mirror of https://github.com/aseprite/aseprite.git
532 lines
16 KiB
C++
532 lines
16 KiB
C++
// Aseprite
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// Copyright (C) 2018-2025 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifndef APP_UI_TIMELINE_TIMELINE_H_INCLUDED
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#define APP_UI_TIMELINE_TIMELINE_H_INCLUDED
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#pragma once
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#include "app/doc_observer.h"
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#include "app/docs_observer.h"
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#include "app/loop_tag.h"
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#include "app/pref/preferences.h"
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#include "app/ui/editor/editor_observer.h"
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#include "app/ui/input_chain_element.h"
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#include "app/ui/timeline/ani_controls.h"
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#include "app/ui/timeline/timeline_observer.h"
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#include "base/debug.h"
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#include "doc/frame.h"
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#include "doc/layer.h"
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#include "doc/object_version.h"
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#include "doc/selected_frames.h"
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#include "doc/selected_layers.h"
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#include "doc/sprite.h"
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#include "doc/tag.h"
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#include "gfx/color.h"
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#include "obs/connection.h"
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#include "obs/observable.h"
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#include "ui/scroll_bar.h"
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#include "ui/timer.h"
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#include "ui/widget.h"
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#include "view/range.h"
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#include "view/timeline_adapter.h"
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#include <memory>
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#include <vector>
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namespace doc {
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class Cel;
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class Layer;
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class LayerImage;
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class Sprite;
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} // namespace doc
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namespace ui {
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class Graphics;
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class TooltipManager;
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class DragEvent;
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struct PaintWidgetPartInfo;
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} // namespace ui
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namespace app {
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namespace skin {
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class SkinTheme;
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}
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using namespace doc;
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class CommandExecutionEvent;
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class ConfigureTimelinePopup;
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class Context;
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class Doc;
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class Editor;
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class Timeline : public ui::Widget,
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public ui::ScrollableViewDelegate,
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public obs::observable<TimelineObserver>,
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public ContextObserver,
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public DocsObserver,
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public DocObserver,
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public EditorObserver,
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public InputChainElement,
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public TagProvider {
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public:
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using Range = view::Range;
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using RealRange = view::RealRange;
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using VirtualRange = view::VirtualRange;
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using fr_t = view::fr_t;
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using col_t = view::col_t;
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static constexpr const auto kNoCol = view::kNoCol;
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enum State {
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STATE_STANDBY,
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STATE_SCROLLING,
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STATE_SELECTING_LAYERS,
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STATE_SELECTING_FRAMES,
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STATE_SELECTING_CELS,
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STATE_MOVING_SEPARATOR,
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STATE_MOVING_RANGE,
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STATE_MOVING_ONIONSKIN_RANGE_LEFT,
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STATE_MOVING_ONIONSKIN_RANGE_RIGHT,
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STATE_MOVING_TAG,
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STATE_RESIZING_TAG_LEFT,
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STATE_RESIZING_TAG_RIGHT,
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// Changing layers flags states
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STATE_SHOWING_LAYERS,
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STATE_HIDING_LAYERS,
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STATE_LOCKING_LAYERS,
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STATE_UNLOCKING_LAYERS,
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STATE_ENABLING_CONTINUOUS_LAYERS,
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STATE_DISABLING_CONTINUOUS_LAYERS,
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STATE_EXPANDING_LAYERS,
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STATE_COLLAPSING_LAYERS,
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// Drag & drop handling state
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STATE_DRAGGING_EXTERNAL_RANGE,
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};
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enum DropOp { kMove, kCopy };
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Timeline(ui::TooltipManager* tooltipManager);
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~Timeline();
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void updateUsingEditor(Editor* editor);
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Sprite* sprite() { return m_sprite; }
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bool isMovingCel() const;
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// The range is specified in "virtual frames" (not real sprite
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// frames, we'll have to do a conversion each time we want to use
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// this range with the sprite).
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VirtualRange virtualRange() const { return m_range; }
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bool isRangeEnabled() const { return m_range.enabled(); }
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// Returns the range in "real sprite frames."
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RealRange realRange() const;
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void prepareToMoveRange();
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void moveRange(const VirtualRange& range);
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void setVirtualRange(const VirtualRange& range);
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void setRealRange(const RealRange& range);
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void activateClipboardRange();
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// Drag-and-drop operations. These actions are used by commands
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// called from popup menus.
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void dropRange(DropOp op);
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// TagProvider impl
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// Returns the active frame tag depending on the timeline status
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// E.g. if other frame tags are collapsed, the focused band has
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// priority and tags in other bands are ignored.
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Tag* getTagByFrame(const frame_t frame, const bool getLoopTagIfNone) override;
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// ScrollableViewDelegate impl
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gfx::Size visibleSize() const override;
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gfx::Point viewScroll() const override;
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void setViewScroll(const gfx::Point& pt) override;
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void lockRange();
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void unlockRange();
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void clearAndInvalidateRange();
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void refresh();
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protected:
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bool onProcessMessage(ui::Message* msg) override;
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void onInitTheme(ui::InitThemeEvent& ev) override;
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void onInvalidateRegion(const gfx::Region& region) override;
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void onSizeHint(ui::SizeHintEvent& ev) override;
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void onResize(ui::ResizeEvent& ev) override;
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void onPaint(ui::PaintEvent& ev) override;
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// DocObserver impl.
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void onGeneralUpdate(DocEvent& ev) override;
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void onAddLayer(DocEvent& ev) override;
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void onBeforeRemoveLayer(DocEvent& ev) override;
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void onAfterRemoveLayer(DocEvent& ev) override;
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void onAddFrame(DocEvent& ev) override;
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void onRemoveFrame(DocEvent& ev) override;
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void onAddCel(DocEvent& ev) override;
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void onAfterRemoveCel(DocEvent& ev) override;
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void onLayerNameChange(DocEvent& ev) override;
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void onAddTag(DocEvent& ev) override;
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void onRemoveTag(DocEvent& ev) override;
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void onTagChange(DocEvent& ev) override;
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void onTagRename(DocEvent& ev) override;
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void onLayerCollapsedChanged(DocEvent& ev) override;
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void onAfterLayerVisibilityChange(DocEvent& ev) override;
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// app::Context slots.
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void onBeforeCommandExecution(CommandExecutionEvent& ev);
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void onAfterCommandExecution(CommandExecutionEvent& ev);
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// ContextObserver impl
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void onActiveSiteChange(const Site& site) override;
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// DocsObserver impl.
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void onRemoveDocument(Doc* document) override;
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// EditorObserver impl.
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void onStateChanged(Editor* editor) override;
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void onAfterFrameChanged(Editor* editor) override;
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void onAfterLayerChanged(Editor* editor) override;
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void onDestroyEditor(Editor* editor) override;
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// InputChainElement impl
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void onNewInputPriority(InputChainElement* element, const ui::Message* msg) override;
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bool onCanCut(Context* ctx) override;
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bool onCanCopy(Context* ctx) override;
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bool onCanPaste(Context* ctx) override;
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bool onCanClear(Context* ctx) override;
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bool onCut(Context* ctx) override;
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bool onCopy(Context* ctx) override;
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bool onPaste(Context* ctx, const gfx::Point* position) override;
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bool onClear(Context* ctx) override;
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void onCancel(Context* ctx) override;
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void onDragEnter(ui::DragEvent& e) override;
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void onDragLeave(ui::DragEvent& e) override;
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void onDrag(ui::DragEvent& e) override;
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void onDrop(ui::DragEvent& e) override;
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private:
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struct DrawCelData;
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struct Hit {
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int part;
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layer_t layer;
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col_t frame;
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ObjectId tag;
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bool veryBottom;
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int band;
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Hit(int part = 0,
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layer_t layer = -1,
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col_t frame = kNoCol,
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ObjectId tag = NullId,
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int band = -1);
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bool operator!=(const Hit& other) const;
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Tag* getTag() const;
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};
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struct DropTarget {
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enum HHit { HNone, Before, After };
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enum VHit { VNone, Bottom, Top, FirstChild, VeryBottom };
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DropTarget();
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DropTarget(const DropTarget& o);
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bool operator!=(const DropTarget& o) const
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{
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return (hhit != o.hhit || vhit != o.vhit || outside != o.outside);
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}
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HHit hhit;
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VHit vhit;
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bool outside;
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};
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struct Row {
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Row();
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Row(Layer* layer, const int level, const LayerFlags inheritedFlags);
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Layer* layer() const { return m_layer; }
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int level() const { return m_level; }
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bool parentVisible() const;
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bool parentEditable() const;
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private:
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Layer* m_layer;
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int m_level;
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LayerFlags m_inheritedFlags;
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};
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void handleRangeMouseDown(const ui::Message* msg,
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const Range::Type rangeType,
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doc::Layer* fromLayer,
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const col_t fromFrame);
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void handleRangeMouseMove(doc::Layer* fromLayer, const col_t fromFrame);
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bool selectedLayersBounds(const SelectedLayers& layers, layer_t* first, layer_t* last) const;
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void setLayer(Layer* layer);
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void setFrame(col_t frame, bool byUser);
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bool allLayersVisible();
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bool allLayersInvisible();
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bool allLayersLocked();
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bool allLayersUnlocked();
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bool allLayersContinuous();
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bool allLayersDiscontinuous();
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void detachDocument();
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void setCursor(ui::Message* msg, const Hit& hit);
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bool getDrawableLayers(layer_t* firstLayer, layer_t* lastLayer);
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void getDrawableFrames(col_t* firstFrame, col_t* lastFrame);
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bool getTagFrames(const doc::Tag* tag, col_t* fromFrame, col_t* toFrame) const;
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void drawPart(ui::Graphics* g,
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const gfx::Rect& bounds,
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const std::string* text,
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ui::Style* style,
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const bool is_active = false,
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const bool is_hover = false,
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const bool is_clicked = false,
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const bool is_disabled = false);
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void drawTop(ui::Graphics* g);
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void drawHeader(ui::Graphics* g);
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void drawHeaderFrame(ui::Graphics* g, const col_t col);
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void drawLayer(ui::Graphics* g, const layer_t layerIdx);
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void drawCel(ui::Graphics* g,
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const layer_t layerIdx,
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const col_t col,
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const Cel* cel,
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const DrawCelData* data);
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void drawCelLinkDecorators(ui::Graphics* g,
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const gfx::Rect& bounds,
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const Cel* cel,
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const col_t col,
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const bool is_active,
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const bool is_hover,
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const DrawCelData* data);
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void drawTags(ui::Graphics* g);
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void drawTagBraces(ui::Graphics* g,
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gfx::Color tagColor,
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const gfx::Rect& bounds,
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const gfx::Rect& clipBounds);
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void paintDropFrameDeco(ui::Graphics* g, ui::PaintWidgetPartInfo info, gfx::Rect dropBounds);
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void paintDropLayerDeco(ui::Graphics* g,
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const ui::PaintWidgetPartInfo& info,
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gfx::Rect dropBounds);
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void drawRangeOutline(ui::Graphics* g);
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void drawPaddings(ui::Graphics* g);
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bool drawPart(ui::Graphics* g, int part, layer_t layer, col_t frame);
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void drawClipboardRange(ui::Graphics* g);
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gfx::Rect getLayerHeadersBounds() const;
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gfx::Rect getFrameHeadersBounds() const;
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gfx::Rect getOnionskinFramesBounds() const;
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gfx::Rect getCelsBounds() const;
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gfx::Rect getPartBounds(const Hit& hit) const;
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gfx::Rect getSelectedFramesBounds(const Range& range) const;
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gfx::Rect getSelectedLayersBounds(const Range& range) const;
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gfx::Rect getRangeBounds(const Range& range) const;
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gfx::Rect getRangeClipBounds(const Range& range) const;
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int getFrameXPos(const col_t frame) const;
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int getFrameWidth(const col_t frame) const;
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col_t getFrameInXPos(const int x) const;
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void invalidateHit(const Hit& hit);
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void invalidateLayer(const Layer* layer);
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void invalidateFrame(const col_t frame);
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void invalidateRange();
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void regenerateCols();
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void regenerateRows();
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void regenerateTagBands();
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int visibleTagBands() const;
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void updateScrollBars();
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void updateByMousePos(ui::Message* msg, const gfx::Point& mousePos);
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Hit hitTest(ui::Message* msg, const gfx::Point& mousePos);
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Hit hitTestCel(const gfx::Point& mousePos);
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void setHot(const Hit& hit);
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void showCel(layer_t layer, col_t frame);
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void showCurrentCel();
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void focusTagBand(int band);
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void cleanClk();
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gfx::Size getScrollableSize() const;
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gfx::Point getMaxScrollablePos() const;
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doc::Layer* getLayer(int layerIndex) const;
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layer_t getLayerIndex(const Layer* layer) const;
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bool isLayerActive(const layer_t layerIdx) const;
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bool isFrameActive(const col_t frame) const;
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bool isCelActive(const layer_t layerIdx, const col_t frame) const;
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bool isCelLooselyActive(const layer_t layerIdx, const col_t frame) const;
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void updateStatusBar(ui::Message* msg);
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void updateStatusBarForFrame(const col_t frame, const Tag* tag, const Cel* cel);
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void updateDropRange(const gfx::Point& pt);
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void clearClipboardRange();
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void resetAllRanges();
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// The layer of the bottom (e.g. Background layer)
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constexpr layer_t firstLayer() const { return 0; }
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// The layer of the top.
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layer_t lastLayer() const { return m_rows.size() - 1; }
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constexpr col_t firstFrame() const { return col_t(0); }
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col_t lastFrame() const;
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bool validLayer(layer_t layer) const { return layer >= firstLayer() && layer <= lastLayer(); }
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bool validFrame(col_t frame) const { return frame >= firstFrame() && frame <= lastFrame(); }
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int topHeight() const;
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app::gen::GlobalPref::Timeline& timelinePref() const;
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DocumentPreferences& docPref() const;
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// Theme/dimensions
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skin::SkinTheme* skinTheme() const;
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int headerBoxWidth() const;
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int headerBoxHeight() const;
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int layerBoxHeight() const;
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int frameBoxWidth() const;
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int outlineWidth() const;
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int oneTagHeight() const;
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col_t calcTagVisibleToFrame(Tag* tag) const;
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void updateCelOverlayBounds(const Hit& hit);
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void drawCelOverlay(ui::Graphics* g);
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void onThumbnailsPrefChange();
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void setZoom(const double zoom);
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void setZoomAndUpdate(const double zoom, const bool updatePref);
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double zoom() const;
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int tagFramesDuration(const Tag* tag) const;
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// Calculate the duration of the selected range of frames
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int selectedFramesDuration() const;
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void setLayerVisibleFlag(const layer_t layer, const bool state);
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void setLayerEditableFlag(const layer_t layer, const bool state);
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void setLayerContinuousFlag(const layer_t layer, const bool state);
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void setLayerCollapsedFlag(const layer_t layer, const bool state);
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int separatorX() const;
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void setSeparatorX(int newValue);
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void updateTimelineAdapter(bool allTags);
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static gfx::Color highlightColor(const gfx::Color color);
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std::unique_ptr<view::TimelineAdapter> m_adapter;
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ui::ScrollBar m_hbar;
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ui::ScrollBar m_vbar;
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gfx::Rect m_viewportArea;
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double m_zoom;
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bool m_scaleUpToFit;
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Context* m_context;
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Editor* m_editor;
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Doc* m_document;
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Sprite* m_sprite;
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Layer* m_layer;
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col_t m_frame;
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int m_rangeLocks;
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VirtualRange m_range;
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VirtualRange m_startRange;
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VirtualRange m_dropRange;
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State m_state;
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// Version of the sprite before executing a command. Used to check
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// if the sprite was modified after executing a command to avoid
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// regenerating all rows if it's not necessary.
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doc::ObjectVersion m_savedVersion;
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// Data used to display columns in the timeline
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col_t m_ncols;
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// Data used to display each row in the timeline
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std::vector<Row> m_rows;
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// Data used to display frame tags
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int m_tagBands;
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int m_tagFocusBand;
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std::map<Tag*, int> m_tagBand;
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int m_separator_x;
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int m_separator_w;
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int m_origFrames;
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Hit m_hot; // The 'hot' part is where the mouse is on top of
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DropTarget m_dropTarget;
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Hit m_clk; // The 'clk' part is where the mouse's button was pressed (maybe for a drag & drop
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// operation)
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// Absolute mouse positions for scrolling.
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gfx::Point m_oldPos;
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// Configure timeline
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std::unique_ptr<ConfigureTimelinePopup> m_confPopup;
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obs::scoped_connection m_ctxConn1, m_ctxConn2;
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obs::connection m_firstFrameConn;
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obs::connection m_onionskinConn;
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// Marching ants stuff to show the range in the clipboard.
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// TODO merge this with the marching ants of the sprite editor (ui::Editor)
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ui::Timer m_clipboard_timer;
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int m_offset_count;
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bool m_redrawMarchingAntsOnly;
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bool m_scroll; // True if the drag-and-drop operation is a scroll operation.
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bool m_copy; // True if the drag-and-drop operation is a copy.
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bool m_fromTimeline;
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AniControls m_aniControls;
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// Data used for thumbnails.
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bool m_thumbnailsOverlayVisible;
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gfx::Rect m_thumbnailsOverlayBounds;
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Hit m_thumbnailsOverlayHit;
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gfx::Point m_thumbnailsOverlayDirection;
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obs::connection m_thumbnailsPrefConn;
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// Temporal data used to move the range.
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struct MoveRange {
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layer_t activeRelativeLayer;
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col_t activeRelativeFrame;
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} m_moveRangeData;
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// Temporal data used to move tags.
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struct ResizeTag {
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doc::ObjectId tag = doc::NullId;
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col_t from, to;
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void reset() { tag = doc::NullId; }
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void reset(const view::TimelineAdapter& adapter, const doc::ObjectId tagId)
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{
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if (auto t = doc::get<doc::Tag>(tagId)) {
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tag = tagId;
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from = adapter.toColFrame(fr_t(t->fromFrame()));
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to = adapter.toColFrame(fr_t(t->toFrame()));
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}
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else {
|
|
tag = doc::NullId;
|
|
}
|
|
}
|
|
} m_resizeTagData;
|
|
};
|
|
|
|
class LockTimelineRange {
|
|
public:
|
|
LockTimelineRange(Timeline* timeline) : m_timeline(timeline)
|
|
{
|
|
if (m_timeline)
|
|
m_timeline->lockRange();
|
|
}
|
|
~LockTimelineRange()
|
|
{
|
|
if (m_timeline)
|
|
m_timeline->unlockRange();
|
|
}
|
|
|
|
private:
|
|
Timeline* m_timeline;
|
|
};
|
|
|
|
} // namespace app
|
|
|
|
#endif
|