aseprite/src/app/cmd/flatten_layers.cpp

250 lines
7.3 KiB
C++

// Aseprite
// Copyright (C) 2019-2024 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/cmd/flatten_layers.h"
#include "app/cmd/add_layer.h"
#include "app/cmd/add_cel.h"
#include "app/cmd/configure_background.h"
#include "app/cmd/move_layer.h"
#include "app/cmd/remove_layer.h"
#include "app/cmd/remove_cel.h"
#include "app/cmd/replace_image.h"
#include "app/cmd/set_layer_name.h"
#include "app/cmd/set_layer_opacity.h"
#include "app/cmd/set_layer_blend_mode.h"
#include "app/cmd/set_cel_opacity.h"
#include "app/cmd/set_cel_zindex.h"
#include "app/cmd/set_cel_position.h"
#include "app/cmd/unlink_cel.h"
#include "app/doc.h"
#include "app/i18n/strings.h"
#include "app/restore_visible_layers.h"
#include "doc/algorithm/shrink_bounds.h"
#include "doc/cel.h"
#include "doc/layer.h"
#include "doc/primitives.h"
#include "doc/sprite.h"
#include "render/render.h"
#include <algorithm>
namespace app {
namespace cmd {
FlattenLayers::FlattenLayers(doc::Sprite* sprite,
const doc::SelectedLayers& layers0,
const Options options)
: WithSprite(sprite)
{
m_options = options;
doc::SelectedLayers layers(layers0);
layers.removeChildrenIfParentIsSelected();
m_layerIds.reserve(layers.size());
for (auto layer : layers)
m_layerIds.push_back(layer->id());
}
void FlattenLayers::onExecute()
{
Sprite* sprite = this->sprite();
auto doc = static_cast<Doc*>(sprite->document());
// Set of layers to be flattened.
bool backgroundIsSel = false;
SelectedLayers layers;
for (auto layerId : m_layerIds) {
doc::Layer* layer = doc::get<doc::Layer>(layerId);
ASSERT(layer);
layers.insert(layer);
if (layer->isBackground())
backgroundIsSel = true;
}
LayerList list = layers.toBrowsableLayerList();
if (list.empty())
return; // Do nothing
// Set the drawable area to a union of all cel bounds
// when this option is enabled
ImageSpec spec = sprite->spec();
gfx::Rect area;
if (m_options.dynamicCanvas) {
for (frame_t frame(0); frame<sprite->totalFrames(); ++frame) {
for (Layer* layer : layers) {
Cel* cel = layer->cel(frame);
if (cel)
area |= cel->bounds();
}
}
spec.setSize(area.size());
}
// Otherwise use the sprite's bounds
else {
area.setSize(spec.size());
}
// Create a temporary image.
ImageRef image(Image::create(spec));
LayerImage* flatLayer; // The layer onto which everything will be flattened.
color_t bgcolor; // The background color to use for flatLayer.
bool newFlatLayer = false;
flatLayer = sprite->backgroundLayer();
if (backgroundIsSel && flatLayer && flatLayer->isVisible()) {
// There exists a visible background layer, so we will flatten onto that.
bgcolor = doc->bgColor(flatLayer);
}
// Get bottom layer when merging layers in-place, but only if
// we are not flattening into the background layer
else if (m_options.inplace) {
flatLayer = static_cast<LayerImage*>(list.front());
bgcolor = sprite->transparentColor();
}
else {
// Create a new transparent layer to flatten everything onto it.
flatLayer = new LayerImage(sprite);
ASSERT(flatLayer->isVisible());
flatLayer->setName(Strings::layer_properties_flattened());
newFlatLayer = true;
bgcolor = sprite->transparentColor();
}
render::Render render;
render.setNewBlend(m_options.newBlendMethod);
render.setBgOptions(render::BgOptions::MakeNone());
{
// Show only the layers to be flattened so other layers are hidden
// temporarily.
RestoreVisibleLayers restore;
restore.showSelectedLayers(sprite, layers);
const LayerList visibleLayers = sprite->allVisibleLayers();
// Map draw area to image coords
const gfx::ClipF area_to_image(0, 0, area);
// Copy all frames to the background.
for (frame_t frame(0); frame<sprite->totalFrames(); ++frame) {
// If the flatLayer is the only cel in this frame, we can skip
// this frame to keep existing links in the flatLayer.
const bool anotherCelExists =
std::any_of(visibleLayers.begin(),
visibleLayers.end(),
[flatLayer, frame](const Layer* other) {
return (flatLayer != other && other->cel(frame));
});
if (!anotherCelExists)
continue;
// Clear the image and render this frame.
clear_image(image.get(), bgcolor);
render.renderSprite(image.get(), sprite, frame, area_to_image);
// Get exact bounds for rendered frame
gfx::Rect bounds = image->bounds();
const bool shrink = doc::algorithm::shrink_bounds(
image.get(), image->maskColor(), nullptr,
image->bounds(), bounds);
// Skip when fully transparent
Cel* cel = flatLayer->cel(frame);
if (!shrink) {
if (!newFlatLayer && cel)
executeAndAdd(new cmd::RemoveCel(cel));
continue;
}
// Apply shrunk bounds to new image
const ImageRef new_image(doc::crop_image(
image.get(), bounds, image->maskColor()));
// Replace image on existing cel
if (cel) {
// TODO Keep cel links when possible
if (cel->links())
executeAndAdd(new cmd::UnlinkCel(cel));
const ImageRef cel_image = cel->imageRef();
ASSERT(cel_image);
// Reset cel properties when flattening in-place
if (!newFlatLayer) {
if (cel->opacity() != 255)
executeAndAdd(new cmd::SetCelOpacity(cel, 255));
if (cel->zIndex() != 0)
executeAndAdd(new cmd::SetCelZIndex(cel, 0));
executeAndAdd(new cmd::SetCelPosition(cel,
area.x+bounds.x, area.y+bounds.y));
}
// Modify destination cel
executeAndAdd(new cmd::ReplaceImage(sprite, cel_image, new_image));
}
// Add new cel on null
else {
cel = new Cel(frame, new_image);
cel->setPosition(area.x+bounds.x, area.y+bounds.y);
// No need to undo adding this cel when flattening onto
// a new layer, as the layer itself would be destroyed,
// hence the lack of a command
if (newFlatLayer) {
flatLayer->addCel(cel);
}
else {
executeAndAdd(new cmd::AddCel(flatLayer, cel));
}
}
}
}
// Notify observers when merging down
if (m_options.mergeDown)
doc->notifyLayerMergedDown(list.back(), flatLayer);
// Add new flatten layer
if (newFlatLayer) {
executeAndAdd(new cmd::AddLayer(
list.front()->parent(), flatLayer, list.front()));
}
// Reset layer properties when flattening in-place
else {
if (flatLayer->opacity() != 255)
executeAndAdd(new cmd::SetLayerOpacity(flatLayer, 255));
if (flatLayer->blendMode() != doc::BlendMode::NORMAL)
executeAndAdd(new cmd::SetLayerBlendMode(
flatLayer, doc::BlendMode::NORMAL));
}
// Delete flattened layers.
for (Layer* layer : layers) {
// layer can be == flatLayer when we are flattening on the
// background layer.
if (layer != flatLayer) {
executeAndAdd(new cmd::RemoveLayer(layer));
}
}
}
} // namespace cmd
} // namespace app