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b11960efe2 | |
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2ba051b59b |
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@ -58,6 +58,7 @@
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#include "app/util/tile_flags_utils.h"
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#include "base/chrono.h"
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#include "base/convert_to.h"
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#include "base/scoped_value.h"
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#include "doc/doc.h"
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#include "doc/mask_boundaries.h"
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#include "doc/slice.h"
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@ -266,6 +267,23 @@ void Editor::setStateInternal(const EditorStatePtr& newState)
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{
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m_brushPreview.hide();
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// Some onLeaveState impls (like the ones from MovingPixelsState,
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// WritingTextState, MovingSelectionState) might generate a
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// Tx/Transaction::commit(), which will add a new undo state,
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// triggering a sprite change scripting event
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// (SpriteEvents::onAddUndoState). This event could be handled by an
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// extension and that extension might want to save the current
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// sprite (e.g. calling Sprite_saveCopyAs, the kind of extension
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// that takes snapshots after each sprite change). That will be a
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// new Context::executeCommand() for the save command, generating a
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// BeforeCommandExecution signal, getting back to onLeaveState
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// again. In that case, we just ignore the reentry as the first
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// onLeaveState should handle everything (to avoid an stack
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// overflow/infinite recursion).
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if (m_leavingState)
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return;
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base::ScopedValue leaving(m_leavingState, true);
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// Fire before change state event, set the state, and fire after
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// change state event.
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EditorState::LeaveAction leaveAction = m_state->onLeaveState(this, newState.get());
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@ -1,5 +1,5 @@
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// Aseprite
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// Copyright (C) 2018-2024 Igara Studio S.A.
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// Copyright (C) 2018-2025 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
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@ -458,6 +458,13 @@ private:
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DocView* m_docView;
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// Special flag to avoid re-entering a new state when we are leaving
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// the current one. This avoids an infinite onLeaveState() recursion
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// in some special cases when an extension (third-party code)
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// creates a new sprite change in the same sprite change scripting
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// event.
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bool m_leavingState = false;
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// Last known mouse position received by this editor when the
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// mouse button was pressed. Used for auto-scrolling. To get the
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// current mouse position on the editor you can use
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