aseprite/src/app/ui/mini_editor.h

63 lines
1.7 KiB
C++

/* Aseprite
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef APP_UI_MINI_EDITOR_VIEW_H_INCLUDED
#define APP_UI_MINI_EDITOR_VIEW_H_INCLUDED
#pragma once
#include "app/ui/document_view.h"
#include "ui/timer.h"
#include "ui/window.h"
namespace app {
class MiniPlayButton;
class MiniEditorWindow : public ui::Window {
public:
MiniEditorWindow();
~MiniEditorWindow();
bool isMiniEditorEnabled() const { return m_isEnabled; }
void setMiniEditorEnabled(bool state);
void updateUsingEditor(Editor* editor);
protected:
bool onProcessMessage(ui::Message* msg) OVERRIDE;
void onClose(ui::CloseEvent& ev) OVERRIDE;
private:
void onPlayClicked();
void onPlaybackTick();
void hideWindow();
bool m_isEnabled;
DocumentView* m_docView;
MiniPlayButton* m_playButton;
ui::Timer m_playTimer;
// Number of milliseconds to go to the next frame if m_playTimer
// is activated.
int m_nextFrameTime;
int m_curFrameTick;
};
} // namespace app
#endif