aseprite/src/app/commands/cmd_rotate.cpp

265 lines
7.2 KiB
C++

// Aseprite
// Copyright (C) 2019-2024 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/app.h"
#include "app/cmd/set_cel_bounds.h"
#include "app/commands/cmd_rotate.h"
#include "app/commands/params.h"
#include "app/doc_api.h"
#include "app/doc_range.h"
#include "app/i18n/strings.h"
#include "app/modules/gui.h"
#include "app/sprite_job.h"
#include "app/tools/tool_box.h"
#include "app/tx.h"
#include "app/ui/color_bar.h"
#include "app/ui/editor/editor.h"
#include "app/ui/status_bar.h"
#include "app/ui/timeline/timeline.h"
#include "app/ui/toolbar.h"
#include "base/convert_to.h"
#include "doc/cel.h"
#include "doc/cels_range.h"
#include "doc/image.h"
#include "doc/mask.h"
#include "doc/sprite.h"
#include "ui/ui.h"
namespace app {
class RotateJob : public SpriteJob {
int m_angle;
CelList m_cels;
bool m_rotateSprite;
public:
RotateJob(Context* ctx,
Doc* doc,
const std::string& jobName,
int angle,
const CelList& cels,
const bool rotateSprite,
const bool showProgress)
: SpriteJob(ctx, doc, jobName, showProgress)
, m_cels(cels)
, m_rotateSprite(rotateSprite)
{
m_angle = angle;
}
protected:
template<typename T>
void rotate_rect(gfx::RectT<T>& newBounds)
{
const gfx::RectT<T> bounds = newBounds;
switch (m_angle) {
case 180:
newBounds.x = sprite()->width() - bounds.x - bounds.w;
newBounds.y = sprite()->height() - bounds.y - bounds.h;
break;
case 90:
newBounds.x = sprite()->height() - bounds.y - bounds.h;
newBounds.y = bounds.x;
newBounds.w = bounds.h;
newBounds.h = bounds.w;
break;
case -90:
newBounds.x = bounds.y;
newBounds.y = sprite()->width() - bounds.x - bounds.w;
newBounds.w = bounds.h;
newBounds.h = bounds.w;
break;
}
}
// [working thread]
void onSpriteJob(Tx& tx) override
{
DocApi api = document()->getApi(tx);
// 1) Rotate cel positions
for (Cel* cel : m_cels) {
Image* image = cel->image();
if (!image)
continue;
if (cel->layer()->isReference()) {
gfx::RectF bounds = cel->boundsF();
rotate_rect(bounds);
if (cel->boundsF() != bounds)
tx(new cmd::SetCelBoundsF(cel, bounds));
}
else {
gfx::Rect bounds = cel->bounds();
rotate_rect(bounds);
if (bounds.origin() != cel->bounds().origin())
api.setCelPosition(sprite(), cel, bounds.x, bounds.y);
}
}
// 2) Rotate images
int i = 0;
for (Cel* cel : m_cels) {
Image* image = cel->image();
if (image) {
ImageRef new_image(Image::create(image->pixelFormat(),
m_angle == 180 ? image->width() : image->height(),
m_angle == 180 ? image->height() : image->width()));
new_image->setMaskColor(image->maskColor());
doc::rotate_image(image, new_image.get(), m_angle);
api.replaceImage(sprite(), cel->imageRef(), new_image);
}
jobProgress((float)i / m_cels.size());
++i;
// cancel all the operation?
if (isCanceled())
return; // Tx destructor will undo all operations
}
// rotate mask
if (document()->isMaskVisible()) {
Mask* origMask = document()->mask();
std::unique_ptr<Mask> new_mask(new Mask());
const gfx::Rect& origBounds = origMask->bounds();
int x = 0, y = 0;
switch (m_angle) {
case 180:
x = sprite()->width() - origBounds.x - origBounds.w;
y = sprite()->height() - origBounds.y - origBounds.h;
break;
case 90:
x = sprite()->height() - origBounds.y - origBounds.h;
y = origBounds.x;
break;
case -90:
x = origBounds.y;
y = sprite()->width() - origBounds.x - origBounds.w;
break;
}
// create the new rotated mask
new_mask->replace(gfx::Rect(x,
y,
m_angle == 180 ? origBounds.w : origBounds.h,
m_angle == 180 ? origBounds.h : origBounds.w));
doc::rotate_image(origMask->bitmap(), new_mask->bitmap(), m_angle);
// Copy new mask
api.copyToCurrentMask(new_mask.get());
}
// change the sprite's size
if (m_rotateSprite && m_angle != 180)
api.setSpriteSize(sprite(), sprite()->height(), sprite()->width());
}
};
RotateCommand::RotateCommand() : Command(CommandId::Rotate())
{
m_ui = true;
m_flipMask = false;
m_angle = 0;
}
void RotateCommand::onLoadParams(const Params& params)
{
if (params.has_param("ui"))
m_ui = params.get_as<bool>("ui");
else
m_ui = true;
std::string target = params.get("target");
m_flipMask = (target == "mask");
if (params.has_param("angle")) {
m_angle = strtol(params.get("angle").c_str(), NULL, 10);
}
}
bool RotateCommand::onEnabled(Context* context)
{
// Because we use the toolbox & editor to transform the selection, this won't work without a UI
if (m_flipMask && !context->isUIAvailable())
return false;
return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
ContextFlags::HasActiveSprite);
}
void RotateCommand::onExecute(Context* context)
{
{
Site site = context->activeSite();
Doc* doc = site.document();
CelList cels;
bool rotateSprite = false;
Timeline* timeline = App::instance()->timeline();
LockTimelineRange lockRange(timeline);
// Flip the mask or current cel
if (m_flipMask) {
// If we want to rotate the visible mask, we can go to
// MovingPixelsState (even when the range is enabled, because
// now PixelsMovement support ranges).
if (doc->isMaskVisible()) {
// Select marquee tool
if (tools::Tool* tool = App::instance()->toolBox()->getToolById(
tools::WellKnownTools::RectangularMarquee)) {
ToolBar::instance()->selectTool(tool);
if (auto editor = Editor::activeEditor())
editor->startSelectionTransformation(gfx::Point(0, 0), m_angle);
return;
}
}
cels = site.selectedUniqueCelsToEditPixels();
if (cels.empty()) {
StatusBar::instance()->showTip(1000, Strings::statusbar_tips_all_layers_are_locked());
return;
}
}
// Flip the whole sprite (even locked layers)
else if (site.sprite()) {
cels = site.sprite()->uniqueCels().toList();
rotateSprite = true;
}
{
RotateJob job(context, doc, friendlyName(), m_angle, cels, rotateSprite, m_ui);
job.startJob();
job.waitJob();
}
update_screen_for_document(doc);
}
}
std::string RotateCommand::onGetFriendlyName() const
{
std::string content;
if (m_flipMask)
content = Strings::commands_Rotate_Selection();
else
content = Strings::commands_Rotate_Sprite();
return Strings::commands_Rotate(content, base::convert_to<std::string>(m_angle));
}
Command* CommandFactory::createRotateCommand()
{
return new RotateCommand;
}
} // namespace app