mirror of https://github.com/aseprite/aseprite.git
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
// Aseprite
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// Copyright (C) 2018-2019 Igara Studio S.A.
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// Copyright (C) 2001-2017 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifndef APP_MODULES_GUI_H_INCLUDED
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#define APP_MODULES_GUI_H_INCLUDED
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#pragma once
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#include "app/ui/skin/skin_property.h"
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#include "base/exception.h"
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#include "gfx/rect.h"
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#include "ui/base.h"
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namespace ui {
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class ButtonBase;
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class CheckBox;
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class Message;
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class RadioButton;
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class Widget;
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class Window;
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}
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namespace app {
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class Command;
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class Doc;
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class Params;
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namespace tools {
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class Tool;
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}
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int init_module_gui();
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void exit_module_gui();
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void update_windows_color_profile_from_preferences();
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void update_screen_for_document(const Doc* document);
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void load_window_pos(ui::Widget* window, const char* section,
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const bool limitMinSize = true);
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void save_window_pos(ui::Widget* window, const char* section);
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ui::Widget* setup_mini_font(ui::Widget* widget);
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ui::Widget* setup_mini_look(ui::Widget* widget);
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// This function can be used to reinvalidate a specific rectangle if
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// we weren't able to validate it on a onPaint() event. E.g. Because
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// the current document was locked.
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void defer_invalid_rect(const gfx::Rect& rc);
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} // namespace app
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#endif
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