Kevin Ring
|
492898c381
|
Push tiles into a load queue rather than loading them directly.
|
2020-07-08 14:27:44 +10:00 |
Kevin Ring
|
cc52a3a453
|
Remove TilesetView, start toward smarter tile loading.
|
2020-07-08 11:20:11 +10:00 |
Kevin Ring
|
ecd33240a8
|
Merge pull request #24 from CesiumGS/coordinates
Put tileset bounding volume center at the Unreal world origin
|
2020-07-06 22:53:56 +10:00 |
Kevin Ring
|
4a64fd8860
|
Fix preventing non-selected tiles from disappearing sometimes.
|
2020-07-06 22:02:57 +10:00 |
Kevin Ring
|
5001b14135
|
PlaceTilesetBoundingVolumeCenterAtWorldOrigin property
|
2020-07-03 23:04:42 +10:00 |
Kevin Ring
|
c7b8883fa0
|
Start applying tile transforms.
|
2020-07-03 11:18:33 +10:00 |
Kevin Ring
|
0ce22d96f6
|
Load per-tile transform.
|
2020-07-01 16:24:56 +10:00 |
Kevin Ring
|
6c6eca4338
|
SSE-based LOD selection.
|
2020-06-29 10:27:18 +10:00 |
Kevin Ring
|
cf8ed76624
|
Fix up no-longer-rendered tile tracking.
|
2020-06-28 21:57:21 +10:00 |
Kevin Ring
|
2762434e87
|
Introduce cesium-native library and move most of the code there.
|
2020-06-28 20:57:29 +10:00 |