// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once

#include "CesiumGltf/AnimationChannelTarget.h"
#include "CesiumGltf/Library.h"

#include <CesiumUtility/ExtensibleObject.h>

#include <cstdint>

namespace CesiumGltf {
/**
 * @brief An animation channel combines an animation sampler with a target
 * property being animated.
 */
struct CESIUMGLTF_API AnimationChannel final
    : public CesiumUtility::ExtensibleObject {
  static inline constexpr const char* TypeName = "AnimationChannel";

  /**
   * @brief The index of a sampler in this animation used to compute the value
   * for the target.
   *
   * The index of a sampler in this animation used to compute the value for the
   * target, e.g., a node's translation, rotation, or scale (TRS).
   */
  int32_t sampler = -1;

  /**
   * @brief The descriptor of the animated property.
   */
  CesiumGltf::AnimationChannelTarget target;

  /**
   * @brief Calculates the size in bytes of this object, including the contents
   * of all collections, pointers, and strings. This will NOT include the size
   * of any extensions attached to the object. Calling this method may be slow
   * as it requires traversing the object's entire structure.
   */
  int64_t getSizeBytes() const {
    int64_t accum = 0;
    accum += int64_t(sizeof(AnimationChannel));
    accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
             int64_t(sizeof(CesiumUtility::ExtensibleObject));
    accum += this->target.getSizeBytes() -
             int64_t(sizeof(CesiumGltf::AnimationChannelTarget));
    return accum;
  }
};
} // namespace CesiumGltf
