mirror of https://github.com/CesiumGS/cesium.git
make getHeight pick in 3D mode
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3f69f5f8e0
commit
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@ -202,13 +202,14 @@ TerrainMesh.prototype.pickRay = function (
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const hasOctree = !!this._octreeTrianglePicking;
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const canUseOctree =
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hasOctree &&
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// 3d mode only
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mode === SceneMode.SCENE3D /* 3d mode only*/ &&
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// the octree is baked for default terrain exaggeration, so we can only trust its result when we're
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// not using terrain exaggeration
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this.encoding.exaggeration === 1;
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if (hasOctree && canUseOctree) {
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if (canUseOctree) {
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newPickValue = this._octreeTrianglePicking.rayIntersect(
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ray,
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cullBackFaces,
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@ -217,7 +218,10 @@ TerrainMesh.prototype.pickRay = function (
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);
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}
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if (!window.disableDefaultPickStrategy) {
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if (!window.disableDefaultPickStrategy || !canUseOctree) {
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// if we've not elected to disable the default pick strategy entirely;
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// or we can't use the octree, so we have no other choice, then
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// use the default pick strategy
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oldPickValue = this._defaultPickStrategy.rayIntersect(
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ray,
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cullBackFaces,
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@ -775,7 +775,7 @@ Globe.prototype.pickWorldCoordinates = function (
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for (i = 0; i < length; ++i) {
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intersection = sphereIntersections[i].pick(
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ray,
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scene.frameState,
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scene.mode,
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scene.mapProjection,
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cullBackFaces,
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result
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@ -938,8 +938,9 @@ Globe.prototype.getHeight = function (cartographic) {
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const intersection = tile.data.pick(
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ray,
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// why is mode passed as undefined? I'm not sure, it's always been this way
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undefined,
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// If you're asking for globe "height", you're probably expecting the answer
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// with respect to 3D mode, not whatever mode the scene is currently in
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SceneMode.SCENE3D,
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projection,
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false,
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scratchGetHeightIntersection
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