cesium-native/CesiumGltf/generated/include/CesiumGltf/ModelSpec.h

148 lines
3.2 KiB
C++

// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include "CesiumGltf/Accessor.h"
#include "CesiumGltf/Animation.h"
#include "CesiumGltf/Asset.h"
#include "CesiumGltf/Buffer.h"
#include "CesiumGltf/BufferView.h"
#include "CesiumGltf/Camera.h"
#include "CesiumGltf/Image.h"
#include "CesiumGltf/Library.h"
#include "CesiumGltf/Material.h"
#include "CesiumGltf/Mesh.h"
#include "CesiumGltf/Node.h"
#include "CesiumGltf/Sampler.h"
#include "CesiumGltf/Scene.h"
#include "CesiumGltf/Skin.h"
#include "CesiumGltf/Texture.h"
#include <CesiumUtility/ExtensibleObject.h>
#include <cstdint>
#include <string>
#include <vector>
namespace CesiumGltf {
/**
* @brief The root object for a glTF asset.
*/
struct CESIUMGLTF_API ModelSpec : public CesiumUtility::ExtensibleObject {
static inline constexpr const char* TypeName = "Model";
/**
* @brief Names of glTF extensions used in this asset.
*/
std::vector<std::string> extensionsUsed;
/**
* @brief Names of glTF extensions required to properly load this asset.
*/
std::vector<std::string> extensionsRequired;
/**
* @brief An array of accessors.
*
* An accessor is a typed view into a bufferView.
*/
std::vector<CesiumGltf::Accessor> accessors;
/**
* @brief An array of keyframe animations.
*/
std::vector<CesiumGltf::Animation> animations;
/**
* @brief Metadata about the glTF asset.
*/
CesiumGltf::Asset asset;
/**
* @brief An array of buffers.
*
* A buffer points to binary geometry, animation, or skins.
*/
std::vector<CesiumGltf::Buffer> buffers;
/**
* @brief An array of bufferViews.
*
* A bufferView is a view into a buffer generally representing a subset of the
* buffer.
*/
std::vector<CesiumGltf::BufferView> bufferViews;
/**
* @brief An array of cameras.
*
* A camera defines a projection matrix.
*/
std::vector<CesiumGltf::Camera> cameras;
/**
* @brief An array of images.
*
* An image defines data used to create a texture.
*/
std::vector<CesiumGltf::Image> images;
/**
* @brief An array of materials.
*
* A material defines the appearance of a primitive.
*/
std::vector<CesiumGltf::Material> materials;
/**
* @brief An array of meshes.
*
* A mesh is a set of primitives to be rendered.
*/
std::vector<CesiumGltf::Mesh> meshes;
/**
* @brief An array of nodes.
*/
std::vector<CesiumGltf::Node> nodes;
/**
* @brief An array of samplers.
*
* A sampler contains properties for texture filtering and wrapping modes.
*/
std::vector<CesiumGltf::Sampler> samplers;
/**
* @brief The index of the default scene.
*
* This property **MUST NOT** be defined, when `scenes` is undefined.
*/
int32_t scene = -1;
/**
* @brief An array of scenes.
*/
std::vector<CesiumGltf::Scene> scenes;
/**
* @brief An array of skins.
*
* A skin is defined by joints and matrices.
*/
std::vector<CesiumGltf::Skin> skins;
/**
* @brief An array of textures.
*/
std::vector<CesiumGltf::Texture> textures;
private:
/**
* @brief This class is not meant to be instantiated directly. Use {@link Model} instead.
*/
ModelSpec() = default;
friend struct Model;
};
} // namespace CesiumGltf