aseprite/src/ui/message.h

338 lines
10 KiB
C++

// Aseprite UI Library
// Copyright (C) 2018-2025 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifndef UI_MESSAGE_H_INCLUDED
#define UI_MESSAGE_H_INCLUDED
#pragma once
#include "base/codepoint.h"
#include "base/paths.h"
#include "gfx/point.h"
#include "gfx/rect.h"
#include "os/dnd.h"
#include "ui/base.h"
#include "ui/keys.h"
#include "ui/message_type.h"
#include "ui/mouse_button.h"
#include "ui/pointer_type.h"
#include <functional>
namespace ui {
class Display;
class Timer;
class Widget;
class Message {
enum Flags {
FromFilter = 1, // Sent from pre-filter
PropagateToChildren = 2,
PropagateToParent = 4,
};
public:
Message(MessageType type, KeyModifiers modifiers = kKeyUninitializedModifier);
virtual ~Message();
MessageType type() const { return m_type; }
Display* display() const { return m_display; }
Widget* recipient() const { return m_recipient; }
bool fromFilter() const { return hasFlag(FromFilter); }
void setFromFilter(const bool state) { setFlag(FromFilter, state); }
KeyModifiers modifiers() const;
bool shiftPressed() const { return (m_modifiers & kKeyShiftModifier) == kKeyShiftModifier; }
bool ctrlPressed() const { return (m_modifiers & kKeyCtrlModifier) == kKeyCtrlModifier; }
bool altPressed() const { return (m_modifiers & kKeyAltModifier) == kKeyAltModifier; }
bool cmdPressed() const { return (m_modifiers & kKeyCmdModifier) == kKeyCmdModifier; }
bool winPressed() const { return (m_modifiers & kKeyWinModifier) == kKeyWinModifier; }
bool onlyShiftPressed() const { return m_modifiers == kKeyShiftModifier; }
bool onlyCtrlPressed() const { return m_modifiers == kKeyCtrlModifier; }
bool onlyAltPressed() const { return m_modifiers == kKeyAltModifier; }
bool onlyCmdPressed() const { return m_modifiers == kKeyCmdModifier; }
bool onlyWinPressed() const { return m_modifiers == kKeyWinModifier; }
void setDisplay(Display* display);
void setRecipient(Widget* widget);
void removeRecipient(Widget* widget);
bool propagateToChildren() const { return hasFlag(PropagateToChildren); }
bool propagateToParent() const { return hasFlag(PropagateToParent); }
void setPropagateToChildren(const bool state) { setFlag(PropagateToChildren, state); }
void setPropagateToParent(const bool state) { setFlag(PropagateToParent, state); }
Widget* commonAncestor() { return m_commonAncestor; }
void setCommonAncestor(Widget* widget) { m_commonAncestor = widget; }
private:
bool hasFlag(const Flags flag) const { return (m_flags & flag) == flag; }
void setFlag(const Flags flag, const bool state)
{
m_flags = (state ? (m_flags | flag) : (m_flags & ~flag));
}
MessageType m_type; // Type of message
int m_flags; // Special flags for this message
Display* m_display;
Widget* m_recipient; // Recipient of this message
Widget* m_commonAncestor; // Common ancestor between the Leave <-> Enter messages
mutable KeyModifiers m_modifiers; // Key modifiers pressed when message was created
};
class CallbackMessage : public Message {
public:
CallbackMessage(std::function<void()>&& callback)
: Message(kCallbackMessage)
, m_callback(std::move(callback))
{
}
void call() { m_callback(); }
private:
std::function<void()> m_callback;
};
class FocusMessage : public Message {
public:
enum class Source {
Keyboard,
Mouse,
// Focused by window opening, either from being the first child, or the focus magnet
Window,
// Focused by the label buddy
Buddy,
// Any other type of focus
Other
};
FocusMessage(MessageType type, Widget* oldFocus, Widget* newFocus, Source source = Source::Other)
: Message(type)
, m_oldFocus(oldFocus)
, m_newFocus(newFocus)
, m_source(source)
{
}
Widget* oldFocus() { return m_oldFocus; }
Widget* newFocus() { return m_newFocus; }
Source source() const { return m_source; }
private:
Widget* m_oldFocus;
Widget* m_newFocus;
Source m_source;
};
class KeyMessage : public Message {
public:
KeyMessage(MessageType type,
KeyScancode scancode,
KeyModifiers modifiers,
base::codepoint_t unicodeChar,
int repeat);
KeyScancode scancode() const { return m_scancode; }
base::codepoint_t unicodeChar() const { return m_unicodeChar; }
int repeat() const { return m_repeat; }
bool isDeadKey() const { return m_isDead; }
void setDeadKey(bool state) { m_isDead = state; }
private:
KeyScancode m_scancode;
base::codepoint_t m_unicodeChar;
int m_repeat; // repeat=0 means the first time the key is pressed
bool m_isDead;
};
class PaintMessage : public Message {
public:
PaintMessage(int count, const gfx::Rect& rect)
: Message(kPaintMessage)
, m_count(count)
, m_rect(rect)
{
}
int count() const { return m_count; }
const gfx::Rect& rect() const { return m_rect; }
private:
int m_count; // Cound=0 if it's last msg of draw-chain
gfx::Rect m_rect; // Area to draw
};
class MouseMessage : public Message {
public:
MouseMessage(MessageType type,
PointerType pointerType,
MouseButton button,
KeyModifiers modifiers,
const gfx::Point& pos,
const gfx::Point& wheelDelta = gfx::Point(0, 0),
bool preciseWheel = false,
float pressure = 0.0f)
: Message(type, modifiers)
, m_pointerType(pointerType)
, m_button(button)
, m_pos(pos)
, m_wheelDelta(wheelDelta)
, m_preciseWheel(preciseWheel)
, m_pressure(pressure)
{
}
// Copy other MouseMessage converting its type
MouseMessage(MessageType type, const MouseMessage& other, const gfx::Point& newPosition)
: Message(type, other.modifiers())
, m_pointerType(other.pointerType())
, m_button(other.button())
, m_pos(newPosition)
, m_wheelDelta(other.wheelDelta())
, m_preciseWheel(other.preciseWheel())
, m_pressure(other.pressure())
{
}
PointerType pointerType() const { return m_pointerType; }
MouseButton button() const { return m_button; }
bool left() const { return (m_button == kButtonLeft); }
bool right() const { return (m_button == kButtonRight); }
bool middle() const { return (m_button == kButtonMiddle); }
gfx::Point wheelDelta() const { return m_wheelDelta; }
bool preciseWheel() const { return m_preciseWheel; }
float pressure() const { return m_pressure; }
const gfx::Point& position() const { return m_pos; }
// Returns the mouse message position relative to the given
// "anotherDisplay" (the m_pos field is relative to m_display).
gfx::Point positionForDisplay(Display* anotherDisplay) const;
// Absolute position of this message on the screen.
gfx::Point screenPosition() const;
private:
PointerType m_pointerType;
MouseButton m_button; // Pressed button
gfx::Point m_pos; // Mouse position
gfx::Point m_wheelDelta; // Wheel axis variation
bool m_preciseWheel;
float m_pressure;
};
class TouchMessage : public Message {
public:
TouchMessage(MessageType type, KeyModifiers modifiers, const gfx::Point& pos, double magnification)
: Message(type, modifiers)
, m_pos(pos)
, m_magnification(magnification)
{
}
// Copy other TouchMessage converting its type
TouchMessage(MessageType type, const TouchMessage& other, const gfx::Point& newPosition)
: Message(type, other.modifiers())
, m_pos(newPosition)
, m_magnification(other.magnification())
{
}
const gfx::Point& position() const { return m_pos; }
double magnification() const { return m_magnification; }
private:
gfx::Point m_pos; // Mouse position
double m_magnification;
};
class TimerMessage : public Message {
public:
TimerMessage(int count, Timer* timer) : Message(kTimerMessage), m_count(count), m_timer(timer) {}
int count() const { return m_count; }
Timer* timer() { return m_timer; }
// Used by Manager::removeMessagesForTimer() to invalidate the
// message. It's like removing the message from the queue, but
// without touching the queue in case that we're iterating it
// (which can happen if we remove the timer from a kTimerMessage
// handler).
void _resetTimer() { m_timer = nullptr; }
private:
int m_count; // Accumulated calls
Timer* m_timer; // Timer handle
};
class DropFilesMessage : public Message {
public:
DropFilesMessage(const base::paths& files) : Message(kDropFilesMessage), m_files(files) {}
const base::paths& files() const { return m_files; }
private:
base::paths m_files;
};
class DndMessage : public Message {
public:
os::DragEvent& event() { return m_event; }
protected:
DndMessage(MessageType type, os::DragEvent& ev) : Message(type), m_event(ev) {}
DndMessage(const DndMessage&) = default;
DndMessage(DndMessage&&) = default;
private:
os::DragEvent& m_event;
};
class DragEnterMessage : public DndMessage {
public:
DragEnterMessage(os::DragEvent& ev) : DndMessage(kDragEnterMessage, ev) {}
// Returns the Widget under the mouse cursor when the user is dragging elements.
Widget* widget() { return m_widget; }
void widget(Widget* widget) { m_widget = widget; }
private:
Widget* m_widget;
};
class DragLeaveMessage : public DndMessage {
public:
DragLeaveMessage(os::DragEvent& ev) : DndMessage(kDragLeaveMessage, ev) {}
// Returns the Widget that was under the mouse cursor just before it hovers a
// new widget.
Widget* widget() { return m_widget; }
void widget(Widget* widget) { m_widget = widget; }
private:
Widget* m_widget;
};
class DragMessage : public DndMessage {
public:
DragMessage(os::DragEvent& ev) : DndMessage(kDragMessage, ev) {}
// Returns the widget currently being hovered by the dragged elements.
Widget* widget() { return m_widget; }
// Sets the widget currently being hovered by the dragged elements.
void widget(Widget* widget) { m_widget = widget; }
private:
Widget* m_widget;
};
class DropMessage : public DndMessage {
public:
DropMessage(os::DragEvent& ev) : DndMessage(kDropMessage, ev) {}
};
} // namespace ui
#endif