42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#pragma once
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#include "SimpleAssetResponse.h"
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#include <CesiumAsync/IAssetRequest.h>
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#include <memory>
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namespace Cesium3DTilesSelection {
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class SimpleAssetRequest : public CesiumAsync::IAssetRequest {
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public:
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SimpleAssetRequest(
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const std::string& method_,
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const std::string& url_,
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const CesiumAsync::HttpHeaders& headers_,
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std::unique_ptr<SimpleAssetResponse> pResponse_)
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: requestMethod{method_},
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requestUrl{url_},
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requestHeaders{headers_},
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pResponse{std::move(pResponse_)} {}
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virtual const std::string& method() const override {
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return this->requestMethod;
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}
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virtual const std::string& url() const override { return this->requestUrl; }
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virtual const CesiumAsync::HttpHeaders& headers() const override {
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return this->requestHeaders;
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}
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virtual const CesiumAsync::IAssetResponse* response() const override {
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return this->pResponse.get();
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}
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std::string requestMethod;
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std::string requestUrl;
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CesiumAsync::HttpHeaders requestHeaders;
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std::unique_ptr<SimpleAssetResponse> pResponse;
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};
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} // namespace Cesium3DTilesSelection
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