mirror of https://github.com/aseprite/aseprite.git
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7332f76ca6
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7332f76ca6 | |
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cef92c1a38 | |
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22e72ab5cb | |
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80fa065bd5 | |
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de1ccb24dd | |
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7d91c4b9d9 |
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@ -1 +1 @@
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Subproject commit a2bb9ec7fb98354279a2c49870a4a47a67a8e86e
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Subproject commit 8ec4b553f1618f7a4b47cdcf4cfc2663266111ac
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@ -180,8 +180,8 @@ if(ENABLE_ASEPRITE_EXE)
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if(WIN32)
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set(main_resources
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main/resources_win32.rc
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main/settings.manifest)
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main/win/resources_win32.rc
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main/win/settings.manifest)
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endif()
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add_executable(${main_target}
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@ -213,7 +213,7 @@ void ResourceFinder::includeDesktopDir(const char* filename)
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#ifdef _WIN32
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std::vector<wchar_t> buf(MAX_PATH);
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HRESULT hr = SHGetFolderPath(NULL, CSIDL_DESKTOPDIRECTORY, NULL, SHGFP_TYPE_DEFAULT, &buf[0]);
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HRESULT hr = SHGetFolderPath(NULL, CSIDL_DESKTOP, NULL, SHGFP_TYPE_CURRENT, &buf[0]);
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if (hr == S_OK) {
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addPath(base::join_path(base::to_utf8(&buf[0]), filename));
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}
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@ -13,6 +13,8 @@
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#include "app/console.h"
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#include "app/context.h"
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#include "app/context_observer.h"
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#include "app/doc.h"
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#include "app/doc_undo.h"
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#include "app/script/docobj.h"
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#include "app/script/engine.h"
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#include "app/script/luacpp.h"
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@ -64,6 +64,7 @@
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#include "doc/tag.h"
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#include "doc/tileset.h"
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#include "doc/tilesets.h"
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#include "undo/undo_state.h"
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#include <algorithm>
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@ -1029,6 +1030,42 @@ int Sprite_set_useLayerUuids(lua_State* L)
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return 0;
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}
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int Sprite_get_undoHistory(lua_State* L)
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{
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const auto* sprite = get_docobj<Sprite>(L, 1);
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const auto* doc = static_cast<Doc*>(sprite->document());
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const auto* history = doc->undoHistory();
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if (!history) {
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lua_pushnil(L);
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return 1;
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}
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const undo::UndoState* currentState = history->currentState();
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const undo::UndoState* s = history->firstState();
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const bool canRedo = history->canRedo();
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bool pastCurrent = !currentState && canRedo;
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int undoSteps = 0;
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int redoSteps = 0;
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while (s) {
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if (pastCurrent && canRedo)
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redoSteps++;
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else if (currentState || !canRedo)
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undoSteps++;
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if (s == currentState || !currentState)
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pastCurrent = true;
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s = s->next();
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}
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lua_newtable(L);
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setfield_integer(L, "undoSteps", undoSteps);
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setfield_integer(L, "redoSteps", redoSteps);
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return 1;
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}
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const luaL_Reg Sprite_methods[] = {
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{ "__eq", Sprite_eq },
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{ "resize", Sprite_resize },
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@ -1094,6 +1131,7 @@ const Property Sprite_properties[] = {
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{ "events", Sprite_get_events, nullptr },
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{ "tileManagementPlugin", Sprite_get_tileManagementPlugin, Sprite_set_tileManagementPlugin },
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{ "useLayerUuids", Sprite_get_useLayerUuids, Sprite_set_useLayerUuids },
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{ "undoHistory", Sprite_get_undoHistory, nullptr },
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{ nullptr, nullptr, nullptr }
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};
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@ -443,12 +443,7 @@ bool WritingTextState::onSetCursor(Editor* editor, const gfx::Point& mouseScreen
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return true;
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}
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bool WritingTextState::onKeyDown(Editor*, KeyMessage*)
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{
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return false;
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}
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bool WritingTextState::onKeyUp(Editor*, KeyMessage* msg)
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bool WritingTextState::onKeyDown(Editor*, KeyMessage* msg)
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{
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// Cancel loop pressing Esc key
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if (msg->scancode() == ui::kKeyEsc) {
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@ -457,7 +452,17 @@ bool WritingTextState::onKeyUp(Editor*, KeyMessage* msg)
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// Drop text pressing Enter key
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else if (msg->scancode() == ui::kKeyEnter) {
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drop();
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return true;
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}
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return false;
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}
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bool WritingTextState::onKeyUp(Editor*, KeyMessage* msg)
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{
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// Note: We cannot process kKeyEnter key here to drop the text as it
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// could be received after the Enter key is pressed in the IME
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// dialog to accept the composition (not to accept the text). So we
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// process kKeyEnter in onKeyDown().
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return true;
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}
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>com.apple.security.cs.allow-dyld-environment-variables</key>
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<true/>
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<key>com.apple.security.cs.disable-library-validation</key>
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<true/>
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</dict>
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</plist>
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@ -0,0 +1,86 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>aseprite</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>Document.icns</string>
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<key>CFBundleTypeName</key>
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<string>Aseprite Sprite</string>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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<key>LSHandlerRank</key>
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<string>Owner</string>
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</dict>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>ase</string>
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<string>bmp</string>
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<string>flc</string>
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<string>fli</string>
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<string>gif</string>
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<string>ico</string>
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<string>jpeg</string>
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<string>jpg</string>
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<string>pcx</string>
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<string>png</string>
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<string>tga</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>Document.icns</string>
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<key>CFBundleTypeName</key>
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<string>Aseprite Sprite</string>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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</dict>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>aseprite-extension</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>Extension.icns</string>
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<key>CFBundleTypeName</key>
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<string>Aseprite Extension</string>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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<key>LSHandlerRank</key>
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<string>Owner</string>
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</dict>
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</array>
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<key>CFBundleDisplayName</key>
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<string>Aseprite</string>
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<key>CFBundleExecutable</key>
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<string>aseprite</string>
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<key>CFBundleIdentifier</key>
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<string>org.aseprite.Aseprite</string>
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<key>CFBundleName</key>
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<string>Aseprite</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleShortVersionString</key>
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<string>1.3</string>
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<key>CFBundleVersion</key>
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<string>1.3</string>
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<key>CFBundleIconFile</key>
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<string>Aseprite.icns</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.graphics-design</string>
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<key>NSHumanReadableCopyright</key>
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<string>Copyright © 2001-2025, Igara Studio S.A.
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All rights reserved.</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>NSRequiresAquaSystemAppearance</key>
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<false/>
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</dict>
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</plist>
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@ -228,3 +228,69 @@ do
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c = app.open(fn)
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assert(c.tileManagementPlugin == nil)
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end
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-- Undo History
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function test_undo_history()
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local sprite = Sprite(1, 1)
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assert(sprite.undoHistory.undoSteps == 0)
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assert(sprite.undoHistory.redoSteps == 0)
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sprite:resize(10, 10)
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assert(sprite.undoHistory.undoSteps == 1)
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assert(sprite.undoHistory.redoSteps == 0)
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sprite:resize(10, 15)
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assert(sprite.undoHistory.undoSteps == 2)
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assert(sprite.undoHistory.redoSteps == 0)
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sprite:resize(10, 30)
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assert(sprite.undoHistory.undoSteps == 3)
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assert(sprite.undoHistory.redoSteps == 0)
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app.undo()
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assert(sprite.undoHistory.undoSteps == 2)
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assert(sprite.undoHistory.redoSteps == 1)
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app.undo()
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assert(sprite.undoHistory.undoSteps == 1)
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assert(sprite.undoHistory.redoSteps == 2)
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app.redo()
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assert(sprite.undoHistory.undoSteps == 2)
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assert(sprite.undoHistory.redoSteps == 1)
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app.undo()
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app.undo()
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assert(sprite.undoHistory.undoSteps == 0)
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assert(sprite.undoHistory.redoSteps == 3)
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sprite:resize(10, 30)
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if (app.preferences.undo.allow_nonlinear_history) then
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assert(sprite.undoHistory.undoSteps == 4)
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assert(sprite.undoHistory.redoSteps == 0)
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else
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assert(sprite.undoHistory.undoSteps == 1)
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assert(sprite.undoHistory.redoSteps == 0)
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end
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end
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do
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local prevSetting = app.preferences.undo.allow_nonlinear_history
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app.preferences.undo.allow_nonlinear_history = true
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test_undo_history()
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app.preferences.undo.allow_nonlinear_history = prevSetting
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end
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do
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local prevSetting = app.preferences.undo.allow_nonlinear_history
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app.preferences.undo.allow_nonlinear_history = false
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test_undo_history()
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app.preferences.undo.allow_nonlinear_history = prevSetting
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end
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