aseprite/src
David Capello 2bc4f0582d
build / build (Debug, macos-latest, lua, cli) (push) Waiting to run Details
build / build (Debug, macos-latest, noscripts, cli) (push) Waiting to run Details
build / build (Debug, ubuntu-latest, lua, cli) (push) Waiting to run Details
build / build (Debug, ubuntu-latest, noscripts, cli) (push) Waiting to run Details
build / build (Debug, windows-latest, lua, cli) (push) Waiting to run Details
build / build (Debug, windows-latest, noscripts, cli) (push) Waiting to run Details
build / build (RelWithDebInfo, macos-latest, lua, gui) (push) Waiting to run Details
build / build (RelWithDebInfo, ubuntu-latest, lua, gui) (push) Waiting to run Details
build / build (RelWithDebInfo, windows-latest, lua, gui) (push) Waiting to run Details
Fix crash (and show error message) when default font is nullptr (fix #5208)
Probably an edge-case for users that are creating new themes.
2025-06-10 22:02:12 -03:00
..
app Fix crash (and show error message) when default font is nullptr (fix #5208) 2025-06-10 22:02:12 -03:00
cfg clang-format all files 2024-12-16 14:52:19 -03:00
desktop clang-format all files 2024-12-16 14:52:19 -03:00
dio Change uuidsForLayers by useLayerUuids 2025-04-22 12:42:12 -03:00
doc Update copyright's year 2025-06-02 19:45:37 -03:00
filters Add missing dependencies to link filters-lib 2024-12-26 20:20:14 -03:00
fixmath clang-format all files 2024-12-16 14:52:19 -03:00
flic@a37fe2d46e Update flic module 2025-05-29 13:39:05 -03:00
gen Move 'OutputFile' logic to FilenameField class 2025-01-13 13:54:55 -03:00
main Merge branch 'main' into beta 2025-01-07 12:34:49 -03:00
net clang-format all files 2024-12-16 14:52:19 -03:00
observable@addca27fbe Update modules 2025-04-17 20:34:07 -03:00
psd@87af728fe4 Update modules 2025-04-17 20:34:07 -03:00
render Fix symmetry button is kept pressed when we didn't pressed (fix #4760) 2025-04-21 19:20:43 -03:00
steam clang-format all files 2024-12-16 14:52:19 -03:00
tests Revert changes to close all docs before destroying the MainWindow 2024-12-17 17:29:10 -03:00
tga@cd3420c3a5 Fix unused variable warnings 2023-09-27 19:57:41 -03:00
ui Rename ui::Accelerator to ui::Shortcut 2025-06-09 17:20:16 -03:00
undo@2209ac5d36 Update modules 2025-04-17 20:34:07 -03:00
updater clang-format all files 2024-12-16 14:52:19 -03:00
ver Update copyright year to 2025 2025-01-07 11:52:40 -03:00
view clang-format all files 2024-12-16 14:52:19 -03:00
CMakeLists.txt New AUTHORS file 2025-05-11 12:14:01 -03:00
README.md clang-format all files 2024-12-16 14:52:19 -03:00
config.h clang-format all files 2024-12-16 14:52:19 -03:00

README.md

Aseprite Source Code

If you are here is because you want to learn about Aseprite source code. We'll try to write in these README.md files a summary of each module/library.

Modules & Libraries

Aseprite is separated in the following layers/modules:

Level 0: Completely independent modules

These libraries are easy to be used and embedded in other software because they don't depend on any other component.

  • clip: Clipboard library.
  • fixmath: Fixed point operations (original code from Allegro code by Shawn Hargreaves).
  • flic: Library to load/save FLI/FLC files.
  • laf/base: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
  • laf/gfx: Abstract graphics structures like point, size, rectangle, region, color, etc.
  • observable: Signal/slot functions.
  • scripting: JavaScript engine.
  • steam: Steam API wrapper to avoid static linking to the .lib file.
  • undo: Generic library to manage a history of undoable commands.

Level 1

  • cfg (base): Library to load/save .ini files.
  • gen (base): Helper utility to generate C++ files from different XMLs.
  • net (base): Networking library to send HTTP requests.
  • laf/os (base, gfx, wacom): OS input/output.

Level 2

  • doc (base, fixmath, gfx): Document model library.
  • ui (base, gfx, os): Portable UI library (buttons, windows, text fields, etc.)
  • updater (base, cfg, net): Component to check for updates.

Level 3

  • dio (base, doc, fixmath, flic): Load/save sprites/documents.
  • filters (base, doc, gfx): Effects for images.
  • render (base, doc, gfx): Library to render documents.
  • view (base, doc): Abstract timeline/range view/helpers.

Level 4

  • app (base, doc, dio, filters, fixmath, flic, gfx, pen, render, scripting, os, ui, undo, updater, view)
  • desktop (base, doc, dio, render): Integration with the desktop (Windows Explorer, Finder, GNOME, KDE, etc.)

Level 5

  • main (app, base, os, ui)

Debugging Tricks

When Aseprite is compiled with ENABLE_DEVMODE, you have the following extra commands/features available:

  • F5: On Windows shows the amount of used memory.
  • F1: Switch between new/old/shader renderers.
  • Ctrl+F1: Switch/test Screen/UI Scaling values.
  • Ctrl+Alt+Shift+Q: crashes the application in case that you want to test the anticrash feature or your need a memory dump file.
  • Ctrl+Alt+Shift+R: recover the active document from the data recovery store.
  • aseprite.ini: [perf] show_render_time=true shows a performance clock in the Editor.

In Debug mode (_DEBUG):

  • TRACEARGS: in debug mode, it prints in the terminal/console each given argument

Detect Platform

You can check the platform using some laf macros:

#if LAF_WINDOWS
  // ...
#elif LAF_MACOS
  // ...
#elif LAF_LINUX
  // ...
#endif

Or using platform-specific macros:

#ifdef _WIN32
  #ifdef _WIN64
    // Windows x64
  #else
    // Windows x86
  #endif
#elif defined(__APPLE__)
    // macOS
#else
    // Linux
#endif