aseprite/src/app/script/dialog_class.cpp

2020 lines
54 KiB
C++

// Aseprite
// Copyright (C) 2018-2025 Igara Studio S.A.
// Copyright (C) 2018 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/app.h"
#include "app/color.h"
#include "app/color_utils.h"
#include "app/context.h"
#include "app/doc.h"
#include "app/file_selector.h"
#include "app/script/canvas_widget.h"
#include "app/script/engine.h"
#include "app/script/graphics_context.h"
#include "app/script/keys.h"
#include "app/script/luacpp.h"
#include "app/script/tabs_widget.h"
#include "app/ui/button_set.h"
#include "app/ui/color_button.h"
#include "app/ui/color_shades.h"
#include "app/ui/editor/editor.h"
#include "app/ui/expr_entry.h"
#include "app/ui/filename_field.h"
#include "app/ui/main_window.h"
#include "app/ui/window_with_hand.h"
#include "base/fs.h"
#include "base/paths.h"
#include "base/remove_from_container.h"
#include "ui/box.h"
#include "ui/button.h"
#include "ui/combobox.h"
#include "ui/display.h"
#include "ui/entry.h"
#include "ui/fit_bounds.h"
#include "ui/grid.h"
#include "ui/label.h"
#include "ui/manager.h"
#include "ui/menu.h"
#include "ui/message.h"
#include "ui/scale.h"
#include "ui/separator.h"
#include "ui/slider.h"
#include "ui/system.h"
#include "ui/view.h"
#include <map>
#include <stack>
#include <string>
#include <vector>
#define TRACE_DIALOG(...) // TRACEARGS(__VA_ARGS__)
namespace app { namespace script {
using namespace ui;
static constexpr const int kDefaultAutofit = ui::LEFT | ui::TOP;
namespace {
class DialogWindow : public WindowWithHand {
public:
DialogWindow(Type type, const std::string& text) : WindowWithHand(type, text), m_handTool(false)
{
// As scripts can receive the "pressure" information.
setNeedsTabletPressure(true);
}
// Enables the Hand tool in the active editor.
void setHandTool(const bool flag) { m_handTool = flag; }
protected:
void onOpen(Event& ev) override
{
if (m_handTool && Editor::activeEditor()) {
enableHandTool(true);
}
WindowWithHand::onOpen(ev);
}
void onBeforeClose(CloseEvent& ev) override
{
if (isHandToolEnabled())
enableHandTool(false);
}
private:
bool m_handTool;
};
struct Dialog;
std::vector<Dialog*> all_dialogs;
struct Dialog {
DialogWindow window;
// Main grid that holds the dialog content.
ui::Grid grid;
// Pointer to current grid (might be the main grid or a tab's grid).
ui::Grid* currentGrid;
ui::HBox* hbox = nullptr;
bool autoNewRow = false;
WidgetsList mainWidgets;
std::map<std::string, ui::Widget*> dataWidgets;
std::map<std::string, ui::Widget*> labelWidgets;
int currentRadioGroup = 0;
int autofit = kDefaultAutofit;
// Member used to hold current state about the creation of a tabs
// widget. After creation it is reset to null to be ready for the
// creation of the next tabs widget.
app::script::Tabs* wipTab = nullptr;
// Used to create a new row when a different kind of widget is added
// in the dialog.
ui::WidgetType lastWidgetType = ui::kGenericWidget;
// Used to keep a reference to the last onclick button pressed, so
// then Dialog.data returns true for the button that closed the
// dialog.
ui::Widget* lastButton = nullptr;
// Reference used to keep the dialog alive (so it's not garbage
// collected) when it's visible.
int showRef = LUA_REFNIL;
lua_State* L = nullptr;
Dialog(const ui::Window::Type windowType, const std::string& title, bool sizeable)
: window(windowType, title)
, grid(2, false)
, currentGrid(&grid)
{
window.addChild(&grid);
window.setSizeable(sizeable);
all_dialogs.push_back(this);
}
~Dialog() { base::remove_from_container(all_dialogs, this); }
void unrefShowOnClose()
{
window.Close.connect([this](ui::CloseEvent&) { unrefShow(); });
}
// When we show the dialog, we reference it from the registry to
// keep the dialog alive in case that the user declared it as a
// "local" variable but called Dialog:show{wait=false}
void refShow(lua_State* L)
{
if (showRef == LUA_REFNIL) {
this->L = L;
lua_pushvalue(L, 1);
showRef = luaL_ref(L, LUA_REGISTRYINDEX);
}
}
// When the dialog is closed, we unreference it from the registry so
// now the dialog can be GC'd if there are no other references to it
// (all references to the dialog itself from callbacks are stored in
// the same dialog uservalue, so when the dialog+callbacks are not
// used anymore they are GC'd as a group)
void unrefShow()
{
if (showRef != LUA_REFNIL) {
luaL_unref(this->L, LUA_REGISTRYINDEX, showRef);
showRef = LUA_REFNIL;
L = nullptr;
}
}
Widget* findDataWidgetById(const char* id)
{
auto it = dataWidgets.find(id);
if (it != dataWidgets.end())
return it->second;
else
return nullptr;
}
void setLabelVisibility(const char* id, bool visible)
{
auto it = labelWidgets.find(id);
if (it != labelWidgets.end())
it->second->setVisible(visible);
}
void setLabelText(const char* id, const char* text)
{
auto it = labelWidgets.find(id);
if (it != labelWidgets.end())
it->second->setText(text);
}
void setAutofit(int align)
{
// Accept both 0 or a valid subset of align parameters.
if (align == 0 || (align & (ui::LEFT | ui::RIGHT | ui::TOP | ui::BOTTOM)))
autofit = align;
}
Display* parentDisplay() const
{
Display* parentDisplay = window.parentDisplay();
if (!parentDisplay) {
const auto* mainWindow = App::instance()->mainWindow();
if (mainWindow)
parentDisplay = mainWindow->display();
}
return parentDisplay;
}
gfx::Rect getWindowBounds() const
{
gfx::Rect bounds = window.bounds();
// Bounds in scripts will be relative to the parent window
// origin/scale (or main window if a parent window wasn't specified).
if (window.ownDisplay()) {
const Display* parentDisplay = this->parentDisplay();
if (!parentDisplay)
return bounds;
const int scale = parentDisplay->scale();
const gfx::Point dialogOrigin = window.display()->nativeWindow()->contentRect().origin();
const gfx::Point mainOrigin = parentDisplay->nativeWindow()->contentRect().origin();
bounds.setOrigin((dialogOrigin - mainOrigin) / scale);
}
return bounds;
}
void setWindowBounds(const gfx::Rect& rc)
{
if (window.ownDisplay()) {
window.expandWindow(rc.size());
Display* parentDisplay = this->parentDisplay();
if (!parentDisplay)
return;
const int scale = parentDisplay->scale();
const gfx::Point mainOrigin = parentDisplay->nativeWindow()->contentRect().origin();
gfx::Rect frame = window.display()->nativeWindow()->contentRect();
frame.setOrigin(mainOrigin + rc.origin() * scale);
window.display()->nativeWindow()->setFrame(frame);
}
else {
gfx::Rect oldBounds(window.bounds());
window.setBounds(rc);
window.invalidate();
parentDisplay()->invalidateRect(oldBounds);
}
}
// TODO merge this code with add_scrollbars_if_needed() from
// ui/menu.cpp (creating a new function in the ui library)
void addScrollbarsIfNeeded(const gfx::Rect& workarea, gfx::Rect& bounds)
{
gfx::Rect rc = bounds;
if (rc.x < workarea.x) {
rc.w -= (workarea.x - rc.x);
rc.x = workarea.x;
}
if (rc.x2() > workarea.x2()) {
rc.w = workarea.x2() - rc.x;
}
bool vscrollbarsAdded = false;
if (rc.y < workarea.y) {
rc.h -= (workarea.y - rc.y);
rc.y = workarea.y;
vscrollbarsAdded = true;
}
if (rc.y2() > workarea.y2()) {
rc.h = workarea.y2() - rc.y;
vscrollbarsAdded = true;
}
gfx::Rect newRc = rc;
if (get_multiple_displays() && window.shouldCreateNativeWindow()) {
const os::Window* nativeWindow = const_cast<ui::Display*>(parentDisplay())->nativeWindow();
newRc.setOrigin(nativeWindow->pointFromScreen(rc.origin()));
newRc.setSize(rc.size() / nativeWindow->scale());
}
if (newRc == window.bounds())
return;
View* view = new View();
view->InitTheme.connect([view] { view->noBorderNoChildSpacing(); });
view->initTheme();
if (vscrollbarsAdded) {
int barWidth = view->verticalBar()->getBarWidth();
;
if (get_multiple_displays())
barWidth *= window.display()->scale();
rc.w += 2 * barWidth;
if (rc.x2() > workarea.x2()) {
rc.x = workarea.x2() - rc.w;
if (rc.x < workarea.x) {
rc.x = workarea.x;
rc.w = workarea.w;
}
}
}
// New bounds
bounds = rc;
window.removeChild(&grid);
view->attachToView(&grid);
window.addChild(view);
}
};
template<typename... Args, typename Callback>
void Dialog_connect_signal(lua_State* L,
int dlgIdx,
obs::signal<void(Args...)>& signal,
Callback callback)
{
auto dlg = get_obj<Dialog>(L, dlgIdx);
// Here we get the uservalue of the dlg (the table with
// functions/callbacks) and store a copy of the given function in
// the stack (index=-1) in that table.
lua_getuservalue(L, dlgIdx);
lua_len(L, -1);
const int n = 1 + lua_tointegerx(L, -1, nullptr);
lua_pop(L, 1); // Pop the length of the table
lua_pushvalue(L, -2); // Copy the function in stack
lua_rawseti(L, -2, n); // Put the copy of the function in the uservalue
lua_pop(L, 1); // Pop the uservalue
signal.connect([=](Args... args) {
// In case that the dialog is hidden, we cannot access to the
// global LUA_REGISTRYINDEX to get its reference.
if (dlg->showRef == LUA_REFNIL)
return;
// Get the function "n" from the uservalue table of the dialog
lua_rawgeti(L, LUA_REGISTRYINDEX, dlg->showRef);
lua_getuservalue(L, -1);
lua_rawgeti(L, -1, n);
// Use the callback with a special table in the Lua stack to
// send it as parameter to the Lua function in the
// lua_pcall() (that table is like an "event data" parameter
// for the function).
lua_newtable(L);
callback(L, std::forward<Args>(args)...);
if (lua_isfunction(L, -2)) {
try {
if (lua_pcall(L, 1, 0, 0)) {
if (const char* s = lua_tostring(L, -1))
App::instance()->scriptEngine()->consolePrint(s);
}
}
catch (const std::exception& ex) {
// This is used to catch unhandled exception or for
// example, std::runtime_error exceptions when a Tx() is
// created without an active sprite.
App::instance()->scriptEngine()->handleException(ex);
}
}
else {
lua_pop(L, 1); // Pop the value which should have been a function
}
lua_pop(L, 2); // Pop uservalue & userdata
});
}
int Dialog_new(lua_State* L)
{
// If we don't have UI, just return nil
if (!App::instance()->isGui())
return 0;
// Get the title and the type of window (with or without title bar)
ui::Window::Type windowType = ui::Window::WithTitleBar;
std::string title = "Script";
bool sizeable = true;
int autofit = kDefaultAutofit;
if (lua_isstring(L, 1)) {
title = lua_tostring(L, 1);
}
else if (lua_istable(L, 1)) {
int type = lua_getfield(L, 1, "title");
if (type != LUA_TNIL)
title = lua_tostring(L, -1);
lua_pop(L, 1);
type = lua_getfield(L, 1, "notitlebar");
if (type != LUA_TNIL && lua_toboolean(L, -1))
windowType = ui::Window::WithoutTitleBar;
lua_pop(L, 1);
type = lua_getfield(L, 1, "resizeable");
if (type != LUA_TNIL && !lua_toboolean(L, -1))
sizeable = false;
lua_pop(L, 1);
type = lua_getfield(L, 1, "autofit");
if (type != LUA_TNIL) {
autofit = lua_tointeger(L, -1);
}
lua_pop(L, 1);
}
auto dlg = push_new<Dialog>(L, windowType, title, sizeable);
dlg->setAutofit(autofit);
// The uservalue of the dialog userdata will contain a table that
// stores all the callbacks to handle events. As these callbacks can
// reference the dialog itself, it's important to store callbacks in
// this table that depends on the dialog lifetime itself
// (i.e. uservalue) and in the global registry, because in that case
// we could create a cyclic reference that would be not GC'd.
lua_newtable(L);
lua_setuservalue(L, -2);
if (lua_istable(L, 1)) {
int type = lua_getfield(L, 1, "parent");
if (type != LUA_TNIL) {
if (auto parentDlg = may_get_obj<Dialog>(L, -1))
dlg->window.setParentDisplay(parentDlg->window.display());
}
lua_pop(L, 1);
type = lua_getfield(L, 1, "onclose");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, -2, dlg->window.Close, [](lua_State*, CloseEvent&) {
// Do nothing
});
}
lua_pop(L, 1);
}
// The showRef must be the last reference to the dialog to be
// unreferenced after the window is closed (that's why this is the
// last connection to ui::Window::Close)
dlg->unrefShowOnClose();
TRACE_DIALOG("Dialog_new", dlg);
return 1;
}
int Dialog_gc(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
TRACE_DIALOG("Dialog_gc", dlg);
dlg->~Dialog();
return 0;
}
int Dialog_show(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
dlg->refShow(L);
bool wait = true;
bool autoScrollbars = false;
obs::scoped_connection conn;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "wait");
if (type == LUA_TBOOLEAN)
wait = lua_toboolean(L, -1);
lua_pop(L, 1);
type = lua_getfield(L, 2, "hand");
if (type == LUA_TBOOLEAN)
dlg->window.setHandTool(lua_toboolean(L, -1));
else
dlg->window.setHandTool(false);
lua_pop(L, 1);
type = lua_getfield(L, 2, "bounds");
if (VALID_LUATYPE(type)) {
const auto rc = convert_args_into_rect(L, -1);
if (!rc.isEmpty()) {
conn = dlg->window.Open.connect([dlg, rc] {
dlg->setWindowBounds(rc);
dlg->window.setAutoRemap(false);
});
}
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "autoscrollbars");
if (type == LUA_TBOOLEAN)
autoScrollbars = lua_toboolean(L, -1);
lua_pop(L, 1);
}
if (autoScrollbars) {
dlg->window.remapWindow();
dlg->window.centerWindow();
fit_bounds(dlg->parentDisplay(),
&dlg->window,
dlg->window.bounds(),
[dlg](const gfx::Rect& workarea,
gfx::Rect& bounds,
std::function<gfx::Rect(Widget*)> getWidgetBounds) {
dlg->addScrollbarsIfNeeded(workarea, bounds);
});
}
if (wait)
dlg->window.openWindowInForeground();
else
dlg->window.openWindow();
lua_pushvalue(L, 1);
return 1;
}
namespace {
class MoveChildren {
public:
MoveChildren(Dialog* dlg, Widget* to) : m_dlg(dlg), m_to(to)
{
for (auto child : m_dlg->mainWidgets) {
m_oldParents[child] = child->parent();
m_to->addChild(child);
}
}
~MoveChildren()
{
for (auto child : m_dlg->mainWidgets)
m_oldParents[child]->addChild(child);
}
private:
Dialog* m_dlg;
Widget* m_to;
std::map<Widget*, Widget*> m_oldParents;
};
} // namespace
int Dialog_showMenu(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
Menu popup;
MoveChildren moveChildren(dlg, &popup);
// By default show the menu in the mouse position
gfx::Point pt = dlg->parentDisplay()->nativeWindow()->pointFromScreen(ui::get_mouse_position());
if (lua_istable(L, 2)) {
if (lua_getfield(L, 2, "position") != LUA_TNIL) {
pt = convert_args_into_point(L, -1);
}
lua_pop(L, 1);
}
dlg->refShow(L);
popup.showPopup(pt, dlg->parentDisplay());
dlg->unrefShow();
lua_pushvalue(L, 1);
return 1;
}
int Dialog_close(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
dlg->window.closeWindow(nullptr);
lua_pushvalue(L, 1);
return 1;
}
void set_widget_flags(lua_State* L, int idx, Widget* widget)
{
// Focus magnet
int type = lua_getfield(L, idx, "focus");
if (type != LUA_TNIL && lua_toboolean(L, -1))
widget->setFocusMagnet(true);
lua_pop(L, 1);
// Enabled
type = lua_getfield(L, idx, "enabled");
if (type != LUA_TNIL)
widget->setEnabled(lua_toboolean(L, -1));
lua_pop(L, 1);
// Visible
widget->setVisible(true);
type = lua_getfield(L, idx, "visible");
if (type != LUA_TNIL) {
widget->setVisible(lua_toboolean(L, -1));
}
lua_pop(L, 1);
}
int Dialog_add_widget(lua_State* L, Widget* widget)
{
auto dlg = get_obj<Dialog>(L, 1);
const char* label = nullptr;
std::string id;
bool visible = true;
bool hexpand = true;
// Canvas is vertically expansive by default too
bool vexpand = (widget->type() == Canvas::Type());
// This is to separate different kind of widgets without label in
// different rows. Separator widgets will always create a new row.
if (dlg->lastWidgetType != widget->type() || dlg->autoNewRow ||
widget->type() == ui::kSeparatorWidget) {
dlg->lastWidgetType = widget->type();
dlg->hbox = nullptr;
}
if (lua_istable(L, 2)) {
// Widget ID (used to fill the Dialog_get_data table then)
int type = lua_getfield(L, 2, "id");
if (type == LUA_TSTRING) {
if (auto s = lua_tostring(L, -1)) {
id = s;
widget->setId(s);
dlg->dataWidgets[id] = widget;
}
}
lua_pop(L, 1);
// Label
type = lua_getfield(L, 2, "label");
if (type != LUA_TNIL)
label = lua_tostring(L, -1);
lua_pop(L, 1);
set_widget_flags(L, 2, widget);
type = lua_getfield(L, 2, "visible");
if (type != LUA_TNIL) {
visible = lua_toboolean(L, -1);
}
lua_pop(L, 1);
// Expand horizontally/vertically, it allows to indicate that a
// specific widget is not expansive (e.g. a canvas with a fixed
// size)
type = lua_getfield(L, 2, "hexpand");
if (type != LUA_TNIL)
hexpand = lua_toboolean(L, -1);
lua_pop(L, 1);
type = lua_getfield(L, 2, "vexpand");
if (type != LUA_TNIL)
vexpand = lua_toboolean(L, -1);
lua_pop(L, 1);
}
if (label || !dlg->hbox) {
if (label) {
auto labelWidget = new ui::Label(label);
if (!visible)
labelWidget->setVisible(false);
dlg->currentGrid->addChildInCell(labelWidget, 1, 1, ui::LEFT | ui::TOP);
if (!id.empty())
dlg->labelWidgets[id] = labelWidget;
}
else {
// For tabs and separators, we don't want the empty space of an unspecified label.
if (widget->type() != Tabs::Type() && widget->type() != ui::kSeparatorWidget) {
dlg->currentGrid->addChildInCell(new ui::HBox, 1, 1, ui::LEFT | ui::TOP);
}
}
auto hbox = new ui::HBox;
if (widget->type() == ui::kButtonWidget)
hbox->enableFlags(ui::HOMOGENEOUS);
// For tabs and unlabeled separators, we don't want the empty space of an unspecified label, so
// span 2 columns.
const int hspan =
((widget->type() == Tabs::Type()) || (widget->type() == ui::kSeparatorWidget && !label) ? 2 :
1);
dlg->currentGrid->addChildInCell(hbox,
hspan,
1,
ui::HORIZONTAL | (vexpand ? ui::VERTICAL : ui::TOP));
dlg->hbox = hbox;
}
dlg->mainWidgets.push_back(widget);
widget->setExpansive(hexpand);
dlg->hbox->addChild(widget);
lua_pushvalue(L, 1);
return 1;
}
int Dialog_newrow(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
dlg->hbox = nullptr;
dlg->autoNewRow = false;
if (lua_istable(L, 2)) {
// Dialog:newrow{ always }
if (lua_is_key_true(L, 2, "always"))
dlg->autoNewRow = true;
lua_pop(L, 1);
}
lua_pushvalue(L, 1);
return 1;
}
int Dialog_separator(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
std::string id, text;
if (lua_isstring(L, 2)) {
if (auto p = lua_tostring(L, 2))
text = p;
}
else if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "text");
if (type == LUA_TSTRING) {
if (auto p = lua_tostring(L, -1))
text = p;
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "id");
if (type == LUA_TSTRING) {
if (auto s = lua_tostring(L, -1))
id = s;
}
lua_pop(L, 1);
}
auto widget = new ui::Separator(text, ui::HORIZONTAL);
if (!id.empty()) {
widget->setId(id.c_str());
dlg->dataWidgets[id] = widget;
}
return Dialog_add_widget(L, widget);
}
int Dialog_label(lua_State* L)
{
std::string text;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "text");
if (type != LUA_TNIL) {
if (auto p = lua_tostring(L, -1))
text = p;
}
lua_pop(L, 1);
}
auto widget = new ui::Label(text.c_str());
return Dialog_add_widget(L, widget);
}
template<typename T>
int Dialog_button_base(lua_State* L, T** outputWidget = nullptr)
{
auto dlg = get_obj<Dialog>(L, 1);
std::string text;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "text");
if (type != LUA_TNIL) {
if (auto p = lua_tostring(L, -1))
text = p;
}
lua_pop(L, 1);
}
auto widget = new T(text.c_str());
if (outputWidget)
*outputWidget = widget;
widget->processMnemonicFromText();
bool closeWindowByDefault = (widget->type() == ui::kButtonWidget);
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "selected");
if (type != LUA_TNIL)
widget->setSelected(lua_toboolean(L, -1));
lua_pop(L, 1);
type = lua_getfield(L, 2, "onclick");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->Click, [](lua_State*) {
// Do nothing
});
closeWindowByDefault = false;
}
lua_pop(L, 1);
}
if (closeWindowByDefault) {
widget->Click.connect([widget]() { widget->closeWindow(); });
}
if (widget->type() == ui::kButtonWidget || widget->type() == ui::kMenuItemWidget) {
widget->Click.connect([dlg, widget]() { dlg->lastButton = widget; });
}
return Dialog_add_widget(L, widget);
}
int Dialog_button(lua_State* L)
{
return Dialog_button_base<ui::Button>(L);
}
int Dialog_check(lua_State* L)
{
return Dialog_button_base<ui::CheckBox>(L);
}
int Dialog_radio(lua_State* L)
{
ui::RadioButton* radio = nullptr;
const int res = Dialog_button_base<ui::RadioButton>(L, &radio);
if (radio) {
auto dlg = get_obj<Dialog>(L, 1);
bool hasLabelField = false;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "label");
if (type == LUA_TSTRING)
hasLabelField = true;
lua_pop(L, 1);
}
if (dlg->currentRadioGroup == 0 || hasLabelField) {
++dlg->currentRadioGroup;
}
radio->setRadioGroup(dlg->currentRadioGroup);
}
return res;
}
int Dialog_menuItem(lua_State* L)
{
return Dialog_button_base<ui::MenuItem>(L);
}
int Dialog_entry(lua_State* L)
{
std::string text;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "text");
if (type == LUA_TSTRING) {
if (auto p = lua_tostring(L, -1))
text = p;
}
lua_pop(L, 1);
}
auto widget = new ui::Entry(4096, text.c_str());
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "onchange");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->Change, [](lua_State* L) {
// Do nothing
});
}
lua_pop(L, 1);
}
return Dialog_add_widget(L, widget);
}
int Dialog_number(lua_State* L)
{
auto widget = new ExprEntry;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "text");
if (type == LUA_TSTRING) {
if (auto p = lua_tostring(L, -1))
widget->setText(p);
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "decimals");
if (type != LUA_TNIL) {
widget->setDecimals(lua_tointegerx(L, -1, nullptr));
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "onchange");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->Change, [](lua_State* L) {
// Do nothing
});
}
lua_pop(L, 1);
}
return Dialog_add_widget(L, widget);
}
int Dialog_slider(lua_State* L)
{
int min = 0;
int max = 100;
int value = 100;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "min");
if (type != LUA_TNIL) {
min = lua_tointegerx(L, -1, nullptr);
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "max");
if (type != LUA_TNIL) {
max = lua_tointegerx(L, -1, nullptr);
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "value");
if (type != LUA_TNIL) {
value = lua_tointegerx(L, -1, nullptr);
}
lua_pop(L, 1);
}
auto widget = new ui::Slider(min, max, value);
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "onchange");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->Change, [](lua_State* L) {
// Do nothing
});
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "onrelease");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->SliderReleased, [](lua_State* L) {
// Do nothing
});
}
lua_pop(L, 1);
}
return Dialog_add_widget(L, widget);
}
int Dialog_combobox(lua_State* L)
{
auto widget = new ui::ComboBox;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "options");
if (type == LUA_TTABLE) {
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
if (auto p = lua_tostring(L, -1))
widget->addItem(p);
lua_pop(L, 1);
}
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "option");
if (type == LUA_TSTRING) {
if (auto p = lua_tostring(L, -1)) {
int index = widget->findItemIndex(p);
if (index >= 0)
widget->setSelectedItemIndex(index);
}
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "onchange");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->Change, [](lua_State* L) {
// Do nothing
});
}
lua_pop(L, 1);
}
return Dialog_add_widget(L, widget);
}
int Dialog_color(lua_State* L)
{
app::Color color;
if (lua_istable(L, 2)) {
lua_getfield(L, 2, "color");
color = convert_args_into_color(L, -1);
lua_pop(L, 1);
}
auto widget = new ColorButton(color, app_get_current_pixel_format(), ColorButtonOptions());
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "onchange");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->Change, [](lua_State* L, const app::Color& color) {
push_obj<app::Color>(L, color);
lua_setfield(L, -2, "color");
});
}
}
return Dialog_add_widget(L, widget);
}
int Dialog_shades(lua_State* L)
{
Shade colors;
// 'pick' is the default mode anyway
ColorShades::ClickType mode = ColorShades::ClickEntries;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "mode");
if (type == LUA_TSTRING) {
if (const char* modeStr = lua_tostring(L, -1)) {
if (base::utf8_icmp(modeStr, "pick") == 0)
mode = ColorShades::ClickEntries;
else if (base::utf8_icmp(modeStr, "sort") == 0)
mode = ColorShades::DragAndDropEntries;
}
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "colors");
if (type == LUA_TTABLE) {
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
app::Color color = convert_args_into_color(L, -1);
colors.push_back(color);
lua_pop(L, 1);
}
}
lua_pop(L, 1);
}
auto widget = new ColorShades(colors, mode);
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "onclick");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L,
1,
widget->Click,
[widget](lua_State* L, ColorShades::ClickEvent& ev) {
lua_pushinteger(L, (int)ev.button());
lua_setfield(L, -2, "button");
const int i = widget->getHotEntry();
const Shade shade = widget->getShade();
if (i >= 0 && i < int(shade.size())) {
push_obj<app::Color>(L, shade[i]);
lua_setfield(L, -2, "color");
}
});
}
lua_pop(L, 1);
}
return Dialog_add_widget(L, widget);
}
int Dialog_file(lua_State* L)
{
std::string title = "Open File";
std::string path;
std::string fn;
base::paths exts;
auto dlgType = FileSelectorType::Open;
auto fnFieldType = FilenameField::ButtonOnly;
if (lua_istable(L, 2)) {
lua_getfield(L, 2, "filename");
if (auto p = lua_tostring(L, -1))
fn = p;
lua_pop(L, 1);
int type = lua_getfield(L, 2, "save");
if (type == LUA_TBOOLEAN && lua_toboolean(L, -1)) {
dlgType = FileSelectorType::Save;
title = "Save File";
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "title");
if (type == LUA_TSTRING)
title = lua_tostring(L, -1);
lua_pop(L, 1);
type = lua_getfield(L, 2, "entry");
if (type == LUA_TBOOLEAN) {
fnFieldType = FilenameField::EntryAndButton;
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "filetypes");
if (type == LUA_TTABLE) {
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
if (auto p = lua_tostring(L, -1))
exts.push_back(p);
lua_pop(L, 1);
}
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "basepath");
if (type == LUA_TSTRING) {
path = lua_tostring(L, -1);
}
lua_pop(L, 1);
}
auto widget = new FilenameField(fnFieldType, fn);
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "onchange");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->Change, [](lua_State* L) {
// Do nothing
});
}
lua_pop(L, 1);
}
// Set file extension from 'exts' if a filename without extension is provided
if (!fn.empty() && base::get_file_extension(fn).empty() && !exts.empty())
fn = base::replace_extension(fn, exts.front());
// Set default path if 'basepath' is blank
if (path.empty()) {
// We use the 'filename' path the relative path if it was given.
path = base::get_file_path(fn);
if (path.empty()) {
if (const auto* doc = App::instance()->context()->activeDocument())
path = base::get_file_path(doc->filename());
else
path = base::get_current_path();
}
}
// Update the widget with the provided filename
fn = base::join_path(path, base::get_file_name(fn));
widget->setDocFilename(fn);
widget->setFilename(fn);
widget->SelectOutputFile.connect([=]() -> std::string {
base::paths newfilename;
if (app::show_file_selector(title, widget->fullFilename(), exts, dlgType, newfilename))
return newfilename.front();
else
return widget->fullFilename();
});
return Dialog_add_widget(L, widget);
}
// Auxiliary callbacks used in Canvas events
static void fill_message_values(lua_State* L, const ui::Message* msg)
{
// Key modifiers
lua_pushboolean(L, msg->modifiers() & ui::kKeyAltModifier);
lua_setfield(L, -2, "altKey");
lua_pushboolean(L, msg->modifiers() & (ui::kKeyCmdModifier | ui::kKeyWinModifier));
lua_setfield(L, -2, "metaKey");
lua_pushboolean(L, msg->modifiers() & ui::kKeyCtrlModifier);
lua_setfield(L, -2, "ctrlKey");
lua_pushboolean(L, msg->modifiers() & ui::kKeyShiftModifier);
lua_setfield(L, -2, "shiftKey");
lua_pushboolean(L, msg->modifiers() & ui::kKeySpaceModifier);
lua_setfield(L, -2, "spaceKey");
}
static void fill_keymessage_values(lua_State* L, const ui::KeyMessage* msg)
{
ASSERT(msg->recipient());
if (!msg->recipient())
return;
fill_message_values(L, msg);
// KeyMessage specifics
lua_pushinteger(L, msg->repeat());
lua_setfield(L, -2, "repeat"); // Only for backward compatibility, remove this in a future
lua_pushinteger(L, msg->repeat());
lua_setfield(L, -2, "repeatCount");
// TODO improve this (create an Event metatable)
lua_pushcfunction(L, [](lua_State*) -> int {
Canvas::stopKeyEventPropagation();
return 0;
});
lua_setfield(L, -2, "stopPropagation");
std::wstring keyString(1, (wchar_t)msg->unicodeChar());
lua_pushstring(L, base::to_utf8(keyString).c_str());
lua_setfield(L, -2, "key");
lua_pushstring(L, vkcode_to_code(msg->scancode()));
lua_setfield(L, -2, "code");
}
static void fill_mousemessage_values(lua_State* L, const ui::MouseMessage* msg)
{
ASSERT(msg->recipient());
if (!msg->recipient())
return;
fill_message_values(L, msg);
lua_pushinteger(L, msg->position().x - msg->recipient()->bounds().x);
lua_setfield(L, -2, "x");
lua_pushinteger(L, msg->position().y - msg->recipient()->bounds().y);
lua_setfield(L, -2, "y");
lua_pushinteger(L, int(msg->button()));
lua_setfield(L, -2, "button");
lua_pushnumber(L, msg->pressure());
lua_setfield(L, -2, "pressure");
if (msg->type() == kMouseWheelMessage) {
lua_pushnumber(L, msg->wheelDelta().x);
lua_setfield(L, -2, "deltaX");
lua_pushnumber(L, msg->wheelDelta().y);
lua_setfield(L, -2, "deltaY");
}
}
static void fill_touchmessage_values(lua_State* L, const ui::TouchMessage* msg)
{
ASSERT(msg->recipient());
if (!msg->recipient())
return;
fill_message_values(L, msg);
lua_pushinteger(L, msg->position().x - msg->recipient()->bounds().x);
lua_setfield(L, -2, "x");
lua_pushinteger(L, msg->position().y - msg->recipient()->bounds().y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, msg->magnification());
lua_setfield(L, -2, "magnification");
}
int Dialog_canvas(lua_State* L)
{
auto widget = new Canvas;
if (lua_istable(L, 2)) {
gfx::Size sz(0, 0);
int type = lua_getfield(L, 2, "width");
if (type != LUA_TNIL) {
sz.w = lua_tointegerx(L, -1, nullptr);
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "height");
if (type != LUA_TNIL) {
sz.h = lua_tointegerx(L, -1, nullptr);
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "autoscaling");
if (type != LUA_TNIL) {
widget->setAutoScaling(lua_toboolean(L, -1));
}
lua_pop(L, 1);
// Backward compatibility with "autoScaling" parameter.
if (type == LUA_TNIL) {
type = lua_getfield(L, 2, "autoScaling");
if (type != LUA_TNIL) {
widget->setAutoScaling(lua_toboolean(L, -1));
}
lua_pop(L, 1);
}
if (widget->isAutoScaling())
sz *= ui::guiscale();
widget->setSizeHint(sz);
bool handleKeyEvents = false;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "onpaint");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->Paint, [](lua_State* L, GraphicsContext& gc) {
push_new<GraphicsContext>(L, std::move(gc));
lua_setfield(L, -2, "context");
});
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "onkeydown");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->KeyDown, fill_keymessage_values);
handleKeyEvents = true;
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "onkeyup");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->KeyUp, fill_keymessage_values);
handleKeyEvents = true;
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "onmousemove");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->MouseMove, fill_mousemessage_values);
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "onmousedown");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->MouseDown, fill_mousemessage_values);
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "onmouseup");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->MouseUp, fill_mousemessage_values);
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "ondblclick");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->DoubleClick, fill_mousemessage_values);
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "onwheel");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->Wheel, fill_mousemessage_values);
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "ontouchmagnify");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, widget->TouchMagnify, fill_touchmessage_values);
}
lua_pop(L, 1);
}
// If this canvas handle keydown/up events, we set it as a focus
// stop.
if (handleKeyEvents)
widget->setFocusStop(true);
}
return Dialog_add_widget(L, widget);
}
int Dialog_tab(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
std::string text;
std::string id;
bool hasId = false;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "id");
if (type != LUA_TNIL) {
id = lua_tostring(L, -1);
hasId = !id.empty();
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "text");
if (type != LUA_TNIL) {
text = lua_tostring(L, -1);
}
lua_pop(L, 1);
// If there was no id set, then use the tab text as the tab id.
if (!hasId)
id = text;
}
if (!dlg->wipTab) {
dlg->wipTab = new app::script::Tabs(ui::CENTER);
}
auto tab = dlg->wipTab->addTab(id, text);
dlg->currentGrid = tab->content();
if (hasId)
dlg->dataWidgets[id] = tab;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "onclick");
if (type == LUA_TFUNCTION) {
Dialog_connect_signal(L, 1, tab->Click, [id](lua_State* L) {
lua_pushstring(L, id.c_str());
lua_setfield(L, -2, "tab");
});
}
set_widget_flags(L, 2, tab);
}
lua_pushvalue(L, 1);
return 1;
}
int Dialog_endtabs(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
// There is no starting :tab(), do nothing then.
if (!dlg->wipTab) {
lua_pushvalue(L, 1);
return 1;
}
int selectedTab = 0;
int align = ui::CENTER;
if (lua_istable(L, 2)) {
int type = lua_getfield(L, 2, "selected");
switch (type) {
case LUA_TSTRING: {
// Find the tab index by id first, if not found try by text then.
std::string selTabStr = lua_tostring(L, -1);
selectedTab = dlg->wipTab->tabIndexById(selTabStr);
if (selectedTab < 0)
selectedTab = dlg->wipTab->tabIndexByText(selTabStr);
break;
}
case LUA_TNUMBER:
selectedTab = std::clamp<int>(lua_tointeger(L, -1), 1, dlg->wipTab->size()) - 1;
break;
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "align");
if (type != LUA_TNIL) {
// Filter invalid flags.
int v = lua_tointeger(L, -1) & (ui::CENTER | ui::LEFT | ui::RIGHT | ui::TOP | ui::BOTTOM);
if (v)
align = v;
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "onchange");
if (type == LUA_TFUNCTION) {
auto tab = dlg->wipTab;
Dialog_connect_signal(L, 1, dlg->wipTab->TabChanged, [tab](lua_State* L) {
lua_pushstring(L, tab->tabId(tab->selectedTab()).c_str());
lua_setfield(L, -2, "tab");
});
}
}
dlg->wipTab->setSelectorFlags(align);
dlg->wipTab->selectTab(selectedTab);
auto newTab = dlg->wipTab;
dlg->currentGrid = &dlg->grid;
dlg->wipTab = nullptr;
return Dialog_add_widget(L, newTab);
}
int Dialog_modify(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
if (lua_istable(L, 2)) {
const char* id = nullptr;
bool relayout = false;
int type = lua_getfield(L, 2, "id");
if (type != LUA_TNIL)
id = lua_tostring(L, -1);
lua_pop(L, 1);
// Modify window itself when no ID is specified
if (id == nullptr) {
// "title" or "text" is the same for dialogs
type = lua_getfield(L, 2, "title");
if (type == LUA_TNIL) {
lua_pop(L, 1);
type = lua_getfield(L, 2, "text");
}
if (const char* s = lua_tostring(L, -1)) {
dlg->window.setText(s);
relayout = true;
}
lua_pop(L, 1);
return 0;
}
// Here we could use dlg->window.findChild(id) but why not use the
// map directly (it should be faster than iterating over all
// children).
Widget* widget = dlg->findDataWidgetById(id);
if (!widget)
return luaL_error(L, "Given id=\"%s\" in Dialog:modify{} not found in dialog", id);
type = lua_getfield(L, 2, "enabled");
if (type != LUA_TNIL)
widget->setEnabled(lua_toboolean(L, -1));
lua_pop(L, 1);
type = lua_getfield(L, 2, "selected");
if (type != LUA_TNIL)
widget->setSelected(lua_toboolean(L, -1));
lua_pop(L, 1);
type = lua_getfield(L, 2, "visible");
if (type != LUA_TNIL) {
bool state = lua_toboolean(L, -1);
widget->setVisible(state);
dlg->setLabelVisibility(id, state);
relayout = true;
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "text");
if (const char* s = lua_tostring(L, -1)) {
widget->setText(s);
// Re-process mnemonics for buttons
if (widget->type() == WidgetType::kButtonWidget)
widget->processMnemonicFromText();
relayout = true;
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "label");
if (const char* s = lua_tostring(L, -1)) {
dlg->setLabelText(id, s);
relayout = true;
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "focus");
if (type != LUA_TNIL && lua_toboolean(L, -1)) {
widget->requestFocus();
relayout = true;
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "decimals");
if (type != LUA_TNIL) {
if (auto expr = dynamic_cast<ExprEntry*>(widget)) {
expr->setDecimals(lua_tointegerx(L, -1, nullptr));
}
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "min");
if (type != LUA_TNIL) {
if (auto slider = dynamic_cast<ui::Slider*>(widget)) {
slider->setRange(lua_tointegerx(L, -1, nullptr), slider->getMaxValue());
}
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "max");
if (type != LUA_TNIL) {
if (auto slider = dynamic_cast<ui::Slider*>(widget)) {
slider->setRange(slider->getMinValue(), lua_tointegerx(L, -1, nullptr));
}
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "value");
if (type != LUA_TNIL) {
if (auto slider = dynamic_cast<ui::Slider*>(widget)) {
slider->setValue(lua_tointegerx(L, -1, nullptr));
}
}
lua_pop(L, 1);
// Handling options before option should support
// using both or only one of them at the same time
type = lua_getfield(L, 2, "options");
if (type != LUA_TNIL) {
if (lua_istable(L, -1)) {
if (auto combobox = dynamic_cast<ui::ComboBox*>(widget)) {
combobox->deleteAllItems();
lua_pushnil(L);
bool empty = true;
while (lua_next(L, -2) != 0) {
if (auto p = lua_tostring(L, -1)) {
combobox->addItem(p);
empty = false;
}
lua_pop(L, 1);
}
if (empty)
combobox->getEntryWidget()->setText("");
}
}
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "option");
if (auto p = lua_tostring(L, -1)) {
if (auto combobox = dynamic_cast<ui::ComboBox*>(widget)) {
int index = combobox->findItemIndex(p);
if (index >= 0)
combobox->setSelectedItemIndex(index);
}
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "color");
if (type != LUA_TNIL) {
if (auto colorButton = dynamic_cast<ColorButton*>(widget)) {
colorButton->setColor(convert_args_into_color(L, -1));
}
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "colors");
if (type != LUA_TNIL) {
if (auto colorShade = dynamic_cast<ColorShades*>(widget)) {
Shade shade;
if (lua_istable(L, -1)) {
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
app::Color color = convert_args_into_color(L, -1);
shade.push_back(color);
lua_pop(L, 1);
}
}
colorShade->setShade(shade);
}
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "filename");
if (auto p = lua_tostring(L, -1)) {
if (auto filenameField = dynamic_cast<FilenameField*>(widget)) {
filenameField->setFilename(p);
}
}
lua_pop(L, 1);
type = lua_getfield(L, 2, "mouseCursor");
if (type == LUA_TNIL) {
lua_pop(L, 1);
type = lua_getfield(L, 2, "mousecursor");
}
if (type != LUA_TNIL) {
if (auto canvas = dynamic_cast<Canvas*>(widget)) {
auto cursor = (ui::CursorType)lua_tointeger(L, -1);
canvas->setMouseCursor(cursor);
}
}
lua_pop(L, 1);
// TODO shades mode? file title / open / save / filetypes? on* events?
// Relayout only if the the dialog window is not being resized.
// This is due to the possibility of a script calling a method
// to modify dialog's properties (which might generate a relayout)
// during an ongoing resize event.
if (relayout && !dlg->window.isResizing()) {
dlg->window.layout();
if (dlg->autofit > 0) {
gfx::Rect oldBounds = dlg->window.bounds();
gfx::Size resize(oldBounds.size());
if (dlg->autofit & ui::TOP || dlg->autofit & ui::BOTTOM)
resize.h = dlg->window.sizeHint().h;
if (dlg->autofit & ui::LEFT || dlg->autofit & ui::RIGHT)
resize.w = dlg->window.sizeHint().w;
gfx::Size difference = resize - oldBounds.size();
const auto& bounds = dlg->getWindowBounds();
gfx::Rect newBounds(bounds.x, bounds.y, resize.w, resize.h);
if (dlg->autofit & ui::BOTTOM)
newBounds.y = bounds.y - difference.h;
if (dlg->autofit & ui::RIGHT)
newBounds.x = bounds.x - difference.w;
dlg->setWindowBounds(newBounds);
}
}
}
lua_pushvalue(L, 1);
return 1;
}
int Dialog_repaint(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
std::stack<ui::Widget*> widgets;
widgets.push(&dlg->grid);
while (!widgets.empty()) {
auto child = widgets.top();
widgets.pop();
if (child->type() == Canvas::Type()) {
static_cast<Canvas*>(child)->callPaint();
child->invalidate();
}
for (auto subchild : child->children())
widgets.push(subchild);
}
return 0;
}
int Dialog_get_data(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
lua_newtable(L);
for (const auto& kv : dlg->dataWidgets) {
const ui::Widget* widget = kv.second;
switch (widget->type()) {
case ui::kSeparatorWidget:
// Do nothing
continue;
case ui::kButtonWidget:
case ui::kCheckWidget:
case ui::kRadioWidget:
case ui::kMenuItemWidget:
lua_pushboolean(
L,
widget->isSelected() || dlg->window.closer() == widget || dlg->lastButton == widget);
break;
case ui::kEntryWidget:
if (auto expr = dynamic_cast<const ExprEntry*>(widget)) {
if (expr->decimals() == 0)
lua_pushinteger(L, widget->textInt());
else
lua_pushnumber(L, widget->textDouble());
}
else {
lua_pushstring(L, widget->text().c_str());
}
break;
case ui::kLabelWidget: lua_pushstring(L, widget->text().c_str()); break;
case ui::kSliderWidget:
if (auto slider = dynamic_cast<const ui::Slider*>(widget)) {
lua_pushinteger(L, slider->getValue());
}
break;
case ui::kComboBoxWidget:
if (auto combobox = dynamic_cast<const ui::ComboBox*>(widget)) {
if (auto sel = combobox->getSelectedItem())
lua_pushstring(L, sel->text().c_str());
else
lua_pushnil(L);
}
break;
default:
if (auto colorButton = dynamic_cast<const ColorButton*>(widget)) {
push_obj<app::Color>(L, colorButton->getColor());
}
else if (auto colorShade = dynamic_cast<const ColorShades*>(widget)) {
switch (colorShade->clickType()) {
case ColorShades::ClickEntries: {
Shade shade = colorShade->getShade();
int i = colorShade->getHotEntry();
if (i >= 0 && i < int(shade.size()))
push_obj<app::Color>(L, shade[i]);
else
lua_pushnil(L);
break;
}
case ColorShades::DragAndDropEntries: {
lua_newtable(L);
Shade shade = colorShade->getShade();
for (int i = 0; i < int(shade.size()); ++i) {
push_obj<app::Color>(L, shade[i]);
lua_rawseti(L, -2, i + 1);
}
break;
}
default: lua_pushnil(L); break;
}
}
else if (auto filenameField = dynamic_cast<const FilenameField*>(widget)) {
lua_pushstring(L, filenameField->fullFilename().c_str());
}
else if (auto tabs = dynamic_cast<const app::script::Tabs*>(widget)) {
std::string tabStr = tabs->tabId(tabs->selectedTab());
lua_pushstring(L, tabStr.c_str());
}
else {
lua_pushnil(L);
}
break;
}
lua_setfield(L, -2, kv.first.c_str());
}
return 1;
}
int Dialog_set_data(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
if (!lua_istable(L, 2))
return 0;
for (const auto& kv : dlg->dataWidgets) {
lua_getfield(L, 2, kv.first.c_str());
ui::Widget* widget = kv.second;
switch (widget->type()) {
case ui::kSeparatorWidget:
// Do nothing
break;
case ui::kButtonWidget:
case ui::kCheckWidget:
case ui::kRadioWidget: widget->setSelected(lua_toboolean(L, -1)); break;
case ui::kEntryWidget:
if (auto expr = dynamic_cast<ExprEntry*>(widget)) {
if (expr->decimals() == 0)
expr->setTextf("%d", lua_tointeger(L, -1));
else
expr->setTextf("%.*g", expr->decimals(), lua_tonumber(L, -1));
}
else if (auto p = lua_tostring(L, -1)) {
widget->setText(p);
}
break;
case ui::kLabelWidget:
if (auto p = lua_tostring(L, -1)) {
widget->setText(p);
}
break;
case ui::kSliderWidget:
if (auto slider = dynamic_cast<ui::Slider*>(widget)) {
slider->setValue(lua_tointeger(L, -1));
}
break;
case ui::kComboBoxWidget:
if (auto combobox = dynamic_cast<ui::ComboBox*>(widget)) {
if (auto p = lua_tostring(L, -1)) {
int index = combobox->findItemIndex(p);
if (index >= 0)
combobox->setSelectedItemIndex(index);
}
}
break;
default:
if (auto colorButton = dynamic_cast<ColorButton*>(widget)) {
colorButton->setColor(convert_args_into_color(L, -1));
}
else if (auto colorShade = dynamic_cast<ColorShades*>(widget)) {
switch (colorShade->clickType()) {
case ColorShades::ClickEntries: {
// TODO change hot entry?
break;
}
case ColorShades::DragAndDropEntries: {
Shade shade;
if (lua_istable(L, -1)) {
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
app::Color color = convert_args_into_color(L, -1);
shade.push_back(color);
lua_pop(L, 1);
}
}
colorShade->setShade(shade);
break;
}
}
}
else if (auto filenameField = dynamic_cast<FilenameField*>(widget)) {
if (auto p = lua_tostring(L, -1))
filenameField->setFilename(p);
}
else if (auto tabs = dynamic_cast<app::script::Tabs*>(widget)) {
int type = lua_type(L, -1);
if (type == LUA_TNUMBER)
tabs->selectTab(lua_tointeger(L, -1) - 1);
else if (type == LUA_TSTRING) {
std::string tabStr = lua_tostring(L, -1);
int tabIndex = tabs->tabIndexById(tabStr);
tabs->selectTab(tabIndex);
}
}
break;
}
lua_pop(L, 1);
}
return 1;
}
int Dialog_get_bounds(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
if (!dlg->window.isVisible() && dlg->window.bounds().isEmpty()) {
dlg->window.remapWindow();
dlg->window.centerWindow(dlg->parentDisplay());
}
push_new<gfx::Rect>(L, dlg->getWindowBounds());
return 1;
}
int Dialog_get_sizeHint(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
push_new<gfx::Size>(L, dlg->window.sizeHint());
return 1;
}
int Dialog_get_autofit(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
lua_pushinteger(L, dlg->autofit);
return 1;
}
int Dialog_set_autofit(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
dlg->setAutofit(lua_tointeger(L, 2));
return 0;
}
int Dialog_set_bounds(lua_State* L)
{
auto dlg = get_obj<Dialog>(L, 1);
const auto rc = get_obj<gfx::Rect>(L, 2);
if (rc) {
if (*rc != dlg->getWindowBounds()) {
dlg->setWindowBounds(*rc);
dlg->window.setAutoRemap(false);
}
}
return 0;
}
const luaL_Reg Dialog_methods[] = {
{ "__gc", Dialog_gc },
{ "show", Dialog_show },
{ "showMenu", Dialog_showMenu },
{ "close", Dialog_close },
{ "newrow", Dialog_newrow },
{ "separator", Dialog_separator },
{ "label", Dialog_label },
{ "button", Dialog_button },
{ "check", Dialog_check },
{ "radio", Dialog_radio },
{ "menuItem", Dialog_menuItem },
{ "entry", Dialog_entry },
{ "number", Dialog_number },
{ "slider", Dialog_slider },
{ "combobox", Dialog_combobox },
{ "color", Dialog_color },
{ "shades", Dialog_shades },
{ "file", Dialog_file },
{ "canvas", Dialog_canvas },
{ "tab", Dialog_tab },
{ "endtabs", Dialog_endtabs },
{ "modify", Dialog_modify },
{ "repaint", Dialog_repaint },
{ nullptr, nullptr }
};
const Property Dialog_properties[] = {
{ "data", Dialog_get_data, Dialog_set_data },
{ "bounds", Dialog_get_bounds, Dialog_set_bounds },
{ "autofit", Dialog_get_autofit, Dialog_set_autofit },
{ "sizeHint", Dialog_get_sizeHint, nullptr },
{ nullptr, nullptr, nullptr }
};
} // anonymous namespace
DEF_MTNAME(Dialog);
void register_dialog_class(lua_State* L)
{
REG_CLASS(L, Dialog);
REG_CLASS_NEW(L, Dialog);
REG_CLASS_PROPERTIES(L, Dialog);
}
// close all opened Dialogs before closing the UI
void close_all_dialogs()
{
for (Dialog* dlg : all_dialogs) {
ASSERT(dlg);
if (dlg)
dlg->window.closeWindow(nullptr);
}
}
}} // namespace app::script