Fix test bailing early because _mainThreadLoadQueue always gets cleared
Use the saved _updateResult.mainThreadTileLoadQueueLength instead
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@ -461,7 +461,8 @@ int32_t Tileset::getNumberOfTilesLoaded() const {
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float Tileset::computeLoadProgress() noexcept {
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int32_t queueSizeSum = static_cast<int32_t>(
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this->_workerThreadLoadQueue.size() + this->_mainThreadLoadQueue.size());
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this->_updateResult.workerThreadTileLoadQueueLength +
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this->_updateResult.mainThreadTileLoadQueueLength);
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int32_t numOfTilesLoading =
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this->_pTilesetContentManager->getNumberOfTilesLoading();
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int32_t numOfTilesLoaded =
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