mirror of https://github.com/aseprite/aseprite.git
Before this fix, when a sprite's color mode was set to Grayscale and a tileset was exported, the resulting sheet was full of broken tile images due to a misinterpretation of the pixel format in the samples. An unnecessary conversion of the original sprite was also observed during the "Export Sprite Sheet" command. Specifically, in the DocExporter::renderTexture function (fix #5088). |
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| .. | ||
| 1empty3.aseprite | ||
| 2f-index-3x3.aseprite | ||
| 2x2tilemap2x2tile.aseprite | ||
| 2x3tilemap-indexed.aseprite | ||
| 3x2tilemap-grayscale.aseprite | ||
| 4f-index-4x4.aseprite | ||
| README.md | ||
| abcd.aseprite | ||
| bg-index-3.aseprite | ||
| cut_paste.aseprite | ||
| file-tests-props.aseprite | ||
| groups2.aseprite | ||
| groups3abc.aseprite | ||
| link.aseprite | ||
| point2frames.aseprite | ||
| point4frames.aseprite | ||
| slices-moving.aseprite | ||
| slices.aseprite | ||
| tags3.aseprite | ||
| tags3x123reps.aseprite | ||
README.md
Files
abcd.aseprite: Indexed, 32x32, four layers ("a", "b", "c", "d")1empty3.aseprite: RGB, 32x32, two layers ("fg", "bg"), 2nd frame completelly empty, two tags ("a", "b")groups2.aseprite: Indexed, 8x8, two groups ("items", "player"), two layers per group ("items/gun", "items/sword", "player/head", "player/body"), with one layer hidden ("items/gun").groups3abc.aseprite: RGB, 9x11, three groups ("a", "b", "c"), with three layers each one (called "a", "b", "c" too). There is a combination of visibilities ("b/b", "c", "c/a", and "c/b" are hidden).bg-index-3.aseprite: Indexed, 4x4, two layers ("fg" and "bg") with a special transparent index color (= palette index 3).tags3.aseprite: 3 tags ("forward", "reverse", "pingpong") and 3 layers ("a", "b", "c"), 4x4, several linked cels + layer "c" with empty cels.point4frames.aseprite: Indexed, 4 frames, 2 layers, same cel content but different positions, can be used to test-merge-duplicatesto check if all cels go to the same sprite sheet position.point2frames.aseprite: Indexed, 2 frames, 1 layer, same cel content as inpoint4frames.aseprite. Useful to test if"sourceSize"is different when two cels from different sprites are merged in the same texture atlas.2f-index-3x3.aseprite: Indexed, 2 frames, 1 layer, mask color set to index 21.4f-index-4x4.aseprite: Indexed, 4 frames, 1 layer, mask color set to index 0.file-tests-props.aseprite: Indexed, 64x64, 6 frames, 4 layers (one of them is a tilemap), 13 cels, 1 tag, pre-defined user data properties of all kinds in several sprite elements.slices.aseprite: Indexed, 4x4, background layer, 2 slices.slices-moving.aseprite: Indexed, 4x4, 1 linked cel in 4 frames, background layer, 1 slice with 4 keyframes (each keyframe with a different position/size).2x2tilemap2x2tile.aseprite: RGB, 6x6, 2x2 tilemap layer, 5 tiles tileset, 2x2 tile size, 1 frame.2x3tilemap-indexed.aseprite: Indexed, 4x5, 1 tilemap layer, 5 tiles tileset, 2x3 tile size, 3 frames3x2tilemap-grayscale.aseprite: Grayscale, 6x6, 2 layers (one of them is a tilemap), 4 cels, 4 tiles tileset, 3x2 tile size, 4 frames