Kevin Ring
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6cd613536f
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Remove workflow file or now.
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2022-05-03 20:48:17 +10:00 |
Kevin Ring
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bba0f69213
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Automatically add new issues to project board
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2022-05-03 18:38:27 +10:00 |
Kevin Ring
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46722d4b6e
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Don't kick external tileset children.
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2022-05-03 14:55:38 +10:00 |
Kevin Ring
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294c5f404f
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Update implicit-tiling.md
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2022-05-02 21:28:13 +10:00 |
Kevin Ring
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c88838194c
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Add missing #include.
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2022-05-02 16:57:02 +10:00 |
Kevin Ring
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7232702b74
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Bump to v0.15.0, update CHANGES.md.
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2022-05-02 16:20:38 +10:00 |
Kevin Ring
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e58ec5b234
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Remove pointless line of code.
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2022-05-02 10:15:21 +10:00 |
Kevin Ring
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83b350cf0a
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Merge pull request #494 from CesiumGS/batch-table-hierarchy
Add support for 3DTILES_batch_table_hierarchy
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2022-05-02 10:11:52 +10:00 |
Kevin Ring
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0a4321af56
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Merge branch 'main' into batch-table-hierarchy
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2022-05-02 10:11:22 +10:00 |
Kevin Ring
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82bd7b92c3
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Merge pull request #485 from CesiumGS/layered-terrain2
Support for multiple layers of quantized-mesh terrain
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2022-05-02 10:10:42 +10:00 |
Kevin Ring
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8fc3b9ab10
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Fix race condition in external tileset loading.
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2022-04-30 11:10:31 +10:00 |
Joseph Kaile
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51caf12e11
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apply code improvements
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2022-04-29 19:41:03 -04:00 |
baothientran
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0e099ad6a2
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Merge pull request #495 from CesiumGS/layered-kring
Make quantized-mesh availability tile loading part of the tile content load process
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2022-04-29 15:06:58 -04:00 |
Joseph Kaile
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0bd19a50cc
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Merge pull request #491 from CesiumGS/update-before-prepare
Update Tile from Content before calling prepareInMainThread
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2022-04-29 13:35:43 -04:00 |
Joseph Kaile
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0ea4fed436
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Merge branch 'main' into update-before-prepare
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2022-04-29 13:35:04 -04:00 |
Kevin Ring
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140a195077
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Slightly clearer context variable.
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2022-04-29 21:04:57 +10:00 |
Kevin Ring
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fb850f6069
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availabilityLevels uint32_t to match level. Other cleanup.
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2022-04-29 20:43:07 +10:00 |
Kevin Ring
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29efa3a633
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Fix clang warnings.
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2022-04-29 20:25:36 +10:00 |
Kevin Ring
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04e02aadab
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More cleanup.
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2022-04-29 18:53:51 +10:00 |
Kevin Ring
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440bf1f5f0
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Cleanup.
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2022-04-29 14:23:09 +10:00 |
Kevin Ring
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382b4ff105
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Simplify tracking of tiles loaded/loading for availability.
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2022-04-29 13:47:48 +10:00 |
Kevin Ring
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a816abd7a7
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Merge remote-tracking branch 'origin/main' into layered-terrain2
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2022-04-29 09:54:41 +10:00 |
Kevin Ring
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8a256ea0ea
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Fix typo.
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2022-04-29 09:52:12 +10:00 |
Joseph Kaile
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94d025aca2
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call loadAvailability in main thread
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2022-04-28 11:09:58 -04:00 |
Joseph Kaile
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bf7691fe12
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fix if statement
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2022-04-28 11:09:21 -04:00 |
Kevin Ring
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eb9d6b1d0e
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Add some notes about implicit tile loading.
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2022-04-28 22:52:42 +10:00 |
Kevin Ring
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daa373d76c
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Fix VS2017 compile error.
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2022-04-28 10:26:45 +10:00 |
Kevin Ring
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e29d19c7e7
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Add another test.
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2022-04-28 10:10:45 +10:00 |
Kevin Ring
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6f84bb3a52
|
Fix clang compile errors.
|
2022-04-28 09:46:11 +10:00 |
Kevin Ring
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08d098f985
|
Add tests, fix a bug.
|
2022-04-28 09:20:46 +10:00 |
Joseph Kaile
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88e49b4d99
|
fix for not chaining future together
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2022-04-27 17:24:36 -04:00 |
Joseph Kaile
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18255b33fc
|
remove extraneous call from debugging
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2022-04-27 17:01:48 -04:00 |
Joseph Kaile
|
52b0ace612
|
simplify and run format
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2022-04-27 16:28:27 -04:00 |
Joseph Kaile
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0b3692f694
|
implement future caching
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2022-04-27 16:23:48 -04:00 |
Joseph Kaile
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e3fecf01bb
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dont set the state to done until the availabilty is loaded
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2022-04-27 15:36:21 -04:00 |
Joseph Kaile
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9edb1e04e0
|
notify tile done loading after getting availability
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2022-04-27 13:59:06 -04:00 |
Joseph Kaile
|
8eeab63eee
|
load availability before setting tile state to done
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2022-04-27 12:30:43 -04:00 |
Kevin Ring
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eb983f103f
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Add a test.
|
2022-04-27 22:59:17 +10:00 |
Kevin Ring
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8d8a44105c
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Fix another clang error.
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2022-04-27 22:25:43 +10:00 |
Kevin Ring
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cd71c1fc1b
|
Warn about unsupported parentCounts.
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2022-04-27 22:23:16 +10:00 |
Kevin Ring
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52fb42e49c
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Warn about binary properties, CHANGES.md, formatting.
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2022-04-27 22:12:23 +10:00 |
Kevin Ring
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c177f94087
|
Add some doc, bit of cleanup.
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2022-04-27 21:09:37 +10:00 |
Kevin Ring
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befe724e25
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Fix clang warnings.
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2022-04-27 18:44:50 +10:00 |
Kevin Ring
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56d00dce9b
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Move BatchTableHierarchyPropertyValues to a separate file.
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2022-04-27 18:30:02 +10:00 |
Kevin Ring
|
18b586c8f7
|
Improve batch table hierarchy performance.
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2022-04-27 18:11:20 +10:00 |
Joseph Kaile
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e006e7a4a7
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fix issue where project crashed if url was not able to load
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2022-04-26 16:55:53 -04:00 |
Joseph Kaile
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35cc54e1da
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only create implicit children if tile hasn't been unloaded
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2022-04-26 17:51:15 -04:00 |
Joseph Kaile
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b51ae1e5e4
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Merge branch 'main' into layered-terrain2
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2022-04-26 17:48:50 -04:00 |
Kevin Ring
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71b1952e28
|
Add support for 3DTILES_batch_table_hierarchy.
It's working, but very slow at the moment.
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2022-04-26 23:35:52 +10:00 |
Joseph Kaile
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d76a20bb53
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fix linux error
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2022-04-25 17:19:33 -04:00 |