aseprite/src/app/commands/cmd_invert_mask.cpp

107 lines
2.7 KiB
C++

// Aseprite
// Copyright (C) 2019 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/cmd/set_mask.h"
#include "app/commands/command.h"
#include "app/commands/commands.h"
#include "app/context_access.h"
#include "app/modules/gui.h"
#include "app/tx.h"
#include "doc/image.h"
#include "doc/mask.h"
#include "doc/primitives.h"
#include "doc/sprite.h"
namespace app {
class InvertMaskCommand : public Command {
public:
InvertMaskCommand();
protected:
bool onEnabled(Context* context) override;
void onExecute(Context* context) override;
};
InvertMaskCommand::InvertMaskCommand() : Command(CommandId::InvertMask())
{
}
bool InvertMaskCommand::onEnabled(Context* context)
{
return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
ContextFlags::HasActiveSprite);
}
void InvertMaskCommand::onExecute(Context* context)
{
bool hasMask = false;
{
const ContextReader reader(context);
if (reader.document()->isMaskVisible())
hasMask = true;
}
// without mask?...
if (!hasMask) {
// so we select all
Command* mask_all_cmd = Commands::instance()->byId(CommandId::MaskAll());
context->executeCommand(mask_all_cmd);
}
// invert the current mask
else {
ContextWriter writer(context);
Doc* document(writer.document());
Sprite* sprite(writer.sprite());
// Select all the sprite area
std::unique_ptr<Mask> mask(new Mask());
mask->replace(sprite->bounds());
// Remove in the new mask the current sprite marked region
const gfx::Rect& maskBounds = document->mask()->bounds();
doc::fill_rect(mask->bitmap(),
maskBounds.x,
maskBounds.y,
maskBounds.x + maskBounds.w - 1,
maskBounds.y + maskBounds.h - 1,
0);
Mask* curMask = document->mask();
if (curMask->bitmap()) {
// Copy the inverted region in the new mask (we just modify the
// document's mask temporaly here)
curMask->freeze();
curMask->invert();
doc::copy_image(mask->bitmap(), curMask->bitmap(), curMask->bounds().x, curMask->bounds().y);
curMask->invert();
curMask->unfreeze();
}
// We need only need the area inside the sprite
mask->intersect(sprite->bounds());
// Set the new mask
Tx tx(writer, "Mask Invert", DoesntModifyDocument);
tx(new cmd::SetMask(document, mask.get()));
tx.commit();
update_screen_for_document(document);
}
}
Command* CommandFactory::createInvertMaskCommand()
{
return new InvertMaskCommand;
}
} // namespace app