148 lines
3.2 KiB
C++
148 lines
3.2 KiB
C++
// This file was generated by generate-classes.
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// DO NOT EDIT THIS FILE!
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#pragma once
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#include "CesiumGltf/Accessor.h"
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#include "CesiumGltf/Animation.h"
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#include "CesiumGltf/Asset.h"
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#include "CesiumGltf/Buffer.h"
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#include "CesiumGltf/BufferView.h"
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#include "CesiumGltf/Camera.h"
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#include "CesiumGltf/Image.h"
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#include "CesiumGltf/Library.h"
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#include "CesiumGltf/Material.h"
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#include "CesiumGltf/Mesh.h"
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#include "CesiumGltf/Node.h"
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#include "CesiumGltf/Sampler.h"
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#include "CesiumGltf/Scene.h"
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#include "CesiumGltf/Skin.h"
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#include "CesiumGltf/Texture.h"
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#include <CesiumUtility/ExtensibleObject.h>
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace CesiumGltf {
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/**
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* @brief The root object for a glTF asset.
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*/
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struct CESIUMGLTF_API ModelSpec : public CesiumUtility::ExtensibleObject {
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static inline constexpr const char* TypeName = "Model";
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/**
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* @brief Names of glTF extensions used in this asset.
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*/
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std::vector<std::string> extensionsUsed;
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/**
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* @brief Names of glTF extensions required to properly load this asset.
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*/
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std::vector<std::string> extensionsRequired;
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/**
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* @brief An array of accessors.
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*
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* An accessor is a typed view into a bufferView.
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*/
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std::vector<CesiumGltf::Accessor> accessors;
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/**
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* @brief An array of keyframe animations.
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*/
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std::vector<CesiumGltf::Animation> animations;
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/**
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* @brief Metadata about the glTF asset.
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*/
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CesiumGltf::Asset asset;
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/**
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* @brief An array of buffers.
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*
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* A buffer points to binary geometry, animation, or skins.
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*/
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std::vector<CesiumGltf::Buffer> buffers;
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/**
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* @brief An array of bufferViews.
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*
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* A bufferView is a view into a buffer generally representing a subset of the
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* buffer.
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*/
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std::vector<CesiumGltf::BufferView> bufferViews;
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/**
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* @brief An array of cameras.
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*
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* A camera defines a projection matrix.
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*/
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std::vector<CesiumGltf::Camera> cameras;
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/**
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* @brief An array of images.
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*
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* An image defines data used to create a texture.
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*/
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std::vector<CesiumGltf::Image> images;
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/**
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* @brief An array of materials.
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*
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* A material defines the appearance of a primitive.
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*/
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std::vector<CesiumGltf::Material> materials;
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/**
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* @brief An array of meshes.
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*
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* A mesh is a set of primitives to be rendered.
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*/
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std::vector<CesiumGltf::Mesh> meshes;
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/**
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* @brief An array of nodes.
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*/
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std::vector<CesiumGltf::Node> nodes;
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/**
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* @brief An array of samplers.
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*
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* A sampler contains properties for texture filtering and wrapping modes.
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*/
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std::vector<CesiumGltf::Sampler> samplers;
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/**
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* @brief The index of the default scene.
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*
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* This property **MUST NOT** be defined, when `scenes` is undefined.
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*/
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int32_t scene = -1;
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/**
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* @brief An array of scenes.
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*/
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std::vector<CesiumGltf::Scene> scenes;
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/**
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* @brief An array of skins.
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*
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* A skin is defined by joints and matrices.
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*/
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std::vector<CesiumGltf::Skin> skins;
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/**
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* @brief An array of textures.
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*/
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std::vector<CesiumGltf::Texture> textures;
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private:
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/**
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* @brief This class is not meant to be instantiated directly. Use {@link Model} instead.
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*/
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ModelSpec() = default;
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friend struct Model;
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};
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} // namespace CesiumGltf
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