aseprite/src/app/commands/cmd_fullscreen_preview.cpp

376 lines
11 KiB
C++

// Aseprite
// Copyright (C) 2018-2024 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "ui/ui.h"
#include "app/app.h"
#include "app/commands/command.h"
#include "app/commands/commands.h"
#include "app/context.h"
#include "app/modules/gfx.h"
#include "app/pref/preferences.h"
#include "app/ui/editor/editor.h"
#include "app/ui/editor/editor_render.h"
#include "app/ui/keyboard_shortcuts.h"
#include "app/ui/main_window.h"
#include "app/ui/preview_editor.h"
#include "app/ui/status_bar.h"
#include "doc/palette.h"
#include "doc/sprite.h"
#include "gfx/matrix.h"
#include "os/surface.h"
#include "os/system.h"
#if LAF_SKIA
#include "os/skia/skia_surface.h"
#endif
#include <cmath>
#include <cstring>
#define PREVIEW_TILED 1
#define PREVIEW_FIT_ON_SCREEN 2
namespace app {
using namespace ui;
using namespace doc;
using namespace filters;
class PreviewWindow : public Window {
public:
PreviewWindow(Context* context, Editor* editor)
: Window(DesktopWindow)
, m_context(context)
, m_editor(editor)
, m_doc(editor->document())
, m_sprite(editor->sprite())
, m_pal(m_sprite->palette(editor->frame()))
, m_proj(editor->projection())
, m_index_bg_color(-1)
{
// Do not use DocWriter (do not lock the document) because we
// will call other sub-commands (e.g. previous frame, next frame,
// etc.).
View* view = View::getView(editor);
DocumentPreferences& docPref = Preferences::instance().document(m_doc);
m_tiled = (filters::TiledMode)docPref.tiled.mode();
// Free mouse
editor->manager()->freeMouse();
// Clear extras (e.g. pen preview)
m_doc->setExtraCel(ExtraCelRef(nullptr));
gfx::Rect vp = view->viewportBounds();
gfx::Point scroll = view->viewScroll();
m_oldMousePos = mousePosInDisplay();
m_pos.x = -scroll.x + vp.x + editor->padding().x;
m_pos.y = -scroll.y + vp.y + editor->padding().y;
setFocusStop(true);
captureMouse();
}
protected:
virtual bool onProcessMessage(Message* msg) override
{
switch (msg->type()) {
case kCloseMessage: releaseMouse(); break;
case kMouseMoveMessage: {
MouseMessage* mouseMsg = static_cast<MouseMessage*>(msg);
gfx::Point mousePos = mouseMsg->position();
gfx::Rect bounds = this->bounds();
gfx::Border border;
if (bounds.w > 64 * guiscale()) {
border.left(32 * guiscale());
border.right(32 * guiscale());
}
if (bounds.h > 64 * guiscale()) {
border.top(32 * guiscale());
border.bottom(32 * guiscale());
}
m_delta += mousePos - m_oldMousePos;
m_oldMousePos = mousePos;
invalidate();
break;
}
case kMouseUpMessage: {
closeWindow(this);
break;
}
case kKeyDownMessage: {
KeyMessage* keyMsg = static_cast<KeyMessage*>(msg);
Command* command = NULL;
Params params;
KeyboardShortcuts::instance()->getCommandFromKeyMessage(msg, &command, &params);
// Change frame
if (command != NULL && (command->id() == CommandId::GotoFirstFrame() ||
command->id() == CommandId::GotoPreviousFrame() ||
command->id() == CommandId::GotoNextFrame() ||
command->id() == CommandId::GotoLastFrame())) {
m_context->executeCommand(command, params);
m_repaint = true; // Re-render
invalidate();
}
#if 0
// Play the animation
else if (command != NULL &&
std::strcmp(command->short_name(), CommandId::PlayAnimation()) == 0) {
// TODO
}
#endif
// Change background color
else if (keyMsg->scancode() == kKeyPlusPad || keyMsg->unicodeChar() == '+') {
if (m_index_bg_color == -1 || m_index_bg_color < m_pal->size() - 1) {
++m_index_bg_color;
invalidate();
}
}
else if (keyMsg->scancode() == kKeyMinusPad || keyMsg->unicodeChar() == '-') {
if (m_index_bg_color >= 0) {
--m_index_bg_color; // can be -1 which is the checkered background
invalidate();
}
}
else {
closeWindow(this);
}
return true;
}
case kSetCursorMessage: ui::set_mouse_cursor(kNoCursor); return true;
}
return Window::onProcessMessage(msg);
}
virtual void onPaint(PaintEvent& ev) override
{
Graphics* g = ev.graphics();
EditorRender& render = m_editor->renderEngine();
render.setRefLayersVisiblity(false);
render.disableOnionskin();
render.setTransparentBackground();
// Render sprite and leave the result in 'm_render' variable
if (m_render == nullptr) {
m_render = os::System::instance()->makeRgbaSurface(m_sprite->width(), m_sprite->height());
#if LAF_SKIA
// The SimpleRenderer renders unpremultiplied surfaces when
// rendering on transparent background (this is the only place
// where this happens).
if (render.properties().outputsUnpremultiplied) {
// We use a little tricky with Skia indicating that the alpha
// is unpremultiplied
((os::SkiaSurface*)m_render.get())->bitmap().setAlphaType(kUnpremul_SkAlphaType);
}
#endif
m_repaint = true;
}
if (m_repaint) {
m_repaint = false;
m_render->clear();
render.setProjection(render::Projection());
render.renderSprite(m_render.get(),
m_sprite,
m_editor->frame(),
gfx::ClipF(0, 0, 0, 0, m_sprite->width(), m_sprite->height()));
}
float x, y, w, h, u, v;
x = m_pos.x + m_delta.x;
y = m_pos.y + m_delta.y;
w = m_proj.applyX(m_sprite->width());
h = m_proj.applyY(m_sprite->height());
if (int(m_tiled) & int(TiledMode::X_AXIS))
x = SGN(x) * std::fmod(ABS(x), w);
if (int(m_tiled) & int(TiledMode::Y_AXIS))
y = SGN(y) * std::fmod(ABS(y), h);
if (m_index_bg_color == -1) {
render.setProjection(m_proj);
render.setupBackground(m_doc, IMAGE_RGB);
render.renderCheckeredBackground(g->getInternalSurface(),
m_sprite,
gfx::Clip(g->getInternalDeltaX(),
g->getInternalDeltaY(),
-m_pos.x,
-m_pos.y,
2 * g->getInternalSurface()->width(),
2 * g->getInternalSurface()->height()));
// Invalidate the whole Graphics (as we've just modified its
// internal os::Surface directly).
g->invalidate(g->getClipBounds());
}
else {
auto col = m_pal->getEntry(m_index_bg_color);
g->fillRect(gfx::rgba(doc::rgba_getr(col),
doc::rgba_getg(col),
doc::rgba_getb(col),
doc::rgba_geta(col)),
clientBounds());
}
const double sx = m_proj.scaleX();
const double sy = m_proj.scaleY();
gfx::RectF tiledBounds;
tiledBounds.w = (2 + std::ceil(float(clientBounds().w) / w)) * w;
tiledBounds.h = (2 + std::ceil(float(clientBounds().h) / h)) * h;
tiledBounds.x = x - w;
tiledBounds.y = y - h;
g->save();
switch (m_tiled) {
case TiledMode::NONE:
g->setMatrix(gfx::Matrix::MakeTrans(x, y));
g->concat(gfx::Matrix::MakeScale(sx, sy));
g->drawRgbaSurface(m_render.get(), 0, 0);
break;
case TiledMode::X_AXIS:
for (u = tiledBounds.x; u < tiledBounds.x2(); u += w) {
g->setMatrix(gfx::Matrix::MakeTrans(u, y));
g->concat(gfx::Matrix::MakeScale(sx, sy));
g->drawRgbaSurface(m_render.get(), 0, 0);
}
break;
case TiledMode::Y_AXIS:
for (v = tiledBounds.y; v < tiledBounds.y2(); v += h) {
g->setMatrix(gfx::Matrix::MakeTrans(x, v));
g->concat(gfx::Matrix::MakeScale(sx, sy));
g->drawRgbaSurface(m_render.get(), 0, 0);
}
break;
case TiledMode::BOTH:
for (v = tiledBounds.y; v < tiledBounds.y2(); v += h) {
for (u = tiledBounds.x; u < tiledBounds.x2(); u += w) {
g->setMatrix(gfx::Matrix::MakeTrans(u, v));
g->concat(gfx::Matrix::MakeScale(sx, sy));
g->drawRgbaSurface(m_render.get(), 0, 0);
}
}
break;
}
g->restore();
}
private:
Context* m_context;
Editor* m_editor;
Doc* m_doc;
Sprite* m_sprite;
const Palette* m_pal;
gfx::Point m_pos;
gfx::Point m_oldMousePos;
gfx::Point m_delta;
render::Projection m_proj;
int m_index_bg_color;
os::SurfaceRef m_render;
bool m_repaint = true;
filters::TiledMode m_tiled;
};
class FullscreenPreviewCommand : public Command {
public:
FullscreenPreviewCommand();
protected:
bool onEnabled(Context* context) override;
void onExecute(Context* context) override;
};
FullscreenPreviewCommand::FullscreenPreviewCommand() : Command(CommandId::FullscreenPreview())
{
}
bool FullscreenPreviewCommand::onEnabled(Context* context)
{
return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
ContextFlags::HasActiveSprite);
}
// Hides the preview editor only if needed, and returns a boolean to
// tell if the preview editor was enabled before calling this function.
static bool hidePreviewEditor(const PreviewWindow& previewWindow)
{
auto previewEditor = App::instance()->mainWindow()->getPreviewEditor();
bool isPreviewEnabled = previewEditor->isPreviewEnabled();
if (isPreviewEnabled) {
auto pvEditorFrame = previewEditor->window()->display()->nativeWindow()->frame();
auto pvWindowFrame = previewWindow.window()->display()->nativeWindow()->frame();
// Disable the preview editor if it is enabled and the full screen preview window's frame
// rectangle touches the preview editor window's frame rectangle.
if (pvWindowFrame.intersects(pvEditorFrame)) {
previewEditor->setPreviewEnabled(false);
}
}
return isPreviewEnabled;
}
static void showPreviewEditor()
{
App::instance()->mainWindow()->getPreviewEditor()->setPreviewEnabled(true);
}
// Shows the sprite using the complete screen.
void FullscreenPreviewCommand::onExecute(Context* context)
{
auto editor = Editor::activeEditor();
// Cancel operation if current editor does not have a sprite
if (!editor || !editor->sprite())
return;
PreviewWindow previewWindow(context, editor);
bool wasPreviewEnabled = hidePreviewEditor(previewWindow);
previewWindow.openWindowInForeground();
// Enable the preview editor if it was enabled before showing the full screen preview.
if (wasPreviewEnabled) {
showPreviewEditor();
}
// Check that the full screen invalidation code is working
// correctly. This check is just in case that some regression is
// introduced in ui::Manager() that doesn't handle correctly the
// invalidation of the manager when it's fully covered by the closed
// window (desktop windows, like PreviewWindow, match this case).
ASSERT(editor->manager()->hasFlags(DIRTY));
}
Command* CommandFactory::createFullscreenPreviewCommand()
{
return new FullscreenPreviewCommand;
}
} // namespace app