mirror of https://github.com/aseprite/aseprite.git
1056 lines
31 KiB
C++
1056 lines
31 KiB
C++
// Aseprite
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// Copyright (C) 2018-2019 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/doc_exporter.h"
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#include "app/cmd/set_pixel_format.h"
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#include "app/console.h"
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#include "app/context.h"
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#include "app/doc.h"
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#include "app/file/file.h"
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#include "app/filename_formatter.h"
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#include "app/pref/preferences.h"
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#include "app/restore_visible_layers.h"
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#include "app/snap_to_grid.h"
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#include "base/convert_to.h"
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#include "base/fs.h"
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#include "base/fstream_path.h"
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#include "base/replace_string.h"
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#include "base/string.h"
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#include "doc/algorithm/shrink_bounds.h"
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#include "doc/cel.h"
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#include "doc/frame_tag.h"
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#include "doc/image.h"
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#include "doc/layer.h"
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#include "doc/palette.h"
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#include "doc/primitives.h"
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#include "doc/selected_frames.h"
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#include "doc/selected_layers.h"
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#include "doc/slice.h"
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#include "doc/sprite.h"
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#include "gfx/packing_rects.h"
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#include "gfx/size.h"
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#include "render/dithering.h"
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#include "render/ordered_dither.h"
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#include "render/render.h"
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#include <cstdio>
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#include <fstream>
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#include <iomanip>
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#include <iostream>
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#include <list>
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#include <memory>
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using namespace doc;
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namespace {
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std::string escape_for_json(const std::string& path)
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{
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std::string res = path;
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base::replace_string(res, "\\", "\\\\");
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base::replace_string(res, "\"", "\\\"");
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return res;
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}
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std::ostream& operator<<(std::ostream& os, const doc::UserData& data)
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{
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doc::color_t color = data.color();
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if (doc::rgba_geta(color)) {
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os << ", \"color\": \"#"
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<< std::hex << std::setfill('0')
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<< std::setw(2) << (int)doc::rgba_getr(color)
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<< std::setw(2) << (int)doc::rgba_getg(color)
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<< std::setw(2) << (int)doc::rgba_getb(color)
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<< std::setw(2) << (int)doc::rgba_geta(color)
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<< std::dec
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<< "\"";
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}
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if (!data.text().empty())
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os << ", \"data\": \"" << escape_for_json(data.text()) << "\"";
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return os;
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}
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} // anonymous namespace
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namespace app {
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class SampleBounds {
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public:
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SampleBounds(Sprite* sprite) :
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m_originalSize(sprite->width(), sprite->height()),
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m_trimmedBounds(0, 0, sprite->width(), sprite->height()),
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m_inTextureBounds(0, 0, sprite->width(), sprite->height()) {
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}
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bool trimmed() const {
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return m_trimmedBounds.x > 0
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|| m_trimmedBounds.y > 0
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|| m_trimmedBounds.w != m_originalSize.w
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|| m_trimmedBounds.h != m_originalSize.h;
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}
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const gfx::Size& originalSize() const { return m_originalSize; }
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const gfx::Rect& trimmedBounds() const { return m_trimmedBounds; }
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const gfx::Rect& inTextureBounds() const { return m_inTextureBounds; }
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void setTrimmedBounds(const gfx::Rect& bounds) { m_trimmedBounds = bounds; }
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void setInTextureBounds(const gfx::Rect& bounds) { m_inTextureBounds = bounds; }
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private:
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gfx::Size m_originalSize;
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gfx::Rect m_trimmedBounds;
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gfx::Rect m_inTextureBounds;
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};
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typedef std::shared_ptr<SampleBounds> SampleBoundsPtr;
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DocExporter::Item::Item(Doc* doc,
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doc::FrameTag* frameTag,
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doc::SelectedLayers* selLayers,
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doc::SelectedFrames* selFrames)
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: doc(doc)
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, frameTag(frameTag)
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, selLayers(selLayers ? new doc::SelectedLayers(*selLayers): nullptr)
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, selFrames(selFrames ? new doc::SelectedFrames(*selFrames): nullptr)
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{
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}
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DocExporter::Item::Item(Item&& other)
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: doc(other.doc)
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, frameTag(other.frameTag)
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, selLayers(other.selLayers)
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, selFrames(other.selFrames)
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{
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other.selLayers = nullptr;
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other.selFrames = nullptr;
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}
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DocExporter::Item::~Item()
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{
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delete selLayers;
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delete selFrames;
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}
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int DocExporter::Item::frames() const
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{
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if (selFrames)
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return selFrames->size();
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else if (frameTag) {
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int result = frameTag->toFrame() - frameTag->fromFrame() + 1;
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return MID(1, result, doc->sprite()->totalFrames());
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}
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else
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return doc->sprite()->totalFrames();
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}
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doc::SelectedFrames DocExporter::Item::getSelectedFrames() const
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{
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if (selFrames)
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return *selFrames;
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doc::SelectedFrames frames;
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if (frameTag) {
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frames.insert(MID(0, frameTag->fromFrame(), doc->sprite()->lastFrame()),
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MID(0, frameTag->toFrame(), doc->sprite()->lastFrame()));
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}
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else {
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frames.insert(0, doc->sprite()->lastFrame());
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}
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return frames;
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}
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class DocExporter::Sample {
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public:
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Sample(Doc* document, Sprite* sprite, SelectedLayers* selLayers,
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frame_t frame, const std::string& filename, int innerPadding, bool extrude) :
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m_document(document),
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m_sprite(sprite),
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m_selLayers(selLayers),
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m_frame(frame),
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m_filename(filename),
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m_innerPadding(innerPadding),
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m_extrude(extrude),
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m_bounds(new SampleBounds(sprite)),
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m_isDuplicated(false) {
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}
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Doc* document() const { return m_document; }
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Sprite* sprite() const { return m_sprite; }
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Layer* layer() const {
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return (m_selLayers && m_selLayers->size() == 1 ? *m_selLayers->begin():
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nullptr);
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}
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SelectedLayers* selectedLayers() const { return m_selLayers; }
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frame_t frame() const { return m_frame; }
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std::string filename() const { return m_filename; }
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const gfx::Size& originalSize() const { return m_bounds->originalSize(); }
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const gfx::Rect& trimmedBounds() const { return m_bounds->trimmedBounds(); }
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const gfx::Rect& inTextureBounds() const { return m_bounds->inTextureBounds(); }
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gfx::Size requiredSize() const {
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// if extrude option is enabled, an extra pixel is needed for each side
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// left+right borders and top+bottom borders
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int extraExtrudePixels = m_extrude ? 2 : 0;
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gfx::Size size = m_bounds->trimmedBounds().size();
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size.w += 2*m_innerPadding + extraExtrudePixels;
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size.h += 2*m_innerPadding + extraExtrudePixels;
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return size;
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}
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bool trimmed() const {
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return m_bounds->trimmed();
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}
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void setTrimmedBounds(const gfx::Rect& bounds) { m_bounds->setTrimmedBounds(bounds); }
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void setInTextureBounds(const gfx::Rect& bounds) { m_bounds->setInTextureBounds(bounds); }
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bool isDuplicated() const { return m_isDuplicated; }
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bool isEmpty() const { return m_bounds->trimmedBounds().isEmpty(); }
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SampleBoundsPtr sharedBounds() const { return m_bounds; }
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void setSharedBounds(const SampleBoundsPtr& bounds) {
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m_isDuplicated = true;
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m_bounds = bounds;
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}
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private:
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Doc* m_document;
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Sprite* m_sprite;
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SelectedLayers* m_selLayers;
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frame_t m_frame;
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std::string m_filename;
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int m_innerPadding;
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bool m_extrude;
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SampleBoundsPtr m_bounds;
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bool m_isDuplicated;
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};
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class DocExporter::Samples {
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public:
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typedef std::list<Sample> List;
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typedef List::iterator iterator;
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typedef List::const_iterator const_iterator;
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bool empty() const { return m_samples.empty(); }
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void addSample(const Sample& sample) {
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m_samples.push_back(sample);
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}
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iterator begin() { return m_samples.begin(); }
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iterator end() { return m_samples.end(); }
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const_iterator begin() const { return m_samples.begin(); }
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const_iterator end() const { return m_samples.end(); }
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private:
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List m_samples;
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};
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class DocExporter::LayoutSamples {
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public:
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virtual ~LayoutSamples() { }
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virtual void layoutSamples(Samples& samples, int borderPadding, int shapePadding, int& width, int& height) = 0;
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};
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class DocExporter::SimpleLayoutSamples :
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public DocExporter::LayoutSamples {
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public:
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SimpleLayoutSamples(SpriteSheetType type)
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: m_type(type) {
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}
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void layoutSamples(Samples& samples, int borderPadding, int shapePadding, int& width, int& height) override {
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const Sprite* oldSprite = NULL;
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const Layer* oldLayer = NULL;
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gfx::Point framePt(borderPadding, borderPadding);
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gfx::Size rowSize(0, 0);
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for (auto& sample : samples) {
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if (sample.isDuplicated())
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continue;
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if (sample.isEmpty()) {
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sample.setInTextureBounds(gfx::Rect(0, 0, 0, 0));
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continue;
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}
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const Sprite* sprite = sample.sprite();
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const Layer* layer = sample.layer();
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gfx::Size size = sample.requiredSize();
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if (oldSprite) {
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if (m_type == SpriteSheetType::Columns) {
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// If the user didn't specify a height for the texture, we
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// put each sprite/layer in a different column.
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if (height == 0) {
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// New sprite or layer, go to next column.
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if (oldSprite != sprite || oldLayer != layer) {
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framePt.x += rowSize.w + shapePadding;
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framePt.y = borderPadding;
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rowSize = size;
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}
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}
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// When a texture height is specified, we can put different
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// sprites/layers in each column until we reach the texture
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// bottom-border.
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else if (framePt.y+size.h > height-borderPadding) {
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framePt.x += rowSize.w + shapePadding;
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framePt.y = borderPadding;
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rowSize = size;
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}
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}
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else {
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// If the user didn't specify a width for the texture, we put
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// each sprite/layer in a different row.
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if (width == 0) {
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// New sprite or layer, go to next row.
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if (oldSprite != sprite || oldLayer != layer) {
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framePt.x = borderPadding;
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framePt.y += rowSize.h + shapePadding;
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rowSize = size;
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}
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}
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// When a texture width is specified, we can put different
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// sprites/layers in each row until we reach the texture
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// right-border.
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else if (framePt.x+size.w > width-borderPadding) {
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framePt.x = borderPadding;
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framePt.y += rowSize.h + shapePadding;
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rowSize = size;
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}
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}
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}
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sample.setInTextureBounds(gfx::Rect(framePt, size));
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// Next frame position.
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if (m_type == SpriteSheetType::Columns) {
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framePt.y += size.h + shapePadding;
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}
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else {
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framePt.x += size.w + shapePadding;
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}
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rowSize = rowSize.createUnion(size);
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oldSprite = sprite;
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oldLayer = layer;
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}
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}
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private:
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SpriteSheetType m_type;
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};
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class DocExporter::BestFitLayoutSamples :
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public DocExporter::LayoutSamples {
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public:
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void layoutSamples(Samples& samples, int borderPadding, int shapePadding, int& width, int& height) override {
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gfx::PackingRects pr(borderPadding, shapePadding);
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for (auto& sample : samples) {
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if (sample.isDuplicated() ||
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sample.isEmpty())
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continue;
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pr.add(sample.requiredSize());
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}
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if (width == 0 || height == 0) {
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gfx::Size sz = pr.bestFit();
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width = sz.w;
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height = sz.h;
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}
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else
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pr.pack(gfx::Size(width, height));
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auto it = pr.begin();
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for (auto& sample : samples) {
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if (sample.isDuplicated() ||
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sample.isEmpty())
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continue;
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ASSERT(it != pr.end());
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sample.setInTextureBounds(*(it++));
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}
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}
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};
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DocExporter::DocExporter()
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: m_dataFormat(DefaultDataFormat)
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, m_textureWidth(0)
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, m_textureHeight(0)
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, m_sheetType(SpriteSheetType::None)
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, m_ignoreEmptyCels(false)
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, m_borderPadding(0)
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, m_shapePadding(0)
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, m_innerPadding(0)
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, m_trimCels(false)
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, m_trimByGrid(false)
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, m_extrude(false)
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, m_listFrameTags(false)
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, m_listLayers(false)
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, m_listSlices(false)
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{
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}
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Doc* DocExporter::exportSheet(Context* ctx)
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{
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// We output the metadata to std::cout if the user didn't specify a file.
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std::ofstream fos;
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std::streambuf* osbuf = nullptr;
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if (m_dataFilename.empty()) {
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// Redirect to stdout if we are running in batch mode
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if (!ctx->isUIAvailable())
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osbuf = std::cout.rdbuf();
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}
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else {
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// Make missing directories for the json file
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{
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std::string dir = base::get_file_path(m_dataFilename);
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try {
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if (!base::is_directory(dir))
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base::make_all_directories(dir);
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}
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catch (const std::exception& ex) {
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Console console;
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console.printf("Error creating directory \"%s\"\n%s",
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dir.c_str(), ex.what());
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}
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}
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fos.open(FSTREAM_PATH(m_dataFilename), std::ios::out);
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osbuf = fos.rdbuf();
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}
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std::ostream os(osbuf);
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// Steps for sheet construction:
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// 1) Capture the samples (each sprite+frame pair)
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Samples samples;
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captureSamples(samples);
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if (samples.empty()) {
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Console console;
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console.printf("No documents to export");
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return nullptr;
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}
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// 2) Layout those samples in a texture field.
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layoutSamples(samples);
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// 3) Create and render the texture.
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std::unique_ptr<Doc> textureDocument(
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createEmptyTexture(samples));
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Sprite* texture = textureDocument->sprite();
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Image* textureImage = texture->root()->firstLayer()
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->cel(frame_t(0))->image();
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renderTexture(ctx, samples, textureImage);
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// Save the metadata.
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if (osbuf)
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createDataFile(samples, os, textureImage);
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// Save the image files.
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if (!m_textureFilename.empty()) {
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textureDocument->setFilename(m_textureFilename.c_str());
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int ret = save_document(ctx, textureDocument.get());
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if (ret == 0)
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textureDocument->markAsSaved();
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}
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return textureDocument.release();
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}
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gfx::Size DocExporter::calculateSheetSize()
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{
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Samples samples;
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captureSamples(samples);
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layoutSamples(samples);
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return calculateSheetSize(samples);
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}
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void DocExporter::captureSamples(Samples& samples)
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{
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for (auto& item : m_documents) {
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Doc* doc = item.doc;
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Sprite* sprite = doc->sprite();
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Layer* layer = (item.selLayers && item.selLayers->size() == 1 ?
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*item.selLayers->begin(): nullptr);
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FrameTag* frameTag = item.frameTag;
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int frames = item.frames();
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std::string format = m_filenameFormat;
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if (format.empty()) {
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format = get_default_filename_format_for_sheet(
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doc->filename(),
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(frames > 1), // Has frames
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(layer != nullptr), // Has layer
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(frameTag != nullptr)); // Has frame tag
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}
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frame_t outputFrame = 0;
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for (frame_t frame : item.getSelectedFrames()) {
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FrameTag* innerTag = (frameTag ? frameTag: sprite->frameTags().innerTag(frame));
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FrameTag* outerTag = sprite->frameTags().outerTag(frame);
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FilenameInfo fnInfo;
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fnInfo
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.filename(doc->filename())
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.layerName(layer ? layer->name(): "")
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.groupName(layer && layer->parent() != sprite->root() ? layer->parent()->name(): "")
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.innerTagName(innerTag ? innerTag->name(): "")
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.outerTagName(outerTag ? outerTag->name(): "")
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.frame(outputFrame)
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.tagFrame(innerTag ? frame - innerTag->fromFrame():
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outputFrame);
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++outputFrame;
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std::string filename = filename_formatter(format, fnInfo);
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Sample sample(doc, sprite, item.selLayers, frame, filename, m_innerPadding, m_extrude);
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Cel* cel = nullptr;
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Cel* link = nullptr;
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bool done = false;
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if (layer && layer->isImage()) {
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cel = layer->cel(frame);
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if (cel)
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link = cel->link();
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}
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// Re-use linked samples
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if (link) {
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for (const Sample& other : samples) {
|
|
if (other.sprite() == sprite &&
|
|
other.layer() == layer &&
|
|
other.frame() == link->frame()) {
|
|
ASSERT(!other.isDuplicated());
|
|
|
|
sample.setSharedBounds(other.sharedBounds());
|
|
done = true;
|
|
break;
|
|
}
|
|
}
|
|
// "done" variable can be false here, e.g. when we export a
|
|
// frame tag and the first linked cel is outside the tag range.
|
|
ASSERT(done || (!done && frameTag));
|
|
}
|
|
|
|
if (!done && (m_ignoreEmptyCels || m_trimCels)) {
|
|
// Ignore empty cels
|
|
if (layer && layer->isImage() && !cel)
|
|
continue;
|
|
|
|
std::unique_ptr<Image> sampleRender(
|
|
Image::create(sprite->pixelFormat(),
|
|
sprite->width(),
|
|
sprite->height(),
|
|
m_sampleRenderBuf));
|
|
|
|
sampleRender->setMaskColor(sprite->transparentColor());
|
|
clear_image(sampleRender.get(), sprite->transparentColor());
|
|
renderSample(sample, sampleRender.get(), 0, 0, false);
|
|
|
|
gfx::Rect frameBounds;
|
|
doc::color_t refColor = 0;
|
|
|
|
if (m_trimCels) {
|
|
if ((layer &&
|
|
layer->isBackground()) ||
|
|
(!layer &&
|
|
sprite->backgroundLayer() &&
|
|
sprite->backgroundLayer()->isVisible())) {
|
|
refColor = get_pixel(sampleRender.get(), 0, 0);
|
|
}
|
|
else {
|
|
refColor = sprite->transparentColor();
|
|
}
|
|
}
|
|
else if (m_ignoreEmptyCels)
|
|
refColor = sprite->transparentColor();
|
|
|
|
if (!algorithm::shrink_bounds(sampleRender.get(), frameBounds, refColor)) {
|
|
// If shrink_bounds() returns false, it's because the whole
|
|
// image is transparent (equal to the mask color).
|
|
|
|
// Should we ignore this empty frame? (i.e. don't include
|
|
// the frame in the sprite sheet)
|
|
if (m_ignoreEmptyCels) {
|
|
for (FrameTag* tag : sprite->frameTags()) {
|
|
auto& delta = m_tagDelta[tag->id()];
|
|
|
|
if (frame < tag->fromFrame()) --delta.first;
|
|
if (frame <= tag->toFrame()) --delta.second;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// Create an empty entry for this completely trimmed frame
|
|
// anyway to get its duration in the list of frames.
|
|
sample.setTrimmedBounds(frameBounds = gfx::Rect(0, 0, 0, 0));
|
|
}
|
|
|
|
if (m_trimCels) {
|
|
// TODO merge this code with the code in DocApi::trimSprite()
|
|
if (m_trimByGrid) {
|
|
auto& docPref = Preferences::instance().document(doc);
|
|
gfx::Point posTopLeft =
|
|
snap_to_grid(docPref.grid.bounds(),
|
|
frameBounds.origin(),
|
|
PreferSnapTo::FloorGrid);
|
|
gfx::Point posBottomRight =
|
|
snap_to_grid(docPref.grid.bounds(),
|
|
frameBounds.point2(),
|
|
PreferSnapTo::CeilGrid);
|
|
frameBounds = gfx::Rect(posTopLeft, posBottomRight);
|
|
}
|
|
sample.setTrimmedBounds(frameBounds);
|
|
}
|
|
}
|
|
|
|
samples.addSample(sample);
|
|
}
|
|
}
|
|
}
|
|
|
|
void DocExporter::layoutSamples(Samples& samples)
|
|
{
|
|
switch (m_sheetType) {
|
|
case SpriteSheetType::Packed: {
|
|
BestFitLayoutSamples layout;
|
|
layout.layoutSamples(
|
|
samples, m_borderPadding, m_shapePadding,
|
|
m_textureWidth, m_textureHeight);
|
|
break;
|
|
}
|
|
default: {
|
|
SimpleLayoutSamples layout(m_sheetType);
|
|
layout.layoutSamples(
|
|
samples, m_borderPadding, m_shapePadding,
|
|
m_textureWidth, m_textureHeight);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
gfx::Size DocExporter::calculateSheetSize(const Samples& samples) const
|
|
{
|
|
gfx::Rect fullTextureBounds(0, 0, m_textureWidth, m_textureHeight);
|
|
|
|
for (const auto& sample : samples) {
|
|
if (sample.isDuplicated() ||
|
|
sample.isEmpty())
|
|
continue;
|
|
|
|
gfx::Rect sampleBounds = sample.inTextureBounds();
|
|
|
|
// If the user specified a fixed sprite sheet size, we add the
|
|
// border padding in the sample size to do an union between
|
|
// fullTextureBounds and sample's inTextureBounds (generally, it
|
|
// shouldn't make fullTextureBounds bigger).
|
|
if (m_textureWidth > 0) sampleBounds.w += m_borderPadding;
|
|
if (m_textureHeight > 0) sampleBounds.h += m_borderPadding;
|
|
|
|
fullTextureBounds |= sampleBounds;
|
|
}
|
|
|
|
// If the user didn't specified the sprite sheet size, the border is
|
|
// added right here (the left/top border padding should be added by
|
|
// the DocExporter::LayoutSamples() impl).
|
|
if (m_textureWidth == 0) fullTextureBounds.w += m_borderPadding;
|
|
if (m_textureHeight == 0) fullTextureBounds.h += m_borderPadding;
|
|
|
|
return gfx::Size(fullTextureBounds.x+fullTextureBounds.w,
|
|
fullTextureBounds.y+fullTextureBounds.h);
|
|
}
|
|
|
|
Doc* DocExporter::createEmptyTexture(const Samples& samples) const
|
|
{
|
|
ColorMode colorMode = ColorMode::INDEXED;
|
|
Palette* palette = nullptr;
|
|
int maxColors = 256;
|
|
gfx::ColorSpacePtr colorSpace;
|
|
|
|
for (const auto& sample : samples) {
|
|
if (sample.isDuplicated() ||
|
|
sample.isEmpty())
|
|
continue;
|
|
|
|
// TODO throw a warning if samples contain different color spaces
|
|
if (!colorSpace) {
|
|
if (sample.sprite())
|
|
colorSpace = sample.sprite()->colorSpace();
|
|
}
|
|
|
|
// We try to render an indexed image. But if we find a sprite with
|
|
// two or more palettes, or two of the sprites have different
|
|
// palettes, we've to use RGB format.
|
|
if (colorMode == ColorMode::INDEXED) {
|
|
if (sample.sprite()->colorMode() != ColorMode::INDEXED) {
|
|
colorMode = ColorMode::RGB;
|
|
}
|
|
else if (sample.sprite()->getPalettes().size() > 1) {
|
|
colorMode = ColorMode::RGB;
|
|
}
|
|
else if (palette != NULL
|
|
&& palette->countDiff(sample.sprite()->palette(frame_t(0)), NULL, NULL) > 0) {
|
|
colorMode = ColorMode::RGB;
|
|
}
|
|
else
|
|
palette = sample.sprite()->palette(frame_t(0));
|
|
}
|
|
}
|
|
|
|
gfx::Size textureSize = calculateSheetSize(samples);
|
|
|
|
std::unique_ptr<Sprite> sprite(
|
|
Sprite::createBasicSprite(
|
|
ImageSpec(colorMode, textureSize.w, textureSize.h, 0,
|
|
colorSpace ? colorSpace: gfx::ColorSpace::MakeNone()),
|
|
maxColors));
|
|
|
|
if (palette != NULL)
|
|
sprite->setPalette(palette, false);
|
|
|
|
std::unique_ptr<Doc> document(new Doc(sprite.get()));
|
|
sprite.release();
|
|
|
|
return document.release();
|
|
}
|
|
|
|
void DocExporter::renderTexture(Context* ctx, const Samples& samples, Image* textureImage) const
|
|
{
|
|
textureImage->clear(0);
|
|
|
|
for (const auto& sample : samples) {
|
|
if (sample.isDuplicated() ||
|
|
sample.isEmpty())
|
|
continue;
|
|
|
|
// Make the sprite compatible with the texture so the render()
|
|
// works correctly.
|
|
if (sample.sprite()->pixelFormat() != textureImage->pixelFormat()) {
|
|
cmd::SetPixelFormat(
|
|
sample.sprite(),
|
|
textureImage->pixelFormat(),
|
|
render::Dithering(),
|
|
nullptr) // TODO add a delegate to show progress
|
|
.execute(ctx);
|
|
}
|
|
|
|
renderSample(sample, textureImage,
|
|
sample.inTextureBounds().x+m_innerPadding,
|
|
sample.inTextureBounds().y+m_innerPadding,
|
|
m_extrude);
|
|
}
|
|
}
|
|
|
|
void DocExporter::createDataFile(const Samples& samples, std::ostream& os, Image* textureImage)
|
|
{
|
|
std::string frames_begin;
|
|
std::string frames_end;
|
|
bool filename_as_key = false;
|
|
bool filename_as_attr = false;
|
|
int nonExtrudedPosition = 0;
|
|
int nonExtrudedSize = 0;
|
|
|
|
// if the the image was extruded then the exported meta-information (JSON)
|
|
// should inform where start the real image (+1 displaced) and its
|
|
// size (-2 pixels: one per each dimension compared the extruded image)
|
|
if (m_extrude) {
|
|
nonExtrudedPosition += 1;
|
|
nonExtrudedSize -= 2;
|
|
}
|
|
|
|
// TODO we should use some string templates system here
|
|
switch (m_dataFormat) {
|
|
case JsonHashDataFormat:
|
|
frames_begin = "{";
|
|
frames_end = "}";
|
|
filename_as_key = true;
|
|
filename_as_attr = false;
|
|
break;
|
|
case JsonArrayDataFormat:
|
|
frames_begin = "[";
|
|
frames_end = "]";
|
|
filename_as_key = false;
|
|
filename_as_attr = true;
|
|
break;
|
|
}
|
|
|
|
os << "{ \"frames\": " << frames_begin << "\n";
|
|
for (Samples::const_iterator
|
|
it = samples.begin(),
|
|
end = samples.end(); it != end; ) {
|
|
const Sample& sample = *it;
|
|
gfx::Size srcSize = sample.originalSize();
|
|
gfx::Rect spriteSourceBounds = sample.trimmedBounds();
|
|
gfx::Rect frameBounds = sample.inTextureBounds();
|
|
|
|
if (filename_as_key)
|
|
os << " \"" << escape_for_json(sample.filename()) << "\": {\n";
|
|
else if (filename_as_attr)
|
|
os << " {\n"
|
|
<< " \"filename\": \"" << escape_for_json(sample.filename()) << "\",\n";
|
|
|
|
os << " \"frame\": { "
|
|
<< "\"x\": " << frameBounds.x + nonExtrudedPosition << ", "
|
|
<< "\"y\": " << frameBounds.y + nonExtrudedPosition << ", "
|
|
<< "\"w\": " << frameBounds.w + nonExtrudedSize << ", "
|
|
<< "\"h\": " << frameBounds.h + nonExtrudedSize << " },\n"
|
|
<< " \"rotated\": false,\n"
|
|
<< " \"trimmed\": " << (sample.trimmed() ? "true": "false") << ",\n"
|
|
<< " \"spriteSourceSize\": { "
|
|
<< "\"x\": " << spriteSourceBounds.x << ", "
|
|
<< "\"y\": " << spriteSourceBounds.y << ", "
|
|
<< "\"w\": " << spriteSourceBounds.w << ", "
|
|
<< "\"h\": " << spriteSourceBounds.h << " },\n"
|
|
<< " \"sourceSize\": { "
|
|
<< "\"w\": " << srcSize.w << ", "
|
|
<< "\"h\": " << srcSize.h << " },\n"
|
|
<< " \"duration\": " << sample.sprite()->frameDuration(sample.frame()) << "\n"
|
|
<< " }";
|
|
|
|
if (++it != samples.end())
|
|
os << ",\n";
|
|
else
|
|
os << "\n";
|
|
}
|
|
os << " " << frames_end;
|
|
|
|
// "meta" property
|
|
os << ",\n"
|
|
<< " \"meta\": {\n"
|
|
<< " \"app\": \"" << WEBSITE << "\",\n"
|
|
<< " \"version\": \"" << VERSION << "\",\n";
|
|
|
|
if (!m_textureFilename.empty())
|
|
os << " \"image\": \""
|
|
<< escape_for_json(base::get_file_name(m_textureFilename)).c_str()
|
|
<< "\",\n";
|
|
|
|
os << " \"format\": \"" << (textureImage->pixelFormat() == IMAGE_RGB ? "RGBA8888": "I8") << "\",\n"
|
|
<< " \"size\": { "
|
|
<< "\"w\": " << textureImage->width() << ", "
|
|
<< "\"h\": " << textureImage->height() << " },\n"
|
|
<< " \"scale\": \"1\"";
|
|
|
|
// meta.frameTags
|
|
if (m_listFrameTags) {
|
|
os << ",\n"
|
|
<< " \"frameTags\": [";
|
|
|
|
bool firstTag = true;
|
|
for (auto& item : m_documents) {
|
|
Doc* doc = item.doc;
|
|
Sprite* sprite = doc->sprite();
|
|
|
|
for (FrameTag* tag : sprite->frameTags()) {
|
|
if (firstTag)
|
|
firstTag = false;
|
|
else
|
|
os << ",";
|
|
|
|
std::pair<int, int> delta(0, 0);
|
|
if (!m_tagDelta.empty())
|
|
delta = m_tagDelta[tag->id()];
|
|
|
|
os << "\n { \"name\": \"" << escape_for_json(tag->name()) << "\","
|
|
<< " \"from\": " << (tag->fromFrame()+delta.first) << ","
|
|
<< " \"to\": " << (tag->toFrame()+delta.second) << ","
|
|
<< " \"direction\": \"" << escape_for_json(convert_anidir_to_string(tag->aniDir())) << "\" }";
|
|
}
|
|
}
|
|
os << "\n ]";
|
|
}
|
|
|
|
// meta.layers
|
|
if (m_listLayers) {
|
|
os << ",\n"
|
|
<< " \"layers\": [";
|
|
|
|
bool firstLayer = true;
|
|
for (auto& item : m_documents) {
|
|
Doc* doc = item.doc;
|
|
Sprite* sprite = doc->sprite();
|
|
LayerList layers;
|
|
|
|
if (item.selLayers)
|
|
layers = item.selLayers->toLayerList();
|
|
else
|
|
layers = sprite->allVisibleLayers();
|
|
|
|
for (Layer* layer : layers) {
|
|
if (firstLayer)
|
|
firstLayer = false;
|
|
else
|
|
os << ",";
|
|
os << "\n { \"name\": \"" << escape_for_json(layer->name()) << "\"";
|
|
|
|
if (layer->parent() != layer->sprite()->root())
|
|
os << ", \"group\": \"" << escape_for_json(layer->parent()->name()) << "\"";
|
|
|
|
if (LayerImage* layerImg = dynamic_cast<LayerImage*>(layer)) {
|
|
os << ", \"opacity\": " << layerImg->opacity()
|
|
<< ", \"blendMode\": \"" << blend_mode_to_string(layerImg->blendMode()) << "\"";
|
|
}
|
|
os << layer->userData();
|
|
|
|
// Cels
|
|
CelList cels;
|
|
layer->getCels(cels);
|
|
bool someCelWithData = false;
|
|
for (const Cel* cel : cels) {
|
|
if (!cel->data()->userData().isEmpty()) {
|
|
someCelWithData = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (someCelWithData) {
|
|
bool firstCel = true;
|
|
|
|
os << ", \"cels\": [";
|
|
for (const Cel* cel : cels) {
|
|
if (!cel->data()->userData().isEmpty()) {
|
|
if (firstCel)
|
|
firstCel = false;
|
|
else
|
|
os << ", ";
|
|
|
|
os << "{ \"frame\": " << cel->frame()
|
|
<< cel->data()->userData()
|
|
<< " }";
|
|
}
|
|
}
|
|
os << "]";
|
|
}
|
|
|
|
os << " }";
|
|
}
|
|
}
|
|
os << "\n ]";
|
|
}
|
|
|
|
// meta.slices
|
|
if (m_listSlices) {
|
|
os << ",\n"
|
|
<< " \"slices\": [";
|
|
|
|
bool firstSlice = true;
|
|
for (auto& item : m_documents) {
|
|
Doc* doc = item.doc;
|
|
Sprite* sprite = doc->sprite();
|
|
|
|
// TODO add possibility to export some slices
|
|
|
|
for (Slice* slice : sprite->slices()) {
|
|
if (firstSlice)
|
|
firstSlice = false;
|
|
else
|
|
os << ",";
|
|
os << "\n { \"name\": \"" << escape_for_json(slice->name()) << "\""
|
|
<< slice->userData();
|
|
|
|
// Keys
|
|
if (!slice->empty()) {
|
|
bool firstKey = true;
|
|
|
|
os << ", \"keys\": [";
|
|
for (const auto& key : *slice) {
|
|
if (firstKey)
|
|
firstKey = false;
|
|
else
|
|
os << ", ";
|
|
|
|
const SliceKey* sliceKey = key.value();
|
|
|
|
os << "{ \"frame\": " << key.frame() << ", "
|
|
<< "\"bounds\": {"
|
|
<< "\"x\": " << sliceKey->bounds().x << ", "
|
|
<< "\"y\": " << sliceKey->bounds().y << ", "
|
|
<< "\"w\": " << sliceKey->bounds().w << ", "
|
|
<< "\"h\": " << sliceKey->bounds().h << " }";
|
|
|
|
if (!sliceKey->center().isEmpty()) {
|
|
os << ", \"center\": {"
|
|
<< "\"x\": " << sliceKey->center().x << ", "
|
|
<< "\"y\": " << sliceKey->center().y << ", "
|
|
<< "\"w\": " << sliceKey->center().w << ", "
|
|
<< "\"h\": " << sliceKey->center().h << " }";
|
|
}
|
|
|
|
if (sliceKey->hasPivot()) {
|
|
os << ", \"pivot\": {"
|
|
<< "\"x\": " << sliceKey->pivot().x << ", "
|
|
<< "\"y\": " << sliceKey->pivot().y << " }";
|
|
}
|
|
|
|
os << " }";
|
|
}
|
|
os << "]";
|
|
}
|
|
os << " }";
|
|
}
|
|
}
|
|
os << "\n ]";
|
|
}
|
|
|
|
os << "\n }\n"
|
|
<< "}\n";
|
|
}
|
|
|
|
void DocExporter::renderSample(const Sample& sample, doc::Image* dst, int x, int y, bool extrude) const
|
|
{
|
|
RestoreVisibleLayers layersVisibility;
|
|
if (sample.selectedLayers())
|
|
layersVisibility.showSelectedLayers(sample.sprite(),
|
|
*sample.selectedLayers());
|
|
|
|
render::Render render;
|
|
render.setNewBlend(Preferences::instance().experimental.newBlend());
|
|
|
|
if (extrude) {
|
|
const gfx::Rect& trim = sample.trimmedBounds();
|
|
|
|
// Displaced position onto the destination texture
|
|
int dx[] = {0, 1, trim.w+1};
|
|
int dy[] = {0, 1, trim.h+1};
|
|
|
|
// Starting point of the area to be copied from the original image
|
|
// taking into account the size of the trimmed sprite
|
|
int srcx[] = {trim.x, trim.x, trim.x2()-1};
|
|
int srcy[] = {trim.y, trim.y, trim.y2()-1};
|
|
|
|
// Size of the area to be copied from original image, starting at
|
|
// the point (srcx[i], srxy[j])
|
|
int szx[] = {1, trim.w, 1};
|
|
int szy[] = {1, trim.h, 1};
|
|
|
|
// Render a 9-patch image extruding the sample one pixel on each
|
|
// side.
|
|
for(int j=0; j<3; ++j) {
|
|
for(int i=0; i<3; ++i) {
|
|
gfx::Clip clip(x+dx[i], y+dy[j], gfx::RectT<int>(srcx[i], srcy[j], szx[i], szy[j]));
|
|
render.renderSprite(dst, sample.sprite(), sample.frame(), clip);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
gfx::Clip clip(x, y, sample.trimmedBounds());
|
|
render.renderSprite(dst, sample.sprite(), sample.frame(), clip);
|
|
}
|
|
}
|
|
|
|
} // namespace app
|