Commit Graph

2886 Commits

Author SHA1 Message Date
Kevin Ring 6cd613536f Remove workflow file or now. 2022-05-03 20:48:17 +10:00
Kevin Ring bba0f69213
Automatically add new issues to project board 2022-05-03 18:38:27 +10:00
Kevin Ring 46722d4b6e Don't kick external tileset children. 2022-05-03 14:55:38 +10:00
Kevin Ring 294c5f404f
Update implicit-tiling.md 2022-05-02 21:28:13 +10:00
Kevin Ring c88838194c Add missing #include. 2022-05-02 16:57:02 +10:00
Kevin Ring 7232702b74 Bump to v0.15.0, update CHANGES.md. 2022-05-02 16:20:38 +10:00
Kevin Ring e58ec5b234 Remove pointless line of code. 2022-05-02 10:15:21 +10:00
Kevin Ring 83b350cf0a
Merge pull request #494 from CesiumGS/batch-table-hierarchy
Add support for 3DTILES_batch_table_hierarchy
2022-05-02 10:11:52 +10:00
Kevin Ring 0a4321af56
Merge branch 'main' into batch-table-hierarchy 2022-05-02 10:11:22 +10:00
Kevin Ring 82bd7b92c3
Merge pull request #485 from CesiumGS/layered-terrain2
Support for multiple layers of quantized-mesh terrain
2022-05-02 10:10:42 +10:00
Kevin Ring 8fc3b9ab10 Fix race condition in external tileset loading. 2022-04-30 11:10:31 +10:00
Joseph Kaile 51caf12e11 apply code improvements 2022-04-29 19:41:03 -04:00
baothientran 0e099ad6a2
Merge pull request #495 from CesiumGS/layered-kring
Make quantized-mesh availability tile loading part of the tile content load process
2022-04-29 15:06:58 -04:00
Joseph Kaile 0bd19a50cc
Merge pull request #491 from CesiumGS/update-before-prepare
Update Tile from Content before calling prepareInMainThread
2022-04-29 13:35:43 -04:00
Joseph Kaile 0ea4fed436
Merge branch 'main' into update-before-prepare 2022-04-29 13:35:04 -04:00
Kevin Ring 140a195077 Slightly clearer context variable. 2022-04-29 21:04:57 +10:00
Kevin Ring fb850f6069 availabilityLevels uint32_t to match level. Other cleanup. 2022-04-29 20:43:07 +10:00
Kevin Ring 29efa3a633 Fix clang warnings. 2022-04-29 20:25:36 +10:00
Kevin Ring 04e02aadab More cleanup. 2022-04-29 18:53:51 +10:00
Kevin Ring 440bf1f5f0 Cleanup. 2022-04-29 14:23:09 +10:00
Kevin Ring 382b4ff105 Simplify tracking of tiles loaded/loading for availability. 2022-04-29 13:47:48 +10:00
Kevin Ring a816abd7a7 Merge remote-tracking branch 'origin/main' into layered-terrain2 2022-04-29 09:54:41 +10:00
Kevin Ring 8a256ea0ea Fix typo. 2022-04-29 09:52:12 +10:00
Joseph Kaile 94d025aca2 call loadAvailability in main thread 2022-04-28 11:09:58 -04:00
Joseph Kaile bf7691fe12 fix if statement 2022-04-28 11:09:21 -04:00
Kevin Ring eb9d6b1d0e Add some notes about implicit tile loading. 2022-04-28 22:52:42 +10:00
Kevin Ring daa373d76c Fix VS2017 compile error. 2022-04-28 10:26:45 +10:00
Kevin Ring e29d19c7e7 Add another test. 2022-04-28 10:10:45 +10:00
Kevin Ring 6f84bb3a52 Fix clang compile errors. 2022-04-28 09:46:11 +10:00
Kevin Ring 08d098f985 Add tests, fix a bug. 2022-04-28 09:20:46 +10:00
Joseph Kaile 88e49b4d99 fix for not chaining future together 2022-04-27 17:24:36 -04:00
Joseph Kaile 18255b33fc remove extraneous call from debugging 2022-04-27 17:01:48 -04:00
Joseph Kaile 52b0ace612 simplify and run format 2022-04-27 16:28:27 -04:00
Joseph Kaile 0b3692f694 implement future caching 2022-04-27 16:23:48 -04:00
Joseph Kaile e3fecf01bb dont set the state to done until the availabilty is loaded 2022-04-27 15:36:21 -04:00
Joseph Kaile 9edb1e04e0 notify tile done loading after getting availability 2022-04-27 13:59:06 -04:00
Joseph Kaile 8eeab63eee load availability before setting tile state to done 2022-04-27 12:30:43 -04:00
Kevin Ring eb983f103f Add a test. 2022-04-27 22:59:17 +10:00
Kevin Ring 8d8a44105c Fix another clang error. 2022-04-27 22:25:43 +10:00
Kevin Ring cd71c1fc1b Warn about unsupported parentCounts. 2022-04-27 22:23:16 +10:00
Kevin Ring 52fb42e49c Warn about binary properties, CHANGES.md, formatting. 2022-04-27 22:12:23 +10:00
Kevin Ring c177f94087 Add some doc, bit of cleanup. 2022-04-27 21:09:37 +10:00
Kevin Ring befe724e25 Fix clang warnings. 2022-04-27 18:44:50 +10:00
Kevin Ring 56d00dce9b Move BatchTableHierarchyPropertyValues to a separate file. 2022-04-27 18:30:02 +10:00
Kevin Ring 18b586c8f7 Improve batch table hierarchy performance. 2022-04-27 18:11:20 +10:00
Joseph Kaile e006e7a4a7 fix issue where project crashed if url was not able to load 2022-04-26 16:55:53 -04:00
Joseph Kaile 35cc54e1da only create implicit children if tile hasn't been unloaded 2022-04-26 17:51:15 -04:00
Joseph Kaile b51ae1e5e4 Merge branch 'main' into layered-terrain2 2022-04-26 17:48:50 -04:00
Kevin Ring 71b1952e28 Add support for 3DTILES_batch_table_hierarchy.
It's working, but very slow at the moment.
2022-04-26 23:35:52 +10:00
Joseph Kaile d76a20bb53 fix linux error 2022-04-25 17:19:33 -04:00