mirror of https://github.com/aseprite/aseprite.git
				
				
				
			
		
			
				
	
	
		
			267 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			Lua
		
	
	
	
			
		
		
	
	
			267 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			Lua
		
	
	
	
| -- Copyright (C) 2019-2020  Igara Studio S.A.
 | |
| --
 | |
| -- This file is released under the terms of the MIT license.
 | |
| -- Read LICENSE.txt for more information.
 | |
| 
 | |
| -- This version of Aseprite doesn't support tilemaps
 | |
| if TilesetMode == nil then return end
 | |
| 
 | |
| dofile('./test_utils.lua')
 | |
| 
 | |
| local rgba = app.pixelColor.rgba
 | |
| 
 | |
| -- Check constants
 | |
| assert(TilemapMode.PIXELS == 0)
 | |
| assert(TilemapMode.TILES == 1)
 | |
| assert(TilesetMode.STACK == 2)
 | |
| assert(TilesetMode.MANUAL == 0)
 | |
| assert(TilesetMode.AUTO == 1)
 | |
| assert(TilesetMode.STACK == 2)
 | |
| 
 | |
| ----------------------------------------------------------------------
 | |
| -- Tests drawing in the tilemap
 | |
| ----------------------------------------------------------------------
 | |
| 
 | |
| do
 | |
|   local spr = Sprite(32, 32)
 | |
|   assert(spr.layers[1].isImage)
 | |
|   assert(not spr.layers[1].isTilemap)
 | |
| 
 | |
|   ----------------------------------------------------------------------
 | |
|   -- Create a tilemap
 | |
|   ----------------------------------------------------------------------
 | |
| 
 | |
|   app.command.NewLayer{ tilemap=true }
 | |
|   assert(#spr.layers == 2)
 | |
|   local tilemapLay = spr.layers[2]
 | |
|   assert(tilemapLay.isImage)
 | |
|   assert(tilemapLay.isTilemap)
 | |
|   assert(#tilemapLay.cels == 0)
 | |
| 
 | |
|   ----------------------------------------------------------------------
 | |
|   -- Draw the first pixel on the tilemap so a new tile is created
 | |
|   ----------------------------------------------------------------------
 | |
| 
 | |
|   app.useTool{
 | |
|     tool='pencil',
 | |
|     color=Color{ r=0, g=0, b=0 },
 | |
|     layer=tilemapLay,
 | |
|     tilesetMode=TilesetMode.STACK,
 | |
|     points={ Point(2, 2), Point(3, 2) }}
 | |
|   assert(#tilemapLay.cels == 1)
 | |
|   assert(tilemapLay:cel(1).image.colorMode == ColorMode.TILEMAP)
 | |
|   local tilemapCel = tilemapLay:cel(1)
 | |
|   assert(tilemapCel.bounds == Rectangle(0, 0, 16, 16))
 | |
| 
 | |
|   assert(#spr.tilesets == 1) -- one tileset
 | |
|   assert(spr.tilesets[1] == tilemapLay.tileset)
 | |
| 
 | |
|   local tileset = tilemapLay.tileset
 | |
|   assert(#tileset == 1) -- one tile
 | |
| 
 | |
|   tilemapCel.position = Point(2, 2)
 | |
|   assert(tilemapCel.bounds == Rectangle(2, 2, 16, 16))
 | |
|   assert(#tileset == 1)
 | |
| 
 | |
|   assert(tilemapCel.image.width == 1)
 | |
|   assert(tilemapCel.image.height == 1)
 | |
|   assert(tilemapCel.image:getPixel(0, 0) == 0)
 | |
| 
 | |
|   ----------------------------------------------------------------------
 | |
|   -- Draw a second pixel with locked mode (new tiles are not generated)
 | |
|   ----------------------------------------------------------------------
 | |
| 
 | |
|   app.useTool{
 | |
|     tool='pencil',
 | |
|     color=Color{ r=0, g=0, b=0 },
 | |
|     cel=tilemapCel,
 | |
|     tilesetMode=TilesetMode.MANUAL,
 | |
|     points={ Point(0, 0) }}
 | |
| 
 | |
|   assert(tilemapCel.bounds == Rectangle(2, 2, 16, 16))
 | |
|   assert(#tileset == 1)
 | |
| 
 | |
|   ----------------------------------------------------------------------
 | |
|   -- Draw pixels generating new tiles
 | |
|   ----------------------------------------------------------------------
 | |
| 
 | |
|   app.useTool{
 | |
|     tool='pencil',
 | |
|     color=Color{ r=0, g=0, b=0 },
 | |
|     cel=tilemapCel,
 | |
|     tilesetMode=TilesetMode.STACK,
 | |
|     points={ Point(0, 0) }}
 | |
| 
 | |
|   assert(tilemapCel.bounds == Rectangle(-14, -14, 32, 32))
 | |
|   assert(#tileset == 3)
 | |
|   assert(not tileset:getTile(0):isEmpty())
 | |
|   assert(not tileset:getTile(1):isEmpty())
 | |
|   assert(tileset:getTile(2):isEmpty())
 | |
|   assert(tilemapCel.image.width == 2)
 | |
|   assert(tilemapCel.image.height == 2)
 | |
|   assert(tilemapCel.image:getPixel(0, 0) == 1)
 | |
|   assert(tilemapCel.image:getPixel(1, 0) == 2)
 | |
|   assert(tilemapCel.image:getPixel(0, 1) == 2)
 | |
|   assert(tilemapCel.image:getPixel(1, 1) == 0)
 | |
| 
 | |
|   app.useTool{
 | |
|     tool='pencil',
 | |
|     color=Color{ r=0, g=0, b=0 },
 | |
|     cel=tilemapCel,
 | |
|     tilesetMode=TilesetMode.STACK,
 | |
|     points={ Point(19, 19) }}
 | |
| 
 | |
|   assert(tilemapCel.bounds == Rectangle(-14, -14, 48, 48))
 | |
|   assert(#tilemapLay.tileset == 4)
 | |
|   assert(not tileset:getTile(3):isEmpty())
 | |
|   assert(tilemapCel.image.width == 3)
 | |
|   assert(tilemapCel.image.height == 3)
 | |
|   assert(tilemapCel.image:getPixel(0, 0) == 1)
 | |
|   assert(tilemapCel.image:getPixel(1, 0) == 2)
 | |
|   assert(tilemapCel.image:getPixel(2, 0) == 2)
 | |
|   assert(tilemapCel.image:getPixel(0, 1) == 2)
 | |
|   assert(tilemapCel.image:getPixel(1, 1) == 0)
 | |
|   assert(tilemapCel.image:getPixel(2, 1) == 2)
 | |
|   assert(tilemapCel.image:getPixel(0, 2) == 2)
 | |
|   assert(tilemapCel.image:getPixel(1, 2) == 2)
 | |
|   assert(tilemapCel.image:getPixel(2, 2) == 3)
 | |
| end
 | |
| 
 | |
| ----------------------------------------------------------------------
 | |
| -- Tests drawing when the grid origin is in a negative position
 | |
| ----------------------------------------------------------------------
 | |
| 
 | |
| do
 | |
|   local spr = Sprite(32, 32)
 | |
|   app.command.NewLayer{ tilemap=true }
 | |
|   local tilemapLay = spr.layers[2]
 | |
| 
 | |
|   app.useTool{
 | |
|     tool='pencil',
 | |
|     color=Color{ r=0, g=255, b=0 },
 | |
|     layer=tilemapLay,
 | |
|     tilesetMode=TilesetMode.STACK,
 | |
|     points={ Point(0, 0) }}
 | |
|   local tilemapCel = tilemapLay:cel(1)
 | |
|   assert(tilemapCel.bounds == Rectangle(0, 0, 16, 16))
 | |
| 
 | |
|   local tileset = tilemapLay.tileset
 | |
|   assert(#tileset == 1) -- one tile
 | |
| 
 | |
|   tilemapCel.position = Point(-1, -1)
 | |
|   assert(tilemapCel.bounds == Rectangle(-1, -1, 16, 16))
 | |
| 
 | |
|   app.useTool{
 | |
|     tool='pencil',
 | |
|     color=Color{ r=255, g=0, b=0 },
 | |
|     cel=tilemapCel,
 | |
|     tilesetMode=TilesetMode.STACK,
 | |
|     points={ Point(0, 0) }}
 | |
| 
 | |
|   assert(tilemapCel.bounds == Rectangle(-1, -1, 16, 16))
 | |
|   assert(#tileset == 2)
 | |
| 
 | |
|   local img = tileset:getTile(1)
 | |
| 
 | |
|   assert(img:getPixel(0, 0) == rgba(0, 255, 0, 255))
 | |
|   assert(img:getPixel(1, 0) == rgba(0, 0, 0, 0))
 | |
|   assert(img:getPixel(2, 0) == rgba(0, 0, 0, 0))
 | |
| 
 | |
|   assert(img:getPixel(0, 1) == rgba(0, 0, 0, 0))
 | |
|   assert(img:getPixel(1, 1) == rgba(255, 0, 0, 255))
 | |
|   assert(img:getPixel(2, 1) == rgba(0, 0, 0, 0))
 | |
| 
 | |
|   assert(img:getPixel(0, 2) == rgba(0, 0, 0, 0))
 | |
|   assert(img:getPixel(1, 2) == rgba(0, 0, 0, 0))
 | |
|   assert(img:getPixel(2, 2) == rgba(0, 0, 0, 0))
 | |
| end
 | |
| 
 | |
| ----------------------------------------------------------------------
 | |
| -- Tests that extra tiles are not created
 | |
| ----------------------------------------------------------------------
 | |
| 
 | |
| do
 | |
|   local spr = Sprite(32, 32)
 | |
|   app.command.NewLayer{ tilemap=true }
 | |
|   local tilemapLay = spr.layers[2]
 | |
| 
 | |
|   app.useTool{
 | |
|     tool='pencil',
 | |
|     color=Color{ r=0, g=255, b=0 },
 | |
|     layer=tilemapLay,
 | |
|     tilesetMode=TilesetMode.STACK,
 | |
|     points={ Point(0, 0) }}
 | |
|   local tilemapCel = tilemapLay:cel(1)
 | |
|   tilemapCel.position = Point(-1, -1)
 | |
| 
 | |
|   app.useTool{
 | |
|     tool='pencil',
 | |
|     color=Color{ r=255, g=0, b=0 },
 | |
|     cel=tilemapCel,
 | |
|     tilesetMode=TilesetMode.STACK,
 | |
|     points={ Point(30, 30) }}
 | |
| 
 | |
|   assert(tilemapCel.bounds == Rectangle(-1, -1, 32, 32))
 | |
| end
 | |
| 
 | |
| ----------------------------------------------------------------------
 | |
| -- Tests moving tiles
 | |
| ----------------------------------------------------------------------
 | |
| 
 | |
| do
 | |
|   local spr = Sprite(32, 32)
 | |
|   app.command.NewLayer{ tilemap=true }
 | |
|   local tilemapLay = spr.layers[2]
 | |
| 
 | |
|   app.useTool{
 | |
|     tool='ellipse',
 | |
|     color=Color{ r=0, g=0, b=0 },
 | |
|     layer=tilemapLay,
 | |
|     tilesetMode=TilesetMode.STACK,
 | |
|     points={ Point(0, 0), Point(31, 31) }}
 | |
| 
 | |
|   local ts = tilemapLay.tileset
 | |
|   assert(#ts == 4)
 | |
| 
 | |
|   local imgs = { ts:getTile(0),
 | |
|                  ts:getTile(1),
 | |
|                  ts:getTile(2),
 | |
|                  ts:getTile(3) }
 | |
| 
 | |
|   -- No op = move tile 0 before the tile 0, result=0,1,2,3
 | |
|   app.range.tiles = { 0 }
 | |
|   app.command.MoveTiles{ before=0 }
 | |
|   expect_eq(imgs[0+1], ts:getTile(0))
 | |
|   expect_eq(imgs[1+1], ts:getTile(1))
 | |
|   expect_eq(imgs[2+1], ts:getTile(2))
 | |
|   expect_eq(imgs[3+1], ts:getTile(3))
 | |
| 
 | |
|   -- Move tile 1 before tile 0, result=1,0,2,3
 | |
|   app.range.tiles = { 1 }
 | |
|   app.command.MoveTiles{ before=0 }
 | |
|   expect_eq(imgs[1+1], ts:getTile(0))
 | |
|   expect_eq(imgs[0+1], ts:getTile(1))
 | |
|   expect_eq(imgs[2+1], ts:getTile(2))
 | |
|   expect_eq(imgs[3+1], ts:getTile(3))
 | |
|   app.undo()
 | |
| 
 | |
|   -- Move tiles 0 and 1 before 3, result=2,0,1,3
 | |
|   app.range.tiles = { 0, 1 }
 | |
|   app.command.MoveTiles({ before=3 })
 | |
|   expect_eq(imgs[2+1], ts:getTile(0))
 | |
|   expect_eq(imgs[0+1], ts:getTile(1))
 | |
|   expect_eq(imgs[1+1], ts:getTile(2))
 | |
|   expect_eq(imgs[3+1], ts:getTile(3))
 | |
|   app.undo()
 | |
| 
 | |
|   -- Move tiles 0 and 2 before 2, result=1,0,2,3
 | |
|   app.range.tiles = { 0, 2 }
 | |
|   app.command.MoveTiles({ before=2 })
 | |
|   expect_eq(imgs[1+1], ts:getTile(0))
 | |
|   expect_eq(imgs[0+1], ts:getTile(1))
 | |
|   expect_eq(imgs[2+1], ts:getTile(2))
 | |
|   expect_eq(imgs[3+1], ts:getTile(3))
 | |
|   app.undo()
 | |
| 
 | |
| end
 |