mirror of https://github.com/aseprite/aseprite.git
723 lines
21 KiB
C++
723 lines
21 KiB
C++
// Aseprite
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// Copyright (C) 2019 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/ui/editor/moving_pixels_state.h"
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#include "app/app.h"
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#include "app/color_utils.h"
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#include "app/commands/cmd_flip.h"
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#include "app/commands/cmd_move_mask.h"
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#include "app/commands/cmd_rotate.h"
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#include "app/commands/command.h"
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#include "app/commands/commands.h"
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#include "app/commands/move_thing.h"
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#include "app/console.h"
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#include "app/modules/gui.h"
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#include "app/pref/preferences.h"
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#include "app/tools/ink.h"
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#include "app/tools/tool.h"
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#include "app/ui/context_bar.h"
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#include "app/ui/editor/editor.h"
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#include "app/ui/editor/editor_customization_delegate.h"
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#include "app/ui/editor/pixels_movement.h"
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#include "app/ui/editor/standby_state.h"
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#include "app/ui/editor/transform_handles.h"
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#include "app/ui/keyboard_shortcuts.h"
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#include "app/ui/main_window.h"
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#include "app/ui/status_bar.h"
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#include "app/ui_context.h"
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#include "app/util/clipboard.h"
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#include "base/bind.h"
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#include "base/gcd.h"
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#include "base/pi.h"
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#include "doc/algorithm/flip_image.h"
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#include "doc/mask.h"
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#include "doc/sprite.h"
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#include "gfx/rect.h"
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#include "ui/manager.h"
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#include "ui/message.h"
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#include "ui/system.h"
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#include "ui/view.h"
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#include <cstring>
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namespace app {
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using namespace ui;
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MovingPixelsState::MovingPixelsState(Editor* editor, MouseMessage* msg, PixelsMovementPtr pixelsMovement, HandleType handle)
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: m_pixelsMovement(pixelsMovement)
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, m_editor(editor)
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, m_observingEditor(false)
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, m_discarded(false)
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{
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// MovingPixelsState needs a selection tool to avoid problems
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// sharing the extra cel between the drawing cursor preview and the
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// pixels movement/transformation preview.
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//ASSERT(!editor->getCurrentEditorInk()->isSelection());
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UIContext* context = UIContext::instance();
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if (handle != NoHandle) {
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gfx::Point pt = editor->screenToEditor(msg->position());
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m_pixelsMovement->catchImage(pt, handle);
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editor->captureMouse();
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}
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// Setup transparent mode/mask color
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if (Preferences::instance().selection.autoOpaque()) {
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Preferences::instance().selection.opaque(
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editor->layer()->isBackground());
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}
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onTransparentColorChange();
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// Hook BeforeCommandExecution signal so we know if the user wants
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// to execute other command, so we can drop pixels.
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m_ctxConn =
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context->BeforeCommandExecution.connect(&MovingPixelsState::onBeforeCommandExecution, this);
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// Listen to any change to the transparent color from the ContextBar.
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m_opaqueConn =
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Preferences::instance().selection.opaque.AfterChange.connect(
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base::Bind<void>(&MovingPixelsState::onTransparentColorChange, this));
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m_transparentConn =
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Preferences::instance().selection.transparentColor.AfterChange.connect(
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base::Bind<void>(&MovingPixelsState::onTransparentColorChange, this));
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// Add the current editor as filter for key message of the manager
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// so we can catch the Enter key, and avoid to execute the
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// PlayAnimation command.
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m_editor->manager()->addMessageFilter(kKeyDownMessage, m_editor);
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m_editor->manager()->addMessageFilter(kKeyUpMessage, m_editor);
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m_editor->add_observer(this);
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m_observingEditor = true;
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ContextBar* contextBar = App::instance()->contextBar();
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contextBar->updateForMovingPixels();
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contextBar->add_observer(this);
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}
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MovingPixelsState::~MovingPixelsState()
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{
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ContextBar* contextBar = App::instance()->contextBar();
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contextBar->remove_observer(this);
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contextBar->updateForActiveTool();
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removePixelsMovement();
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removeAsEditorObserver();
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m_editor->manager()->removeMessageFilter(kKeyDownMessage, m_editor);
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m_editor->manager()->removeMessageFilter(kKeyUpMessage, m_editor);
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m_editor->document()->generateMaskBoundaries();
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}
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void MovingPixelsState::translate(const gfx::Point& delta)
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{
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if (m_pixelsMovement->isDragging())
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m_pixelsMovement->dropImageTemporarily();
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m_pixelsMovement->catchImageAgain(gfx::Point(0, 0), MovePixelsHandle);
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m_pixelsMovement->moveImage(delta, PixelsMovement::NormalMovement);
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m_pixelsMovement->dropImageTemporarily();
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}
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void MovingPixelsState::rotate(double angle)
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{
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m_pixelsMovement->rotate(angle);
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}
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void MovingPixelsState::flip(doc::algorithm::FlipType flipType)
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{
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m_pixelsMovement->flipImage(flipType);
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}
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void MovingPixelsState::shift(int dx, int dy)
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{
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m_pixelsMovement->shift(dx, dy);
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}
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void MovingPixelsState::onEnterState(Editor* editor)
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{
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StandbyState::onEnterState(editor);
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update_screen_for_document(editor->document());
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}
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EditorState::LeaveAction MovingPixelsState::onLeaveState(Editor* editor, EditorState* newState)
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{
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TRACE("MOVPIXS: onLeaveState\n");
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ASSERT(m_pixelsMovement);
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ASSERT(editor == m_editor);
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// If we are changing to another state, we've to drop the image.
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if (m_pixelsMovement->isDragging())
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m_pixelsMovement->dropImageTemporarily();
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// Drop pixels if we are changing to a non-temporary state (a
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// temporary state is something like ScrollingState).
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if (!newState || !newState->isTemporalState()) {
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if (!m_discarded) {
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try {
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m_pixelsMovement->dropImage();
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}
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catch (const LockedDocException& ex) {
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// This is one of the worst possible scenarios. We want to
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// drop pixels because we're leaving this state (e.g. the user
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// changed the current frame/layer, so we came from
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// onBeforeFrameChanged) and we weren't able to drop those
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// pixels.
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//
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// TODO this problem should be caught before we reach this
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// state, or this problem should cancel the frame/layer
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// change.
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Console::showException(ex);
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}
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}
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editor->document()->resetTransformation();
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removePixelsMovement();
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editor->releaseMouse();
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// Redraw the document without the transformation handles.
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editor->document()->notifyGeneralUpdate();
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return DiscardState;
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}
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else {
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editor->releaseMouse();
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return KeepState;
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}
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}
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void MovingPixelsState::onActiveToolChange(Editor* editor, tools::Tool* tool)
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{
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ASSERT(m_pixelsMovement);
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ASSERT(editor == m_editor);
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// If the user changed the tool when he/she is moving pixels,
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// we have to drop the pixels only if the new tool is not selection...
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if (m_pixelsMovement) {
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// We don't want to drop pixels in case the user change the tool
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// for scrolling/zooming/picking colors.
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if ((!tool->getInk(0)->isSelection() ||
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!tool->getInk(1)->isSelection()) &&
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(!tool->getInk(0)->isScrollMovement() ||
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!tool->getInk(1)->isScrollMovement()) &&
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(!tool->getInk(0)->isZoom() ||
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!tool->getInk(1)->isZoom()) &&
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(!tool->getInk(0)->isEyedropper() ||
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!tool->getInk(1)->isEyedropper())) {
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// We have to drop pixels
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dropPixels();
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}
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// If we've temporarily gone to a non-selection tool and now we're
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// back, we've just to update the context bar to show the "moving
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// pixels" controls (e.g. OK/Cancel movement buttons).
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else if (tool->getInk(0)->isSelection() ||
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tool->getInk(1)->isSelection()) {
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ContextBar* contextBar = App::instance()->contextBar();
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contextBar->updateForMovingPixels();
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}
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}
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}
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bool MovingPixelsState::onMouseDown(Editor* editor, MouseMessage* msg)
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{
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ASSERT(m_pixelsMovement);
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ASSERT(editor == m_editor);
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// Set this editor as the active one and setup the ContextBar for
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// moving pixels. This is needed in case that the user is working
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// with a couple of Editors, in one is moving pixels and the other
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// one not.
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UIContext* ctx = UIContext::instance();
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ctx->setActiveView(editor->getDocView());
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ContextBar* contextBar = App::instance()->contextBar();
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contextBar->updateForMovingPixels();
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// Start scroll loop
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if (editor->checkForScroll(msg) ||
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editor->checkForZoom(msg))
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return true;
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// Call the eyedropper command
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tools::Ink* clickedInk = editor->getCurrentEditorInk();
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if (clickedInk->isEyedropper()) {
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callEyedropper(editor, msg);
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return true;
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}
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Decorator* decorator = static_cast<Decorator*>(editor->decorator());
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Doc* document = editor->document();
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// Transform selected pixels
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if (document->isMaskVisible() &&
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decorator->getTransformHandles(editor) &&
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(!Preferences::instance().selection.modifiersDisableHandles() ||
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msg->modifiers() == kKeyNoneModifier)) {
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TransformHandles* transfHandles = decorator->getTransformHandles(editor);
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// Get the handle covered by the mouse.
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HandleType handle = transfHandles->getHandleAtPoint(editor,
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msg->position(),
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getTransformation(editor));
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if (handle != NoHandle) {
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// Re-catch the image
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m_pixelsMovement->catchImageAgain(
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editor->screenToEditor(msg->position()), handle);
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editor->captureMouse();
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return true;
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}
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}
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// Start "moving pixels" loop. Here we check only for left-click as
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// right-click can be used to deselect/subtract selection, so we
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// should drop the selection in this later case.
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if (editor->isInsideSelection() && msg->left()) {
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// In case that the user is pressing the copy-selection keyboard shortcut.
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EditorCustomizationDelegate* customization = editor->getCustomizationDelegate();
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if ((customization) &&
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int(customization->getPressedKeyAction(KeyContext::TranslatingSelection) & KeyAction::CopySelection)) {
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// Stamp the pixels to create the copy.
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m_pixelsMovement->stampImage();
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}
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// Re-catch the image
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m_pixelsMovement->catchImageAgain(
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editor->screenToEditor(msg->position()), MovePixelsHandle);
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editor->captureMouse();
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return true;
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}
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// End "moving pixels" loop
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else {
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// Drop pixels (e.g. to start drawing)
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dropPixels();
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}
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// Use StandbyState implementation
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return StandbyState::onMouseDown(editor, msg);
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}
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bool MovingPixelsState::onMouseUp(Editor* editor, MouseMessage* msg)
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{
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ASSERT(m_pixelsMovement);
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ASSERT(editor == m_editor);
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// Drop the image temporarily in this location (where the user releases the mouse)
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m_pixelsMovement->dropImageTemporarily();
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// Redraw the new pivot location.
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editor->invalidate();
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editor->releaseMouse();
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return true;
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}
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bool MovingPixelsState::onMouseMove(Editor* editor, MouseMessage* msg)
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{
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ASSERT(m_pixelsMovement);
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ASSERT(editor == m_editor);
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// If there is a button pressed
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if (m_pixelsMovement->isDragging()) {
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// Auto-scroll
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gfx::Point mousePos = editor->autoScroll(msg, AutoScroll::MouseDir);
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// Get the position of the mouse in the sprite
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gfx::Point spritePos = editor->screenToEditor(mousePos);
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// Get the customization for the pixels movement (snap to grid, angle snap, etc.).
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KeyContext keyContext = KeyContext::Normal;
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switch (m_pixelsMovement->handle()) {
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case MovePixelsHandle:
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keyContext = KeyContext::TranslatingSelection;
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break;
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case ScaleNWHandle:
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case ScaleNHandle:
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case ScaleNEHandle:
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case ScaleWHandle:
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case ScaleEHandle:
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case ScaleSWHandle:
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case ScaleSHandle:
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case ScaleSEHandle:
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keyContext = KeyContext::ScalingSelection;
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break;
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case RotateNWHandle:
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case RotateNHandle:
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case RotateNEHandle:
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case RotateWHandle:
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case RotateEHandle:
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case RotateSWHandle:
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case RotateSHandle:
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case RotateSEHandle:
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keyContext = KeyContext::RotatingSelection;
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break;
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}
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PixelsMovement::MoveModifier moveModifier = PixelsMovement::NormalMovement;
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KeyAction action = editor->getCustomizationDelegate()
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->getPressedKeyAction(keyContext);
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if (int(action & KeyAction::SnapToGrid))
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moveModifier |= PixelsMovement::SnapToGridMovement;
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if (int(action & KeyAction::AngleSnap))
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moveModifier |= PixelsMovement::AngleSnapMovement;
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if (int(action & KeyAction::MaintainAspectRatio))
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moveModifier |= PixelsMovement::MaintainAspectRatioMovement;
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if (int(action & KeyAction::ScaleFromCenter))
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moveModifier |= PixelsMovement::ScaleFromPivot;
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if (int(action & KeyAction::LockAxis))
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moveModifier |= PixelsMovement::LockAxisMovement;
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// Invalidate handles
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Decorator* decorator = static_cast<Decorator*>(editor->decorator());
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TransformHandles* transfHandles = decorator->getTransformHandles(editor);
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transfHandles->invalidateHandles(editor, m_pixelsMovement->getTransformation());
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// Drag the image to that position
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m_pixelsMovement->moveImage(spritePos, moveModifier);
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editor->updateStatusBar();
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return true;
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}
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// Use StandbyState implementation
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return StandbyState::onMouseMove(editor, msg);
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}
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bool MovingPixelsState::onSetCursor(Editor* editor, const gfx::Point& mouseScreenPos)
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{
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ASSERT(m_pixelsMovement);
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ASSERT(editor == m_editor);
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// Move selection
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if (m_pixelsMovement->isDragging()) {
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editor->showMouseCursor(kMoveCursor);
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return true;
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}
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// Use StandbyState implementation
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return StandbyState::onSetCursor(editor, mouseScreenPos);
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}
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bool MovingPixelsState::onKeyDown(Editor* editor, KeyMessage* msg)
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{
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ASSERT(m_pixelsMovement);
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if (!isActiveEditor())
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return false;
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ASSERT(editor == m_editor);
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if (msg->scancode() == kKeyEnter || // TODO make this key customizable
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msg->scancode() == kKeyEnterPad ||
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msg->scancode() == kKeyEsc) {
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dropPixels();
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// The escape key drop pixels and deselect the mask.
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if (msg->scancode() == kKeyEsc) { // TODO make this key customizable
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Command* cmd = Commands::instance()->byId(CommandId::DeselectMask());
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UIContext::instance()->executeCommand(cmd);
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}
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return true;
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}
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// Use StandbyState implementation
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return StandbyState::onKeyDown(editor, msg);
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}
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bool MovingPixelsState::onKeyUp(Editor* editor, KeyMessage* msg)
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{
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ASSERT(m_pixelsMovement);
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if (!isActiveEditor())
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return false;
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ASSERT(editor == m_editor);
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// Use StandbyState implementation
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return StandbyState::onKeyUp(editor, msg);
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}
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bool MovingPixelsState::onUpdateStatusBar(Editor* editor)
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{
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ASSERT(m_pixelsMovement);
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ASSERT(editor == m_editor);
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const Transformation& transform(getTransformation(editor));
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gfx::Size imageSize = m_pixelsMovement->getInitialImageSize();
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int w = int(transform.bounds().w);
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int h = int(transform.bounds().h);
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int gcd = base::gcd(w, h);
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StatusBar::instance()->setStatusText
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(100, ":pos: %d %d :size: %3d %3d :selsize: %d %d [%.02f%% %.02f%%] :angle: %.1f :aspect_ratio: %2d : %2d",
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int(transform.bounds().x),
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int(transform.bounds().y),
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imageSize.w,
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imageSize.h,
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w,
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h,
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(double)w*100.0/imageSize.w,
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(double)h*100.0/imageSize.h,
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180.0 * transform.angle() / PI,
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w/gcd,
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h/gcd);
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return true;
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}
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bool MovingPixelsState::acceptQuickTool(tools::Tool* tool)
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{
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return
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(!m_pixelsMovement ||
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tool->getInk(0)->isSelection() ||
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tool->getInk(0)->isEyedropper() ||
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tool->getInk(0)->isScrollMovement() ||
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tool->getInk(0)->isZoom());
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}
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// Before executing any command, we drop the pixels (go back to standby).
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void MovingPixelsState::onBeforeCommandExecution(CommandExecutionEvent& ev)
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{
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Command* command = ev.command();
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TRACE("MOVPIXS: onBeforeCommandExecution %s\n", command->id().c_str());
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// If the command is for other editor, we don't drop pixels.
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if (!isActiveEditor())
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return;
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// We don't need to drop the pixels if a MoveMaskCommand of Content is executed.
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if (MoveMaskCommand* moveMaskCmd = dynamic_cast<MoveMaskCommand*>(command)) {
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if (moveMaskCmd->getTarget() == MoveMaskCommand::Content) {
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gfx::Point delta = moveMaskCmd->getMoveThing().getDelta(UIContext::instance());
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// Verify Shift condition of the MoveMaskCommand (i.e. wrap = true)
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if (moveMaskCmd->isWrap()) {
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m_pixelsMovement->shift(delta.x, delta.y);
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}
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else {
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translate(delta);
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}
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// We've processed the selection content movement right here.
|
|
ev.cancel();
|
|
return;
|
|
}
|
|
}
|
|
// Don't drop pixels if the user zooms/scrolls/picks a color
|
|
// using commands.
|
|
else if ((command->id() == CommandId::Zoom()) ||
|
|
(command->id() == CommandId::Scroll()) ||
|
|
(command->id() == CommandId::Eyedropper()) ||
|
|
// DiscardBrush is used by Eyedropper command
|
|
(command->id() == CommandId::DiscardBrush())) {
|
|
// Do not drop pixels
|
|
return;
|
|
}
|
|
// Intercept the "Cut" or "Copy" command to handle them locally
|
|
// with the current m_pixelsMovement data.
|
|
else if (command->id() == CommandId::Cut() ||
|
|
command->id() == CommandId::Copy() ||
|
|
command->id() == CommandId::Clear()) {
|
|
// Copy the floating image to the clipboard on Cut/Copy.
|
|
if (command->id() != CommandId::Clear()) {
|
|
Doc* document = m_editor->document();
|
|
std::unique_ptr<Image> floatingImage;
|
|
std::unique_ptr<Mask> floatingMask;
|
|
m_pixelsMovement->getDraggedImageCopy(floatingImage, floatingMask);
|
|
|
|
clipboard::copy_image(floatingImage.get(),
|
|
floatingMask.get(),
|
|
document->sprite()->palette(m_editor->frame()));
|
|
}
|
|
|
|
// Clear floating pixels on Cut/Clear.
|
|
if (command->id() != CommandId::Copy()) {
|
|
m_pixelsMovement->trim();
|
|
|
|
// Should we keep the mask after an Edit > Clear command?
|
|
auto keepMask = PixelsMovement::DontKeepMask;
|
|
if (command->id() == CommandId::Clear() &&
|
|
Preferences::instance().selection.keepSelectionAfterClear()) {
|
|
keepMask = PixelsMovement::KeepMask;
|
|
}
|
|
|
|
// Discard the dragged image.
|
|
m_pixelsMovement->discardImage(PixelsMovement::CommitChanges, keepMask);
|
|
m_discarded = true;
|
|
|
|
// Quit from MovingPixelsState, back to standby.
|
|
m_editor->backToPreviousState();
|
|
}
|
|
|
|
// Cancel the command, we've simulated it.
|
|
ev.cancel();
|
|
return;
|
|
}
|
|
// Flip Horizontally/Vertically commands are handled manually to
|
|
// avoid dropping the floating region of pixels.
|
|
else if (command->id() == CommandId::Flip()) {
|
|
if (FlipCommand* flipCommand = dynamic_cast<FlipCommand*>(command)) {
|
|
m_pixelsMovement->flipImage(flipCommand->getFlipType());
|
|
|
|
ev.cancel();
|
|
return;
|
|
}
|
|
}
|
|
// Rotate is quite simple, we can add the angle to the current transformation.
|
|
else if (command->id() == CommandId::Rotate()) {
|
|
if (RotateCommand* rotate = dynamic_cast<RotateCommand*>(command)) {
|
|
if (rotate->flipMask()) {
|
|
m_pixelsMovement->rotate(rotate->angle());
|
|
|
|
ev.cancel();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_pixelsMovement)
|
|
dropPixels();
|
|
}
|
|
|
|
void MovingPixelsState::onDestroyEditor(Editor* editor)
|
|
{
|
|
// TODO we should call ~MovingPixelsState(), we should delete the
|
|
// whole "m_statesHistory" when an editor is deleted.
|
|
removeAsEditorObserver();
|
|
}
|
|
|
|
void MovingPixelsState::onBeforeFrameChanged(Editor* editor)
|
|
{
|
|
if (!isActiveDocument())
|
|
return;
|
|
|
|
if (m_pixelsMovement)
|
|
dropPixels();
|
|
}
|
|
|
|
void MovingPixelsState::onBeforeLayerChanged(Editor* editor)
|
|
{
|
|
if (!isActiveDocument())
|
|
return;
|
|
|
|
if (m_pixelsMovement)
|
|
dropPixels();
|
|
}
|
|
|
|
void MovingPixelsState::onTransparentColorChange()
|
|
{
|
|
ASSERT(m_pixelsMovement);
|
|
|
|
bool opaque = Preferences::instance().selection.opaque();
|
|
setTransparentColor(
|
|
opaque,
|
|
opaque ?
|
|
app::Color::fromMask():
|
|
Preferences::instance().selection.transparentColor());
|
|
}
|
|
|
|
void MovingPixelsState::onDropPixels(ContextBarObserver::DropAction action)
|
|
{
|
|
if (!isActiveEditor())
|
|
return;
|
|
|
|
switch (action) {
|
|
|
|
case ContextBarObserver::DropPixels:
|
|
dropPixels();
|
|
break;
|
|
|
|
case ContextBarObserver::CancelDrag:
|
|
m_pixelsMovement->discardImage(PixelsMovement::DontCommitChanges);
|
|
m_discarded = true;
|
|
|
|
// Quit from MovingPixelsState, back to standby.
|
|
m_editor->backToPreviousState();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void MovingPixelsState::setTransparentColor(bool opaque, const app::Color& color)
|
|
{
|
|
ASSERT(m_pixelsMovement);
|
|
|
|
Layer* layer = m_editor->layer();
|
|
ASSERT(layer);
|
|
|
|
try {
|
|
m_pixelsMovement->setMaskColor(
|
|
opaque, color_utils::color_for_target_mask(color, ColorTarget(layer)));
|
|
}
|
|
catch (const LockedDocException& ex) {
|
|
Console::showException(ex);
|
|
}
|
|
}
|
|
|
|
void MovingPixelsState::dropPixels()
|
|
{
|
|
TRACE("MOVPIXS: dropPixels\n");
|
|
|
|
// Just change to default state (StandbyState generally). We'll
|
|
// receive an onLeaveState() event after this call.
|
|
m_editor->backToPreviousState();
|
|
}
|
|
|
|
Transformation MovingPixelsState::getTransformation(Editor* editor)
|
|
{
|
|
// m_pixelsMovement can be null in the final onMouseDown(), after we
|
|
// called dropPixels() and we're just going to the previous state.
|
|
if (m_pixelsMovement)
|
|
return m_pixelsMovement->getTransformation();
|
|
else
|
|
return StandbyState::getTransformation(editor);
|
|
}
|
|
|
|
bool MovingPixelsState::isActiveDocument() const
|
|
{
|
|
Doc* doc = UIContext::instance()->activeDocument();
|
|
return (m_editor->document() == doc);
|
|
}
|
|
|
|
bool MovingPixelsState::isActiveEditor() const
|
|
{
|
|
Editor* targetEditor = UIContext::instance()->activeEditor();
|
|
return (targetEditor == m_editor);
|
|
}
|
|
|
|
void MovingPixelsState::removeAsEditorObserver()
|
|
{
|
|
if (m_observingEditor) {
|
|
m_observingEditor = false;
|
|
m_editor->remove_observer(this);
|
|
}
|
|
}
|
|
|
|
void MovingPixelsState::removePixelsMovement()
|
|
{
|
|
m_pixelsMovement.reset(nullptr);
|
|
m_ctxConn.disconnect();
|
|
m_opaqueConn.disconnect();
|
|
m_transparentConn.disconnect();
|
|
}
|
|
|
|
} // namespace app
|