mirror of https://github.com/aseprite/aseprite.git
1082 lines
38 KiB
C++
1082 lines
38 KiB
C++
// Aseprite
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// Copyright (C) 2018-2025 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/ui/editor/standby_state.h"
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#include "app/app.h"
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#include "app/app_menus.h"
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#include "app/color_picker.h"
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#include "app/commands/cmd_eyedropper.h"
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#include "app/commands/commands.h"
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#include "app/commands/params.h"
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#include "app/doc_range.h"
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#include "app/i18n/strings.h"
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#include "app/ini_file.h"
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#include "app/pref/preferences.h"
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#include "app/tools/active_tool.h"
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#include "app/tools/ink.h"
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#include "app/tools/pick_ink.h"
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#include "app/tools/tool.h"
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#include "app/ui/app_menuitem.h"
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#include "app/ui/doc_view.h"
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#include "app/ui/editor/dragging_value_state.h"
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#include "app/ui/editor/drawing_state.h"
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#include "app/ui/editor/editor.h"
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#include "app/ui/editor/editor_customization_delegate.h"
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#include "app/ui/editor/glue.h"
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#include "app/ui/editor/handle_type.h"
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#include "app/ui/editor/moving_cel_state.h"
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#include "app/ui/editor/moving_pixels_state.h"
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#include "app/ui/editor/moving_selection_state.h"
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#include "app/ui/editor/moving_slice_state.h"
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#include "app/ui/editor/moving_symmetry_state.h"
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#include "app/ui/editor/pivot_helpers.h"
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#include "app/ui/editor/pixels_movement.h"
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#include "app/ui/editor/scrolling_state.h"
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#include "app/ui/editor/select_text_box_state.h"
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#include "app/ui/editor/tool_loop_impl.h"
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#include "app/ui/editor/transform_handles.h"
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#include "app/ui/editor/vec2.h"
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#include "app/ui/editor/zooming_state.h"
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#include "app/ui/main_window.h"
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#include "app/ui/skin/skin_theme.h"
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#include "app/ui/status_bar.h"
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#include "app/ui_context.h"
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#include "app/util/layer_utils.h"
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#include "app/util/new_image_from_mask.h"
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#include "app/util/readable_time.h"
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#include "app/util/tile_flags_utils.h"
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#include "base/pi.h"
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#include "base/vector2d.h"
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#include "doc/grid.h"
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#include "doc/layer.h"
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#include "doc/layer_tilemap.h"
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#include "doc/mask.h"
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#include "doc/slice.h"
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#include "doc/sprite.h"
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#include "fmt/format.h"
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#include "gfx/rect.h"
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#include "os/surface.h"
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#include "os/system.h"
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#include "ui/alert.h"
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#include "ui/message.h"
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#include "ui/view.h"
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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namespace app {
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using namespace ui;
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StandbyState::StandbyState()
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: m_decorator(new Decorator(this))
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, m_transformSelectionHandlesAreVisible(false)
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{
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}
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StandbyState::~StandbyState()
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{
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delete m_decorator;
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}
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void StandbyState::onEnterState(Editor* editor)
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{
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StateWithWheelBehavior::onEnterState(editor);
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editor->setDecorator(m_decorator);
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m_pivotVisConn = Preferences::instance().selection.pivotVisibility.AfterChange.connect(
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[this, editor] { onPivotChange(editor); });
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m_pivotPosConn = Preferences::instance().selection.pivotPosition.AfterChange.connect(
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[this, editor] { onPivotChange(editor); });
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}
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void StandbyState::onActiveToolChange(Editor* editor, tools::Tool* tool)
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{
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// If the user change from a selection tool to a non-selection tool,
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// or viceversa, we've to show or hide the transformation handles.
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bool needDecorators = (tool && tool->getInk(0)->isSelection());
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if (m_transformSelectionHandlesAreVisible != needDecorators || !editor->layer() ||
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!editor->layer()->isReference()) {
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m_transformSelectionHandlesAreVisible = false;
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editor->invalidate();
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}
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}
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bool StandbyState::onMouseDown(Editor* editor, MouseMessage* msg)
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{
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if (editor->hasCapture())
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return true;
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UIContext* context = UIContext::instance();
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tools::Ink* clickedInk = editor->getCurrentEditorInk();
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Site site;
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editor->getSite(&site);
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Doc* document = site.document();
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Layer* layer = site.layer();
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// When an editor is clicked the current view is changed.
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context->setActiveView(editor->getDocView());
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// Move symmetry
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Decorator::Handles handles;
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if (m_decorator->getSymmetryHandles(editor, handles)) {
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for (const auto& handle : handles) {
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if (handle.bounds.contains(msg->position())) {
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auto mode = (handle.align & (TOP | BOTTOM) ? app::gen::SymmetryMode::HORIZONTAL :
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app::gen::SymmetryMode::VERTICAL);
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bool horz = (mode == app::gen::SymmetryMode::HORIZONTAL);
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auto& symmetry = Preferences::instance().document(editor->document()).symmetry;
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auto& axis = (horz ? symmetry.xAxis : symmetry.yAxis);
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editor->setState(EditorStatePtr(new MovingSymmetryState(editor, msg, mode, axis)));
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return true;
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}
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}
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}
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// Start scroll loop
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if (editor->checkForScroll(msg) || editor->checkForZoom(msg))
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return true;
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// Move cel X,Y coordinates
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if (clickedInk->isCelMovement()) {
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// Handle "Auto Select Layer"
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if (editor->isAutoSelectLayer()) {
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gfx::PointF cursor = editor->screenToEditorF(msg->position());
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ColorPicker picker;
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picker.pickColor(site, cursor, editor->projection(), ColorPicker::FromComposition);
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const view::RealRange& range = context->range();
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if (picker.layer() && !range.contains(picker.layer())) {
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layer = picker.layer();
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if (layer) {
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editor->setLayer(layer);
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editor->flashCurrentLayer();
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}
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}
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}
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if (layer) {
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// TODO we should be able to move the `Background' with tiled mode
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if (layer->isBackground()) {
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StatusBar::instance()->showTip(1000, Strings::statusbar_tips_cannot_move_bg_layer());
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}
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else if (!layer->isVisibleHierarchy()) {
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StatusBar::instance()->showTip(1000,
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Strings::statusbar_tips_layer_x_is_hidden(layer->name()));
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}
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else if (!layer->isMovable() || !layer->isEditableHierarchy()) {
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StatusBar::instance()->showTip(1000, Strings::statusbar_tips_layer_locked(layer->name()));
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}
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else {
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MovingCelCollect collect(editor, layer);
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if (collect.empty()) {
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StatusBar::instance()->showTip(1000, Strings::statusbar_tips_nothing_to_move());
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}
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else {
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try {
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// Change to MovingCelState
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HandleType handle = MovePixelsHandle;
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if (resizeCelBounds(editor).contains(msg->position()))
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handle = ScaleSEHandle;
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MovingCelState* newState = new MovingCelState(editor, msg, handle, collect);
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editor->setState(EditorStatePtr(newState));
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}
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catch (const LockedDocException&) {
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// TODO break the background task that is locking this sprite
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StatusBar::instance()->showTip(1000,
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Strings::statusbar_tips_recovery_task_using_sprite());
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}
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}
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}
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}
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return true;
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}
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// Call the eyedropper command
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if (clickedInk->isEyedropper()) {
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editor->captureMouse();
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callEyedropper(editor, msg);
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return true;
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}
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// Handle Slice tool
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if (clickedInk->isSlice()) {
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EditorHit hit = editor->calcHit(msg->position());
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switch (hit.type()) {
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case EditorHit::SliceBounds:
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case EditorHit::SliceCenter:
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if (msg->left()) {
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// If we click outside all slices, we clear the selection of slices.
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if (!hit.slice() || !site.selectedSlices().contains(hit.slice()->id())) {
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editor->clearSlicesSelection();
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editor->selectSlice(hit.slice());
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site = Site();
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editor->getSite(&site);
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}
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MovingSliceState* newState =
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new MovingSliceState(editor, msg, hit, site.selectedSlices());
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editor->setState(EditorStatePtr(newState));
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}
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else {
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Menu* popupMenu = AppMenus::instance()->getSlicePopupMenu();
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if (popupMenu) {
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Params params;
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// When the editor doesn't have a set of selected slices,
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// we set the specific clicked slice for the commands (in
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// other case, those commands will get the selected set of
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// slices from Site::selectedSlices() field).
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if (!editor->hasSelectedSlices())
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params.set("id", base::convert_to<std::string>(hit.slice()->id()).c_str());
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AppMenuItem::setContextParams(params);
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popupMenu->showPopup(msg->position(), editor->display());
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AppMenuItem::setContextParams(Params());
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}
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}
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return true;
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}
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}
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// Handle Text tool
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if (clickedInk->isText()) {
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EditorStatePtr newState(new SelectTextBoxState(editor, msg));
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editor->setState(newState);
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return true;
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}
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// Only if the selected tool or quick tool is selection, we give the
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// possibility to transform/move the selection. In other case,
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// e.g. when selection is used with right-click mode, the
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// transformation is disabled.
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auto activeToolManager = App::instance()->activeToolManager();
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if (clickedInk->isSelection() && ((activeToolManager->selectedTool() &&
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activeToolManager->selectedTool()->getInk(0)->isSelection()) ||
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(activeToolManager->quickTool() &&
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activeToolManager->quickTool()->getInk(0)->isSelection()))) {
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// Transform selected pixels
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if (editor->isActive() && document->isMaskVisible() &&
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m_decorator->getTransformHandles(editor) &&
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(!Preferences::instance().selection.modifiersDisableHandles() ||
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msg->modifiers() == kKeyNoneModifier)) {
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TransformHandles* transfHandles = m_decorator->getTransformHandles(editor);
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// Get the handle covered by the mouse.
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HandleType handle =
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transfHandles->getHandleAtPoint(editor, msg->position(), getTransformation(editor));
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if (handle != NoHandle) {
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int x, y, opacity;
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Image* image = site.image(&x, &y, &opacity);
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if (layer && image) {
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// Change to MovingPixelsState
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transformSelection(editor, msg, handle);
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}
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return true;
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}
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}
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// Move selection edges
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if (overSelectionEdges(editor, msg->position())) {
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transformSelection(editor, msg, MoveSelectionHandle);
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return true;
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}
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// Move selected pixels
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if (layer && editor->canStartMovingSelectionPixels() && msg->left()) {
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// Change to MovingPixelsState
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transformSelection(editor, msg, MovePixelsHandle);
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return true;
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}
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}
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// Start the Tool-Loop
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if (layer && (layer->isImage() || clickedInk->isSelection())) {
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tools::Pointer pointer = pointer_from_msg(editor, msg);
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// Shift+click on Pencil tool starts a line onMouseDown() when the
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// preview (onKeyDown) is disabled.
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if (!Preferences::instance().editor.straightLinePreview() &&
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checkStartDrawingStraightLine(editor, msg, &pointer)) {
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// Send first mouse down to draw the straight line and start the
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// freehand mode.
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editor->getState()->onMouseDown(editor, msg);
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return true;
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}
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// Disable layer edges to avoid showing the modified cel
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// information by ExpandCelCanvas (i.e. the cel origin is changed
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// to 0,0 coordinate.)
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auto& layerEdgesOption = editor->docPref().show.layerEdges;
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bool layerEdges = layerEdgesOption();
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if (layerEdges)
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layerEdgesOption(false);
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startDrawingState(editor, msg, DrawingType::Regular, pointer);
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// Restore layer edges
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if (layerEdges)
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layerEdgesOption(true);
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return true;
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}
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return true;
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}
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bool StandbyState::onMouseUp(Editor* editor, MouseMessage* msg)
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{
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editor->releaseMouse();
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return true;
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}
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bool StandbyState::onMouseMove(Editor* editor, MouseMessage* msg)
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{
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// We control eyedropper tool from here. TODO move this to another place
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if (msg->left() || msg->right()) {
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tools::Ink* clickedInk = editor->getCurrentEditorInk();
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if (clickedInk->isEyedropper() && editor->hasCapture()) {
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callEyedropper(editor, msg);
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}
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}
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editor->updateStatusBar();
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return true;
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}
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bool StandbyState::onDoubleClick(Editor* editor, MouseMessage* msg)
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{
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if (editor->hasCapture())
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return false;
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tools::Ink* ink = editor->getCurrentEditorInk();
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// Select a tile with double-click
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if (ink->isSelection() && Preferences::instance().selection.doubleclickSelectTile()) {
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// Drop pixels if we are in moving pixels state
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if (dynamic_cast<MovingPixelsState*>(editor->getState().get()))
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editor->backToPreviousState();
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// Start a tool-loop selecting tiles.
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startDrawingState(editor, msg, DrawingType::SelectTiles, pointer_from_msg(editor, msg));
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return true;
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}
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// Show slice properties when we double-click it
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else if (ink->isSlice()) {
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EditorHit hit = editor->calcHit(msg->position());
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if (hit.slice()) {
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Command* cmd = Commands::instance()->byId(CommandId::SliceProperties());
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Params params;
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params.set("id", base::convert_to<std::string>(hit.slice()->id()).c_str());
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UIContext::instance()->executeCommandFromMenuOrShortcut(cmd, params);
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return true;
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}
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}
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return false;
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}
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bool StandbyState::onSetCursor(Editor* editor, const gfx::Point& mouseScreenPos)
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{
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tools::Ink* ink = editor->getCurrentEditorInk();
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// See if the cursor is in some selection handle.
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if (m_decorator->onSetCursor(ink, editor, mouseScreenPos))
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return true;
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auto theme = skin::SkinTheme::get(editor);
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if (ink) {
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// If the current tool change selection (e.g. rectangular marquee, etc.)
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if (ink->isSelection()) {
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if (overSelectionEdges(editor, mouseScreenPos)) {
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editor->showMouseCursor(kCustomCursor, theme->cursors.moveSelection());
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return true;
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}
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// Move pixels
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if (editor->canStartMovingSelectionPixels()) {
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EditorCustomizationDelegate* customization = editor->getCustomizationDelegate();
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if ((customization) &&
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int(customization->getPressedKeyAction(KeyContext::TranslatingSelection) &
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KeyAction::CopySelection))
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editor->showMouseCursor(kArrowPlusCursor);
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else
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editor->showMouseCursor(kMoveCursor);
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}
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else
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editor->showBrushPreview(mouseScreenPos);
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return true;
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}
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else if (ink->isCelMovement()) {
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if (resizeCelBounds(editor).contains(mouseScreenPos))
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editor->showMouseCursor(kSizeSECursor);
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else
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editor->showMouseCursor(kMoveCursor);
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return true;
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}
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else if (ink->isSlice()) {
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EditorHit hit = editor->calcHit(mouseScreenPos);
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switch (hit.type()) {
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case EditorHit::None:
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// Do nothing, continue
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break;
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case EditorHit::SliceBounds:
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case EditorHit::SliceCenter:
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switch (hit.border()) {
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case CENTER | MIDDLE: editor->showMouseCursor(kMoveCursor); break;
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case TOP | LEFT: editor->showMouseCursor(kSizeNWCursor); break;
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case TOP: editor->showMouseCursor(kSizeNCursor); break;
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case TOP | RIGHT: editor->showMouseCursor(kSizeNECursor); break;
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case LEFT: editor->showMouseCursor(kSizeWCursor); break;
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case RIGHT: editor->showMouseCursor(kSizeECursor); break;
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case BOTTOM | LEFT: editor->showMouseCursor(kSizeSWCursor); break;
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case BOTTOM: editor->showMouseCursor(kSizeSCursor); break;
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case BOTTOM | RIGHT: editor->showMouseCursor(kSizeSECursor); break;
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}
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return true;
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}
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}
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else if (ink->isText()) {
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editor->showMouseCursor(kCrosshairCursor);
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return true;
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}
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}
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return StateWithWheelBehavior::onSetCursor(editor, mouseScreenPos);
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}
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bool StandbyState::onKeyDown(Editor* editor, KeyMessage* msg)
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{
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if (Preferences::instance().editor.straightLinePreview() &&
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checkStartDrawingStraightLine(editor, nullptr, nullptr))
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return false;
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Keys keys = KeyboardShortcuts::instance()->getDragActionsFromKeyMessage(msg);
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if (editor->hasMouse() && !keys.empty()) {
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// Don't enter DraggingValueState to change brush size if we are
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// in a selection-like tool
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if (keys.size() == 1 && keys[0]->wheelAction() == WheelAction::BrushSize &&
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editor->getCurrentEditorInk()->isSelection()) {
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return false;
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}
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EditorStatePtr newState(new DraggingValueState(editor, keys));
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editor->setState(newState);
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return true;
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}
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return false;
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}
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bool StandbyState::onKeyUp(Editor* editor, KeyMessage* msg)
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{
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return false;
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}
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bool StandbyState::onUpdateStatusBar(Editor* editor)
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{
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tools::Ink* ink = editor->getCurrentEditorInk();
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const Sprite* sprite = editor->sprite();
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gfx::PointF spritePos = editor->screenToEditorF(editor->mousePosInDisplay()) -
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gfx::PointF(editor->mainTilePosition());
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if (!sprite) {
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StatusBar::instance()->showDefaultText();
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}
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// For eye-dropper
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else if (ink->isEyedropper()) {
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Site site = editor->getSite();
|
|
EyedropperCommand cmd;
|
|
app::Color color = Preferences::instance().colorBar.fgColor();
|
|
doc::tile_t tile = Preferences::instance().colorBar.fgTile();
|
|
cmd.pickSample(site, spritePos, editor->projection(), color, tile);
|
|
|
|
std::string buf =
|
|
fmt::format(" :pos: {} {}", int(std::floor(spritePos.x)), int(std::floor(spritePos.y)));
|
|
|
|
if (site.tilemapMode() == TilemapMode::Tiles)
|
|
StatusBar::instance()->showTile(0, tile, buf);
|
|
else
|
|
StatusBar::instance()->showColor(0, color, buf);
|
|
}
|
|
else {
|
|
Site site = editor->getSite();
|
|
Mask* mask = (editor->document()->isMaskVisible() ? editor->document()->mask() : NULL);
|
|
|
|
std::string buf =
|
|
fmt::format(":pos: {} {}", int(std::floor(spritePos.x)), int(std::floor(spritePos.y)));
|
|
|
|
Cel* cel = nullptr;
|
|
if (editor->showAutoCelGuides()) {
|
|
cel = editor->getSite().cel();
|
|
}
|
|
|
|
if (cel) {
|
|
buf += fmt::format(" :start: {} {} :size: {} {}",
|
|
cel->bounds().x,
|
|
cel->bounds().y,
|
|
cel->bounds().w,
|
|
cel->bounds().h);
|
|
}
|
|
else {
|
|
buf += fmt::format(" :size: {} {}", sprite->width(), sprite->height());
|
|
}
|
|
|
|
if (mask)
|
|
buf += fmt::format(" :selsize: {} {}", mask->bounds().w, mask->bounds().h);
|
|
|
|
if (sprite->totalFrames() > 1) {
|
|
buf += fmt::format(" :frame: {} :clock: {}/{}",
|
|
site.frame() + editor->docPref().timeline.firstFrame(),
|
|
human_readable_time(sprite->frameDuration(site.frame())).c_str(),
|
|
human_readable_time(sprite->totalAnimationDuration()).c_str());
|
|
}
|
|
|
|
if ((editor->docPref().show.grid()) || (site.layer() && site.layer()->isTilemap())) {
|
|
doc::Grid grid = site.grid();
|
|
if (!grid.isEmpty()) {
|
|
gfx::Point pt = grid.canvasToTile(gfx::Point(spritePos));
|
|
buf += fmt::format(" :grid: {} {}", pt.x, pt.y);
|
|
|
|
// Number of columns of the current grid/tilemap to show a
|
|
// "tile index", i.e. a linear index that might be used in a
|
|
// 1D array to represent the current grid tile/cell. If it's 0
|
|
// we don't show the index.
|
|
int tileIndexColumns = 0;
|
|
|
|
// Show the tile index of this specific tile
|
|
if (site.layer() && site.layer()->isTilemap() && site.image()) {
|
|
if (site.image()->bounds().contains(pt)) {
|
|
doc::tile_t t = site.image()->getPixel(pt.x, pt.y);
|
|
doc::tile_index ti = doc::tile_geti(t);
|
|
doc::tile_flags tf = doc::tile_getf(t);
|
|
std::string str;
|
|
build_tile_flags_string(tf, str);
|
|
buf += fmt::format(" [{}{}]", ti, str);
|
|
|
|
// Show tile index for a tilemaps (using the tilemap size)
|
|
tileIndexColumns = site.image()->width();
|
|
}
|
|
}
|
|
// Show the tile index for a regular layer/grid
|
|
else if (sprite->bounds().contains(gfx::Point(spritePos))) {
|
|
tileIndexColumns = int(
|
|
std::ceil(double(sprite->bounds().w - grid.origin().x) / grid.tileSize().w));
|
|
}
|
|
|
|
if (tileIndexColumns > 0 && pt.x >= 0 && pt.y >= 0)
|
|
buf += fmt::format(" :search: {}", pt.x + pt.y * tileIndexColumns);
|
|
}
|
|
}
|
|
|
|
if (editor->docPref().show.slices()) {
|
|
int count = 0;
|
|
for (auto slice : editor->document()->sprite()->slices()) {
|
|
auto key = slice->getByFrame(editor->frame());
|
|
if (key &&
|
|
key->bounds().contains(int(std::floor(spritePos.x)), int(std::floor(spritePos.y)))) {
|
|
if (++count == 3) {
|
|
buf += fmt::format(" :slice: ...");
|
|
break;
|
|
}
|
|
|
|
buf += fmt::format(" :slice: {}", slice->name());
|
|
}
|
|
}
|
|
}
|
|
|
|
StatusBar::instance()->setStatusText(0, buf);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DrawingState* StandbyState::startDrawingState(Editor* editor,
|
|
const ui::MouseMessage* msg,
|
|
const DrawingType drawingType,
|
|
const tools::Pointer& pointer)
|
|
{
|
|
// We need to clear and redraw the brush boundaries after the
|
|
// first mouse pressed/point shape if drawn. This is to avoid
|
|
// graphical glitches (invalid areas in the ToolLoop's src/dst
|
|
// images).
|
|
HideBrushPreview hide(editor->brushPreview());
|
|
|
|
tools::ToolLoop* toolLoop = create_tool_loop(editor,
|
|
UIContext::instance(),
|
|
pointer.button(),
|
|
(drawingType == DrawingType::LineFreehand),
|
|
(drawingType == DrawingType::SelectTiles));
|
|
if (!toolLoop)
|
|
return nullptr;
|
|
|
|
EditorStatePtr newState(new DrawingState(editor, toolLoop, drawingType));
|
|
editor->setState(newState);
|
|
|
|
static_cast<DrawingState*>(newState.get())->initToolLoop(editor, msg, pointer);
|
|
|
|
return static_cast<DrawingState*>(newState.get());
|
|
}
|
|
|
|
bool StandbyState::checkStartDrawingStraightLine(Editor* editor,
|
|
const ui::MouseMessage* msg,
|
|
const tools::Pointer* pointer)
|
|
{
|
|
// Start line preview with shift key
|
|
if (canCheckStartDrawingStraightLine() && editor->startStraightLineWithFreehandTool(pointer)) {
|
|
tools::Pointer::Button pointerButton = (pointer ? pointer->button() : tools::Pointer::Left);
|
|
|
|
DrawingState* drawingState = startDrawingState(
|
|
editor,
|
|
msg,
|
|
DrawingType::LineFreehand,
|
|
tools::Pointer(editor->document()->lastDrawingPoint(),
|
|
tools::Vec2(0.0f, 0.0f),
|
|
pointerButton,
|
|
pointer ? pointer->type() : PointerType::Unknown,
|
|
pointer ? pointer->pressure() : 0.0f));
|
|
if (drawingState) {
|
|
// Disable stabilizer so that it does not affect the line preview
|
|
drawingState->disableMouseStabilizer();
|
|
|
|
drawingState->sendMovementToToolLoop(tools::Pointer(
|
|
pointer ? pointer->point() : editor->screenToEditor(editor->mousePosInDisplay()),
|
|
tools::Vec2(0.0f, 0.0f),
|
|
pointerButton,
|
|
pointer ? pointer->type() : tools::Pointer::Type::Unknown,
|
|
pointer ? pointer->pressure() : 0.0f));
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Transformation StandbyState::getTransformation(Editor* editor)
|
|
{
|
|
Transformation t = editor->document()->getTransformation();
|
|
set_pivot_from_preferences(t);
|
|
return t;
|
|
}
|
|
|
|
void StandbyState::startSelectionTransformation(Editor* editor,
|
|
const gfx::Point& move,
|
|
double angle)
|
|
{
|
|
transformSelection(editor, NULL, NoHandle);
|
|
|
|
if (auto movingPixels = dynamic_cast<MovingPixelsState*>(editor->getState().get())) {
|
|
movingPixels->translate(gfx::PointF(move));
|
|
if (std::fabs(angle) > 1e-5)
|
|
movingPixels->rotate(angle);
|
|
}
|
|
}
|
|
|
|
void StandbyState::startFlipTransformation(Editor* editor, doc::algorithm::FlipType flipType)
|
|
{
|
|
transformSelection(editor, NULL, NoHandle);
|
|
|
|
if (auto movingPixels = dynamic_cast<MovingPixelsState*>(editor->getState().get()))
|
|
movingPixels->flip(flipType);
|
|
}
|
|
|
|
void StandbyState::transformSelection(Editor* editor, MouseMessage* msg, HandleType handle)
|
|
{
|
|
Doc* document = editor->document();
|
|
for (auto docView : UIContext::instance()->getAllDocViews(document)) {
|
|
if (docView->editor()->isMovingPixels()) {
|
|
// TODO Transfer moving pixels state to this editor
|
|
docView->editor()->dropMovingPixels();
|
|
}
|
|
}
|
|
|
|
// Special case: Move only selection edges
|
|
if (handle == MoveSelectionHandle) {
|
|
EditorStatePtr newState(new MovingSelectionState(editor, msg));
|
|
editor->setState(newState);
|
|
return;
|
|
}
|
|
|
|
Layer* layer = editor->layer();
|
|
if (layer && layer->isReference()) {
|
|
StatusBar::instance()->showTip(
|
|
1000,
|
|
Strings::statusbar_tips_non_transformable_reference_layer(layer->name()));
|
|
return;
|
|
}
|
|
|
|
if (layer_is_locked(editor))
|
|
return;
|
|
|
|
try {
|
|
Site site = editor->getSite();
|
|
ImageRef tmpImage;
|
|
|
|
if (site.layer() && site.layer()->isTilemap() && site.tilemapMode() == TilemapMode::Tiles) {
|
|
tmpImage.reset(new_tilemap_from_mask(site, site.document()->mask()));
|
|
}
|
|
else {
|
|
tmpImage.reset(new_image_from_mask(site, Preferences::instance().experimental.newBlend()));
|
|
}
|
|
|
|
ASSERT(tmpImage);
|
|
if (!tmpImage) {
|
|
// We've received a bug report with this case, we're not sure
|
|
// yet how to reproduce it. Probably new_tilemap_from_mask() can
|
|
// return nullptr (e.g. when site.cel() is nullptr?)
|
|
return;
|
|
}
|
|
|
|
// Clear brush preview, as the extra cel will be replaced with the
|
|
// transformed image.
|
|
editor->brushPreview().hide();
|
|
|
|
PixelsMovementPtr pixelsMovement(new PixelsMovement(UIContext::instance(),
|
|
site,
|
|
tmpImage.get(),
|
|
document->mask(),
|
|
"Transformation"));
|
|
|
|
// If the Ctrl key is pressed start dragging a copy of the selection
|
|
EditorCustomizationDelegate* customization = editor->getCustomizationDelegate();
|
|
if ((customization) &&
|
|
int(customization->getPressedKeyAction(KeyContext::TranslatingSelection) &
|
|
KeyAction::CopySelection))
|
|
pixelsMovement->copyMask();
|
|
else
|
|
pixelsMovement->cutMask();
|
|
|
|
editor->setState(EditorStatePtr(new MovingPixelsState(editor, msg, pixelsMovement, handle)));
|
|
}
|
|
catch (const LockedDocException&) {
|
|
// Other editor is locking the document.
|
|
|
|
// TODO steal the PixelsMovement of the other editor and use it for this one.
|
|
StatusBar::instance()->showTip(1000, Strings::statusbar_tips_sprite_locked_somewhere());
|
|
editor->showMouseCursor(kForbiddenCursor);
|
|
}
|
|
catch (const std::bad_alloc&) {
|
|
StatusBar::instance()->showTip(1000, Strings::statusbar_tips_not_enough_transform_memory());
|
|
editor->showMouseCursor(kForbiddenCursor);
|
|
}
|
|
}
|
|
|
|
void StandbyState::callEyedropper(Editor* editor, const ui::MouseMessage* msg)
|
|
{
|
|
tools::Ink* clickedInk = editor->getCurrentEditorInk();
|
|
if (!clickedInk->isEyedropper())
|
|
return;
|
|
|
|
EyedropperCommand* eyedropper = (EyedropperCommand*)Commands::instance()->byId(
|
|
CommandId::Eyedropper());
|
|
bool fg = (static_cast<tools::PickInk*>(clickedInk)->target() == tools::PickInk::Fg);
|
|
|
|
eyedropper->executeOnMousePos(UIContext::instance(), editor, msg->position(), fg);
|
|
}
|
|
|
|
void StandbyState::onPivotChange(Editor* editor)
|
|
{
|
|
if (editor->isActive() && editor->editorFlags() & Editor::kShowMask &&
|
|
editor->document()->isMaskVisible() && !editor->document()->mask()->isFrozen()) {
|
|
editor->invalidate();
|
|
}
|
|
}
|
|
|
|
gfx::Rect StandbyState::resizeCelBounds(Editor* editor) const
|
|
{
|
|
gfx::Rect bounds;
|
|
Cel* refCel = (editor->layer() && editor->layer()->isReference() ?
|
|
editor->layer()->cel(editor->frame()) :
|
|
nullptr);
|
|
if (refCel) {
|
|
bounds = editor->editorToScreen(refCel->boundsF());
|
|
bounds.w /= 4;
|
|
bounds.h /= 4;
|
|
bounds.x += 3 * bounds.w;
|
|
bounds.y += 3 * bounds.h;
|
|
}
|
|
return bounds;
|
|
}
|
|
|
|
bool StandbyState::overSelectionEdges(Editor* editor, const gfx::Point& mouseScreenPos) const
|
|
{
|
|
// Move selection edges
|
|
if (Preferences::instance().selection.moveEdges() && editor->isActive() &&
|
|
editor->document()->isMaskVisible() && editor->document()->hasMaskBoundaries() &&
|
|
// TODO improve this check, how we can know that we aren't in the MovingPixelsState
|
|
!dynamic_cast<MovingPixelsState*>(editor->getState().get())) {
|
|
gfx::Point mainOffset(editor->mainTilePosition());
|
|
|
|
// For each selection edge
|
|
for (const auto& seg : editor->document()->maskBoundaries()) {
|
|
gfx::Rect segBounds = seg.bounds();
|
|
segBounds.offset(mainOffset);
|
|
segBounds = editor->editorToScreen(segBounds);
|
|
if (seg.vertical())
|
|
segBounds.w = 1;
|
|
else
|
|
segBounds.h = 1;
|
|
|
|
if (gfx::Rect(segBounds).enlarge(2 * guiscale()).contains(mouseScreenPos) &&
|
|
!gfx::Rect(segBounds).shrink(2 * guiscale()).contains(mouseScreenPos)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Decorator
|
|
|
|
StandbyState::Decorator::Decorator(StandbyState* standbyState)
|
|
: m_transfHandles(NULL)
|
|
, m_standbyState(standbyState)
|
|
{
|
|
}
|
|
|
|
StandbyState::Decorator::~Decorator()
|
|
{
|
|
delete m_transfHandles;
|
|
}
|
|
|
|
TransformHandles* StandbyState::Decorator::getTransformHandles(Editor* editor)
|
|
{
|
|
if (!m_transfHandles)
|
|
m_transfHandles = new TransformHandles();
|
|
|
|
return m_transfHandles;
|
|
}
|
|
|
|
bool StandbyState::Decorator::onSetCursor(tools::Ink* ink,
|
|
Editor* editor,
|
|
const gfx::Point& mouseScreenPos)
|
|
{
|
|
if (!editor->isActive())
|
|
return false;
|
|
|
|
if (ink && ink->isSelection() && editor->document()->isMaskVisible() &&
|
|
(!Preferences::instance().selection.modifiersDisableHandles() ||
|
|
os::System::instance()->keyModifiers() == kKeyNoneModifier)) {
|
|
auto theme = skin::SkinTheme::get(editor);
|
|
const Transformation transformation(m_standbyState->getTransformation(editor));
|
|
TransformHandles* tr = getTransformHandles(editor);
|
|
HandleType handle = tr->getHandleAtPoint(editor, mouseScreenPos, transformation);
|
|
|
|
CursorType newCursorType = kArrowCursor;
|
|
const Cursor* newCursor = nullptr;
|
|
|
|
auto corners = transformation.transformedCorners();
|
|
auto A = corners[Transformation::Corners::LEFT_TOP];
|
|
auto B = corners[Transformation::Corners::RIGHT_TOP];
|
|
auto C = corners[Transformation::Corners::LEFT_BOTTOM];
|
|
auto D = corners[Transformation::Corners::RIGHT_BOTTOM];
|
|
vec2 v;
|
|
|
|
switch (handle) {
|
|
case ScaleNWHandle:
|
|
case RotateNWHandle: v = to_vec2(A - D); break;
|
|
case ScaleNEHandle:
|
|
case RotateNEHandle: v = to_vec2(B - C); break;
|
|
case ScaleSWHandle:
|
|
case RotateSWHandle: v = to_vec2(C - B); break;
|
|
case ScaleSEHandle:
|
|
case RotateSEHandle: v = to_vec2(D - A); break;
|
|
case ScaleNHandle: v = to_vec2(A - C); break;
|
|
case ScaleEHandle: v = to_vec2(B - A); break;
|
|
case ScaleSHandle: v = to_vec2(C - A); break;
|
|
case ScaleWHandle: v = to_vec2(A - B); break;
|
|
case SkewNHandle:
|
|
v = to_vec2(B - A);
|
|
v = vec2(v.y, -v.x);
|
|
break;
|
|
case SkewEHandle:
|
|
v = to_vec2(D - B);
|
|
v = vec2(v.y, -v.x);
|
|
break;
|
|
case SkewSHandle:
|
|
v = to_vec2(C - D);
|
|
v = vec2(v.y, -v.x);
|
|
break;
|
|
case SkewWHandle:
|
|
v = to_vec2(A - C);
|
|
v = vec2(v.y, -v.x);
|
|
break;
|
|
case PivotHandle: break;
|
|
default:
|
|
// The cursor will be set by Editor::onSetCursor()
|
|
return false;
|
|
}
|
|
|
|
double angle = v.angle();
|
|
angle = base::fmod_radians(angle) + PI;
|
|
ASSERT(angle >= 0.0 && angle <= 2 * PI);
|
|
const int angleInt = std::clamp<int>(std::floor(8.0 * angle / (2.0 * PI) + 0.5), 0, 8) % 8;
|
|
|
|
if (handle == PivotHandle) {
|
|
newCursorType = kHandCursor;
|
|
}
|
|
else if (handle >= ScaleNWHandle && handle <= ScaleSEHandle) {
|
|
const CursorType rotated_size_cursors[8] = { kSizeWCursor, kSizeNWCursor, kSizeNCursor,
|
|
kSizeNECursor, kSizeECursor, kSizeSECursor,
|
|
kSizeSCursor, kSizeSWCursor };
|
|
newCursorType = rotated_size_cursors[angleInt];
|
|
}
|
|
else if (handle >= RotateNWHandle && handle <= RotateSEHandle) {
|
|
const Cursor* rotated_rotate_cursors[8] = {
|
|
theme->cursors.rotateW(), theme->cursors.rotateNw(), theme->cursors.rotateN(),
|
|
theme->cursors.rotateNe(), theme->cursors.rotateE(), theme->cursors.rotateSe(),
|
|
theme->cursors.rotateS(), theme->cursors.rotateSw()
|
|
};
|
|
newCursor = rotated_rotate_cursors[angleInt];
|
|
newCursorType = kCustomCursor;
|
|
}
|
|
else if (handle >= SkewNHandle && handle <= SkewSHandle) {
|
|
const Cursor* rotated_skew_cursors[8] = { theme->cursors.skewW(), theme->cursors.skewNw(),
|
|
theme->cursors.skewN(), theme->cursors.skewNe(),
|
|
theme->cursors.skewE(), theme->cursors.skewSe(),
|
|
theme->cursors.skewS(), theme->cursors.skewSw() };
|
|
newCursor = rotated_skew_cursors[angleInt];
|
|
newCursorType = kCustomCursor;
|
|
}
|
|
|
|
editor->showMouseCursor(newCursorType, newCursor);
|
|
return true;
|
|
}
|
|
|
|
// Move symmetry
|
|
Handles handles;
|
|
if (getSymmetryHandles(editor, handles)) {
|
|
for (const auto& handle : handles) {
|
|
if (handle.bounds.contains(mouseScreenPos)) {
|
|
switch (handle.align) {
|
|
case TOP:
|
|
case BOTTOM: editor->showMouseCursor(kSizeWECursor); break;
|
|
case LEFT:
|
|
case RIGHT: editor->showMouseCursor(kSizeNSCursor); break;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void StandbyState::Decorator::postRenderDecorator(EditorPostRender* render)
|
|
{
|
|
Editor* editor = render->getEditor();
|
|
|
|
// Draw transformation handles (if the mask is visible and isn't frozen).
|
|
if (editor->isActive() && editor->editorFlags() & Editor::kShowMask &&
|
|
editor->document()->isMaskVisible() && !editor->document()->mask()->isFrozen()) {
|
|
// And draw only when the user has a selection tool as active tool.
|
|
tools::Ink* ink = editor->getCurrentEditorInk();
|
|
|
|
if (ink->isSelection()) {
|
|
getTransformHandles(editor)->drawHandles(editor,
|
|
render->getGraphics(),
|
|
m_standbyState->getTransformation(editor));
|
|
|
|
m_standbyState->m_transformSelectionHandlesAreVisible = true;
|
|
}
|
|
}
|
|
|
|
// Draw transformation handles (if the mask is visible and isn't frozen).
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Handles handles;
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if (StandbyState::Decorator::getSymmetryHandles(editor, handles)) {
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auto theme = skin::SkinTheme::get(editor);
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os::Surface* part = theme->parts.transformationHandle()->bitmap(0);
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ui::Graphics g(editor->display(), editor->display()->backLayer()->surface(), 0, 0);
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for (const auto& handle : handles)
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g.drawRgbaSurface(part, handle.bounds.x, handle.bounds.y);
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}
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}
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|
|
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void StandbyState::Decorator::getInvalidDecoratoredRegion(Editor* editor, gfx::Region& region)
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|
{
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|
Handles handles;
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|
if (getSymmetryHandles(editor, handles)) {
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|
for (const auto& handle : handles)
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|
region.createUnion(region, gfx::Region(handle.bounds));
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|
}
|
|
}
|
|
|
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bool StandbyState::Decorator::getSymmetryHandles(Editor* editor, Handles& handles)
|
|
{
|
|
// Draw transformation handles (if the mask is visible and isn't frozen).
|
|
if (editor->isActive() && editor->editorFlags() & Editor::kShowSymmetryLine &&
|
|
Preferences::instance().symmetryMode.enabled()) {
|
|
const auto& symmetry = Preferences::instance().document(editor->document()).symmetry;
|
|
auto mode = symmetry.mode();
|
|
if (mode != app::gen::SymmetryMode::NONE) {
|
|
gfx::Rect mainTileBounds(editor->mainTilePosition(), editor->sprite()->bounds().size());
|
|
gfx::Rect canvasBounds(gfx::Point(0, 0), editor->canvasSize());
|
|
gfx::RectF editorViewport(View::getView(editor)->viewportBounds());
|
|
auto theme = skin::SkinTheme::get(editor);
|
|
os::Surface* part = theme->parts.transformationHandle()->bitmap(0);
|
|
|
|
if ((int(mode) & int(app::gen::SymmetryMode::HORIZONTAL)) ||
|
|
(int(mode) & int(app::gen::SymmetryMode::RIGHT_DIAG)) ||
|
|
(int(mode) & int(app::gen::SymmetryMode::LEFT_DIAG)) ||
|
|
(int(mode) & int(app::gen::SymmetryMode::POINT))) {
|
|
double pos = symmetry.xAxis();
|
|
gfx::PointF pt1, pt2;
|
|
|
|
pt1 = gfx::PointF(mainTileBounds.x + pos, canvasBounds.y);
|
|
pt1 = editor->editorToScreenF(pt1);
|
|
pt2 = gfx::PointF(mainTileBounds.x + pos, canvasBounds.y2());
|
|
pt2 = editor->editorToScreenF(pt2);
|
|
pt1.y = std::max(pt1.y - part->height(), editorViewport.y);
|
|
pt2.y = std::min(pt2.y, editorViewport.point2().y - part->height());
|
|
pt1.x -= part->width() / 2;
|
|
pt2.x -= part->width() / 2;
|
|
|
|
handles.push_back(
|
|
Handle(TOP, gfx::Rect(int(pt1.x), int(pt1.y), part->width(), part->height())));
|
|
handles.push_back(
|
|
Handle(BOTTOM, gfx::Rect(int(pt2.x), int(pt2.y), part->width(), part->height())));
|
|
}
|
|
|
|
if ((int(mode) & int(app::gen::SymmetryMode::VERTICAL)) ||
|
|
(int(mode) & int(app::gen::SymmetryMode::RIGHT_DIAG)) ||
|
|
(int(mode) & int(app::gen::SymmetryMode::LEFT_DIAG)) ||
|
|
(int(mode) & int(app::gen::SymmetryMode::POINT))) {
|
|
double pos = symmetry.yAxis();
|
|
gfx::PointF pt1, pt2;
|
|
|
|
pt1 = gfx::PointF(canvasBounds.x, mainTileBounds.y + pos);
|
|
pt1 = editor->editorToScreenF(pt1);
|
|
pt2 = gfx::PointF(canvasBounds.x2(), mainTileBounds.y + pos);
|
|
pt2 = editor->editorToScreenF(pt2);
|
|
pt1.x = std::max(pt1.x - part->width(), editorViewport.x);
|
|
pt2.x = std::min(pt2.x, editorViewport.point2().x - part->width());
|
|
pt1.y -= part->height() / 2;
|
|
pt2.y -= part->height() / 2;
|
|
|
|
handles.push_back(
|
|
Handle(LEFT, gfx::Rect(int(pt1.x), int(pt1.y), part->width(), part->height())));
|
|
handles.push_back(
|
|
Handle(RIGHT, gfx::Rect(int(pt2.x), int(pt2.y), part->width(), part->height())));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
} // namespace app
|