mirror of https://github.com/aseprite/aseprite.git
266 lines
5.8 KiB
C++
266 lines
5.8 KiB
C++
// Aseprite
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// Copyright (C) 2019-2022 Igara Studio S.A.
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// Copyright (C) 2017-2018 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/script/engine.h"
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#include "app/script/luacpp.h"
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#include "fmt/format.h"
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#include "gfx/point.h"
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#include "gfx/rect.h"
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#include "gfx/size.h"
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namespace app {
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namespace script {
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namespace {
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gfx::Rect Rectangle_new(lua_State* L, int index)
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{
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gfx::Rect rc(0, 0, 0, 0);
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// Copy other rectangle
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if (auto rc2 = may_get_obj<gfx::Rect>(L, index)) {
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rc = *rc2;
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}
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// Convert { x, y, width, height } into a Rectangle
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else if (lua_istable(L, index)) {
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const int type = lua_getfield(L, index, "x");
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if (VALID_LUATYPE(type)) {
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lua_getfield(L, index, "y");
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lua_getfield(L, index, "width");
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lua_getfield(L, index, "height");
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rc.x = lua_tointeger(L, -4);
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rc.y = lua_tointeger(L, -3);
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rc.w = lua_tointeger(L, -2);
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rc.h = lua_tointeger(L, -1);
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lua_pop(L, 4);
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}
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else {
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lua_pop(L, 1);
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lua_geti(L, index, 1);
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lua_geti(L, index, 2);
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lua_geti(L, index, 3);
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lua_geti(L, index, 4);
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rc.x = lua_tointeger(L, -4);
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rc.y = lua_tointeger(L, -3);
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rc.w = lua_tointeger(L, -2);
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rc.h = lua_tointeger(L, -1);
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lua_pop(L, 4);
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}
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}
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else {
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rc.x = lua_tointeger(L, index);
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rc.y = lua_tointeger(L, index+1);
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rc.w = lua_tointeger(L, index+2);
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rc.h = lua_tointeger(L, index+3);
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}
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return rc;
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}
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int Rectangle_new(lua_State* L)
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{
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push_obj(L, Rectangle_new(L, 1));
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return 1;
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}
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int Rectangle_gc(lua_State* L)
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{
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get_obj<gfx::Rect>(L, 1)->~RectT();
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return 0;
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}
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int Rectangle_eq(lua_State* L)
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{
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const auto a = get_obj<gfx::Rect>(L, 1);
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const auto b = get_obj<gfx::Rect>(L, 2);
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lua_pushboolean(L, *a == *b);
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return 1;
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}
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int Rectangle_tostring(lua_State* L)
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{
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const auto rc = get_obj<gfx::Rect>(L, 1);
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lua_pushstring(L, fmt::format("Rectangle{{ x={}, y={}, width={}, height={} }}",
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rc->x, rc->y, rc->w, rc->h).c_str());
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return 1;
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}
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int Rectangle_contains(lua_State* L)
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{
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const auto a = get_obj<gfx::Rect>(L, 1);
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if (const auto b = may_get_obj<gfx::Rect>(L, 2))
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lua_pushboolean(L, a->contains(*b));
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else if (const auto b = may_get_obj<gfx::Point>(L, 2))
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lua_pushboolean(L, a->contains(*b));
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else
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lua_pushboolean(L, false);
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return 1;
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}
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int Rectangle_intersects(lua_State* L)
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{
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const auto a = get_obj<gfx::Rect>(L, 1);
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const auto b = get_obj<gfx::Rect>(L, 2);
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lua_pushboolean(L, a->intersects(*b));
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return 1;
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}
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int Rectangle_union(lua_State* L)
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{
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const auto a = get_obj<gfx::Rect>(L, 1);
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const auto b = get_obj<gfx::Rect>(L, 2);
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push_obj(L, a->createUnion(*b));
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return 1;
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}
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int Rectangle_intersect(lua_State* L)
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{
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const auto a = get_obj<gfx::Rect>(L, 1);
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const auto b = get_obj<gfx::Rect>(L, 2);
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push_obj(L, a->createIntersection(*b));
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return 1;
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}
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int Rectangle_get_x(lua_State* L)
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{
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const auto rc = get_obj<gfx::Rect>(L, 1);
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lua_pushinteger(L, rc->x);
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return 1;
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}
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int Rectangle_get_y(lua_State* L)
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{
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const auto rc = get_obj<gfx::Rect>(L, 1);
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lua_pushinteger(L, rc->y);
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return 1;
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}
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int Rectangle_get_width(lua_State* L)
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{
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const auto rc = get_obj<gfx::Rect>(L, 1);
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lua_pushinteger(L, rc->w);
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return 1;
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}
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int Rectangle_get_height(lua_State* L)
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{
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const auto rc = get_obj<gfx::Rect>(L, 1);
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lua_pushinteger(L, rc->h);
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return 1;
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}
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int Rectangle_get_origin(lua_State* L)
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{
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const auto rc = get_obj<gfx::Rect>(L, 1);
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push_obj(L, rc->origin());
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return 1;
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}
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int Rectangle_get_size(lua_State* L)
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{
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const auto rc = get_obj<gfx::Rect>(L, 1);
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push_obj(L, rc->size());
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return 1;
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}
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int Rectangle_set_x(lua_State* L)
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{
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auto rc = get_obj<gfx::Rect>(L, 1);
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rc->x = lua_tointeger(L, 2);
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return 0;
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}
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int Rectangle_set_y(lua_State* L)
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{
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auto rc = get_obj<gfx::Rect>(L, 1);
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rc->y = lua_tointeger(L, 2);
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return 0;
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}
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int Rectangle_set_width(lua_State* L)
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{
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auto rc = get_obj<gfx::Rect>(L, 1);
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rc->w = lua_tointeger(L, 2);
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return 0;
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}
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int Rectangle_set_height(lua_State* L)
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{
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auto rc = get_obj<gfx::Rect>(L, 1);
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rc->h = lua_tointeger(L, 2);
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return 0;
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}
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int Rectangle_set_origin(lua_State* L)
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{
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const auto rc = get_obj<gfx::Rect>(L, 1);
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const auto pt = convert_args_into_point(L, 2);
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rc->setOrigin(pt);
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return 0;
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}
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int Rectangle_set_size(lua_State* L)
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{
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const auto rc = get_obj<gfx::Rect>(L, 1);
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const auto sz = convert_args_into_size(L, 2);
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rc->setSize(sz);
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return 0;
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}
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int Rectangle_get_isEmpty(lua_State* L)
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{
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const auto rc = get_obj<gfx::Rect>(L, 1);
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lua_pushboolean(L, rc->isEmpty());
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return 1;
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}
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const luaL_Reg Rectangle_methods[] = {
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{ "__gc", Rectangle_gc },
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{ "__eq", Rectangle_eq },
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{ "__tostring", Rectangle_tostring },
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{ "__band", Rectangle_intersect },
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{ "__bor", Rectangle_union },
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{ "contains", Rectangle_contains },
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{ "intersects", Rectangle_intersects },
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{ "union", Rectangle_union },
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{ "intersect", Rectangle_intersect },
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{ nullptr, nullptr }
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};
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const Property Rectangle_properties[] = {
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{ "x", Rectangle_get_x, Rectangle_set_x },
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{ "y", Rectangle_get_y, Rectangle_set_y },
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{ "width", Rectangle_get_width, Rectangle_set_width },
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{ "height", Rectangle_get_height, Rectangle_set_height },
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{ "origin", Rectangle_get_origin, Rectangle_set_origin },
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{ "size", Rectangle_get_size, Rectangle_set_size },
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{ "isEmpty", Rectangle_get_isEmpty, nullptr },
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{ nullptr, nullptr, nullptr }
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};
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} // anonymous namespace
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DEF_MTNAME(gfx::Rect);
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void register_rect_class(lua_State* L)
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{
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using Rectangle = gfx::Rect;
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REG_CLASS(L, Rectangle);
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REG_CLASS_NEW(L, Rectangle);
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REG_CLASS_PROPERTIES(L, Rectangle);
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}
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gfx::Rect convert_args_into_rect(lua_State* L, int index)
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{
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return Rectangle_new(L, index);
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}
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} // namespace script
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} // namespace app
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