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Author SHA1 Message Date
David Thomas 4168f7dd6d
Merge bd2ae1eb61 into 80fa065bd5 2025-07-26 21:34:11 +02:00
Christian Kaiser 80fa065bd5 [lua] Add sprite.undoHistory
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2025-07-25 13:58:52 -03:00
David Capello de1ccb24dd [win] Don't drop text when IME dialog composition is accepted w/Enter
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With #5230, now that we can show the IME dialog on Windows, when we
are selecting a specific word/composition in the IME dialog, if we
press Enter we'll receive that Enter onKeyUp(). It's better if we
process the Enter key onKeyDown() (as the IME enter key is not
received in that case).
2025-07-25 09:19:50 -03:00
David Capello 7d91c4b9d9 [win] Fix dead keys on Windows 2025-07-24 17:45:46 -03:00
Cerallin 6d89a6bc15 fix entry
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2025-07-24 12:50:32 -03:00
Cerallin d4e97b5a96 Add const method Entry::caretPosOnScreen()
This method is for Entry::setTextInput() and IME positioning.
2025-07-24 12:50:32 -03:00
Cerallin 205b18dc0f Make Entry::getCharBoxBounds() a const method 2025-07-24 12:50:32 -03:00
7 changed files with 135 additions and 11 deletions

2
laf

@ -1 +1 @@
Subproject commit a2bb9ec7fb98354279a2c49870a4a47a67a8e86e
Subproject commit 8ec4b553f1618f7a4b47cdcf4cfc2663266111ac

View File

@ -13,6 +13,8 @@
#include "app/console.h"
#include "app/context.h"
#include "app/context_observer.h"
#include "app/doc.h"
#include "app/doc_undo.h"
#include "app/script/docobj.h"
#include "app/script/engine.h"
#include "app/script/luacpp.h"

View File

@ -64,6 +64,7 @@
#include "doc/tag.h"
#include "doc/tileset.h"
#include "doc/tilesets.h"
#include "undo/undo_state.h"
#include <algorithm>
@ -1029,6 +1030,42 @@ int Sprite_set_useLayerUuids(lua_State* L)
return 0;
}
int Sprite_get_undoHistory(lua_State* L)
{
const auto* sprite = get_docobj<Sprite>(L, 1);
const auto* doc = static_cast<Doc*>(sprite->document());
const auto* history = doc->undoHistory();
if (!history) {
lua_pushnil(L);
return 1;
}
const undo::UndoState* currentState = history->currentState();
const undo::UndoState* s = history->firstState();
const bool canRedo = history->canRedo();
bool pastCurrent = !currentState && canRedo;
int undoSteps = 0;
int redoSteps = 0;
while (s) {
if (pastCurrent && canRedo)
redoSteps++;
else if (currentState || !canRedo)
undoSteps++;
if (s == currentState || !currentState)
pastCurrent = true;
s = s->next();
}
lua_newtable(L);
setfield_integer(L, "undoSteps", undoSteps);
setfield_integer(L, "redoSteps", redoSteps);
return 1;
}
const luaL_Reg Sprite_methods[] = {
{ "__eq", Sprite_eq },
{ "resize", Sprite_resize },
@ -1094,6 +1131,7 @@ const Property Sprite_properties[] = {
{ "events", Sprite_get_events, nullptr },
{ "tileManagementPlugin", Sprite_get_tileManagementPlugin, Sprite_set_tileManagementPlugin },
{ "useLayerUuids", Sprite_get_useLayerUuids, Sprite_set_useLayerUuids },
{ "undoHistory", Sprite_get_undoHistory, nullptr },
{ nullptr, nullptr, nullptr }
};

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@ -443,12 +443,7 @@ bool WritingTextState::onSetCursor(Editor* editor, const gfx::Point& mouseScreen
return true;
}
bool WritingTextState::onKeyDown(Editor*, KeyMessage*)
{
return false;
}
bool WritingTextState::onKeyUp(Editor*, KeyMessage* msg)
bool WritingTextState::onKeyDown(Editor*, KeyMessage* msg)
{
// Cancel loop pressing Esc key
if (msg->scancode() == ui::kKeyEsc) {
@ -457,7 +452,17 @@ bool WritingTextState::onKeyUp(Editor*, KeyMessage* msg)
// Drop text pressing Enter key
else if (msg->scancode() == ui::kKeyEnter) {
drop();
return true;
}
return false;
}
bool WritingTextState::onKeyUp(Editor*, KeyMessage* msg)
{
// Note: We cannot process kKeyEnter key here to drop the text as it
// could be received after the Enter key is pressed in the IME
// dialog to accept the composition (not to accept the text). So we
// process kKeyEnter in onKeyDown().
return true;
}

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@ -128,6 +128,15 @@ int Entry::lastCaretPos() const
return int(m_boxes.size() - 1);
}
gfx::Point Entry::caretPosOnScreen() const
{
const gfx::Point caretPos = getCharBoxBounds(m_caret).point2();
const os::Window* nativeWindow = display()->nativeWindow();
const gfx::Point pos = nativeWindow->pointToScreen(caretPos + bounds().origin());
return pos;
}
void Entry::setCaretPos(const int pos)
{
gfx::Size caretSize = theme()->getEntryCaretSize(this);
@ -160,6 +169,8 @@ void Entry::setCaretPos(const int pos)
startTimer();
m_state = true;
os::System::instance()->setTextInput(true, caretPosOnScreen());
invalidate();
}
@ -251,7 +262,7 @@ gfx::Rect Entry::getEntryTextBounds() const
return onGetEntryTextBounds();
}
gfx::Rect Entry::getCharBoxBounds(const int i)
gfx::Rect Entry::getCharBoxBounds(const int i) const
{
ASSERT(i >= 0 && i < int(m_boxes.size()));
if (i >= 0 && i < int(m_boxes.size()))
@ -288,8 +299,9 @@ bool Entry::onProcessMessage(Message* msg)
}
// Start processing dead keys
if (m_translate_dead_keys)
os::System::instance()->setTextInput(true);
if (m_translate_dead_keys) {
os::System::instance()->setTextInput(true, caretPosOnScreen());
}
break;
case kFocusLeaveMessage:

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@ -43,6 +43,7 @@ public:
int caretPos() const { return m_caret; }
int lastCaretPos() const;
gfx::Point caretPosOnScreen() const;
void setCaretPos(int pos);
void setCaretToEnd();
@ -76,7 +77,7 @@ public:
obs::signal<void()> Change;
protected:
gfx::Rect getCharBoxBounds(int i);
gfx::Rect getCharBoxBounds(int i) const;
// Events
bool onProcessMessage(Message* msg) override;

View File

@ -228,3 +228,69 @@ do
c = app.open(fn)
assert(c.tileManagementPlugin == nil)
end
-- Undo History
function test_undo_history()
local sprite = Sprite(1, 1)
assert(sprite.undoHistory.undoSteps == 0)
assert(sprite.undoHistory.redoSteps == 0)
sprite:resize(10, 10)
assert(sprite.undoHistory.undoSteps == 1)
assert(sprite.undoHistory.redoSteps == 0)
sprite:resize(10, 15)
assert(sprite.undoHistory.undoSteps == 2)
assert(sprite.undoHistory.redoSteps == 0)
sprite:resize(10, 30)
assert(sprite.undoHistory.undoSteps == 3)
assert(sprite.undoHistory.redoSteps == 0)
app.undo()
assert(sprite.undoHistory.undoSteps == 2)
assert(sprite.undoHistory.redoSteps == 1)
app.undo()
assert(sprite.undoHistory.undoSteps == 1)
assert(sprite.undoHistory.redoSteps == 2)
app.redo()
assert(sprite.undoHistory.undoSteps == 2)
assert(sprite.undoHistory.redoSteps == 1)
app.undo()
app.undo()
assert(sprite.undoHistory.undoSteps == 0)
assert(sprite.undoHistory.redoSteps == 3)
sprite:resize(10, 30)
if (app.preferences.undo.allow_nonlinear_history) then
assert(sprite.undoHistory.undoSteps == 4)
assert(sprite.undoHistory.redoSteps == 0)
else
assert(sprite.undoHistory.undoSteps == 1)
assert(sprite.undoHistory.redoSteps == 0)
end
end
do
local prevSetting = app.preferences.undo.allow_nonlinear_history
app.preferences.undo.allow_nonlinear_history = true
test_undo_history()
app.preferences.undo.allow_nonlinear_history = prevSetting
end
do
local prevSetting = app.preferences.undo.allow_nonlinear_history
app.preferences.undo.allow_nonlinear_history = false
test_undo_history()
app.preferences.undo.allow_nonlinear_history = prevSetting
end