call
Console::showException() (as the Editor will continue sending some mouse
messages to the DrawingState).
This situation happens when we have two views for the
same document, and we move the selection in one view,
and then we try to continue the transformation in the
other view.