aseprite/src/app/ui/timeline/timeline.h

532 lines
16 KiB
C++

// Aseprite
// Copyright (C) 2018-2025 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifndef APP_UI_TIMELINE_TIMELINE_H_INCLUDED
#define APP_UI_TIMELINE_TIMELINE_H_INCLUDED
#pragma once
#include "app/doc_observer.h"
#include "app/docs_observer.h"
#include "app/loop_tag.h"
#include "app/pref/preferences.h"
#include "app/ui/editor/editor_observer.h"
#include "app/ui/input_chain_element.h"
#include "app/ui/timeline/ani_controls.h"
#include "app/ui/timeline/timeline_observer.h"
#include "base/debug.h"
#include "doc/frame.h"
#include "doc/layer.h"
#include "doc/object_version.h"
#include "doc/selected_frames.h"
#include "doc/selected_layers.h"
#include "doc/sprite.h"
#include "doc/tag.h"
#include "gfx/color.h"
#include "obs/connection.h"
#include "obs/observable.h"
#include "ui/scroll_bar.h"
#include "ui/timer.h"
#include "ui/widget.h"
#include "view/range.h"
#include "view/timeline_adapter.h"
#include <memory>
#include <vector>
namespace doc {
class Cel;
class Layer;
class LayerImage;
class Sprite;
} // namespace doc
namespace ui {
class Graphics;
class TooltipManager;
class DragEvent;
struct PaintWidgetPartInfo;
} // namespace ui
namespace app {
namespace skin {
class SkinTheme;
}
using namespace doc;
class CommandExecutionEvent;
class ConfigureTimelinePopup;
class Context;
class Doc;
class Editor;
class Timeline : public ui::Widget,
public ui::ScrollableViewDelegate,
public obs::observable<TimelineObserver>,
public ContextObserver,
public DocsObserver,
public DocObserver,
public EditorObserver,
public InputChainElement,
public TagProvider {
public:
using Range = view::Range;
using RealRange = view::RealRange;
using VirtualRange = view::VirtualRange;
using fr_t = view::fr_t;
using col_t = view::col_t;
static constexpr const auto kNoCol = view::kNoCol;
enum State {
STATE_STANDBY,
STATE_SCROLLING,
STATE_SELECTING_LAYERS,
STATE_SELECTING_FRAMES,
STATE_SELECTING_CELS,
STATE_MOVING_SEPARATOR,
STATE_MOVING_RANGE,
STATE_MOVING_ONIONSKIN_RANGE_LEFT,
STATE_MOVING_ONIONSKIN_RANGE_RIGHT,
STATE_MOVING_TAG,
STATE_RESIZING_TAG_LEFT,
STATE_RESIZING_TAG_RIGHT,
// Changing layers flags states
STATE_SHOWING_LAYERS,
STATE_HIDING_LAYERS,
STATE_LOCKING_LAYERS,
STATE_UNLOCKING_LAYERS,
STATE_ENABLING_CONTINUOUS_LAYERS,
STATE_DISABLING_CONTINUOUS_LAYERS,
STATE_EXPANDING_LAYERS,
STATE_COLLAPSING_LAYERS,
// Drag & drop handling state
STATE_DRAGGING_EXTERNAL_RANGE,
};
enum DropOp { kMove, kCopy };
Timeline(ui::TooltipManager* tooltipManager);
~Timeline();
void updateUsingEditor(Editor* editor);
Sprite* sprite() { return m_sprite; }
bool isMovingCel() const;
// The range is specified in "virtual frames" (not real sprite
// frames, we'll have to do a conversion each time we want to use
// this range with the sprite).
VirtualRange virtualRange() const { return m_range; }
bool isRangeEnabled() const { return m_range.enabled(); }
// Returns the range in "real sprite frames."
RealRange realRange() const;
void prepareToMoveRange();
void moveRange(const VirtualRange& range);
void setVirtualRange(const VirtualRange& range);
void setRealRange(const RealRange& range);
void activateClipboardRange();
// Drag-and-drop operations. These actions are used by commands
// called from popup menus.
void dropRange(DropOp op);
// TagProvider impl
// Returns the active frame tag depending on the timeline status
// E.g. if other frame tags are collapsed, the focused band has
// priority and tags in other bands are ignored.
Tag* getTagByFrame(const frame_t frame, const bool getLoopTagIfNone) override;
// ScrollableViewDelegate impl
gfx::Size visibleSize() const override;
gfx::Point viewScroll() const override;
void setViewScroll(const gfx::Point& pt) override;
void lockRange();
void unlockRange();
void clearAndInvalidateRange();
void refresh();
protected:
bool onProcessMessage(ui::Message* msg) override;
void onInitTheme(ui::InitThemeEvent& ev) override;
void onInvalidateRegion(const gfx::Region& region) override;
void onSizeHint(ui::SizeHintEvent& ev) override;
void onResize(ui::ResizeEvent& ev) override;
void onPaint(ui::PaintEvent& ev) override;
// DocObserver impl.
void onGeneralUpdate(DocEvent& ev) override;
void onAddLayer(DocEvent& ev) override;
void onBeforeRemoveLayer(DocEvent& ev) override;
void onAfterRemoveLayer(DocEvent& ev) override;
void onAddFrame(DocEvent& ev) override;
void onRemoveFrame(DocEvent& ev) override;
void onAddCel(DocEvent& ev) override;
void onAfterRemoveCel(DocEvent& ev) override;
void onLayerNameChange(DocEvent& ev) override;
void onAddTag(DocEvent& ev) override;
void onRemoveTag(DocEvent& ev) override;
void onTagChange(DocEvent& ev) override;
void onTagRename(DocEvent& ev) override;
void onLayerCollapsedChanged(DocEvent& ev) override;
void onAfterLayerVisibilityChange(DocEvent& ev) override;
// app::Context slots.
void onBeforeCommandExecution(CommandExecutionEvent& ev);
void onAfterCommandExecution(CommandExecutionEvent& ev);
// ContextObserver impl
void onActiveSiteChange(const Site& site) override;
// DocsObserver impl.
void onRemoveDocument(Doc* document) override;
// EditorObserver impl.
void onStateChanged(Editor* editor) override;
void onAfterFrameChanged(Editor* editor) override;
void onAfterLayerChanged(Editor* editor) override;
void onDestroyEditor(Editor* editor) override;
// InputChainElement impl
void onNewInputPriority(InputChainElement* element, const ui::Message* msg) override;
bool onCanCut(Context* ctx) override;
bool onCanCopy(Context* ctx) override;
bool onCanPaste(Context* ctx) override;
bool onCanClear(Context* ctx) override;
bool onCut(Context* ctx) override;
bool onCopy(Context* ctx) override;
bool onPaste(Context* ctx, const gfx::Point* position) override;
bool onClear(Context* ctx) override;
void onCancel(Context* ctx) override;
void onDragEnter(ui::DragEvent& e) override;
void onDragLeave(ui::DragEvent& e) override;
void onDrag(ui::DragEvent& e) override;
void onDrop(ui::DragEvent& e) override;
private:
struct DrawCelData;
struct Hit {
int part;
layer_t layer;
col_t frame;
ObjectId tag;
bool veryBottom;
int band;
Hit(int part = 0,
layer_t layer = -1,
col_t frame = kNoCol,
ObjectId tag = NullId,
int band = -1);
bool operator!=(const Hit& other) const;
Tag* getTag() const;
};
struct DropTarget {
enum HHit { HNone, Before, After };
enum VHit { VNone, Bottom, Top, FirstChild, VeryBottom };
DropTarget();
DropTarget(const DropTarget& o);
bool operator!=(const DropTarget& o) const
{
return (hhit != o.hhit || vhit != o.vhit || outside != o.outside);
}
HHit hhit;
VHit vhit;
bool outside;
};
struct Row {
Row();
Row(Layer* layer, const int level, const LayerFlags inheritedFlags);
Layer* layer() const { return m_layer; }
int level() const { return m_level; }
bool parentVisible() const;
bool parentEditable() const;
private:
Layer* m_layer;
int m_level;
LayerFlags m_inheritedFlags;
};
void handleRangeMouseDown(const ui::Message* msg,
const Range::Type rangeType,
doc::Layer* fromLayer,
const col_t fromFrame);
void handleRangeMouseMove(doc::Layer* fromLayer, const col_t fromFrame);
bool selectedLayersBounds(const SelectedLayers& layers, layer_t* first, layer_t* last) const;
void setLayer(Layer* layer);
void setFrame(col_t frame, bool byUser);
bool allLayersVisible();
bool allLayersInvisible();
bool allLayersLocked();
bool allLayersUnlocked();
bool allLayersContinuous();
bool allLayersDiscontinuous();
void detachDocument();
void setCursor(ui::Message* msg, const Hit& hit);
bool getDrawableLayers(layer_t* firstLayer, layer_t* lastLayer);
void getDrawableFrames(col_t* firstFrame, col_t* lastFrame);
bool getTagFrames(const doc::Tag* tag, col_t* fromFrame, col_t* toFrame) const;
void drawPart(ui::Graphics* g,
const gfx::Rect& bounds,
const std::string* text,
ui::Style* style,
const bool is_active = false,
const bool is_hover = false,
const bool is_clicked = false,
const bool is_disabled = false);
void drawTop(ui::Graphics* g);
void drawHeader(ui::Graphics* g);
void drawHeaderFrame(ui::Graphics* g, const col_t col);
void drawLayer(ui::Graphics* g, const layer_t layerIdx);
void drawCel(ui::Graphics* g,
const layer_t layerIdx,
const col_t col,
const Cel* cel,
const DrawCelData* data);
void drawCelLinkDecorators(ui::Graphics* g,
const gfx::Rect& bounds,
const Cel* cel,
const col_t col,
const bool is_active,
const bool is_hover,
const DrawCelData* data);
void drawTags(ui::Graphics* g);
void drawTagBraces(ui::Graphics* g,
gfx::Color tagColor,
const gfx::Rect& bounds,
const gfx::Rect& clipBounds);
void paintDropFrameDeco(ui::Graphics* g, ui::PaintWidgetPartInfo info, gfx::Rect dropBounds);
void paintDropLayerDeco(ui::Graphics* g,
const ui::PaintWidgetPartInfo& info,
gfx::Rect dropBounds);
void drawRangeOutline(ui::Graphics* g);
void drawPaddings(ui::Graphics* g);
bool drawPart(ui::Graphics* g, int part, layer_t layer, col_t frame);
void drawClipboardRange(ui::Graphics* g);
gfx::Rect getLayerHeadersBounds() const;
gfx::Rect getFrameHeadersBounds() const;
gfx::Rect getOnionskinFramesBounds() const;
gfx::Rect getCelsBounds() const;
gfx::Rect getPartBounds(const Hit& hit) const;
gfx::Rect getSelectedFramesBounds(const Range& range) const;
gfx::Rect getSelectedLayersBounds(const Range& range) const;
gfx::Rect getRangeBounds(const Range& range) const;
gfx::Rect getRangeClipBounds(const Range& range) const;
int getFrameXPos(const col_t frame) const;
int getFrameWidth(const col_t frame) const;
col_t getFrameInXPos(const int x) const;
void invalidateHit(const Hit& hit);
void invalidateLayer(const Layer* layer);
void invalidateFrame(const col_t frame);
void invalidateRange();
void regenerateCols();
void regenerateRows();
void regenerateTagBands();
int visibleTagBands() const;
void updateScrollBars();
void updateByMousePos(ui::Message* msg, const gfx::Point& mousePos);
Hit hitTest(ui::Message* msg, const gfx::Point& mousePos);
Hit hitTestCel(const gfx::Point& mousePos);
void setHot(const Hit& hit);
void showCel(layer_t layer, col_t frame);
void showCurrentCel();
void focusTagBand(int band);
void cleanClk();
gfx::Size getScrollableSize() const;
gfx::Point getMaxScrollablePos() const;
doc::Layer* getLayer(int layerIndex) const;
layer_t getLayerIndex(const Layer* layer) const;
bool isLayerActive(const layer_t layerIdx) const;
bool isFrameActive(const col_t frame) const;
bool isCelActive(const layer_t layerIdx, const col_t frame) const;
bool isCelLooselyActive(const layer_t layerIdx, const col_t frame) const;
void updateStatusBar(ui::Message* msg);
void updateStatusBarForFrame(const col_t frame, const Tag* tag, const Cel* cel);
void updateDropRange(const gfx::Point& pt);
void clearClipboardRange();
void resetAllRanges();
// The layer of the bottom (e.g. Background layer)
constexpr layer_t firstLayer() const { return 0; }
// The layer of the top.
layer_t lastLayer() const { return m_rows.size() - 1; }
constexpr col_t firstFrame() const { return col_t(0); }
col_t lastFrame() const;
bool validLayer(layer_t layer) const { return layer >= firstLayer() && layer <= lastLayer(); }
bool validFrame(col_t frame) const { return frame >= firstFrame() && frame <= lastFrame(); }
int topHeight() const;
app::gen::GlobalPref::Timeline& timelinePref() const;
DocumentPreferences& docPref() const;
// Theme/dimensions
skin::SkinTheme* skinTheme() const;
int headerBoxWidth() const;
int headerBoxHeight() const;
int layerBoxHeight() const;
int frameBoxWidth() const;
int outlineWidth() const;
int oneTagHeight() const;
col_t calcTagVisibleToFrame(Tag* tag) const;
void updateCelOverlayBounds(const Hit& hit);
void drawCelOverlay(ui::Graphics* g);
void onThumbnailsPrefChange();
void setZoom(const double zoom);
void setZoomAndUpdate(const double zoom, const bool updatePref);
double zoom() const;
int tagFramesDuration(const Tag* tag) const;
// Calculate the duration of the selected range of frames
int selectedFramesDuration() const;
void setLayerVisibleFlag(const layer_t layer, const bool state);
void setLayerEditableFlag(const layer_t layer, const bool state);
void setLayerContinuousFlag(const layer_t layer, const bool state);
void setLayerCollapsedFlag(const layer_t layer, const bool state);
int separatorX() const;
void setSeparatorX(int newValue);
void updateTimelineAdapter(bool allTags);
static gfx::Color highlightColor(const gfx::Color color);
std::unique_ptr<view::TimelineAdapter> m_adapter;
ui::ScrollBar m_hbar;
ui::ScrollBar m_vbar;
gfx::Rect m_viewportArea;
double m_zoom;
bool m_scaleUpToFit;
Context* m_context;
Editor* m_editor;
Doc* m_document;
Sprite* m_sprite;
Layer* m_layer;
col_t m_frame;
int m_rangeLocks;
VirtualRange m_range;
VirtualRange m_startRange;
VirtualRange m_dropRange;
State m_state;
// Version of the sprite before executing a command. Used to check
// if the sprite was modified after executing a command to avoid
// regenerating all rows if it's not necessary.
doc::ObjectVersion m_savedVersion;
// Data used to display columns in the timeline
col_t m_ncols;
// Data used to display each row in the timeline
std::vector<Row> m_rows;
// Data used to display frame tags
int m_tagBands;
int m_tagFocusBand;
std::map<Tag*, int> m_tagBand;
int m_separator_x;
int m_separator_w;
int m_origFrames;
Hit m_hot; // The 'hot' part is where the mouse is on top of
DropTarget m_dropTarget;
Hit m_clk; // The 'clk' part is where the mouse's button was pressed (maybe for a drag & drop
// operation)
// Absolute mouse positions for scrolling.
gfx::Point m_oldPos;
// Configure timeline
std::unique_ptr<ConfigureTimelinePopup> m_confPopup;
obs::scoped_connection m_ctxConn1, m_ctxConn2;
obs::connection m_firstFrameConn;
obs::connection m_onionskinConn;
// Marching ants stuff to show the range in the clipboard.
// TODO merge this with the marching ants of the sprite editor (ui::Editor)
ui::Timer m_clipboard_timer;
int m_offset_count;
bool m_redrawMarchingAntsOnly;
bool m_scroll; // True if the drag-and-drop operation is a scroll operation.
bool m_copy; // True if the drag-and-drop operation is a copy.
bool m_fromTimeline;
AniControls m_aniControls;
// Data used for thumbnails.
bool m_thumbnailsOverlayVisible;
gfx::Rect m_thumbnailsOverlayBounds;
Hit m_thumbnailsOverlayHit;
gfx::Point m_thumbnailsOverlayDirection;
obs::connection m_thumbnailsPrefConn;
// Temporal data used to move the range.
struct MoveRange {
layer_t activeRelativeLayer;
col_t activeRelativeFrame;
} m_moveRangeData;
// Temporal data used to move tags.
struct ResizeTag {
doc::ObjectId tag = doc::NullId;
col_t from, to;
void reset() { tag = doc::NullId; }
void reset(const view::TimelineAdapter& adapter, const doc::ObjectId tagId)
{
if (auto t = doc::get<doc::Tag>(tagId)) {
tag = tagId;
from = adapter.toColFrame(fr_t(t->fromFrame()));
to = adapter.toColFrame(fr_t(t->toFrame()));
}
else {
tag = doc::NullId;
}
}
} m_resizeTagData;
};
class LockTimelineRange {
public:
LockTimelineRange(Timeline* timeline) : m_timeline(timeline)
{
if (m_timeline)
m_timeline->lockRange();
}
~LockTimelineRange()
{
if (m_timeline)
m_timeline->unlockRange();
}
private:
Timeline* m_timeline;
};
} // namespace app
#endif