mirror of https://github.com/aseprite/aseprite.git
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
// Aseprite
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// Copyright (C) 2024 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifndef APP_COMMANDS_COMMAND_H_INCLUDED
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#define APP_COMMANDS_COMMAND_H_INCLUDED
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#pragma once
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#include "app/commands/command_factory.h"
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#include "app/commands/command_ids.h"
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#include <string>
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namespace app {
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class Context;
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class Params;
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enum CommandFlags {
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CmdUIOnlyFlag = 0x00000001,
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CmdRecordableFlag = 0x00000002,
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};
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class Command {
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public:
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Command(const char* id, CommandFlags flags);
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virtual ~Command();
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const std::string& id() const { return m_id; }
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std::string friendlyName() const { return onGetFriendlyName(); }
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bool needsParams() const;
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void loadParams(const Params& params);
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bool isEnabled(Context* context);
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bool isChecked(Context* context);
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protected:
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virtual bool onNeedsParams() const;
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virtual void onLoadParams(const Params& params);
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virtual bool onEnabled(Context* context);
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virtual bool onChecked(Context* context);
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virtual void onExecute(Context* context);
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virtual std::string onGetFriendlyName() const;
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private:
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friend class Context;
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void execute(Context* context);
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std::string m_id;
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CommandFlags m_flags;
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};
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} // namespace app
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#endif
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