mirror of https://github.com/aseprite/aseprite.git
				
				
				
			
		
			
				
	
	
		
			222 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			Lua
		
	
	
	
			
		
		
	
	
			222 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			Lua
		
	
	
	
-- Copyright (C) 2019-2022  Igara Studio S.A.
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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dofile("./test_utils.lua")
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local rgba = app.pixelColor.rgba
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----------------------------------------------------------------------
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-- app.command.ColorQuantization
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do
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  -- One sprite with a background layer
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  local s = Sprite(2, 2)
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  app.command.BackgroundFromLayer()
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  local i = s.cels[1].image
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  local p = s.palettes[1]
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  assert(#p == 256)
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  assert(s.colorMode == ColorMode.RGB)
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  app.command.ColorQuantization{ algorithm="rgb5a3" }
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  assert(#p == 1)
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  array_to_pixels({ rgba(255, 255, 0), rgba(255, 255, 0),
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                    rgba(255, 255, 0), rgba(255, 255, 0) }, i)
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  app.command.ColorQuantization{ algorithm="rgb5a3" }
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  assert(#p == 1)
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  assert(p:getColor(0) == Color(255, 255, 0))
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  array_to_pixels({ rgba(255,   0, 0), rgba(255, 0,   0),
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                    rgba(255, 255, 0), rgba(255, 255, 0) }, i)
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  app.command.ColorQuantization{ algorithm="rgb5a3" }
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  assert(#p == 2)
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  assert(p:getColor(0) == Color(255, 0, 0))
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  assert(p:getColor(1) == Color(255, 255, 0))
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  array_to_pixels({ rgba(255,   0, 0), rgba(255, 0,   0),
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                    rgba(255, 255, 0), rgba(0,   0, 255) }, i)
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  app.command.ColorQuantization{ algorithm="rgb5a3" }
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  assert(#p == 3)
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  assert(p:getColor(0) == Color(255, 0, 0))
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  assert(p:getColor(1) == Color(255, 255, 0))
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  assert(p:getColor(2) == Color(0, 0, 255))
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  -- Convert the background layer to a transparent layer
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  app.command.LayerFromBackground()
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  app.command.ColorQuantization{ algorithm="rgb5a3", withAlpha=false }
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  assert(#p == 4) -- One extra color for transparent layer
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  assert(p:getColor(0) == Color(0, 0, 0))
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  assert(p:getColor(1) == Color(255, 0, 0))
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  assert(p:getColor(2) == Color(255, 255, 0))
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  assert(p:getColor(3) == Color(0, 0, 255))
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  app.command.ColorQuantization()
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  assert(#p == 4)
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  assert(p:getColor(0) == Color(0, 0, 0, 0))
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  assert(p:getColor(1) == Color(255, 0, 0))
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  assert(p:getColor(2) == Color(255, 255, 0))
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  assert(p:getColor(3) == Color(0, 0, 255))
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  array_to_pixels({ rgba(0,     0, 0), rgba(255, 0,   0),
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                    rgba(255,   0, 0), rgba(0,   0, 255) }, i)
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  app.command.ColorQuantization{ algorithm="rgb5a3", withAlpha=false }
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  assert(#p == 4)
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  assert(p:getColor(0) == Color(0, 0, 0))
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  assert(p:getColor(1) == Color(0, 0, 0))
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  assert(p:getColor(2) == Color(255, 0, 0))
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  assert(p:getColor(3) == Color(0, 0, 255))
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  app.command.ColorQuantization{ algorithm="rgb5a3" }
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  assert(#p == 4)
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  assert(p:getColor(0) == Color(0, 0, 0, 0))
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  assert(p:getColor(1) == Color(0, 0, 0))
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  assert(p:getColor(2) == Color(255, 0, 0))
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  assert(p:getColor(3) == Color(0, 0, 255))
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end
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do
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  -- One sprite with a transparent layer + a background layer
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  local s = Sprite(2, 2)
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  local p = s.palettes[1]
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  app.command.BackgroundFromLayer()
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  local bg = s.cels[1].image
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  local fg = s:newCel(s:newLayer(), 1).image
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  assert(#s.frames == 1)
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  assert(#s.layers == 2)
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  assert(#s.cels == 2)
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  array_to_pixels({ rgba(0, 0, 0, 0), rgba(0, 255, 0),
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                    rgba(255, 0, 0), rgba(0, 0, 0, 0) }, fg)
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  array_to_pixels({ rgba(0, 0, 0), rgba(0, 0, 0),
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                    rgba(0, 0, 0), rgba(0, 0, 255) }, bg)
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  app.command.ColorQuantization{ algorithm="rgb5a3" }
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  assert(#p == 5)
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  assert(p:getColor(0) == Color(0, 0, 0, 0))
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  assert(p:getColor(1) == Color(0, 0, 0))
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  assert(p:getColor(2) == Color(0, 255, 0))
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  assert(p:getColor(3) == Color(255, 0, 0))
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  assert(p:getColor(4) == Color(0, 0, 255))
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end
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----------------------------------------------------------------------
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-- app.command.ChangePixelFormat
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do
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  local s = Sprite(2, 2, ColorMode.RGB)
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  local p = Palette(4)
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  p:setColor(0, Color(0, 0, 0))
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  p:setColor(1, Color(101, 90, 200))
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  p:setColor(2, Color(102, 91, 201))
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  p:setColor(3, Color(103, 92, 203))
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  s:setPalette(p)
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  app.command.BackgroundFromLayer()
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  local bg = s.cels[1].image
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  array_to_pixels({ rgba(0, 0, 0), rgba(101, 90, 200),
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                    rgba(102, 91, 201), rgba(103, 92, 203) }, bg)
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  app.command.ChangePixelFormat{ format="indexed", rgbmap="rgb5a3" }
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  -- Using the 5-bit precision of RGB5A3 will match everything with
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  -- the first palette entry.
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  bg = s.cels[1].image
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  expect_img(bg, { 0, 1,
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                   1, 1 })
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  app.undo()
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  app.command.ChangePixelFormat{ format="indexed", rgbmap="octree" }
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  bg = s.cels[1].image
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  expect_img(bg, { 0, 1,
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                   2, 3 })
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  app.undo()
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  p:setColor(0, Color(0, 0, 0, 0))
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  bg = s.cels[1].image
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  array_to_pixels({ rgba(101, 90, 200, 0), rgba(101, 90, 200),
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                    rgba(102, 91, 201), rgba(103, 92, 203, 0) }, bg)
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  app.command.ChangePixelFormat{ format="indexed", rgbmap="octree" }
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  bg = s.cels[1].image
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  expect_img(bg, { 0, 1,
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                   2, 0 })
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  -- Test fitCriteria param
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  s = Sprite(6, 2, ColorMode.RGB)
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  p = Palette(4)
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  p:setColor(0, Color(0, 0, 0))
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  p:setColor(1, Color(255, 0, 0))
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  p:setColor(2, Color(199, 0, 0))
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  p:setColor(3, Color(155, 0, 0))
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  s:setPalette(p)
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  local img = s.cels[1].image
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  array_to_pixels({
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    rgba(72, 0, 0), rgba(109, 0, 0), rgba(145, 0, 0), rgba(182, 0, 0), rgba(218, 0, 0), rgba(255, 0, 0),
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    rgba(72, 0, 0), rgba(109, 0, 0), rgba(145, 0, 0), rgba(182, 0, 0), rgba(218, 0, 0), rgba(255, 0, 0)}, img)
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  app.command.ChangePixelFormat{ format="indexed",  fitCriteria="linearizedRGB" }
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  img = s.cels[1].image
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  expect_img(img, { 3, 3, 3, 2, 2, 1,
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                   3, 3, 3, 2, 2, 1 })
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end
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----------------------------------------------------------------------
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-- Tests for issue aseprite/aseprite#3207
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-- Conversion RGB to INDEXED color mode, in transparent layers, always
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-- picks index 0 as transparent color, even if the mask color is present
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-- in the palette.
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do
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  local s = Sprite(2, 3, ColorMode.RGB)
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  local p = Palette(4)
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  p:setColor(0, Color(0, 0, 0))
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  p:setColor(1, Color(255, 0, 0))
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  p:setColor(2, Color(0, 0, 0, 0))
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  p:setColor(3, Color(0, 255, 0))
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  s:setPalette(p)
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  local bg = s.cels[1].image
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  array_to_pixels({ rgba(0, 0, 0),rgba(255, 0, 0),
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                    rgba(255, 0, 0), rgba(0, 0, 0, 0),
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                    rgba(0, 0, 0, 0), rgba(0, 0, 0, 0), }, bg)
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  app.command.ChangePixelFormat{ format="indexed", rgbmap="rgb5a3" }
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  -- Using the 5-bit precision of RGB5A3 will match everything with
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  -- the first palette entry.
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  bg = s.cels[1].image
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  expect_img(bg, { 0, 1,
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                   1, 2,
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                   2, 2 })
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  app.undo()
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  app.command.ChangePixelFormat{ format="indexed", rgbmap="octree" }
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  bg = s.cels[1].image
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  expect_img(bg, { 0, 1,
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                   1, 2,
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                   2, 2 })
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  app.undo()
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  p:setColor(2, Color(0, 0, 255))
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  s:setPalette(p)
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  bg = s.cels[1].image
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  app.command.ChangePixelFormat{ format="indexed", rgbmap="rgb5a3" }
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  bg = s.cels[1].image
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  expect_img(bg, { 2, 1,
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                   1, 0,
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                   0, 0 })
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  app.undo()
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  app.command.ChangePixelFormat{ format="indexed", rgbmap="octree" }
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  bg = s.cels[1].image
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  expect_img(bg, { 2, 1,
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                   1, 0,
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                   0, 0 })
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end
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