Incorporate SharedAssetDepot changes from asset-endpoint-as-shared-asset

This commit is contained in:
Kevin Ring 2025-09-23 10:45:10 +10:00
parent f58293707c
commit 68f9206141
6 changed files with 230 additions and 138 deletions

View File

@ -23,16 +23,39 @@ template <typename T> class SharedAsset;
namespace CesiumAsync {
/**
* @brief The default context passed to \ref SharedAssetDepot factory functions.
*/
struct SharedAssetContext {
/**
* @brief The async system.
*/
AsyncSystem asyncSystem;
/**
* @brief The asset accessor.
*/
std::shared_ptr<IAssetAccessor> pAssetAccessor;
};
/**
* @brief A depot for {@link CesiumUtility::SharedAsset} instances, which are potentially shared between multiple objects.
*
* @tparam TAssetType The type of asset stored in this depot. This should
* be derived from {@link CesiumUtility::SharedAsset}.
* @tparam TAssetKey The key type used to uniquely identify assets in this
* depot.
* @tparam TContext The type of context passed to the factory function when
* creating a new asset. This defaults to \ref SharedAssetContext. This type
* must contain a field named `asyncSystem` of type \ref AsyncSystem.
*/
template <typename TAssetType, typename TAssetKey>
template <
typename TAssetType,
typename TAssetKey,
typename TContext = SharedAssetContext>
class CESIUMASYNC_API SharedAssetDepot
: public CesiumUtility::ReferenceCountedThreadSafe<
SharedAssetDepot<TAssetType, TAssetKey>>,
SharedAssetDepot<TAssetType, TAssetKey, TContext>>,
public CesiumUtility::IDepotOwningAsset<TAssetType> {
public:
/**
@ -66,8 +89,7 @@ public:
*/
using FactorySignature =
CesiumAsync::Future<CesiumUtility::ResultPointer<TAssetType>>(
const AsyncSystem& asyncSystem,
const std::shared_ptr<IAssetAccessor>& pAssetAccessor,
const TContext& context,
const TAssetKey& key);
/**
@ -85,16 +107,12 @@ public:
* @brief Gets an asset from the depot if it already exists, or creates it
* using the depot's factory if it does not.
*
* @param asyncSystem The async system.
* @param pAssetAccessor The asset accessor to use to download assets, if
* necessary.
* @param context The context to pass to the factory function.
* @param assetKey The key uniquely identifying the asset to get or create.
* @return A shared future that resolves when the asset is ready or fails.
*/
SharedFuture<CesiumUtility::ResultPointer<TAssetType>> getOrCreate(
const AsyncSystem& asyncSystem,
const std::shared_ptr<IAssetAccessor>& pAssetAccessor,
const TAssetKey& assetKey);
SharedFuture<CesiumUtility::ResultPointer<TAssetType>>
getOrCreate(const TContext& context, const TAssetKey& assetKey);
/**
* @brief Invalidates the previously-cached asset with the given key, so that
@ -105,8 +123,29 @@ public:
*
* If an asset with the given key does not exist in the depot, this method
* does nothing.
*
* @param assetKey The asset key to invalidate.
* @returns True if the asset was invalidated; false if the asset key does not
* exist in the depot or was already invalidated.
*/
void invalidate(const TAssetKey& assetKey);
bool invalidate(const TAssetKey& assetKey);
/**
* @brief Invalidates the previously-cached asset, so that the next call to
* {@link getOrCreate} will create the asset instead of returning the existing
* one.
*
* Anyone already using the existing asset may continue to do so.
*
* If the asset is not associated with the depot, or if it has already been
* invalidated, this method does nothing. If another asset with the same key
* already exists in the depot, invalidating this one will not affect it.
*
* @param asset The asset to invalidate.
* @returns True if the asset was invalidated; false if the asset is not owned
* by the depot or was already invalidated.
*/
bool invalidate(TAssetType& asset);
/**
* @brief Returns the total number of distinct assets contained in this depot,
@ -133,7 +172,8 @@ public:
int64_t getInactiveAssetTotalSizeBytes() const;
// Disable copy
void operator=(const SharedAssetDepot<TAssetType, TAssetKey>& other) = delete;
void operator=(
const SharedAssetDepot<TAssetType, TAssetKey, TContext>& other) = delete;
private:
struct LockHolder;
@ -172,6 +212,14 @@ private:
void unmarkDeletionCandidateUnderLock(const TAssetType& asset);
/**
* @brief Invalidates the asset with the given key.
*
* The depot lock must be held when this is called, and it will be released by
* the time this method returns.
*/
bool invalidateUnderLock(LockHolder&& lock, const TAssetKey& assetKey);
/**
* @brief An entry for an asset owned by this depot. This is reference counted
* so that we can keep it alive during async operations.
@ -282,12 +330,13 @@ private:
// This instance keeps a reference to itself whenever it is managing active
// assets, preventing it from being destroyed even if all other references to
// it are dropped.
CesiumUtility::IntrusivePointer<SharedAssetDepot<TAssetType, TAssetKey>>
CesiumUtility::IntrusivePointer<
SharedAssetDepot<TAssetType, TAssetKey, TContext>>
_pKeepAlive;
};
template <typename TAssetType, typename TAssetKey>
SharedAssetDepot<TAssetType, TAssetKey>::SharedAssetDepot(
template <typename TAssetType, typename TAssetKey, typename TContext>
SharedAssetDepot<TAssetType, TAssetKey, TContext>::SharedAssetDepot(
std::function<FactorySignature> factory)
: _assets(),
_assetsByPointer(),
@ -298,8 +347,8 @@ SharedAssetDepot<TAssetType, TAssetKey>::SharedAssetDepot(
_factory(std::move(factory)),
_pKeepAlive(nullptr) {}
template <typename TAssetType, typename TAssetKey>
SharedAssetDepot<TAssetType, TAssetKey>::~SharedAssetDepot() {
template <typename TAssetType, typename TAssetKey, typename TContext>
SharedAssetDepot<TAssetType, TAssetKey, TContext>::~SharedAssetDepot() {
// Ideally, when the depot is destroyed, all the assets it owns would become
// independent assets. But this is extremely difficult to manage in a
// thread-safe manner.
@ -325,11 +374,10 @@ SharedAssetDepot<TAssetType, TAssetKey>::~SharedAssetDepot() {
CESIUM_ASSERT(this->_assets.size() == this->_deletionCandidates.size());
}
template <typename TAssetType, typename TAssetKey>
template <typename TAssetType, typename TAssetKey, typename TContext>
SharedFuture<CesiumUtility::ResultPointer<TAssetType>>
SharedAssetDepot<TAssetType, TAssetKey>::getOrCreate(
const AsyncSystem& asyncSystem,
const std::shared_ptr<IAssetAccessor>& pAssetAccessor,
SharedAssetDepot<TAssetType, TAssetKey, TContext>::getOrCreate(
const TContext& context,
const TAssetKey& assetKey) {
// We need to take care here to avoid two assets starting to load before the
// first asset has added an entry and set its maybePendingAsset field.
@ -344,7 +392,7 @@ SharedAssetDepot<TAssetType, TAssetKey>::getOrCreate(
// Asset is currently loading.
return *entry.maybePendingAsset;
} else {
return asyncSystem.createResolvedFuture(entry.toResultUnderLock())
return context.asyncSystem.createResolvedFuture(entry.toResultUnderLock())
.share();
}
}
@ -358,18 +406,19 @@ SharedAssetDepot<TAssetType, TAssetKey>::getOrCreate(
// So we jump through some hoops here to publish "this thread is working
// on it", then unlock the mutex, and _then_ actually call the factory
// function.
Promise<void> promise = asyncSystem.createPromise<void>();
Promise<void> promise = context.asyncSystem.template createPromise<void>();
// We haven't loaded or started to load this asset yet.
// Let's do that now.
CesiumUtility::IntrusivePointer<SharedAssetDepot<TAssetType, TAssetKey>>
CesiumUtility::IntrusivePointer<
SharedAssetDepot<TAssetType, TAssetKey, TContext>>
pDepot = this;
CesiumUtility::IntrusivePointer<AssetEntry> pEntry = new AssetEntry(assetKey);
auto future =
promise.getFuture()
.thenImmediately([pDepot, pEntry, asyncSystem, pAssetAccessor]() {
return pDepot->_factory(asyncSystem, pAssetAccessor, pEntry->key);
.thenImmediately([pDepot, pEntry, context]() {
return pDepot->_factory(context, pEntry->key);
})
.catchImmediately([](std::exception&& e) {
return CesiumUtility::Result<
@ -421,80 +470,65 @@ SharedAssetDepot<TAssetType, TAssetKey>::getOrCreate(
return sharedFuture;
}
template <typename TAssetType, typename TAssetKey>
void SharedAssetDepot<TAssetType, TAssetKey>::invalidate(
template <typename TAssetType, typename TAssetKey, typename TContext>
bool SharedAssetDepot<TAssetType, TAssetKey, TContext>::invalidate(
const TAssetKey& assetKey) {
LockHolder lock = this->lock();
auto it = this->_assets.find(assetKey);
if (it == this->_assets.end())
return;
AssetEntry* pEntry = it->second.get();
CESIUM_ASSERT(pEntry);
// This will remove the asset from the deletion candidates list, if it's
// there.
CesiumUtility::ResultPointer<TAssetType> assetResult =
pEntry->toResultUnderLock();
if (assetResult.pValue) {
if (!assetResult.pValue->_isInvalidated) {
assetResult.pValue->_isInvalidated = true;
++this->_liveInvalidatedAssets;
}
this->_assetsByPointer.erase(assetResult.pValue.get());
}
// Detach the asset from the AssetEntry, so that its lifetime is controlled by
// reference counting.
pEntry->pAsset.release();
// Remove the asset entry. This won't immediately delete the asset, because
// `assetResult` above still holds a reference to it. But once that goes out
// of scope, too, the asset _may_ be destroyed.
this->_assets.erase(it);
// Unlock the mutex before allowing `assetResult` to go out of scope. When it
// goes out of scope, the asset may be destroyed. If it is, that would cause
// us to try to re-enter the lock, which is not allowed.
lock.unlock();
return this->invalidateUnderLock(std::move(lock), assetKey);
}
template <typename TAssetType, typename TAssetKey>
size_t SharedAssetDepot<TAssetType, TAssetKey>::getAssetCount() const {
template <typename TAssetType, typename TAssetKey, typename TContext>
bool SharedAssetDepot<TAssetType, TAssetKey, TContext>::invalidate(
TAssetType& asset) {
LockHolder lock = this->lock();
auto it = this->_assetsByPointer.find(&asset);
if (it == this->_assetsByPointer.end())
return false;
AssetEntry* pEntry = it->second;
CESIUM_ASSERT(pEntry);
return this->invalidateUnderLock(std::move(lock), pEntry->key);
}
template <typename TAssetType, typename TAssetKey, typename TContext>
size_t
SharedAssetDepot<TAssetType, TAssetKey, TContext>::getAssetCount() const {
LockHolder lock = this->lock();
return this->_assets.size();
}
template <typename TAssetType, typename TAssetKey>
size_t SharedAssetDepot<TAssetType, TAssetKey>::getActiveAssetCount() const {
template <typename TAssetType, typename TAssetKey, typename TContext>
size_t
SharedAssetDepot<TAssetType, TAssetKey, TContext>::getActiveAssetCount() const {
LockHolder lock = this->lock();
return this->_assets.size() - this->_deletionCandidates.size();
}
template <typename TAssetType, typename TAssetKey>
size_t SharedAssetDepot<TAssetType, TAssetKey>::getInactiveAssetCount() const {
template <typename TAssetType, typename TAssetKey, typename TContext>
size_t
SharedAssetDepot<TAssetType, TAssetKey, TContext>::getInactiveAssetCount()
const {
LockHolder lock = this->lock();
return this->_deletionCandidates.size();
}
template <typename TAssetType, typename TAssetKey>
int64_t
SharedAssetDepot<TAssetType, TAssetKey>::getInactiveAssetTotalSizeBytes()
const {
template <typename TAssetType, typename TAssetKey, typename TContext>
int64_t SharedAssetDepot<TAssetType, TAssetKey, TContext>::
getInactiveAssetTotalSizeBytes() const {
LockHolder lock = this->lock();
return this->_totalDeletionCandidateMemoryUsage;
}
template <typename TAssetType, typename TAssetKey>
typename SharedAssetDepot<TAssetType, TAssetKey>::LockHolder
SharedAssetDepot<TAssetType, TAssetKey>::lock() const {
template <typename TAssetType, typename TAssetKey, typename TContext>
typename SharedAssetDepot<TAssetType, TAssetKey, TContext>::LockHolder
SharedAssetDepot<TAssetType, TAssetKey, TContext>::lock() const {
return LockHolder{this};
}
template <typename TAssetType, typename TAssetKey>
void SharedAssetDepot<TAssetType, TAssetKey>::markDeletionCandidate(
template <typename TAssetType, typename TAssetKey, typename TContext>
void SharedAssetDepot<TAssetType, TAssetKey, TContext>::markDeletionCandidate(
const TAssetType& asset,
bool threadOwnsDepotLock) {
if (threadOwnsDepotLock) {
@ -505,9 +539,9 @@ void SharedAssetDepot<TAssetType, TAssetKey>::markDeletionCandidate(
}
}
template <typename TAssetType, typename TAssetKey>
void SharedAssetDepot<TAssetType, TAssetKey>::markDeletionCandidateUnderLock(
const TAssetType& asset) {
template <typename TAssetType, typename TAssetKey, typename TContext>
void SharedAssetDepot<TAssetType, TAssetKey, TContext>::
markDeletionCandidateUnderLock(const TAssetType& asset) {
if (asset._isInvalidated) {
// This asset is no longer tracked by the depot, so delete it.
--this->_liveInvalidatedAssets;
@ -575,8 +609,8 @@ void SharedAssetDepot<TAssetType, TAssetKey>::markDeletionCandidateUnderLock(
}
}
template <typename TAssetType, typename TAssetKey>
void SharedAssetDepot<TAssetType, TAssetKey>::unmarkDeletionCandidate(
template <typename TAssetType, typename TAssetKey, typename TContext>
void SharedAssetDepot<TAssetType, TAssetKey, TContext>::unmarkDeletionCandidate(
const TAssetType& asset,
bool threadOwnsDepotLock) {
if (threadOwnsDepotLock) {
@ -587,9 +621,9 @@ void SharedAssetDepot<TAssetType, TAssetKey>::unmarkDeletionCandidate(
}
}
template <typename TAssetType, typename TAssetKey>
void SharedAssetDepot<TAssetType, TAssetKey>::unmarkDeletionCandidateUnderLock(
const TAssetType& asset) {
template <typename TAssetType, typename TAssetKey, typename TContext>
void SharedAssetDepot<TAssetType, TAssetKey, TContext>::
unmarkDeletionCandidateUnderLock(const TAssetType& asset) {
// This asset better not already be invalidated. That would imply this asset
// was resurrected after its reference count hit zero. This should only be
// possible if the asset depot returned a pointer to the asset, which it
@ -618,9 +652,54 @@ void SharedAssetDepot<TAssetType, TAssetKey>::unmarkDeletionCandidateUnderLock(
this->_pKeepAlive = this;
}
template <typename TAssetType, typename TAssetKey>
template <typename TAssetType, typename TAssetKey, typename TContext>
bool SharedAssetDepot<TAssetType, TAssetKey, TContext>::invalidateUnderLock(
LockHolder&& lock,
const TAssetKey& assetKey) {
auto it = this->_assets.find(assetKey);
if (it == this->_assets.end())
return false;
AssetEntry* pEntry = it->second.get();
CESIUM_ASSERT(pEntry);
// This will remove the asset from the deletion candidates list, if it's
// there.
CesiumUtility::ResultPointer<TAssetType> assetResult =
pEntry->toResultUnderLock();
bool wasInvalidated = false;
if (assetResult.pValue) {
if (!assetResult.pValue->_isInvalidated) {
wasInvalidated = true;
assetResult.pValue->_isInvalidated = true;
++this->_liveInvalidatedAssets;
}
this->_assetsByPointer.erase(assetResult.pValue.get());
}
// Detach the asset from the AssetEntry, so that its lifetime is controlled by
// reference counting.
pEntry->pAsset.release();
// Remove the asset entry. This won't immediately delete the asset, because
// `assetResult` above still holds a reference to it. But once that goes out
// of scope, too, the asset _may_ be destroyed.
this->_assets.erase(it);
// Unlock the mutex before allowing `assetResult` to go out of scope. When it
// goes out of scope, the asset may be destroyed. If it is, that would cause
// us to try to re-enter the lock, which is not allowed.
lock.unlock();
return wasInvalidated;
}
template <typename TAssetType, typename TAssetKey, typename TContext>
CesiumUtility::ResultPointer<TAssetType>
SharedAssetDepot<TAssetType, TAssetKey>::AssetEntry::toResultUnderLock() const {
SharedAssetDepot<TAssetType, TAssetKey, TContext>::AssetEntry::
toResultUnderLock() const {
// This method is called while the calling thread already owns the depot
// mutex. So we must take care not to lock it again, which could happen if
// the asset is currently unreferenced and we naively create an
@ -634,16 +713,17 @@ SharedAssetDepot<TAssetType, TAssetKey>::AssetEntry::toResultUnderLock() const {
return CesiumUtility::ResultPointer<TAssetType>(p, errorsAndWarnings);
}
template <typename TAssetType, typename TAssetKey>
SharedAssetDepot<TAssetType, TAssetKey>::LockHolder::LockHolder(
template <typename TAssetType, typename TAssetKey, typename TContext>
SharedAssetDepot<TAssetType, TAssetKey, TContext>::LockHolder::LockHolder(
const CesiumUtility::IntrusivePointer<const SharedAssetDepot>& pDepot_)
: pDepot(pDepot_), lock(pDepot_->_mutex) {}
template <typename TAssetType, typename TAssetKey>
SharedAssetDepot<TAssetType, TAssetKey>::LockHolder::~LockHolder() = default;
template <typename TAssetType, typename TAssetKey, typename TContext>
SharedAssetDepot<TAssetType, TAssetKey, TContext>::LockHolder::~LockHolder() =
default;
template <typename TAssetType, typename TAssetKey>
void SharedAssetDepot<TAssetType, TAssetKey>::LockHolder::unlock() {
template <typename TAssetType, typename TAssetKey, typename TContext>
void SharedAssetDepot<TAssetType, TAssetKey, TContext>::LockHolder::unlock() {
this->lock.unlock();
}

View File

@ -25,14 +25,19 @@ public:
int64_t getSizeBytes() const { return int64_t(this->someValue.size()); }
};
IntrusivePointer<SharedAssetDepot<TestAsset, std::string>> createDepot() {
return new SharedAssetDepot<TestAsset, std::string>(
[](const AsyncSystem& asyncSystem,
const std::shared_ptr<IAssetAccessor>& /* pAssetAccessor */,
const std::string& assetKey) {
struct JustAsyncSystemContext {
AsyncSystem asyncSystem;
};
IntrusivePointer<
SharedAssetDepot<TestAsset, std::string, JustAsyncSystemContext>>
createDepot() {
return new SharedAssetDepot<TestAsset, std::string, JustAsyncSystemContext>(
[](const JustAsyncSystemContext& context, const std::string& assetKey) {
IntrusivePointer<TestAsset> p = new TestAsset();
p->someValue = assetKey;
return asyncSystem.createResolvedFuture(ResultPointer<TestAsset>(p));
return context.asyncSystem.createResolvedFuture(
ResultPointer<TestAsset>(p));
});
}
@ -42,12 +47,13 @@ TEST_CASE("SharedAssetDepot") {
std::shared_ptr<SimpleTaskProcessor> pTaskProcessor =
std::make_shared<SimpleTaskProcessor>();
AsyncSystem asyncSystem(pTaskProcessor);
JustAsyncSystemContext context{asyncSystem};
SUBCASE("getOrCreate can create assets") {
auto pDepot = createDepot();
ResultPointer<TestAsset> assetOne =
pDepot->getOrCreate(asyncSystem, nullptr, "one").waitInMainThread();
pDepot->getOrCreate(context, "one").waitInMainThread();
REQUIRE(assetOne.pValue != nullptr);
}
@ -56,8 +62,8 @@ TEST_CASE("SharedAssetDepot") {
"the same key") {
auto pDepot = createDepot();
auto futureOne = pDepot->getOrCreate(asyncSystem, nullptr, "one");
auto futureTwo = pDepot->getOrCreate(asyncSystem, nullptr, "one");
auto futureOne = pDepot->getOrCreate(context, "one");
auto futureTwo = pDepot->getOrCreate(context, "one");
ResultPointer<TestAsset> assetOne = futureOne.waitInMainThread();
ResultPointer<TestAsset> assetTwo = futureTwo.waitInMainThread();
@ -70,7 +76,7 @@ TEST_CASE("SharedAssetDepot") {
auto pDepot = createDepot();
ResultPointer<TestAsset> assetOne =
pDepot->getOrCreate(asyncSystem, nullptr, "one").waitInMainThread();
pDepot->getOrCreate(context, "one").waitInMainThread();
CHECK(pDepot->getAssetCount() == 1);
CHECK(pDepot->getActiveAssetCount() == 1);
@ -87,7 +93,7 @@ TEST_CASE("SharedAssetDepot") {
auto pDepot = createDepot();
ResultPointer<TestAsset> assetOne =
pDepot->getOrCreate(asyncSystem, nullptr, "one").waitInMainThread();
pDepot->getOrCreate(context, "one").waitInMainThread();
CHECK(pDepot->getAssetCount() == 1);
CHECK(pDepot->getActiveAssetCount() == 1);
@ -100,7 +106,7 @@ TEST_CASE("SharedAssetDepot") {
CHECK(pDepot->getInactiveAssetCount() == 1);
ResultPointer<TestAsset> assetTwo =
pDepot->getOrCreate(asyncSystem, nullptr, "one").waitInMainThread();
pDepot->getOrCreate(context, "one").waitInMainThread();
CHECK(pDepot->getAssetCount() == 1);
CHECK(pDepot->getActiveAssetCount() == 1);
@ -114,9 +120,9 @@ TEST_CASE("SharedAssetDepot") {
int64_t(std::string("one").size() + 1);
ResultPointer<TestAsset> assetOne =
pDepot->getOrCreate(asyncSystem, nullptr, "one").waitInMainThread();
pDepot->getOrCreate(context, "one").waitInMainThread();
ResultPointer<TestAsset> assetTwo =
pDepot->getOrCreate(asyncSystem, nullptr, "two").waitInMainThread();
pDepot->getOrCreate(context, "two").waitInMainThread();
assetOne.pValue.reset();
@ -133,12 +139,13 @@ TEST_CASE("SharedAssetDepot") {
SUBCASE("is kept alive until all of its assets are unreferenced") {
auto pDepot = createDepot();
SharedAssetDepot<TestAsset, std::string>* pDepotRaw = pDepot.get();
SharedAssetDepot<TestAsset, std::string, JustAsyncSystemContext>*
pDepotRaw = pDepot.get();
ResultPointer<TestAsset> assetOne =
pDepot->getOrCreate(asyncSystem, nullptr, "one").waitInMainThread();
pDepot->getOrCreate(context, "one").waitInMainThread();
ResultPointer<TestAsset> assetTwo =
pDepot->getOrCreate(asyncSystem, nullptr, "two!!").waitInMainThread();
pDepot->getOrCreate(context, "two!!").waitInMainThread();
pDepot.reset();
@ -156,14 +163,14 @@ TEST_CASE("SharedAssetDepot") {
auto pDepot = createDepot();
ResultPointer<TestAsset> assetOne =
pDepot->getOrCreate(asyncSystem, nullptr, "one").waitInMainThread();
pDepot->getOrCreate(context, "one").waitInMainThread();
REQUIRE(assetOne.pValue != nullptr);
pDepot->invalidate("one");
ResultPointer<TestAsset> assetOne2 =
pDepot->getOrCreate(asyncSystem, nullptr, "one").waitInMainThread();
pDepot->getOrCreate(context, "one").waitInMainThread();
REQUIRE(assetOne.pValue != assetOne2.pValue);
CHECK(assetOne.pValue->someValue == "one");
@ -172,10 +179,11 @@ TEST_CASE("SharedAssetDepot") {
SUBCASE("is kept alive for as long as invalidated assets are alive") {
auto pDepot = createDepot();
SharedAssetDepot<TestAsset, std::string>* pDepotRaw = pDepot.get();
SharedAssetDepot<TestAsset, std::string, JustAsyncSystemContext>*
pDepotRaw = pDepot.get();
ResultPointer<TestAsset> assetOne =
pDepot->getOrCreate(asyncSystem, nullptr, "one").waitInMainThread();
pDepot->getOrCreate(context, "one").waitInMainThread();
REQUIRE(assetOne.pValue != nullptr);
@ -193,7 +201,7 @@ TEST_CASE("SharedAssetDepot") {
auto pDepot = createDepot();
ResultPointer<TestAsset> assetOne =
pDepot->getOrCreate(asyncSystem, nullptr, "one").waitInMainThread();
pDepot->getOrCreate(context, "one").waitInMainThread();
REQUIRE(assetOne.pValue != nullptr);
assetOne.pValue.reset();
@ -212,7 +220,7 @@ TEST_CASE("SharedAssetDepot") {
auto pDepot = createDepot();
ResultPointer<TestAsset> assetOne =
pDepot->getOrCreate(asyncSystem, nullptr, "one").waitInMainThread();
pDepot->getOrCreate(context, "one").waitInMainThread();
REQUIRE(assetOne.pValue != nullptr);

View File

@ -12,6 +12,7 @@
#include <CesiumAsync/IAssetAccessor.h>
#include <CesiumAsync/IAssetRequest.h>
#include <CesiumAsync/IAssetResponse.h>
#include <CesiumAsync/SharedAssetDepot.h>
#include <CesiumAsync/SharedFuture.h>
#include <CesiumGltf/Buffer.h>
#include <CesiumGltf/BufferView.h>
@ -596,8 +597,9 @@ void CesiumGltfReader::GltfReader::postprocessGltf(
} else {
// We have a depot, so fetch this asset via that depot.
return options.pSharedAssetSystem->pImage->getOrCreate(
asyncSystem,
pAssetAccessor,
SharedAssetContext{
.asyncSystem = asyncSystem,
.pAssetAccessor = pAssetAccessor},
assetKey);
}
};
@ -643,8 +645,9 @@ void CesiumGltfReader::GltfReader::postprocessGltf(
} else {
// We have a depot, so fetch this asset via that depot.
return options.pSharedAssetSystem->pExternalMetadataSchema->getOrCreate(
asyncSystem,
pAssetAccessor,
SharedAssetContext{
.asyncSystem = asyncSystem,
.pAssetAccessor = pAssetAccessor},
assetKey);
}
};

View File

@ -1,6 +1,6 @@
#include <CesiumAsync/AsyncSystem.h>
#include <CesiumAsync/Future.h>
#include <CesiumAsync/IAssetAccessor.h>
#include <CesiumAsync/SharedAssetDepot.h>
#include <CesiumGltf/ImageAsset.h>
#include <CesiumGltf/Schema.h>
#include <CesiumGltfReader/GltfSharedAssetSystem.h>
@ -10,7 +10,6 @@
#include <CesiumUtility/Result.h>
#include <functional>
#include <memory>
using namespace CesiumAsync;
using namespace CesiumGltf;
@ -24,19 +23,17 @@ CesiumUtility::IntrusivePointer<GltfSharedAssetSystem> createDefault() {
new GltfSharedAssetSystem();
p->pImage.emplace(std::function(
[](const AsyncSystem& asyncSystem,
const std::shared_ptr<IAssetAccessor>& pAssetAccessor,
[](const SharedAssetContext& context,
const NetworkImageAssetDescriptor& key)
-> Future<ResultPointer<ImageAsset>> {
return key.load(asyncSystem, pAssetAccessor);
return key.load(context.asyncSystem, context.pAssetAccessor);
}));
p->pExternalMetadataSchema.emplace(std::function(
[](const AsyncSystem& asyncSystem,
const std::shared_ptr<IAssetAccessor>& pAssetAccessor,
[](const SharedAssetContext& context,
const NetworkSchemaAssetDescriptor& key)
-> Future<ResultPointer<Schema>> {
return key.load(asyncSystem, pAssetAccessor);
return key.load(context.asyncSystem, context.pAssetAccessor);
}));
return p;

View File

@ -1,6 +1,7 @@
#include <CesiumAsync/AsyncSystem.h>
#include <CesiumAsync/Future.h>
#include <CesiumAsync/IAssetAccessor.h>
#include <CesiumAsync/SharedAssetDepot.h>
#include <CesiumAsync/SharedFuture.h>
#include <CesiumGeometry/QuadtreeTileID.h>
#include <CesiumGeometry/QuadtreeTilingScheme.h>
@ -98,9 +99,7 @@ QuadtreeRasterOverlayTileProvider::QuadtreeRasterOverlayTileProvider(
this->_pTileDepot.emplace(std::function(
[pThis = this, loadParentTile](
const AsyncSystem& asyncSystem,
[[maybe_unused]] const std::shared_ptr<IAssetAccessor>&
pAssetAccessor,
const SharedAssetContext& context,
const QuadtreeTileID& key)
-> Future<ResultPointer<LoadedQuadtreeImage>> {
return pThis->loadQuadtreeTileImage(key)
@ -115,7 +114,8 @@ QuadtreeRasterOverlayTileProvider::QuadtreeRasterOverlayTileProvider(
key,
currentLevel = key.level,
minimumLevel = pThis->getMinimumLevel(),
asyncSystem](LoadedRasterOverlayImage&& loaded)
asyncSystem =
context.asyncSystem](LoadedRasterOverlayImage&& loaded)
-> Future<ResultPointer<LoadedQuadtreeImage>> {
if (loaded.pImage && !loaded.errorList.hasErrors() &&
loaded.pImage->width > 0 && loaded.pImage->height > 0) {
@ -394,8 +394,9 @@ CesiumAsync::SharedFuture<
QuadtreeRasterOverlayTileProvider::getQuadtreeTile(
const CesiumGeometry::QuadtreeTileID& tileID) {
return this->_pTileDepot->getOrCreate(
this->getAsyncSystem(),
this->getAssetAccessor(),
SharedAssetContext{
.asyncSystem = this->getAsyncSystem(),
.pAssetAccessor = this->getAssetAccessor()},
tileID);
}

View File

@ -8,8 +8,11 @@
#include <atomic>
namespace CesiumAsync {
template <typename TAssetType, typename TAssetKey> class SharedAssetDepot;
}
template <typename TAssetType, typename TAssetKey, typename TContext>
class SharedAssetDepot;
} // namespace CesiumAsync
namespace CesiumUtility {
@ -152,7 +155,7 @@ private:
bool _isInvalidated{false};
// To allow the depot to modify _pDepot.
template <typename TAssetType, typename TAssetKey>
template <typename TAssetType, typename TAssetKey, typename TContext>
friend class CesiumAsync::SharedAssetDepot;
friend T;
};