aseprite/src/app/ui/editor/standby_state.cpp

1081 lines
38 KiB
C++

// Aseprite
// Copyright (C) 2018-2024 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/ui/editor/standby_state.h"
#include "app/app.h"
#include "app/app_menus.h"
#include "app/color_picker.h"
#include "app/commands/cmd_eyedropper.h"
#include "app/commands/commands.h"
#include "app/commands/params.h"
#include "app/doc_range.h"
#include "app/i18n/strings.h"
#include "app/ini_file.h"
#include "app/pref/preferences.h"
#include "app/tools/active_tool.h"
#include "app/tools/ink.h"
#include "app/tools/pick_ink.h"
#include "app/tools/tool.h"
#include "app/ui/app_menuitem.h"
#include "app/ui/doc_view.h"
#include "app/ui/editor/dragging_value_state.h"
#include "app/ui/editor/drawing_state.h"
#include "app/ui/editor/editor.h"
#include "app/ui/editor/editor_customization_delegate.h"
#include "app/ui/editor/glue.h"
#include "app/ui/editor/handle_type.h"
#include "app/ui/editor/moving_cel_state.h"
#include "app/ui/editor/moving_pixels_state.h"
#include "app/ui/editor/moving_selection_state.h"
#include "app/ui/editor/moving_slice_state.h"
#include "app/ui/editor/moving_symmetry_state.h"
#include "app/ui/editor/pivot_helpers.h"
#include "app/ui/editor/pixels_movement.h"
#include "app/ui/editor/scrolling_state.h"
#include "app/ui/editor/select_text_box_state.h"
#include "app/ui/editor/tool_loop_impl.h"
#include "app/ui/editor/transform_handles.h"
#include "app/ui/editor/vec2.h"
#include "app/ui/editor/zooming_state.h"
#include "app/ui/main_window.h"
#include "app/ui/skin/skin_theme.h"
#include "app/ui/status_bar.h"
#include "app/ui_context.h"
#include "app/util/layer_utils.h"
#include "app/util/new_image_from_mask.h"
#include "app/util/readable_time.h"
#include "app/util/tile_flags_utils.h"
#include "base/pi.h"
#include "base/vector2d.h"
#include "doc/grid.h"
#include "doc/layer.h"
#include "doc/layer_tilemap.h"
#include "doc/mask.h"
#include "doc/slice.h"
#include "doc/sprite.h"
#include "fmt/format.h"
#include "gfx/rect.h"
#include "os/surface.h"
#include "os/system.h"
#include "ui/alert.h"
#include "ui/message.h"
#include "ui/view.h"
#include <algorithm>
#include <cmath>
#include <cstring>
namespace app {
using namespace ui;
StandbyState::StandbyState()
: m_decorator(new Decorator(this))
, m_transformSelectionHandlesAreVisible(false)
{
}
StandbyState::~StandbyState()
{
delete m_decorator;
}
void StandbyState::onEnterState(Editor* editor)
{
StateWithWheelBehavior::onEnterState(editor);
editor->setDecorator(m_decorator);
m_pivotVisConn = Preferences::instance().selection.pivotVisibility.AfterChange.connect(
[this, editor] { onPivotChange(editor); });
m_pivotPosConn = Preferences::instance().selection.pivotPosition.AfterChange.connect(
[this, editor] { onPivotChange(editor); });
}
void StandbyState::onActiveToolChange(Editor* editor, tools::Tool* tool)
{
// If the user change from a selection tool to a non-selection tool,
// or viceversa, we've to show or hide the transformation handles.
bool needDecorators = (tool && tool->getInk(0)->isSelection());
if (m_transformSelectionHandlesAreVisible != needDecorators || !editor->layer() ||
!editor->layer()->isReference()) {
m_transformSelectionHandlesAreVisible = false;
editor->invalidate();
}
}
bool StandbyState::onMouseDown(Editor* editor, MouseMessage* msg)
{
if (editor->hasCapture())
return true;
UIContext* context = UIContext::instance();
tools::Ink* clickedInk = editor->getCurrentEditorInk();
Site site;
editor->getSite(&site);
Doc* document = site.document();
Layer* layer = site.layer();
// When an editor is clicked the current view is changed.
context->setActiveView(editor->getDocView());
// Move symmetry
Decorator::Handles handles;
if (m_decorator->getSymmetryHandles(editor, handles)) {
for (const auto& handle : handles) {
if (handle.bounds.contains(msg->position())) {
auto mode = (handle.align & (TOP | BOTTOM) ? app::gen::SymmetryMode::HORIZONTAL :
app::gen::SymmetryMode::VERTICAL);
bool horz = (mode == app::gen::SymmetryMode::HORIZONTAL);
auto& symmetry = Preferences::instance().document(editor->document()).symmetry;
auto& axis = (horz ? symmetry.xAxis : symmetry.yAxis);
editor->setState(EditorStatePtr(new MovingSymmetryState(editor, msg, mode, axis)));
return true;
}
}
}
// Start scroll loop
if (editor->checkForScroll(msg) || editor->checkForZoom(msg))
return true;
// Move cel X,Y coordinates
if (clickedInk->isCelMovement()) {
// Handle "Auto Select Layer"
if (editor->isAutoSelectLayer()) {
gfx::PointF cursor = editor->screenToEditorF(msg->position());
ColorPicker picker;
picker.pickColor(site, cursor, editor->projection(), ColorPicker::FromComposition);
const view::RealRange& range = context->range();
if (picker.layer() && !range.contains(picker.layer())) {
layer = picker.layer();
if (layer) {
editor->setLayer(layer);
editor->flashCurrentLayer();
}
}
}
if (layer) {
// TODO we should be able to move the `Background' with tiled mode
if (layer->isBackground()) {
StatusBar::instance()->showTip(1000, Strings::statusbar_tips_cannot_move_bg_layer());
}
else if (!layer->isVisibleHierarchy()) {
StatusBar::instance()->showTip(1000,
Strings::statusbar_tips_layer_x_is_hidden(layer->name()));
}
else if (!layer->isMovable() || !layer->isEditableHierarchy()) {
StatusBar::instance()->showTip(1000, Strings::statusbar_tips_layer_locked(layer->name()));
}
else {
MovingCelCollect collect(editor, layer);
if (collect.empty()) {
StatusBar::instance()->showTip(1000, Strings::statusbar_tips_nothing_to_move());
}
else {
try {
// Change to MovingCelState
HandleType handle = MovePixelsHandle;
if (resizeCelBounds(editor).contains(msg->position()))
handle = ScaleSEHandle;
MovingCelState* newState = new MovingCelState(editor, msg, handle, collect);
editor->setState(EditorStatePtr(newState));
}
catch (const LockedDocException&) {
// TODO break the background task that is locking this sprite
StatusBar::instance()->showTip(1000,
Strings::statusbar_tips_recovery_task_using_sprite());
}
}
}
}
return true;
}
// Call the eyedropper command
if (clickedInk->isEyedropper()) {
editor->captureMouse();
callEyedropper(editor, msg);
return true;
}
// Handle Slice tool
if (clickedInk->isSlice()) {
EditorHit hit = editor->calcHit(msg->position());
switch (hit.type()) {
case EditorHit::SliceBounds:
case EditorHit::SliceCenter:
if (msg->left()) {
// If we click outside all slices, we clear the selection of slices.
if (!hit.slice() || !site.selectedSlices().contains(hit.slice()->id())) {
editor->clearSlicesSelection();
editor->selectSlice(hit.slice());
site = Site();
editor->getSite(&site);
}
MovingSliceState* newState =
new MovingSliceState(editor, msg, hit, site.selectedSlices());
editor->setState(EditorStatePtr(newState));
}
else {
Menu* popupMenu = AppMenus::instance()->getSlicePopupMenu();
if (popupMenu) {
Params params;
// When the editor doesn't have a set of selected slices,
// we set the specific clicked slice for the commands (in
// other case, those commands will get the selected set of
// slices from Site::selectedSlices() field).
if (!editor->hasSelectedSlices())
params.set("id", base::convert_to<std::string>(hit.slice()->id()).c_str());
AppMenuItem::setContextParams(params);
popupMenu->showPopup(msg->position(), editor->display());
AppMenuItem::setContextParams(Params());
}
}
return true;
}
}
// Handle Text tool
if (clickedInk->isText()) {
EditorStatePtr newState(new SelectTextBoxState(editor, msg));
editor->setState(newState);
return true;
}
// Only if the selected tool or quick tool is selection, we give the
// possibility to transform/move the selection. In other case,
// e.g. when selection is used with right-click mode, the
// transformation is disabled.
auto activeToolManager = App::instance()->activeToolManager();
if (clickedInk->isSelection() && ((activeToolManager->selectedTool() &&
activeToolManager->selectedTool()->getInk(0)->isSelection()) ||
(activeToolManager->quickTool() &&
activeToolManager->quickTool()->getInk(0)->isSelection()))) {
// Transform selected pixels
if (editor->isActive() && document->isMaskVisible() &&
m_decorator->getTransformHandles(editor) &&
(!Preferences::instance().selection.modifiersDisableHandles() ||
msg->modifiers() == kKeyNoneModifier)) {
TransformHandles* transfHandles = m_decorator->getTransformHandles(editor);
// Get the handle covered by the mouse.
HandleType handle =
transfHandles->getHandleAtPoint(editor, msg->position(), getTransformation(editor));
if (handle != NoHandle) {
int x, y, opacity;
Image* image = site.image(&x, &y, &opacity);
if (layer && image) {
// Change to MovingPixelsState
transformSelection(editor, msg, handle);
}
return true;
}
}
// Move selection edges
if (overSelectionEdges(editor, msg->position())) {
transformSelection(editor, msg, MoveSelectionHandle);
return true;
}
// Move selected pixels
if (layer && editor->canStartMovingSelectionPixels() && msg->left()) {
// Change to MovingPixelsState
transformSelection(editor, msg, MovePixelsHandle);
return true;
}
}
// Start the Tool-Loop
if (layer && (layer->isImage() || clickedInk->isSelection())) {
tools::Pointer pointer = pointer_from_msg(editor, msg);
// Shift+click on Pencil tool starts a line onMouseDown() when the
// preview (onKeyDown) is disabled.
if (!Preferences::instance().editor.straightLinePreview() &&
checkStartDrawingStraightLine(editor, msg, &pointer)) {
// Send first mouse down to draw the straight line and start the
// freehand mode.
editor->getState()->onMouseDown(editor, msg);
return true;
}
// Disable layer edges to avoid showing the modified cel
// information by ExpandCelCanvas (i.e. the cel origin is changed
// to 0,0 coordinate.)
auto& layerEdgesOption = editor->docPref().show.layerEdges;
bool layerEdges = layerEdgesOption();
if (layerEdges)
layerEdgesOption(false);
startDrawingState(editor, msg, DrawingType::Regular, pointer);
// Restore layer edges
if (layerEdges)
layerEdgesOption(true);
return true;
}
return true;
}
bool StandbyState::onMouseUp(Editor* editor, MouseMessage* msg)
{
editor->releaseMouse();
return true;
}
bool StandbyState::onMouseMove(Editor* editor, MouseMessage* msg)
{
// We control eyedropper tool from here. TODO move this to another place
if (msg->left() || msg->right()) {
tools::Ink* clickedInk = editor->getCurrentEditorInk();
if (clickedInk->isEyedropper() && editor->hasCapture()) {
callEyedropper(editor, msg);
}
}
editor->updateStatusBar();
return true;
}
bool StandbyState::onDoubleClick(Editor* editor, MouseMessage* msg)
{
if (editor->hasCapture())
return false;
tools::Ink* ink = editor->getCurrentEditorInk();
// Select a tile with double-click
if (ink->isSelection() && Preferences::instance().selection.doubleclickSelectTile()) {
// Drop pixels if we are in moving pixels state
if (dynamic_cast<MovingPixelsState*>(editor->getState().get()))
editor->backToPreviousState();
// Start a tool-loop selecting tiles.
startDrawingState(editor, msg, DrawingType::SelectTiles, pointer_from_msg(editor, msg));
return true;
}
// Show slice properties when we double-click it
else if (ink->isSlice()) {
EditorHit hit = editor->calcHit(msg->position());
if (hit.slice()) {
Command* cmd = Commands::instance()->byId(CommandId::SliceProperties());
Params params;
params.set("id", base::convert_to<std::string>(hit.slice()->id()).c_str());
UIContext::instance()->executeCommandFromMenuOrShortcut(cmd, params);
return true;
}
}
return false;
}
bool StandbyState::onSetCursor(Editor* editor, const gfx::Point& mouseScreenPos)
{
tools::Ink* ink = editor->getCurrentEditorInk();
// See if the cursor is in some selection handle.
if (m_decorator->onSetCursor(ink, editor, mouseScreenPos))
return true;
auto theme = skin::SkinTheme::get(editor);
if (ink) {
// If the current tool change selection (e.g. rectangular marquee, etc.)
if (ink->isSelection()) {
if (overSelectionEdges(editor, mouseScreenPos)) {
editor->showMouseCursor(kCustomCursor, theme->cursors.moveSelection());
return true;
}
// Move pixels
if (editor->canStartMovingSelectionPixels()) {
EditorCustomizationDelegate* customization = editor->getCustomizationDelegate();
if ((customization) &&
int(customization->getPressedKeyAction(KeyContext::TranslatingSelection) &
KeyAction::CopySelection))
editor->showMouseCursor(kArrowPlusCursor);
else
editor->showMouseCursor(kMoveCursor);
}
else
editor->showBrushPreview(mouseScreenPos);
return true;
}
else if (ink->isCelMovement()) {
if (resizeCelBounds(editor).contains(mouseScreenPos))
editor->showMouseCursor(kSizeSECursor);
else
editor->showMouseCursor(kMoveCursor);
return true;
}
else if (ink->isSlice()) {
EditorHit hit = editor->calcHit(mouseScreenPos);
switch (hit.type()) {
case EditorHit::None:
// Do nothing, continue
break;
case EditorHit::SliceBounds:
case EditorHit::SliceCenter:
switch (hit.border()) {
case CENTER | MIDDLE: editor->showMouseCursor(kMoveCursor); break;
case TOP | LEFT: editor->showMouseCursor(kSizeNWCursor); break;
case TOP: editor->showMouseCursor(kSizeNCursor); break;
case TOP | RIGHT: editor->showMouseCursor(kSizeNECursor); break;
case LEFT: editor->showMouseCursor(kSizeWCursor); break;
case RIGHT: editor->showMouseCursor(kSizeECursor); break;
case BOTTOM | LEFT: editor->showMouseCursor(kSizeSWCursor); break;
case BOTTOM: editor->showMouseCursor(kSizeSCursor); break;
case BOTTOM | RIGHT: editor->showMouseCursor(kSizeSECursor); break;
}
return true;
}
}
else if (ink->isText()) {
editor->showMouseCursor(kCrosshairCursor);
return true;
}
}
return StateWithWheelBehavior::onSetCursor(editor, mouseScreenPos);
}
bool StandbyState::onKeyDown(Editor* editor, KeyMessage* msg)
{
if (Preferences::instance().editor.straightLinePreview() &&
checkStartDrawingStraightLine(editor, nullptr, nullptr))
return false;
Keys keys = KeyboardShortcuts::instance()->getDragActionsFromKeyMessage(KeyContext::MouseWheel,
msg);
if (editor->hasMouse() && !keys.empty()) {
// Don't enter DraggingValueState to change brush size if we are
// in a selection-like tool
if (keys.size() == 1 && keys[0]->wheelAction() == WheelAction::BrushSize &&
editor->getCurrentEditorInk()->isSelection()) {
return false;
}
EditorStatePtr newState(new DraggingValueState(editor, keys));
editor->setState(newState);
return true;
}
return false;
}
bool StandbyState::onKeyUp(Editor* editor, KeyMessage* msg)
{
return false;
}
bool StandbyState::onUpdateStatusBar(Editor* editor)
{
tools::Ink* ink = editor->getCurrentEditorInk();
const Sprite* sprite = editor->sprite();
gfx::PointF spritePos = editor->screenToEditorF(editor->mousePosInDisplay()) -
gfx::PointF(editor->mainTilePosition());
if (!sprite) {
StatusBar::instance()->showDefaultText();
}
// For eye-dropper
else if (ink->isEyedropper()) {
Site site = editor->getSite();
EyedropperCommand cmd;
app::Color color = Preferences::instance().colorBar.fgColor();
doc::tile_t tile = Preferences::instance().colorBar.fgTile();
cmd.pickSample(site, spritePos, editor->projection(), color, tile);
std::string buf =
fmt::format(" :pos: {} {}", int(std::floor(spritePos.x)), int(std::floor(spritePos.y)));
if (site.tilemapMode() == TilemapMode::Tiles)
StatusBar::instance()->showTile(0, tile, buf);
else
StatusBar::instance()->showColor(0, color, buf);
}
else {
Site site = editor->getSite();
Mask* mask = (editor->document()->isMaskVisible() ? editor->document()->mask() : NULL);
std::string buf =
fmt::format(":pos: {} {}", int(std::floor(spritePos.x)), int(std::floor(spritePos.y)));
Cel* cel = nullptr;
if (editor->showAutoCelGuides()) {
cel = editor->getSite().cel();
}
if (cel) {
buf += fmt::format(" :start: {} {} :size: {} {}",
cel->bounds().x,
cel->bounds().y,
cel->bounds().w,
cel->bounds().h);
}
else {
buf += fmt::format(" :size: {} {}", sprite->width(), sprite->height());
}
if (mask)
buf += fmt::format(" :selsize: {} {}", mask->bounds().w, mask->bounds().h);
if (sprite->totalFrames() > 1) {
buf += fmt::format(" :frame: {} :clock: {}/{}",
site.frame() + editor->docPref().timeline.firstFrame(),
human_readable_time(sprite->frameDuration(site.frame())).c_str(),
human_readable_time(sprite->totalAnimationDuration()).c_str());
}
if ((editor->docPref().show.grid()) || (site.layer() && site.layer()->isTilemap())) {
doc::Grid grid = site.grid();
if (!grid.isEmpty()) {
gfx::Point pt = grid.canvasToTile(gfx::Point(spritePos));
buf += fmt::format(" :grid: {} {}", pt.x, pt.y);
// Number of columns of the current grid/tilemap to show a
// "tile index", i.e. a linear index that might be used in a
// 1D array to represent the current grid tile/cell. If it's 0
// we don't show the index.
int tileIndexColumns = 0;
// Show the tile index of this specific tile
if (site.layer() && site.layer()->isTilemap() && site.image()) {
if (site.image()->bounds().contains(pt)) {
doc::tile_t t = site.image()->getPixel(pt.x, pt.y);
doc::tile_index ti = doc::tile_geti(t);
doc::tile_flags tf = doc::tile_getf(t);
std::string str;
build_tile_flags_string(tf, str);
buf += fmt::format(" [{}{}]", ti, str);
// Show tile index for a tilemaps (using the tilemap size)
tileIndexColumns = site.image()->width();
}
}
// Show the tile index for a regular layer/grid
else if (sprite->bounds().contains(gfx::Point(spritePos))) {
tileIndexColumns = int(
std::ceil(double(sprite->bounds().w - grid.origin().x) / grid.tileSize().w));
}
if (tileIndexColumns > 0 && pt.x >= 0 && pt.y >= 0)
buf += fmt::format(" :search: {}", pt.x + pt.y * tileIndexColumns);
}
}
if (editor->docPref().show.slices()) {
int count = 0;
for (auto slice : editor->document()->sprite()->slices()) {
auto key = slice->getByFrame(editor->frame());
if (key &&
key->bounds().contains(int(std::floor(spritePos.x)), int(std::floor(spritePos.y)))) {
if (++count == 3) {
buf += fmt::format(" :slice: ...");
break;
}
buf += fmt::format(" :slice: {}", slice->name());
}
}
}
StatusBar::instance()->setStatusText(0, buf);
}
return true;
}
DrawingState* StandbyState::startDrawingState(Editor* editor,
const ui::MouseMessage* msg,
const DrawingType drawingType,
const tools::Pointer& pointer)
{
// We need to clear and redraw the brush boundaries after the
// first mouse pressed/point shape if drawn. This is to avoid
// graphical glitches (invalid areas in the ToolLoop's src/dst
// images).
HideBrushPreview hide(editor->brushPreview());
tools::ToolLoop* toolLoop = create_tool_loop(editor,
UIContext::instance(),
pointer.button(),
(drawingType == DrawingType::LineFreehand),
(drawingType == DrawingType::SelectTiles));
if (!toolLoop)
return nullptr;
EditorStatePtr newState(new DrawingState(editor, toolLoop, drawingType));
editor->setState(newState);
static_cast<DrawingState*>(newState.get())->initToolLoop(editor, msg, pointer);
return static_cast<DrawingState*>(newState.get());
}
bool StandbyState::checkStartDrawingStraightLine(Editor* editor,
const ui::MouseMessage* msg,
const tools::Pointer* pointer)
{
// Start line preview with shift key
if (canCheckStartDrawingStraightLine() && editor->startStraightLineWithFreehandTool(pointer)) {
tools::Pointer::Button pointerButton = (pointer ? pointer->button() : tools::Pointer::Left);
DrawingState* drawingState = startDrawingState(
editor,
msg,
DrawingType::LineFreehand,
tools::Pointer(editor->document()->lastDrawingPoint(),
tools::Vec2(0.0f, 0.0f),
pointerButton,
pointer ? pointer->type() : PointerType::Unknown,
pointer ? pointer->pressure() : 0.0f));
if (drawingState) {
// Disable stabilizer so that it does not affect the line preview
drawingState->disableMouseStabilizer();
drawingState->sendMovementToToolLoop(tools::Pointer(
pointer ? pointer->point() : editor->screenToEditor(editor->mousePosInDisplay()),
tools::Vec2(0.0f, 0.0f),
pointerButton,
pointer ? pointer->type() : tools::Pointer::Type::Unknown,
pointer ? pointer->pressure() : 0.0f));
return true;
}
}
return false;
}
Transformation StandbyState::getTransformation(Editor* editor)
{
Transformation t = editor->document()->getTransformation();
set_pivot_from_preferences(t);
return t;
}
void StandbyState::startSelectionTransformation(Editor* editor,
const gfx::Point& move,
double angle)
{
transformSelection(editor, NULL, NoHandle);
if (auto movingPixels = dynamic_cast<MovingPixelsState*>(editor->getState().get())) {
movingPixels->translate(gfx::PointF(move));
if (std::fabs(angle) > 1e-5)
movingPixels->rotate(angle);
}
}
void StandbyState::startFlipTransformation(Editor* editor, doc::algorithm::FlipType flipType)
{
transformSelection(editor, NULL, NoHandle);
if (auto movingPixels = dynamic_cast<MovingPixelsState*>(editor->getState().get()))
movingPixels->flip(flipType);
}
void StandbyState::transformSelection(Editor* editor, MouseMessage* msg, HandleType handle)
{
Doc* document = editor->document();
for (auto docView : UIContext::instance()->getAllDocViews(document)) {
if (docView->editor()->isMovingPixels()) {
// TODO Transfer moving pixels state to this editor
docView->editor()->dropMovingPixels();
}
}
// Special case: Move only selection edges
if (handle == MoveSelectionHandle) {
EditorStatePtr newState(new MovingSelectionState(editor, msg));
editor->setState(newState);
return;
}
Layer* layer = editor->layer();
if (layer && layer->isReference()) {
StatusBar::instance()->showTip(
1000,
Strings::statusbar_tips_non_transformable_reference_layer(layer->name()));
return;
}
if (layer_is_locked(editor))
return;
try {
Site site = editor->getSite();
ImageRef tmpImage;
if (site.layer() && site.layer()->isTilemap() && site.tilemapMode() == TilemapMode::Tiles) {
tmpImage.reset(new_tilemap_from_mask(site, site.document()->mask()));
}
else {
tmpImage.reset(new_image_from_mask(site, Preferences::instance().experimental.newBlend()));
}
ASSERT(tmpImage);
if (!tmpImage) {
// We've received a bug report with this case, we're not sure
// yet how to reproduce it. Probably new_tilemap_from_mask() can
// return nullptr (e.g. when site.cel() is nullptr?)
return;
}
// Clear brush preview, as the extra cel will be replaced with the
// transformed image.
editor->brushPreview().hide();
PixelsMovementPtr pixelsMovement(new PixelsMovement(UIContext::instance(),
site,
tmpImage.get(),
document->mask(),
"Transformation"));
// If the Ctrl key is pressed start dragging a copy of the selection
EditorCustomizationDelegate* customization = editor->getCustomizationDelegate();
if ((customization) &&
int(customization->getPressedKeyAction(KeyContext::TranslatingSelection) &
KeyAction::CopySelection))
pixelsMovement->copyMask();
else
pixelsMovement->cutMask();
editor->setState(EditorStatePtr(new MovingPixelsState(editor, msg, pixelsMovement, handle)));
}
catch (const LockedDocException&) {
// Other editor is locking the document.
// TODO steal the PixelsMovement of the other editor and use it for this one.
StatusBar::instance()->showTip(1000, Strings::statusbar_tips_sprite_locked_somewhere());
editor->showMouseCursor(kForbiddenCursor);
}
catch (const std::bad_alloc&) {
StatusBar::instance()->showTip(1000, Strings::statusbar_tips_not_enough_transform_memory());
editor->showMouseCursor(kForbiddenCursor);
}
}
void StandbyState::callEyedropper(Editor* editor, const ui::MouseMessage* msg)
{
tools::Ink* clickedInk = editor->getCurrentEditorInk();
if (!clickedInk->isEyedropper())
return;
EyedropperCommand* eyedropper = (EyedropperCommand*)Commands::instance()->byId(
CommandId::Eyedropper());
bool fg = (static_cast<tools::PickInk*>(clickedInk)->target() == tools::PickInk::Fg);
eyedropper->executeOnMousePos(UIContext::instance(), editor, msg->position(), fg);
}
void StandbyState::onPivotChange(Editor* editor)
{
if (editor->isActive() && editor->editorFlags() & Editor::kShowMask &&
editor->document()->isMaskVisible() && !editor->document()->mask()->isFrozen()) {
editor->invalidate();
}
}
gfx::Rect StandbyState::resizeCelBounds(Editor* editor) const
{
gfx::Rect bounds;
Cel* refCel = (editor->layer() && editor->layer()->isReference() ?
editor->layer()->cel(editor->frame()) :
nullptr);
if (refCel) {
bounds = editor->editorToScreen(refCel->boundsF());
bounds.w /= 4;
bounds.h /= 4;
bounds.x += 3 * bounds.w;
bounds.y += 3 * bounds.h;
}
return bounds;
}
bool StandbyState::overSelectionEdges(Editor* editor, const gfx::Point& mouseScreenPos) const
{
// Move selection edges
if (Preferences::instance().selection.moveEdges() && editor->isActive() &&
editor->document()->isMaskVisible() && editor->document()->hasMaskBoundaries() &&
// TODO improve this check, how we can know that we aren't in the MovingPixelsState
!dynamic_cast<MovingPixelsState*>(editor->getState().get())) {
gfx::Point mainOffset(editor->mainTilePosition());
// For each selection edge
for (const auto& seg : editor->document()->maskBoundaries()) {
gfx::Rect segBounds = seg.bounds();
segBounds.offset(mainOffset);
segBounds = editor->editorToScreen(segBounds);
if (seg.vertical())
segBounds.w = 1;
else
segBounds.h = 1;
if (gfx::Rect(segBounds).enlarge(2 * guiscale()).contains(mouseScreenPos) &&
!gfx::Rect(segBounds).shrink(2 * guiscale()).contains(mouseScreenPos)) {
return true;
}
}
}
return false;
}
//////////////////////////////////////////////////////////////////////
// Decorator
StandbyState::Decorator::Decorator(StandbyState* standbyState)
: m_transfHandles(NULL)
, m_standbyState(standbyState)
{
}
StandbyState::Decorator::~Decorator()
{
delete m_transfHandles;
}
TransformHandles* StandbyState::Decorator::getTransformHandles(Editor* editor)
{
if (!m_transfHandles)
m_transfHandles = new TransformHandles();
return m_transfHandles;
}
bool StandbyState::Decorator::onSetCursor(tools::Ink* ink,
Editor* editor,
const gfx::Point& mouseScreenPos)
{
if (!editor->isActive())
return false;
if (ink && ink->isSelection() && editor->document()->isMaskVisible() &&
(!Preferences::instance().selection.modifiersDisableHandles() ||
os::System::instance()->keyModifiers() == kKeyNoneModifier)) {
auto theme = skin::SkinTheme::get(editor);
const Transformation transformation(m_standbyState->getTransformation(editor));
TransformHandles* tr = getTransformHandles(editor);
HandleType handle = tr->getHandleAtPoint(editor, mouseScreenPos, transformation);
CursorType newCursorType = kArrowCursor;
const Cursor* newCursor = nullptr;
auto corners = transformation.transformedCorners();
auto A = corners[Transformation::Corners::LEFT_TOP];
auto B = corners[Transformation::Corners::RIGHT_TOP];
auto C = corners[Transformation::Corners::LEFT_BOTTOM];
auto D = corners[Transformation::Corners::RIGHT_BOTTOM];
vec2 v;
switch (handle) {
case ScaleNWHandle:
case RotateNWHandle: v = to_vec2(A - D); break;
case ScaleNEHandle:
case RotateNEHandle: v = to_vec2(B - C); break;
case ScaleSWHandle:
case RotateSWHandle: v = to_vec2(C - B); break;
case ScaleSEHandle:
case RotateSEHandle: v = to_vec2(D - A); break;
case ScaleNHandle: v = to_vec2(A - C); break;
case ScaleEHandle: v = to_vec2(B - A); break;
case ScaleSHandle: v = to_vec2(C - A); break;
case ScaleWHandle: v = to_vec2(A - B); break;
case SkewNHandle:
v = to_vec2(B - A);
v = vec2(v.y, -v.x);
break;
case SkewEHandle:
v = to_vec2(D - B);
v = vec2(v.y, -v.x);
break;
case SkewSHandle:
v = to_vec2(C - D);
v = vec2(v.y, -v.x);
break;
case SkewWHandle:
v = to_vec2(A - C);
v = vec2(v.y, -v.x);
break;
case PivotHandle: break;
default:
// The cursor will be set by Editor::onSetCursor()
return false;
}
double angle = v.angle();
angle = base::fmod_radians(angle) + PI;
ASSERT(angle >= 0.0 && angle <= 2 * PI);
const int angleInt = std::clamp<int>(std::floor(8.0 * angle / (2.0 * PI) + 0.5), 0, 8) % 8;
if (handle == PivotHandle) {
newCursorType = kHandCursor;
}
else if (handle >= ScaleNWHandle && handle <= ScaleSEHandle) {
const CursorType rotated_size_cursors[8] = { kSizeWCursor, kSizeNWCursor, kSizeNCursor,
kSizeNECursor, kSizeECursor, kSizeSECursor,
kSizeSCursor, kSizeSWCursor };
newCursorType = rotated_size_cursors[angleInt];
}
else if (handle >= RotateNWHandle && handle <= RotateSEHandle) {
const Cursor* rotated_rotate_cursors[8] = {
theme->cursors.rotateW(), theme->cursors.rotateNw(), theme->cursors.rotateN(),
theme->cursors.rotateNe(), theme->cursors.rotateE(), theme->cursors.rotateSe(),
theme->cursors.rotateS(), theme->cursors.rotateSw()
};
newCursor = rotated_rotate_cursors[angleInt];
newCursorType = kCustomCursor;
}
else if (handle >= SkewNHandle && handle <= SkewSHandle) {
const Cursor* rotated_skew_cursors[8] = { theme->cursors.skewW(), theme->cursors.skewNw(),
theme->cursors.skewN(), theme->cursors.skewNe(),
theme->cursors.skewE(), theme->cursors.skewSe(),
theme->cursors.skewS(), theme->cursors.skewSw() };
newCursor = rotated_skew_cursors[angleInt];
newCursorType = kCustomCursor;
}
editor->showMouseCursor(newCursorType, newCursor);
return true;
}
// Move symmetry
Handles handles;
if (getSymmetryHandles(editor, handles)) {
for (const auto& handle : handles) {
if (handle.bounds.contains(mouseScreenPos)) {
switch (handle.align) {
case TOP:
case BOTTOM: editor->showMouseCursor(kSizeWECursor); break;
case LEFT:
case RIGHT: editor->showMouseCursor(kSizeNSCursor); break;
}
return true;
}
}
}
return false;
}
void StandbyState::Decorator::postRenderDecorator(EditorPostRender* render)
{
Editor* editor = render->getEditor();
// Draw transformation handles (if the mask is visible and isn't frozen).
if (editor->isActive() && editor->editorFlags() & Editor::kShowMask &&
editor->document()->isMaskVisible() && !editor->document()->mask()->isFrozen()) {
// And draw only when the user has a selection tool as active tool.
tools::Ink* ink = editor->getCurrentEditorInk();
if (ink->isSelection()) {
getTransformHandles(editor)->drawHandles(editor,
render->getGraphics(),
m_standbyState->getTransformation(editor));
m_standbyState->m_transformSelectionHandlesAreVisible = true;
}
}
// Draw transformation handles (if the mask is visible and isn't frozen).
Handles handles;
if (StandbyState::Decorator::getSymmetryHandles(editor, handles)) {
auto theme = skin::SkinTheme::get(editor);
os::Surface* part = theme->parts.transformationHandle()->bitmap(0);
ui::Graphics g(editor->display(), editor->display()->backLayer()->surface(), 0, 0);
for (const auto& handle : handles)
g.drawRgbaSurface(part, handle.bounds.x, handle.bounds.y);
}
}
void StandbyState::Decorator::getInvalidDecoratoredRegion(Editor* editor, gfx::Region& region)
{
Handles handles;
if (getSymmetryHandles(editor, handles)) {
for (const auto& handle : handles)
region.createUnion(region, gfx::Region(handle.bounds));
}
}
bool StandbyState::Decorator::getSymmetryHandles(Editor* editor, Handles& handles)
{
// Draw transformation handles (if the mask is visible and isn't frozen).
if (editor->isActive() && editor->editorFlags() & Editor::kShowSymmetryLine &&
Preferences::instance().symmetryMode.enabled()) {
const auto& symmetry = Preferences::instance().document(editor->document()).symmetry;
auto mode = symmetry.mode();
if (mode != app::gen::SymmetryMode::NONE) {
gfx::Rect mainTileBounds(editor->mainTilePosition(), editor->sprite()->bounds().size());
gfx::Rect canvasBounds(gfx::Point(0, 0), editor->canvasSize());
gfx::RectF editorViewport(View::getView(editor)->viewportBounds());
auto theme = skin::SkinTheme::get(editor);
os::Surface* part = theme->parts.transformationHandle()->bitmap(0);
if ((int(mode) & int(app::gen::SymmetryMode::HORIZONTAL)) ||
(int(mode) & int(app::gen::SymmetryMode::RIGHT_DIAG)) ||
(int(mode) & int(app::gen::SymmetryMode::LEFT_DIAG))) {
double pos = symmetry.xAxis();
gfx::PointF pt1, pt2;
pt1 = gfx::PointF(mainTileBounds.x + pos, canvasBounds.y);
pt1 = editor->editorToScreenF(pt1);
pt2 = gfx::PointF(mainTileBounds.x + pos, canvasBounds.y2());
pt2 = editor->editorToScreenF(pt2);
pt1.y = std::max(pt1.y - part->height(), editorViewport.y);
pt2.y = std::min(pt2.y, editorViewport.point2().y - part->height());
pt1.x -= part->width() / 2;
pt2.x -= part->width() / 2;
handles.push_back(
Handle(TOP, gfx::Rect(int(pt1.x), int(pt1.y), part->width(), part->height())));
handles.push_back(
Handle(BOTTOM, gfx::Rect(int(pt2.x), int(pt2.y), part->width(), part->height())));
}
if ((int(mode) & int(app::gen::SymmetryMode::VERTICAL)) ||
(int(mode) & int(app::gen::SymmetryMode::RIGHT_DIAG)) ||
(int(mode) & int(app::gen::SymmetryMode::LEFT_DIAG))) {
double pos = symmetry.yAxis();
gfx::PointF pt1, pt2;
pt1 = gfx::PointF(canvasBounds.x, mainTileBounds.y + pos);
pt1 = editor->editorToScreenF(pt1);
pt2 = gfx::PointF(canvasBounds.x2(), mainTileBounds.y + pos);
pt2 = editor->editorToScreenF(pt2);
pt1.x = std::max(pt1.x - part->width(), editorViewport.x);
pt2.x = std::min(pt2.x, editorViewport.point2().x - part->width());
pt1.y -= part->height() / 2;
pt2.y -= part->height() / 2;
handles.push_back(
Handle(LEFT, gfx::Rect(int(pt1.x), int(pt1.y), part->width(), part->height())));
handles.push_back(
Handle(RIGHT, gfx::Rect(int(pt2.x), int(pt2.y), part->width(), part->height())));
}
return true;
}
}
return false;
}
} // namespace app