Jordi Torres
6333b1cb0a
First pass of clang tidy
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Mainly caching else after return, not using empty() instead of size() == 0, missing const references to avoid copies and removing redundant initializations
2021-04-12 13:22:03 +02:00
Shehzan Mohammed
8a2957d32f
Run clang format
2021-03-08 20:39:46 -05:00
Kevin Ring
c4da7eefd2
Fix build in VS2017.
2021-03-04 13:08:14 +11:00
Marco Hutter
d7cef7aba3
Use distance to bounding box if cartographic cannot be computed
2021-02-02 18:51:03 +01:00
Kevin Ring
e2a3f0d2db
Add constexpr and noexcept in a bunch of places.
2020-12-03 23:18:32 +11:00
Kevin Ring
0b54538ad8
Merge pull request #34 from CesiumGS/minor-code-fixes
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Minor code fixes
2020-11-05 17:13:20 +11:00
Kevin Ring
a6ec90270b
Use BoundingBox for distance to degenerate BoundingRegion.
2020-11-05 16:46:00 +11:00
Marco Hutter
a98cac518e
Updates from review
2020-11-04 14:40:08 +01:00
Kevin Ring
20af9ee5cc
Compute tighter bounding volumes for upsampled tiles.
2020-11-04 13:11:01 +11:00
Marco Hutter
808b0cfd6a
Minor code fixes.
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Details summarized in PR.
2020-11-03 23:13:00 +01:00
Kevin Ring
327255fd1b
Use the bounding box distance if farther than the region distance.
2020-11-01 17:27:14 +11:00
Kevin Ring
08f2467064
Improve distance calc to bounding regions, add selection stats.
2020-10-31 00:05:10 +11:00
Kevin Ring
2f2cdd1074
Use glm funcs, avoid public cutouts field.
2020-10-29 10:25:51 +11:00
Kevin Ring
d71531c167
Create placeholders for raster tile providers that aren't ready yet.
2020-09-25 21:51:44 +10:00
Kevin Ring
bdd1e1d5de
Cleaner content loading.
2020-09-23 22:04:41 +10:00
Kevin Ring
7b4118a443
Much improved CWT+Bing rendering.
2020-09-10 23:37:40 +10:00
Kevin Ring
6f4a6b51f0
Generate texture coordinates.
2020-09-09 17:17:48 +10:00
Kevin Ring
6c4972be34
Move overlay logic out of Tile.
2020-09-08 16:09:52 +10:00
Kevin Ring
6aff3f94ad
Working raster overlays.
2020-09-04 17:01:05 +10:00
Kevin Ring
d027751f19
Progress toward raster mapping.
2020-09-02 18:03:25 +10:00
Kevin Ring
ffc560e7cc
WIP raster overlay system.
2020-08-28 17:25:23 +10:00
Kevin Ring
ad1698f87b
Update min/max heights when terrain tiles are loaded.
2020-08-24 21:06:31 +10:00
Kevin Ring
f50aaae886
Add BoundingRegionWithLooseFittingHeights, better use of std::variant
2020-08-24 17:38:04 +10:00
Kevin Ring
2070215b6c
Create a glTF from a quantized-mesh-1.0 terrain tile.
2020-08-20 21:46:55 +10:00
Kevin Ring
c216d57289
BoundingRegion docs.
2020-08-18 12:13:18 +10:00
Kevin Ring
b7bb648f24
Add CesiumGeoreference actor.
2020-08-11 16:33:16 +10:00
Kevin Ring
e2d8872707
Basic support for additive refinement.
2020-07-29 15:04:34 +10:00
Kevin Ring
3b138ec145
Put everything in the right namespace.
2020-07-24 22:59:53 +10:00
Kevin Ring
6d4beea85d
Better physical org of files.
2020-07-24 21:15:46 +10:00