mirror of https://github.com/aseprite/aseprite.git
65 lines
1.2 KiB
C++
65 lines
1.2 KiB
C++
// Aseprite
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// Copyright (C) 2023 Igara Studio S.A.
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/script/engine.h"
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#include "app/script/luacpp.h"
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#include "ui/window.h"
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namespace app {
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namespace script {
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namespace {
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int Window_get_width(lua_State* L)
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{
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auto window = get_ptr<ui::Window>(L, 1);
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lua_pushinteger(L, window->bounds().w);
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return 1;
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}
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int Window_get_height(lua_State* L)
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{
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auto window = get_ptr<ui::Window>(L, 1);
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lua_pushinteger(L, window->bounds().h);
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return 1;
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}
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int Window_get_events(lua_State* L)
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{
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auto window = get_ptr<ui::Window>(L, 1);
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push_window_events(L, window);
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return 1;
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}
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const luaL_Reg Window_methods[] = {
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{ nullptr, nullptr }
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};
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const Property Window_properties[] = {
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{ "width", Window_get_width, nullptr },
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{ "height", Window_get_height, nullptr },
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{ "events", Window_get_events, nullptr },
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{ nullptr, nullptr, nullptr }
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};
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} // anonymous namespace
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DEF_MTNAME(ui::Window);
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void register_window_class(lua_State* L)
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{
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using ui::Window;
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REG_CLASS(L, Window);
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REG_CLASS_PROPERTIES(L, Window);
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}
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} // namespace script
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} // namespace app
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