aseprite/src
David Capello af4e714360 More painting code from ji_screen to ui::Graphics
We planned to migrate everything to ui::Graphics to port the program to
other back-end (e.g. SDL or Allegro5). This is one step forward to that
direction.

Changes:
- Delete a lot of deprecated functions from src/ui/draw.h/cpp and SkinTheme
  that used BITMAP/ji_screen.
- Rename ui::ji_move_region to ui::_move_region
- Move ui::jwidget_get_texticon_info to ui::Widget::getTextIconInfo.
  Now the member function returns client coordinate instead of absolute
  ones.
- ui::drawTextBox() now receives a ui::Graphics instead of a BITMAP
- Add ui::Graphics::drawChar/measureChar() member functions.
- Replace ui::jrectexclude() with with ui::Graphics::fillAreaBetweenRects()
2014-04-19 15:18:16 -03:00
..
allegro Trace unknown scancodes in allegro/src/keyboard.c 2014-03-16 19:24:49 -03:00
app More painting code from ji_screen to ui::Graphics 2014-04-19 15:18:16 -03:00
base Rename base::file/directory_exists() to base::is_file/directory() 2014-04-17 17:12:55 -03:00
css Fix header of files distributed under the terms of the MIT license 2014-03-29 20:08:05 -03:00
doc Fix header of files distributed under the terms of the MIT license 2014-03-29 20:08:05 -03:00
filters Add #pragma once 2014-03-29 19:40:17 -03:00
gfx Fix header of files distributed under the terms of the MIT license 2014-03-29 20:08:05 -03:00
iff Add dummy src/iff/ directory, this will be the module to load/save docs 2014-03-16 21:58:12 -03:00
main Simplify ResourceFinder API 2014-04-12 13:35:55 -03:00
net Add #pragma once 2014-03-29 19:40:17 -03:00
raster Add raster::Palette::addEntry() and load .gpl files using this addEntry 2014-04-17 01:20:46 -03:00
scripting Add #pragma once 2014-03-29 19:40:17 -03:00
she Win32: Add support to convert mouse messages (WM_) to ui::Messages (using she::Events) 2014-04-17 22:23:12 -03:00
tests Add #pragma once 2014-03-29 19:40:17 -03:00
ui More painting code from ji_screen to ui::Graphics 2014-04-19 15:18:16 -03:00
undo Fix header of files distributed under the terms of the MIT license 2014-03-29 20:08:05 -03:00
updater Add #pragma once 2014-03-29 19:40:17 -03:00
webserver Add #pragma once 2014-03-29 19:40:17 -03:00
CMakeLists.txt Minor change in src/CMakeLists.txt to see if a unit test needs she library 2014-04-12 12:29:55 -03:00
README.md Add dummy src/iff/ directory, this will be the module to load/save docs 2014-03-16 21:58:12 -03:00
config.h Update links 2014-04-12 12:28:34 -03:00

README.md

Aseprite Source Code

If you are here is because you want to learn about Aseprite source code. I'll try to write in these README.md files a summary of each module/library.

Modules & Libraries

Aseprite is separated in the following layers/modules:

Level 0: Completely independent modules

These libraries are easy to be used and embedded in other software because they don't depend on any other component.

  • allegro: Modified version of Allegro library, used for keyboard/mouse input, and drawing 2D graphics on screen.
  • base: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
  • css: Style sheet library.
  • gfx: Abstract graphics structures like point, size, rectangle, region, color, etc.
  • scripting: JavaScript engine (V8).
  • undo: Generic library to manage undo history of undoable actions.

Level 1

  • net (base): Networking library to send HTTP requests.
  • raster (base, gfx): Library to handle graphics entities like sprites, images, frames.
  • she (allegro): A (Work In Progress) wrapper for Allegro library.
  • webserver (base): HTTP web server (based on mongoose)
  • doc (base, gfx): Document model library (business layer, replacement of raster library).

Level 2

  • filters (base, gfx, raster): FX for raster images.
  • iff (base, doc): Image File Formats library (load/save documents).
  • ui (base, gfx, she): Portable UI library (buttons, windows, text fields, etc.)
  • updater (base, net): Component to check for updates.

Level 3

  • app (allegro, base, doc, filters, gfx, iff, raster, scripting, she, ui, undo, updater, webserver)

Level 4

  • main (app, base, she, ui)