Update CHANGES.md

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Brian L 2024-07-08 15:15:57 -06:00
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##### Breaking Changes :mega:
- `ForEachPrimitiveInSceneCallback` now passes `meshId` and `primitiveId` to the caller. Existing callbacks will need to add these new parameters
##### Additions :tada:
- Added `rayTriangle` intersection function that returns the intersection point between a ray and a triangle.