aseprite/src
David Capello a738f3ed32 Add some asserts in cmd::AddCel 2016-06-14 12:59:08 -03:00
..
allegro
app Add some asserts in cmd::AddCel 2016-06-14 12:59:08 -03:00
base
cfg
clip@8e92c5d92e Update clip version 2016-05-03 10:41:57 -03:00
css
doc Fix CelsRange to iterate over layer groups 2016-06-14 12:57:13 -03:00
filters
fixmath
flic@da184cbc57
ft Fix freetype2 includes. 2016-05-22 07:23:01 +02:00
gen
gfx Merge branch 'master' into beta 2016-06-06 18:02:30 -03:00
iff
main Refactor CLI 2016-05-30 19:03:28 -03:00
net Abort curl connections setting the timeout (avoid crash closing connections) 2016-05-17 16:13:25 -03:00
render Prefer LayerGroup::layers() instead of iterators 2016-06-08 16:46:15 -03:00
script Merge branch 'master' into beta 2016-06-06 18:02:30 -03:00
she Add support to drop files on OS X window (fix #605) 2016-05-17 21:43:29 -03:00
steam
tests
ui Fix memory leak loading images for a ImageView widget 2016-05-11 12:58:27 -03:00
undo
updater Abort curl connections setting the timeout (avoid crash closing connections) 2016-05-17 16:13:25 -03:00
wacom
webserver
CMakeLists.txt Refactor CLI 2016-05-30 19:03:28 -03:00
README.md Remove src/pen directory 2016-04-27 12:47:55 -03:00
config.h Update version to 1.2-dev 2016-05-24 12:58:06 -03:00

README.md

Aseprite Source Code

If you are here is because you want to learn about Aseprite source code. We'll try to write in these README.md files a summary of each module/library.

Modules & Libraries

Aseprite is separated in the following layers/modules:

Level 0: Completely independent modules

These libraries are easy to be used and embedded in other software because they don't depend on any other component.

  • allegro: Modified version of Allegro library, used for keyboard/mouse input, and drawing 2D graphics on screen.
  • base: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
  • css: Pseudo-style sheet library.
  • fixmath: Fixed point operations (original code from Allegro code by Shawn Hargreaves).
  • flic: Library to load/save FLI/FLC files.
  • scripting: JavaScript engine.
  • steam: Steam API wrapper to avoid static linking to the .lib file.
  • undo: Generic library to manage a history of undoable commands.
  • wacom: Wacom definitions to use Wintab API.

Level 1

  • cfg (base): Library to load/save .ini files.
  • gen (base): Helper utility to generate C++ files from different XMLs.
  • gfx (fixmath): Abstract graphics structures like point, size, rectangle, region, color, etc.
  • net (base): Networking library to send HTTP requests.
  • webserver (base): HTTP web server

Level 2

  • doc (base, fixmath, gfx): Document model library.
  • she (allegro, base, gfx, wacom): A wrapper for the Allegro library.

Level 3

  • filters (base, doc, gfx): Effects for images.
  • render (base, doc, gfx): Library to render documents.
  • ui (base, gfx, she): Portable UI library (buttons, windows, text fields, etc.)
  • updater (base, net): Component to check for updates.

Level 4

  • iff (base, doc, render): Image File Formats library (load/save documents).

Level 5

  • app (allegro, base, doc, filters, fixmath, gfx, iff, pen, render, scripting, she, ui, undo, updater, webserver)

Level 6

  • main (app, base, she, ui)

Debugging Tricks

On Windows, you can use F5 to show the amount of used memory. Also Ctrl+Shift+Q crashes the application in case that you want to test the anticrash feature or your need a memory dump file.